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Sniper23 March 12th, 2009 10:00 PM

Need help..
 
I suck at close battles (50-150 yards)...can anybody give me tips on what to buy or any tactics that can help in these types of battles? thx in advance for help

Skirmisher March 12th, 2009 10:11 PM

Re: Need help..
 
A. Use infantry
B.Stack 2 or more infantry squads on the same hex.
C.Never stay out in the open if you can help it.
D.Don't feel like you have to move every unit every turn.
E.Plan ambushes.
F.Back up your infantry with heavier equipment.
G.Finish off enemy squads if possible.

Imp March 13th, 2009 01:14 AM

Re: Need help..
 
The best option is not to get involved in them, if you have to attack in these situations move slow & suppress them before you go. So if its due to being a dark night a walking barrage in front of you otherwise try & work units round to support at greater range or so you can attack the hex from several adj ones if its woods or such preferably with people behind to catch the runners.
Military commanders generally try & avoid confruntations in close quarters like urban for the simple reason they hurt.
Good scouting helps to so you have an idea what you are taking on.

gila March 13th, 2009 05:34 AM

Re: Need help..
 
If it's armour you are losing then you are trying to move way too fast they should not be in that close.
If its inf. you are still too close until you stun them some (retreat or rout status)
Stand back some, access the situation and always use smoke when things get too hot,as most inf. has it.

Marek_Tucan March 13th, 2009 05:42 AM

Re: Need help..
 
As is the saying re. aerial combat, dogfight is a great equaliser. Try to avoid it if you have longer ranged weapons etc.

For attacking infantry in such a position, you need:
-well place machineguns with good fields of fire. They do not have to see the enemy but they have to be able to Z-fire them. Though seeing them is better re. accuracy... But then "if the enemy's in range, so are you".
Pound the enemy with light mortars.
If you have some armor with big guns, use it to suppress as well.
And just when you feel the enemy is ready to break, throw your infantry at them.

Lt. Ketch March 13th, 2009 10:22 AM

Re: Need help..
 
Plan ambushes and stack your units. Keep other units nearby to support your squads and flank theirs. A successfull stacked ambush with falnking support can eleminite 8-10 men in a turn.

Marek_Tucan March 13th, 2009 01:38 PM

Re: Need help..
 
Quote:

Originally Posted by Lt. Ketch (Post 679727)
Plan ambushes and stack your units. Keep other units nearby to support your squads and flank theirs. A successfull stacked ambush with falnking support can eleminite 8-10 men in a turn.

But it can itself be elliminated by a well placed artillery barrage so ambush-move-ambush-move ;)

Imp March 13th, 2009 02:54 PM

Re: Need help..
 
Quote:

Plan ambushes and stack your units. Keep other units nearby to support your squads and flank theirs. A successfull stacked ambush with falnking support can eleminite 8-10 men in a turn.
I would say generally if its possible to give cover fire from adjacent or near hexes try not to stack much if attackers survive or more follow any attack on the hex will suppress both & be very nasty if its an engineer or armour that follows. As you are tightly grouped his arty can have great fun as it can concentrate its fire if your opponent adopts this tactic ignore them & just barrage them out of existence.
Very rare I will stack infantry except in the act of attacking because need to target him. Tanks in pairs but only if I have no other choice 100m apart stops splash suppresion.
If you try this verses a human with 3 or 4 units round every corner rather than using terrain effectivly you will get a couple of units but what will happen is the game will slow slightly & you will die fast as he uses the correct tactics. Now Z fire & arty are incredibly usefull tools goodye. 6 tanks or infantry in 3 adjacent hexes 2 80mtrs or a bit of spraying with a MMG will do the trick now just killem they wont fight much & will probably miss.

Lt. Ketch March 13th, 2009 06:26 PM

Re: Need help..
 
Quote:

Originally Posted by Marek_Tucan (Post 679782)
Quote:

Originally Posted by Lt. Ketch (Post 679727)
Plan ambushes and stack your units. Keep other units nearby to support your squads and flank theirs. A successfull stacked ambush with falnking support can eleminite 8-10 men in a turn.

