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3.22 patch update?
Any news on when the next patch might be forthcoming? That #com site mod bug (that only produces non-commanders instead) really is hampering my update and balancing of my Antilarium metamap.
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Re: 3.22 patch update?
In time. It's being tested.
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Re: 3.22 patch update?
You don't want to hurry testing. The #com command doesn't work because the LAST patch wasn't tested properly. And if you've looked at the forthcoming stuff, things like setting custom battlegrounds or custom ground colors would be very suitable for something like Antilarium.
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Re: 3.22 patch update?
I'll add the note that I just tested the #com command today and it works as advertised, so you can get started on those mods and they will work as they should when the new patch comes out.
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Re: 3.22 patch update?
10th march 2009
* Version 3.23 7th march 2009 * AI learned how to use the seduction, lure and corrupt special abilities. 28th february 2009 * Version 3.22 * Hovering over an equipped item and pressing 'l' sends it directly to the lab. 10th february 2009 * Crash during turn generation I was gone a few days but this seems to imply the 3.22 patch is out but as usual I can't find it. |
Re: 3.22 patch update?
Nope, it just means they've gone up a version number. 3.22 wasn't quite complete enough for a release, or some such.
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Re: 3.22 patch update?
dammit
ps thx for the answer though |
Re: 3.22 patch update?
I was under the impression that the rest of the Jomon changes would be put in before the next patch release? Is this true?
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Re: 3.22 patch update?
I think there are some still not in there. But yes, there is lots of new Jomon stuff.
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Re: 3.22 patch update?
Er, llama, are you saying that there's a lot of stuff in there for Jomon that is not mentioned in the progress notes to date, or something else?
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Re: 3.22 patch update?
Llama says all, means all.
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Re: 3.22 patch update?
What is in the patch is, to my knowledge, exactly what's on the progress list. I think KO still had another beastie in mind that he wanted to add to Jomon in the future though.
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Re: 3.22 patch update?
I have some intended adds to Jomon that I haven't finished. Most of the intended news are there, but some stuff will have to appear at a later date. A few high lvl summons mostly (dragon kings and myoo). And a turtle sage of less majestic stature.
The myoo should be several uniques led by Fudo, so they will take some effort to draw. The dragon kings (also uniques) are closer to finished, but need attack sprites and burning pearls. |
Re: 3.22 patch update?
There's already a nice eastern dragon graphic in the game that you can see via a mod error.
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Re: 3.22 patch update?
Myoo? IIRC, those are fallen monks? Sounds cool!
I'm _very_ interested in hearing about nation-specific unique summons. :) |
Re: 3.22 patch update?
Mmm... Dragon Kings...
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Re: 3.22 patch update?
LOL I found the gold dragon sprite by modding accident too.
Don't take my post to mean I want the patch rushed - just antsy is all. In the meantime, I created a kludge in Antilarium - cheap GoR spells in every magic path. I'm certain it will have ... unanticipated... consequences but should be interesting nonetheless, and make the #com bug moot. Custom battlefields... hmmmmmm.... intriguing |
Re: 3.22 patch update?
I may have to drop my Gold Dragon pretender from my Mytheology mod when the Dragon Kings comes out! looks nice!
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