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-   -   MP: Lapis MA CBM Running 6/16 Players left (http://forum.shrapnelgames.com/showthread.php?t=42502)

Hadrian_II March 5th, 2009 07:00 PM

Lapis MA CBM Running 6/16 Players left
 
Hi Everyone, i am trying to get a new MA Game Started

It would be hosted on llamaserver

Age: Middle Age
Game Settings: Everything standard, except HoF 15
Map: Asia Twist
Mods: CBM 1.41, Skaven, Tomb Kings
Players: 15 - 20
Pace: first 24 turns on 24h quickhost, then 48h quickhost until at least turn 50, after that extension to 72h by majority vote.

Nations:

Agartha: Baalz
Bandar Log: Kuritza
C'tis: Jarkko
Marignon: Ossa
Nehekhara: Jazzepi
Pythium: Toran

Crushed Nations:

Arcoscephale: Zilkin
Ashdod: Incabulos
Caelum: Alpine Joe
Ermor: viccio
Machaka: Bluff
Oceania: Illuminated One
Pangaea: virtual
R'lyeh: alctel (vfb)
Skaven: Digress
Tien Chi: Hadrian-II

Zapmeister March 5th, 2009 07:32 PM

Re: Lapis MA CBM Game Recruiting
 
Machaka please (vote Asia Twist)

Alpine Joe March 5th, 2009 08:30 PM

Re: Lapis MA CBM Game Recruiting
 
I'll take Caelum

Jazzepi March 5th, 2009 08:37 PM

Re: Lapis MA CBM Game Recruiting
 
nehekhara, tomb kings

for me

Jazzepi

Jarkko March 6th, 2009 02:32 AM

Re: Lapis MA CBM Game Recruiting
 
Please sign me in as C'tis. Both maps suit me.



Is there big differences between 1.41b and 1.41c (I downloaded the "c" from here)? I haven't played with 1.41b, and as the current naming system of CBM related mods is slightly confusing I don't know wether the "b" or "c" is newer or if they even are related to each other...

Hadrian_II March 6th, 2009 06:16 AM

Re: Lapis MA CBM Game Recruiting
 
Quote:

Originally Posted by Jarkko (Post 678418)
Is there big differences between 1.41b and 1.41c (I downloaded the "c" from here)? I haven't played with 1.41b, and as the current naming system of CBM related mods is slightly confusing I don't know wether the "b" or "c" is newer or if they even are related to each other...

I dont think there is a big difference, i think c just fixed another but in 1.41.

llamabeast March 6th, 2009 07:19 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
CBM 1.41 is the latest version actually. chrispedersen made some of his own versions, and confusingly gave them higher version numbers. 1.41 has a severe bug with LA Agarthan blindlords, but I think it's fine for MA. I don't know exactly what chris changed in 1.41b and the others.

llamabeast March 6th, 2009 07:22 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.

Hadrian_II March 6th, 2009 10:07 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by llamabeast (Post 678430)
CBM 1.41 is the latest version actually. chrispedersen made some of his own versions, and confusingly gave them higher version numbers. 1.41 has a severe bug with LA Agarthan blindlords, but I think it's fine for MA. I don't know exactly what chris changed in 1.41b and the others.

So we will use CBM 1.41 without any changes then.

Incabulos March 6th, 2009 10:18 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
I would like to try Ashdod please. Maybe I stand a chance with them :)

viccio March 6th, 2009 11:43 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Hi,i would like to play with Ermor

Viccio

Jazzepi March 7th, 2009 01:01 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by llamabeast (Post 678431)
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.

Have you thought about improving the summon allies ability? It seems pretty useless. The troops have less protection than ermor's freespawn, and you're trading a turn of upkeep + research for one single soldier.

Also, "The Undying" spell says that it regens your skeletons, but I don't see any regen buff on the ones that have the fire resistance buff.

Jazzepi

vfb March 7th, 2009 01:42 AM

Re: Lapis MA CBM Game Recruiting (7 / 15+)
 
R'lyeh please, and I'd prefer the Alexander map.