But it can itself be elliminated by a well placed artillery barrage so ambush-move-ambush-move ;)


True. But attack-move-attack-move is always a good idea. One advantage to close combat is that the enemy is generally more hesitant to drop anything big enought to wipe out a whole squad (or two) right by his own troops.

Quote:

Originally Posted by imp
I would say generally if its possible to give cover fire from adjacent or near hexes try not to stack much if attackers survive or more follow any attack on the hex will suppress both & be very nasty if its an engineer or armour that follows. As you are tightly grouped his arty can have great fun as it can concentrate its fire if your opponent adopts this tactic ignore them & just barrage them out of existence.

Very good point. My reasons for advocating stacking are to make the first contact the enemy has with you his last. If you can plan a true ambush - where they walk into your field of fire blindly - then having a stack of units hit him can truely decimate his ranks and send him not only packing but unable to fight the rest of the battle. Stacked units can also transform nicely into a leap frog advance with one unit overwatching the other.

To ammend my remarks, it is only good to stack your units when you are sure that you're going to get the drop on the enemy without him getting the drop on you in return.

To be perfectly honest, in my ever so honest and much corrected opinion, the best way to deal with close combat is to pull back and nuke the ever-loving-tar out of the enemy :)

Imp March 13th, 2009 08:58 PM

Re: Need help..
 
One of many options for close quarter fighting.
Once you know contact point & preferably with some idea where the main punch is put enough in the middle to delay they will take some losses
Rest ignore & move to flanks
Fall back preferably so he has to move at least 2 hexes like so \___/ before his arty pinns you.
Now if he moves 2 hexes it hurts .
If he takes 2 turns you have time to position & for your arty to work behind.
Use small stuff esp in woods to stop craters except where they might be usefull.
Unless you have more units in the area your centre will take some loses & arty pinning them will help but if plan right you should be able to kill 90% of his force competly as the fresh guys on the flank shut the door.
Main criteria on how far guys in middle move is judging expected arty fall & minimising its effects.
If fast mobile force & terrain allows bug out completly & come in from a side to roll him up while his arty is hitting nothing. Can be a bit alarming if you both do it.

Wdll March 13th, 2009 09:31 PM

Re: Need help..
 
Or do what I do. Try to avoid contact, manouvre all the time, hit and change course. Don't let more than one or two squads on the same area for more than two turns. I find myself more in trouble against ATGM of the TA variety than almost anything else.

Sniper23 March 14th, 2009 08:57 PM

Re: Need help..
 
thanks everybody,all these ideas and tatics on what to do in these close battles is going to help me alot,thx again :)

PanzerBob March 15th, 2009 04:15 AM

Re: Need help..
 
A lot of sage advise here. I would if possible, don't rush things and were possible (this would be enemy and arms deployed dependant) accompany your infantry with their vehicle (If Armed) in the same hex. This helps several ways, additional heavy firepower and a possible quick withdrawal. This could be another Armoured Vehicle if available. I have had some interesting success with Engineer Vehicles (plough-type) in urban areas.

Bob out:D

Sniper23 March 15th, 2009 04:44 AM

Re: Need help..
 
Quote:

Originally Posted by PanzerBob (Post 680053)
A lot of sage advise here. I would if possible, don't rush things and were possible (this would be enemy and arms deployed dependant) accompany your infantry with their vehicle (If Armed) in the same hex. This helps several ways, additional heavy firepower and a possible quick withdrawal. This could be another Armoured Vehicle if available. I have had some interesting success with Engineer Vehicles (plough-type) in urban areas.

Bob out:D

ill have to try that,although my core force is only a company atm and the only armor its got is 3 humvees with the 50.cal on them for medical veicles :p

PanzerBob March 16th, 2009 03:15 AM

Re: Need help..
 
Quote:

Originally Posted by Sniper23 (Post 680054)
Quote:

Originally Posted by PanzerBob (Post 680053)
A lot of sage advise here. I would if possible, don't rush things and were possible (this would be enemy and arms deployed dependant) accompany your infantry with their vehicle (If Armed) in the same hex. This helps several ways, additional heavy firepower and a possible quick withdrawal. This could be another Armoured Vehicle if available. I have had some interesting success with Engineer Vehicles (plough-type) in urban areas.

