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-   -   OK...323.b Patch (http://forum.shrapnelgames.com/showthread.php?t=42626)

GrudgeBringer March 19th, 2009 12:55 PM

OK...323.b Patch
 
I have seen a lot of different information on the new patch.

I have 3.23 but have read in 2 places where 3.23b is now up and running.

I have not seen a link to it OR if its a Mac patch (and if that matters).

Are we in limbo right now as I am getting ready to start a game with the 3.23 Patch.

Thanks...

Edi March 19th, 2009 01:02 PM

Re: OK...323.b Patch
 
It's up on the main Dom3 page, so just go there, redownload and apply it.

archaeolept March 19th, 2009 02:44 PM

Re: OK...323.b Patch
 
yeah, they're not very good at giving a link. you should update to it though.

http://www.shrapnelgames.com/Illwint...DOM3_page.html

Seve82 March 22nd, 2009 06:59 PM

Re: OK...323.b Patch
 
Me and few friends are soon starting new mp game and I would like to know if CMB 1.41(split) works with this 3.23beta patch without problems or should we stick to 3.21?

llamabeast March 22nd, 2009 07:11 PM

Re: OK...323.b Patch
 
I'm pretty sure it works fine.

Arralen March 23rd, 2009 02:32 AM

Re: OK...323.b Patch
 
Quote:

Originally Posted by Seve82 (Post 681693)
.. this 3.23beta patch ..

:pointright: Just to clarify: This is a 3.23B patch like "A,B,C .." and not more or less beta than the other patches offcially released via the Shrapnel download page of the game!

.

Thierry March 27th, 2009 12:14 PM

Re: OK...323.b Patch
 
Alas My BlindLord still have a nice 8 air power..

Or is it because I started before patching to 'B' ?

Gregstrom March 27th, 2009 12:28 PM

Re: OK...323.b Patch
 
I think that's just CBM doing that.

llamabeast March 27th, 2009 12:50 PM

Re: OK...323.b Patch
 
Yeah, that's CBM 1.41. It's a bug which you can avoid by either using CBM1.4, or waiting for the next version (maybe in a few weeks according to QM).

Olive March 31st, 2009 08:14 AM

Re: OK...323.b Patch
 
I have another issue since I've patched. It seems that the forge bonus from hammers or construction bonus from sites don't apply to some items anymore. I.E. Horror Helmets or the misc skulls F5D5 which give fire +1. Is-it a bug or wad ?

Endoperez March 31st, 2009 08:51 AM

Re: OK...323.b Patch
 
Any items besides those? I think you meant F1D1 Flaming Skulls.

Only few items are supposed to be unaffected, mostly the Contract blood items.

Olive March 31st, 2009 09:14 AM

Re: OK...323.b Patch
 
Yes, I meant Flaming Skulls. But it seems I've made a wrong analysis of the problem. It happens in a mp game, so I can't make much tests, but I've found out that the loss of the bonus forge wasn't related to the forged objects, but to the forger - a Rudra. And this game uses CBM. In another game without CBM, it's not reproductible.

My bad, It seems to be more a CBM issue than a patch issue ?

fungalreason March 31st, 2009 09:42 AM

Re: OK...323.b Patch
 
This likely has nothing to do with CBM or the patch.

Rudra have flag that gives them a -100 forge bonus for some reason. It's strange that there isn't at least flavor text that explains why.

Olive March 31st, 2009 10:09 AM

Re: OK...323.b Patch
 
Yeah, seems they can't benefit from forge bonuses. But I'm confused. Here's what I've in 2 games for an horror helmet :

In the game, right click on the item before forging indicates that it's priced 10 death gems.

Without CBM :
- ancient lich with hammer : costs 3 gems
- ancient lich without hammer : costs 5 gems
- rudra with hammer : costs 5 gems
- rudra without hammer : costs 5 gems

With CBM on a steel ovens province :
- ancient lich with hammer : costs 5 gems
- ancient lich without hammer : costs 8 gems
- rudra with hammer : costs 10 gems
- rudra without hammer : costs 10 gems

Okay, seems correct for the Rudras - complient with their hidden unability. But there's a new concern for the Horror Helmets.

Is this the correct place to discuss this ?

Olive March 31st, 2009 12:25 PM

Re: OK...323.b Patch
 
Okay, the Rudras don't have forge bonuses and the cost difference between the 2 games has a logic explanation. And I don't even find the button to edit my previous post, I guess this makes me look even more like an idiot. :rolleyes:

archaeolept March 31st, 2009 01:36 PM

Re: OK...323.b Patch
 
yah, shrapnel decided that giving a long window to edit posts would mean that the terrorists would have won, so you have to edit pretty well immediately ;p

though that's interesting about the rudras... perhaps there is another flag saying some units can't cast globals :)

Wrana March 31st, 2009 04:18 PM

Re: OK...323.b Patch
 
Possibly should be tested for Dai Oni, too - there is something in their flavor text about them not being good forgers...

lch March 31st, 2009 04:58 PM

Re: OK...323.b Patch
 
The Rudra is the only unit that has a negative forge value. There are some other units that share their lowered research, practitioners of crude magic like Witch Doctors or Dai Oni. And there's enough of a hint in the Rudra's description: "Their sorcerous might is directed towards destruction and they never pause to study or forge items."

Quote:

Originally Posted by Endoperez (Post 683118)
Only few items are supposed to be unaffected, mostly the Contract blood items.

Thanks for this hint. I finally noticed what that flag on some blood items that I didn't understand was about. Thus, the items which can't be forged at a discount are:
  • Soul Contract (227)
  • The Heart of Life (253)
  • Lifelong Protection (254)
  • The Black Heart (271)

Quote:

Originally Posted by archaeolept (Post 683156)
yah, shrapnel decided that giving a long window to edit posts would mean that the terrorists would have won

:lol

Quote:

Originally Posted by archaeolept (Post 683156)
perhaps there is another flag saying some units can't cast globals :)

No, there isn't.

archaeolept March 31st, 2009 05:36 PM

Re: OK...323.b Patch
 
ah, that was a reference to zeldor's inability to cast globals in humanwars ;p

Tyrant April 1st, 2009 04:16 PM

Re: OK...323.b Patch
 
I would love to see that no forge bonus flag used on the gem producing items.

Dragar April 2nd, 2009 05:22 AM

Re: OK...323.b Patch
 
yeah, have to agree on that one from a mechanics point of view. Kind of hard to justify it thematically though.


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