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VERY IMPORTANT, please read!
Guys,
When we have to do another production run of SE:IV we would like to include all sorts of goodies that you guys have made. What I need from folks (in this thread) is one post per essential mod. In that post give me a link, some basic info, and the modders email so I can contact them. Also if there are any essential programs that folks were working on (like the Mod Manager and the Mod Maker) please include those as well. Basically I am looking for anything an upcoming SE:IV fan has GOT to have. Thanks guys. Please keep discussion to another thread so I can keep this one clear. ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: VERY IMPORTANT, please read!
Here is mine:
zip file for eyecandy. Has the system names file, the klingon speech file, the Empire type file. http://www.shrapnelgames.com/ubb/For.../000018-3.html file called eye candy. remove the events file and add verision 1.30 which I have posted below. The readme file on all changes http://forum.shrapnelgames.com/ubbup...cus/readme.txt My events file which adds both positve and negative events to the orginal set bringing it up to around 50. http://forum.shrapnelgames.com/ubbup...cus/Events.txt My e-mail is Dracus@swirve.com [This message has been edited by Dracus (edited 01 October 2001).] |
Re: VERY IMPORTANT, please read!
I wish I had something to post here, but alas, all my work is a combination of other peoples work. Granted, I did do a wonderful job of compiling all the ships into useable sets and all, http://www.shrapnelgames.com/ubb/images/icons/icon7.gif but still, tis not my own work. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
Anywho, if you want to add my link to the next release, please feel free. http://www.angelfire.com/tv2/NewAgeShipyards/index.html Email pcpatrocities@hotmail.com Email cncraymond@dopplegangers.com ------------------ New Age Ship Yards "We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan Trek Movie era TOS Illuminati Starwolf |
Re: VERY IMPORTANT, please read!
I can offer my part of the TDM-Modpack. 2 of the 3 races are actually Babylon5-Races, but the AI script files could be moved to another race. The Torons are a genuine race witn no copyright problems.
Link is http://forum.shrapnelgames.com/ubbup...k_180_1of2.zip and http://forum.shrapnelgames.com/ubbup...k_180_2of2.zip Actually, I'm just re-working some of my AI files Email is HeavyLoad@Gmx.de I also would like to suggest the fixed game fonts by Andrés Lescano. P.S.: I think I can speak for all of the TDM-Modders when I say that all we modders would love to make our AIs available for all SE4 fans. |
Re: VERY IMPORTANT, please read!
I did the AI's for the Aquilaeian Empire and the Pyrochette Empire, included into the TDM-Modpack (see the previous post).
Both race shipset are original (the Aquilaiean done by Zarix, and the Pyrochette by Grand Mausic Yith Saulkar), except the race portraits (extracted from Accolade's Star Control 2). But if exist some copyright problems, the portraits could be replaced for the original portraits. Edit: My e-mail is jlperyr@adinet.com.uy [This message has been edited by Master Belisarius (edited 01 October 2001).] |
Re: VERY IMPORTANT, please read!
The TDM ModPack is a compilation of the best AI mods created by over 13 modders. This Modpack does not contain any modified tech trees, new components or facilities, just tweaks to get the most of the current Version of SE4. The Modpack includes over 15 tweaked and new AI races with unique shipsets as well as revised default AI files.
Contributors include: k126 Mephisto, Randy Stuce, Klaus Lehtonen, Don Phillips, Tampa_Gamer, John Zamarra, Daynarr, Alpha Kodiak, Dracus, Master Belisarius, Grand Mausic Yith Saulkar, Atrocities, and God Emperor. Author representatives can be contacted at ctraber@ngn-tampa.com or HeavyLoad@Gmx.de. [NOTE: IF I FORGOT ANYONE, PLEASE CONTACT ME] [EDIT -- IN THE TIME I WAS TYPING THIS MEPHISTO AND MASTER B. POSTED - SO PLEASE REFER TO THEIR POSTS FOR LINKS] [This message has been edited by Tampa_Gamer (edited 01 October 2001).] |
Re: VERY IMPORTANT, please read!
Tampa_Gamer Sound Mod
This sound mod replaces all of the original sounds as well as add some new ones by modifying the Components.txt file to offer more unique sounds for several weapons. Some of the racial-specific weapon sounds (like the acid globule, enveloping acid, etc.) are from the mod posted by Tenryu and were created by C. Schaefer for Cyber Warrior and used with the permission of CyberWarrior, Inc. Author can be contacted at ctraber@ngn-tampa.com. Links: http://forum.shrapnelgames.com/ubbup...Sounds1_30.zip http://forum.shrapnelgames.com/ubbup...Components.txt [This message has been edited by Tampa_Gamer (edited 01 October 2001).] |
Re: VERY IMPORTANT, please read!
"Modding How-To Article"
Attached is a .pdf original Version of the two-part article posted over at www.computergamesOnline.com. I attempted to provide a basic description of the editable files and provide a brief synopsis of the current mods available earlier this year. Author contact ctraber@ngn-tampa.com |
Re: VERY IMPORTANT, please read!
I did the AI and Shipset for the Rage Collective that is part of the TDM Modpack.
My email is mputman@home.com |
Re: VERY IMPORTANT, please read!
One suggestion, once you put together the "must have pack" could you put it on the website as a single download with a simple install.