Jazzepi March 7th, 2009 02:28 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by llamabeast (Post 678431)
Jazzepi - I'm shortly to release a new version of Tomb Kings, on Sunday probably. The most important changes will be that the Tomb Kings will gain E1, so will often get E2, and will cost probably 500. The Asp Archers' poison will become MR (the arrows turn into phantasmal asps), and Immortals may go up to 3 death gems. Thought you might like to know for pretender design.

Edit: Oh yeah, also the national holy spells will stick much better so they're more worth casting (they're meant to be crucial), and the nation will have better initial gem income, with more earth and fire gems. Sacreds will be slightly more expensive. They're meant to be important, but it'd be good if it also made sense to recruit the non-sacred troops.

One last comment. I really think the immortal summon spell should make 2-3 of them. It's really, really annoying to have to sit there and summon them one by one. If that is suppose to be a downside, alright, I just find it irritating ;) I'd rather have the spell be slightly more expensive in gems, then in mage time.

Also, I got the regen to work. Ergh, I thought it was a battlefield wide spell.

Jazzepi

Jarkko March 7th, 2009 02:58 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by Jazzepi (Post 678574)
One last comment. I really think the immortal summon spell should make 2-3 of them.

I have zero experience with this mod nation, but which other immortal summoning spell in the game summons more than one at a time? I would believe that if immortals could be summoned in masses (and somebody somewhere will have the gems for that) the game map would be *fast* swamped by immortal beings...

Ossa March 7th, 2009 03:54 AM

Re: Lapis MA CBM Game Recruiting (7 / 15+)
 
I'd like to go with Marignon

virtual March 7th, 2009 05:19 AM

Re: Lapis MA CBM Game Recruiting (7 / 15+)
 
I'll try Pangaea.

I'm voting for Alexander.

Jazzepi March 7th, 2009 02:17 PM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by Jarkko (Post 678575)
Quote:

Originally Posted by Jazzepi (Post 678574)
One last comment. I really think the immortal summon spell should make 2-3 of them.

I have zero experience with this mod nation, but which other immortal summoning spell in the game summons more than one at a time? I would believe that if immortals could be summoned in masses (and somebody somewhere will have the gems for that) the game map would be *fast* swamped by immortal beings...

These immortal units have to be summoned by what will be 500 gold piece mages :|

Jazzepi

rdonj March 7th, 2009 03:20 PM

Re: Lapis MA CBM Game Recruiting (10 / 15+)
 
I think you will find that llama is reluctant to increase the production rate of immortals after he had to kill 100 of them repeatedly in a game he played against me :D In all honesty though building up so many is just overkill.

Jarkko March 7th, 2009 03:52 PM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by Jazzepi (Post 678670)
These immortal units have to be summoned by what will be 500 gold piece mages :|

While that didn't answer my question (nice dodging there ;) ), I find it interesting that 500 gold can be seen as a major problem. How many such 500 gold mages would you have at around turn 40? 5, 15, 25? The problem with immortals is that they are sort of un-killable, so they tend to stick around and increase in number no matter how many you get "killed" a turn...

Toran March 7th, 2009 04:31 PM

Re: Lapis MA CBM Game Recruiting (10 / 15+)
 
Hiya,

Pythium for me on AsiaTwist, please!

Digress March 7th, 2009 06:57 PM

Re: Lapis MA CBM Game Recruiting (10 / 15+)
 
I would love to give Skaven another run - have time issues right at the moment - but with any luck the project I have on my plate at the moment will be finished in a week.

So sign me up as Skaven and another vote for Asia twist.

Hadrian_II March 7th, 2009 08:27 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Only 3 more to go.

But we need at least one more water nation, or rlyeh will have a rather easy game.

Jazzepi March 9th, 2009 02:23 AM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Where are we with getting this game started?

Maybe we should cajole R'yleh into picking a different nation ;)

Jazzepi

vfb March 9th, 2009 03:08 AM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
If you can't find anyone else to play a water nation, I don't mind sitting this one out. I've just never played MA R'lyeh, so I wanted to give them a try. I agree it's totally unbalanced to have a game on these two maps without any opposition in the water.

Jarkko March 9th, 2009 10:56 AM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
What is the stance on NAP's in this game?