Bob out:D

ill have to try that,although my core force is only a company atm and the only armor its got is 3 humvees with the 50.cal on them for medical veicles :p

Ah, well then these tactics maybe difficult for this force.;) Who is the EN Force?

Bob out:D

Sniper23 March 16th, 2009 03:06 PM

Re: Need help..
 
Quote:

Originally Posted by PanzerBob (Post 680221)
Quote:

Originally Posted by Sniper23 (Post 680054)
Quote:

Originally Posted by PanzerBob (Post 680053)
A lot of sage advise here. I would if possible, don't rush things and were possible (this would be enemy and arms deployed dependant) accompany your infantry with their vehicle (If Armed) in the same hex. This helps several ways, additional heavy firepower and a possible quick withdrawal. This could be another Armoured Vehicle if available. I have had some interesting success with Engineer Vehicles (plough-type) in urban areas.

Bob out:D

ill have to try that,although my core force is only a company atm and the only armor its got is 3 humvees with the 50.cal on them for medical veicles :p

Ah, well then these tactics maybe difficult for this force.;) Who is the EN Force?

Bob out:D

my force is the US Marine Core and my enemys are: Russia,N.Korea,and China

PanzerBob March 17th, 2009 01:47 AM

Re: Need help..
 
I take it then these Marines are basicly a leg only force for the most part. IIRC the Marines have a Engineer Tank or two that you could buy in support that would excellent Big Brothers in your quest to lay waste to the EN Forces. I believe the M728with the 165mm is quite useful although be careful when useing HE as it can surpress your own Marines, leave at least 50m safety zone. She knocks down buildings with her plow nicely and it comes in handy in villages and urban areas.

Bob out:D

Sniper23 March 17th, 2009 02:41 AM

Re: Need help..
 
Yup all leg infantry except the 3 humvees for medical veicles to extract wounded core force.yup they do have that engineer tank,thx for the tip,i never thought of using it,it should help alot with my quest to demolish my enemy :D

Ramm March 17th, 2009 05:18 PM

Re: Need help..
 
Quote:

Originally Posted by PanzerBob (Post 680457)
I take it then these Marines are basicly a leg only force for the most part. IIRC the Marines have a Engineer Tank or two that you could buy in support that would excellent Big Brothers in your quest to lay waste to the EN Forces. I believe the M728with the 165mm is quite useful although be careful when useing HE as it can surpress your own Marines, leave at least 50m safety zone. She knocks down buildings with her plow nicely and it comes in handy in villages and urban areas.

Bob out:D

In my expeirence the engineer vehicles I command get stuck a good deal when they try to flatten buildings (happens more often on stone buildings for some reason)

However I have not used them recently for this purpose and when they did flatten buildings it was not by design. More of a miss-click if you will.

So my question is: Do the blades really make it less likely to get stuck when crushing buildings into ruble?

Please keep in mind this is just a friendly question :)
Hopefully this thread won't get locked :o:re:

Sincerely,

Mobhack March 17th, 2009 05:32 PM

Re: Need help..
 
Engineer vehicles have exactly the same sticking chance when blundering into a built up area as any other vehicle.

Andy

Ramm March 17th, 2009 09:20 PM

Re: Need help..
 
Quote:

Originally Posted by Wdll (Post 679852)
Or do what I do. Try to avoid contact, manouvre all the time, hit and change course. Don't let more than one or two squads on the same area for more than two turns. I find myself more in trouble against ATGM of the TA variety than almost anything else.

Do you mean AFVs instead of "squads"? ATGMS have never been a problem for my infantry, at least if they are not mounted up.

gila March 17th, 2009 09:30 PM

Re: Need help..
 
Quote:

Originally Posted by Mobhack (Post 680645)
Engineer vehicles have exactly the same sticking chance when blundering into a built up area as any other vehicle.