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Re: VERY IMPORTANT, please read!
Tampa_Gamer
Excellent article for modding. Creates a great starting point for beginners and and a handy refresher for experienced. Only question that I have is "Does this article violate the no lawyers rule"? I would not like to see all of this good work go to waste. ------------------ In difficult ground, press-on; In encircled ground, devise stratagems; In death ground, fight. Sun Tzu (circa 400 B.C.) |
Re: VERY IMPORTANT, please read!
The "SE4 Dubious Strategy Guide" is an edited compilation of threads from the "Space Empires: IV" discussion forum on the Shrapnel Games site. It covers both common beginner's questions such as what to build first and how to grow your empire, as well as more advanced questions such as the comparative merits of different weapons and ship designs. It is updated when sufficient new material warrants.
Link: http://forum.shrapnelgames.com/ubbup...ategyGuide.zip Editor: Dubious E-Mail: p3i9mt001@sneakemail.com [This message has been edited by Dubious (edited 03 October 2001).] |
Re: VERY IMPORTANT, please read!
The "SE4 Modders Guide" is an edited compilation of threads from the "Space Empires: IV" discussion forum on the Shrapnel Games site. It is a follow-up to Tampa-Gamers "Modding How-To Article" and covers what has been learned about the files used by the Space Empires IV game engine. Desciptions of all the files and their parameters, along with which files are related to which (where known) are listed in one place. It is updated when sufficient new material warrants.
Link: http://forum.shrapnelgames.com/ubbup...ddersGuide.zip Editor: Dubious E-Mail: p3i9mt001@sneakemail.com |
Re: VERY IMPORTANT, please read!
I have a number of races, a mod and a few other related files.
Do you need a list or the link to my site is enough? http://se4kdy.cyberwars.com/ |
Re: VERY IMPORTANT, please read!
-<My FTL propulsion map>-, which allows a mix of StarTrek/Starwars/B5 FTL movement. Once they reach the edge of a system, ships can move one galaxy map square using one MP. Humans only, since no AI can navigate this map.
-<My Chess scenario>- Light and dark duke it out on an 8x8 grid of systems, with all of the pieces being played by ships. After your king is killed, you will have only a few turns before your forces are eliminated by maintenance costs. -<My Andromeda scenario>- For P&N v2.1, Discovered by a scavenger ship in orbit around a black hole, you are awakened to find your universe in shambles. The commonwealth is gone, and only squabbling factions are left fighting over the ruins. You must take charge, find allies, and reunite the galaxy in peace for a victory. This has not been set up as a scenario; the zip includes the mod required to run it, and the savegame to load. -<My HomeComing scenario>- (For P&N v2.3b or v2.3c) Your race has lived the live of an AI neutral, but when the sun goes nova, you are forced to leave your homesystem. Can you save your race from destruction in a hostile universe of max-tech, galaxy spanning AIs, with nothing but what you can carry with you? -<P&N Classic>- Which has a bunch of P&N v2 tech alterations, but keeps standard SE4 propulsion. Final Version. -<Latest Version of P&N>- Pirates&Nomads mod, old Versions available upon request. -<SJs latest AI Patcher>- Helpful utility to convert AIs to run under P&N V2. A link to the latest info on Pirates & Nomads (forum thread). P&N mod includes: - New racial traits, including pirate and nomadic lifestyles. - Vastly expanded defensive options, including protection against specialty weapons - Crossover techs for races with multiple racial techs - Quasi-Newtonian propulsion, so bigger ships need bigger engines. - Reworked phased weapons tree and point defense, added shield bombardment missiles, and tweaked other weapons - BattleMoon hull size, with 50x damage "planetoid core mount". - Quality mounts for non-weapon components. -------------- There's also my LAN helper, but it's not really useful due to the sequential turn bug. Oh, and for contacting me, I check the forum way more often than email. Just put my name in the subject line http://www.shrapnelgames.com/ubb/images/icons/icon7.gif [This message has been edited by suicide_junkie (edited 02 October 2001).] |
Re: VERY IMPORTANT, please read!
Richard,
I developed the AI for the Romulans, Klingons and Shadows which are included in Mod Pack. Ship sets for the races were assembled/developed by Atrocities (Klingons & Romulans)and Andres Lescano (Shadows=Army of Darkness). I have also developed a Borg Variant AI which includes additional components and a Borg Tech tree. The variant does not interfere with the basic game. I am just finalising a revision of all AI's which I will finalise upon request. I gladly offer my work for use! My email is ngwherb@upnaway.com Regards, Neil |
Re: VERY IMPORTANT, please read!
Okay then I have another solution. If you guys want I can set up a special thread in the mod forum to just post final mods and programs for inclusion to avoid clutter.
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: VERY IMPORTANT, please read!
My sig includes links to the mod selector that I worked on.
The mod maker has been put on hold until I figure out how much coursework etc I have to do this term at university. As for the other thread, sounds like a good idea to me. ------------------ The Unofficial Space Empires 4 Mod Utility V2.0 ------------------ Download as a .ZIP <HERE> Download as a .RAR <HERE> Download as a .ACE <HERE> Check a Screenshot of it<HERE> Check an Alpha Shot of my Mod Editor (Unreleased) <HERE> |
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