I'm going to play in another MP game on these forums, and I saw on the first post a rule about NAP's being public and binding. I found that idea interesting, and one of the reasons I signed up for that game. I come from a gaming group where agreemements are held as long as they are beneficial to each other, and it is somehow viewed honorary to inform when an agreement is about to end. But sometimes you don't notice the pact has ended until your lands are swamped by hostile troops, your commanders are assassinated and there is a vicious rain of frogs outside when peeking through the window; it is a game after all, and sometimes fluid situations require fluid reactions.

A game where NAPs would be binding thus felt to me as a curious idea to test, once :) However, I've since figured out many people on this forum regard NAP's as sacred and holy, ie to many NAP's are *always* to be followed, even to death if so required. Notice, I usually stick to agreements I make (wich is why I don't usually make many such agreements, because I'd feel lousy about myself if I'd have to break an agreement), but that is personal stance; ie doesn't rigid NAP's remove the element of suprise from games, and doesn't such a policy make for quite stale game-atmosphere?

I wonder what the stance to NAP's is in this Lapis game? Are they something agreed between honorary people (who maybe not are just *that* honorable in *this* spesific game or time) or are they they always binding under all circumstances? Also, are NAP's supposed to be public?

Jazzepi March 9th, 2009 11:36 AM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
NAPs are, by default, non-binding.

Jazzepi

llamabeast March 9th, 2009 11:44 AM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Ha, but I reckon half the forum think the opposite!

Jazzepi March 9th, 2009 12:27 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Won't they feel salty when the stealth armies I've been peppering throughout their lands capture half of their provinces in one turn? :O

Jazzepi

Jarkko March 9th, 2009 12:47 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Quote:

Originally Posted by Jazzepi (Post 678995)
NAPs are, by default, non-binding.

Thanks, that was the answer I was hoping for :) While I'd feel crappy about backstabbing somebody else, I do think no forced rules add quite a nice suprise element to the game (at least I am suprised each and everytime I am backstabbed :hurt: :D ).

Hadrian_II March 9th, 2009 02:26 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
I would have no problems with starting the game with only 11 players, if no other players arrive.

@Jazzepi: do you want the tomb kings from llamaserver or version 1.0?

btw. naps are absolutely and completely binding (at least as long as you have use for them :)).

Jarkko March 9th, 2009 03:33 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Quote:

Originally Posted by Hadrian_II (Post 679026)
btw. naps are absolutely and completely binding (at least as long as you have use for them :)).

As my humor sensor broke a few decades ago, do I read this correctly when I read it to mean "Do not break a NAP unless you absolutely need to break it." rather than "If you break a NAP your butt will make a connection with my boot *and* your gaming privileges will be reduced by one MP."?

Jazzepi March 9th, 2009 05:52 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Quote:

Originally Posted by Hadrian_II (Post 679026)
I would have no problems with starting the game with only 11 players, if no other players arrive.

@Jazzepi: do you want the tomb kings from llamaserver or version 1.0?

btw. naps are absolutely and completely binding (at least as long as you have use for them :)).

The 1.0 version. I *assume* that llamabeast would have updated it on the server right away, but maybe he didn't.

Jarkko : I believe that was Hadrian_II's attempt at humor :D

Jazzepi

Jazzepi March 9th, 2009 06:02 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Ooops, it looks like Llamabeast put out a little mini-update to fix the pretenders to bring them in line with CBM, he also rebalanced things a little, making some of the mages more expensive D: We should play the 1.01 version.

Jazzepi

Hadrian_II March 9th, 2009 06:22 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Quote:

Originally Posted by Jarkko (Post 679044)
Quote:

Originally Posted by Hadrian_II (Post 679026)
btw. naps are absolutely and completely binding (at least as long as you have use for them :)).

As my humor sensor broke a few decades ago, do I read this correctly when I read it to mean "Do not break a NAP unless you absolutely need to break it." rather than "If you break a NAP your butt will make a connection with my boot *and* your gaming privileges will be reduced by one MP."?

Actually it does say, dont break the naps while they are still useful to you, and if you do so you have to blame the victim.