Andy

But dozertanks that do not blunder and stop and plow the building next turn are least likely getting stuck?

Ramm March 17th, 2009 11:54 PM

Re: Need help..
 
Quote:

Originally Posted by gila (Post 680695)
Quote:

Originally Posted by Mobhack (Post 680645)
Engineer vehicles have exactly the same sticking chance when blundering into a built up area as any other vehicle.

Andy

But dozertanks that do not blunder and stop and plow the building next turn are least likely getting stuck?

You are absolutely correct gila. A unit that runs over a building from a full stop is less likely to become stuck than a unit trundling at full spead over a building, but that goes for any unit.

Don or Andy can probably give you a more technical definition if thats what your after.

Sincerely,
Andrew Nault

Wdll March 18th, 2009 04:33 AM

Re: Need help..
 
Quote:

Originally Posted by Ramm (Post 680692)
Quote:

Originally Posted by Wdll (Post 679852)
Or do what I do. Try to avoid contact, manouvre all the time, hit and change course. Don't let more than one or two squads on the same area for more than two turns. I find myself more in trouble against ATGM of the TA variety than almost anything else.

Do you mean AFVs instead of "squads"? ATGMS have never been a problem for my infantry, at least if they are not mounted up.

Yes, of course. :)

PanzerBob March 18th, 2009 05:34 AM

Re: Need help..
 
Interesting, I've had Armoured Vehicles get "Stuck" mostly from the driver being asleep. But I have never had a Dozer get stuck knocking down buildings, LUCKY I guess. Damn now I know, It will happen everytime now!!! :doh::doh:

Bob out:D

Wdll March 18th, 2009 07:45 AM

Re: Need help..
 
I don't understand why so many of you buy dozer vehicles lol.
If you find a specific building having strong resistance, destroy it from a distance or avoid it.

Imp March 18th, 2009 03:26 PM

Re: Need help..
 
Quote:

Originally Posted by Wdll (Post 680805)
I don't understand why so many of you buy dozer vehicles lol.
If you find a specific building having strong resistance, destroy it from a distance or avoid it.

Because & I think this is what Panzerbob did we assummed they had less chance of getting stuck. Also like Bob mine did not get stuck so thought this was the case obviously we just got lucky though did drive through slowly followed by my armour.

Used twice in urban with only a couple of obvious routes available to make my own, 2nd time coming out right on his flank & chewing forces up quickly in a pincer move.
First time tried to get to clever as forgot opponent sees buildings flatten so gives away what you are doing.

PanzerBob March 19th, 2009 01:11 AM

Re: Need help..
 
Ideally yes, flatten the vill, however, for those times your Squishies are only separated by a building or two from your EN Forces sometimes a Dozer or Demo Charge is just the right tool!!
I have Dozered a building that was occupied, they died next turn if I had assualted it one never knows the outcome.:ham::grenade::barrel::bomb:

Bob out:D

Imp March 19th, 2009 02:53 AM

Re: Need help..
 
Quote:

your Squishies
Bob me thinks you could be getting a bit to attached to your dozers. Your squishies conjurs up all sorts of pictures. Guessing your armour has little need for rubber track blocks prefering the organic type.

Sniper23 March 19th, 2009 03:09 AM

Re: Need help..
 
Quote:

Originally Posted by PanzerBob (Post 681025)
Ideally yes, flatten the vill, however, for those times your Squishies are only separated by a building or two from your EN Forces sometimes a Dozer or Demo Charge is just the right tool!!
I have Dozered a building that was occupied, they died next turn if I had assualted it one never knows the outcome.:ham::grenade::barrel::bomb:

Bob out:D

ive done that with a demo charge,down goes the building,tanks start attacking there flank! :D

Lt. Ketch March 19th, 2009 12:47 PM

Re: Need help..
 
Quote:

Originally Posted by Imp (Post 681035)
Quote:

your Squishies
Bob me thinks you could be getting a bit to attached to your dozers. Your squishies conjurs up all sorts of pictures. Guessing your armour has little need for rubber track blocks prefering the organic type.