:)

about tombkings, i asked llama to update the version on the server so that i dont have to rename the mod to another name and cause needless trouble.

rdonj March 9th, 2009 11:56 PM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by Jarkko (Post 678688)
Quote:

Originally Posted by Jazzepi (Post 678670)
These immortal units have to be summoned by what will be 500 gold piece mages :|

While that didn't answer my question (nice dodging there ;) ), I find it interesting that 500 gold can be seen as a major problem. How many such 500 gold mages would you have at around turn 40? 5, 15, 25? The problem with immortals is that they are sort of un-killable, so they tend to stick around and increase in number no matter how many you get "killed" a turn...

Since no one else clearly pointed this out... the 500 gp mages are cap only. They are also immortal, but when they die the first time they lose some of their magic (and won't be able to summon any more of the immortals). So it is quite possible to have fair numbers of them around, but they are going to be quite expensive to maintain. Also, the Immortals have an upkeep, unlike most summons. Anyway, the gem cost to summon them has just been doubled and they can still only be summoned one at a time, by mages who you desperately need to have doing many different things. So I don't think the Immortals should prove unreasonable.

Oh, and on turn 5 you probably will have one at a maximum. And you'd have to sacrifice either research or expansion to get it.

Jarkko March 10th, 2009 12:44 AM

Re: Lapis MA CBM Game Recruiting (5 / 15+)
 
Quote:

Originally Posted by rdonj (Post 679129)
Oh, and on turn 5 you probably will have one at a maximum. And you'd have to sacrifice either research or expansion to get it.

I actually meant how many of the 500 gold mages would be around at turn 40, would the answer be 5, 15 or 25 :) I really need to tune up my communication skills :o

rdonj March 10th, 2009 01:00 AM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
Oh. Well, in that case probably 30+, unless they've been used very aggressively. I guess your question was clear enough, just my interpretation was off.

Hadrian_II March 10th, 2009 07:19 PM

Re: Lapis MA CBM Game Recruiting (12 / 15+)
 
OK, i opened the game at llamaserver (http://www.llamaserver.net/gameinfo.cgi?game=Lapis).

I still hope that someone else is joining especially a second water nation so that vfb can join us too.

Baalz March 10th, 2009 10:33 PM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
I'll play. I'd love to fill out the water but I'm a bit burnt out on water nations at the moment. I'll take Agartha.

statttis March 10th, 2009 11:35 PM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
I'd like to play as the Arga Dis mod nation, if it's allowed.

Kuritza March 11th, 2009 03:47 AM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
I'll try the Bandar Log once again...

Hadrian_II March 11th, 2009 05:39 AM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
Quote:

Originally Posted by statttis (Post 679337)
I'd like to play as the Arga Dis mod nation, if it's allowed.

I already opened the game on llamaserver, so i cannot add more mod nations, sorry (but you can still join as non mod nations)

Zilkin March 11th, 2009 05:58 AM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
I would like to join as Arcoscephale.

Illuminated One March 11th, 2009 06:06 AM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
I'd like to join as Oceania.

Hadrian_II March 11th, 2009 06:24 AM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
w00t second water nation

Jazzepi March 11th, 2009 06:33 AM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
Quote:

Originally Posted by Hadrian_II (Post 679358)
Quote:

Originally Posted by statttis (Post 679337)
I'd like to play as the Arga Dis mod nation, if it's allowed.

I already opened the game on llamaserver, so i cannot add more mod nations, sorry (but you can still join as non mod nations)

Did you check with Llama to make sure it's the latest version?

Jazzepi

Hadrian_II March 11th, 2009 01:22 PM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
Quote:

Originally Posted by Jazzepi (Post 679365)
Did you check with Llama to make sure it's the latest version?

Jazzepi

Yes, version 1.03

Jazzepi March 11th, 2009 01:25 PM

Re: Lapis MA CBM Game Recruiting [last call for players]
 
Quote:

Originally Posted by Hadrian_II (Post 679402)
Quote:

Originally Posted by Jazzepi (Post 679365)
Did you check with Llama to make sure it's the latest version?

Jazzepi

Yes, version 1.03

<3

He nerfed my immortals :(

Jazzepi

Hadrian_II March 13th, 2009 12:22 PM

Re: Lapis MA CBM Game Upload Pretenders
 
I will start the game at least sunday 18:00 gmt, so please upload your pretenders until then.


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