There's a reason it's call "overrunning a position." Although maybe they should change it to "Running over a position." :D

Ramm March 19th, 2009 03:00 PM

Re: Need help..
 
Quote:

Originally Posted by Lt. Ketch (Post 681109)
Quote:

Originally Posted by Imp (Post 681035)
Quote:

your Squishies
Bob me thinks you could be getting a bit to attached to your dozers. Your squishies conjurs up all sorts of pictures. Guessing your armour has little need for rubber track blocks prefering the organic type.

There's a reason it's call "overrunning a position." Although maybe they should change it to "Running over a position." :D

lol squished infantryman, like in "Saving Private Ryan" the german dude that got squished by tank?

back on topic is there any way in the game for me to get my tanks to run over the enemy soldiers? That could be used for close combat as a last resort.

Wdll March 19th, 2009 03:40 PM

Re: Need help..
 
Quote:

Originally Posted by Ramm (Post 681140)
Quote:

Originally Posted by Lt. Ketch (Post 681109)
Quote:

Originally Posted by Imp (Post 681035)
Bob me thinks you could be getting a bit to attached to your dozers. Your squishies conjurs up all sorts of pictures. Guessing your armour has little need for rubber track blocks prefering the organic type.

There's a reason it's call "overrunning a position." Although maybe they should change it to "Running over a position." :D

lol squished infantryman, like in "Saving Private Ryan" the german dude that got squished by tank?

back on topic is there any way in the game for me to get my tanks to run over the enemy soldiers? That could be used for close combat as a last resort.


I am getting the feeling you haven't played a single battle yet.

Ramm March 19th, 2009 04:56 PM

Re: Need help..
 
Quote:

Originally Posted by Wdll (Post 681146)
Quote:

Originally Posted by Ramm (Post 681140)
Quote:

Originally Posted by Lt. Ketch (Post 681109)

There's a reason it's call "overrunning a position." Although maybe they should change it to "Running over a position." :D

lol squished infantryman, like in "Saving Private Ryan" the german dude that got squished by tank?

back on topic is there any way in the game for me to get my tanks to run over the enemy soldiers? That could be used for close combat as a last resort.


I am getting the feeling you haven't played a single battle yet.

I have never played this game in my life:re: what is SPMBT? who are you? where am I? :D:D:D

Of Course I know there is no way to run over infantrymen playing the game normally, I'm just hopeing out loud if anyone has figured out a technical work-around that I could then apply to my gameplay.

I have not yet figured out how to do this after over 3 years of gameplay, that doesn't mean that its impossible.

Basically I'm 90% sure that it cannot be done, but I'm willing to believe in miracles

Was my question sound so naive that you felt the need to insult me?

if so

Why does tearing me down build you up?:cry:

Wdll March 19th, 2009 06:14 PM

Re: Need help..
 
I didn't insult you.

Ramm March 19th, 2009 06:27 PM

Re: Need help..
 
OK my mistake then.

But how would you feel if after you asked a question someone told you: "I am getting the feeling you haven't played a single battle yet"?

You hurt my feelings.

Well I have played battles even if I'm not as good as you are.

Wdll March 19th, 2009 07:27 PM

Re: Need help..
 
No comment.

Ramm March 19th, 2009 07:45 PM

Re: Need help..
 
Quote:

Originally Posted by Sniper23 (Post 679636)
I suck at close battles (50-150 yards)...can anybody give me tips on what to buy or any tactics that can help in these types of battles? thx in advance for help

At 0-1 hexes I have found that weapons classed as SMGs are more powerful than range 10 rifles.

If you make sure to include at least one SMG platoon for every company when fighting in dense terrain you are making a smart choice in my opinion.

When playing after range 8 battle rifles become common you can ignore this as they are as powerful as SMGs.

Sniper23 March 19th, 2009 10:21 PM

Re: Need help..
 
yup they do more damage,i love the thompson and mp40 for that reason

EJ March 19th, 2009 10:45 PM

Re: Need help..
 
Ramm,
You can always join the Blitz and request a mentor game to improve your skills. I'm involved in one right now. Better yet how about me and you get a game going?
EJ


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