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-   -   AI deploying/generating units behind enemy lines??? (http://forum.shrapnelgames.com/showthread.php?t=42662)

Mobryan March 23rd, 2009 02:10 AM

AI deploying/generating units behind enemy lines???
 
Fighting a special battle on my Russian LC, delay against a Finnish counterattack. The AI deployed units literally all over the map, including at least one platoon directly on top of a set of objective hex's... :confused: :confused: :confused:

Is this a special battle thing, a tactic I haven't run into before, or what? One thing's for damn sure, I'm not fighting against the Finns anymore. They treat me like a chicken egg in a cement mixer. :mad: :mad: :mad:


Matt

gila March 23rd, 2009 06:33 AM

Re: AI deploying/generating units behind enemy lines???
 
Quote:

Originally Posted by Mobryan (Post 681732)
Fighting a special battle on my Russian LC, delay against a Finnish counterattack. The AI deployed units literally all over the map, including at least one platoon directly on top of a set of objective hex's... :confused: :confused: :confused:

It is my understanding that the AI would have a start line also.
It would be advanceing and have to take your OH's.
In your case it would mean the AI start line overlapped yours,unless i'm missing something,that should not happen.:confused:
Sorry i'm clueless:o
Anyone else?

Imp March 23rd, 2009 09:07 AM

Re: AI deploying/generating units behind enemy lines???
 
If you have it I would post a save game for the team to look at.

DRG March 23rd, 2009 12:23 PM

Re: AI deploying/generating units behind enemy lines???
 
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?

Don

Mobhack March 23rd, 2009 12:30 PM

Re: AI deploying/generating units behind enemy lines???
 
Quote:

Originally Posted by DRG (Post 681803)
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?

Don

If there are big lumps of deep water, the deployment routine moves the AI troops forwards till it finds land if deployed in deep water. It stops them drowning.

N/A to beach assaults since there are landing craft.

Andy

Mobryan March 23rd, 2009 05:59 PM

Re: AI deploying/generating units behind enemy lines???
 
Quote:

Originally Posted by DRG (Post 681803)
The AI will occasionally deploy a formation or two in advance of it's start line and that is normal coded behaviour. It would be good to see a save game of this. I've never heard of it before. Where there a lot of lakes by any chance ?

Don

I'll post a save game as soon as someone tells me how to :o I've got T0,T1, and T10 savegames. There are lots of lakes, but we're not talking about a few hex's, rather, they had units 3/4's of the way across the map. It's actually a fun challenge, and a pretty accurate representation of being in a country where EVERYBODY hates you. I don't think I'm going to win this one, I have a beat up core, few reinforcements, and enemy units all over my rear. :(


Matt

gila March 23rd, 2009 06:39 PM

Re: AI deploying/generating units behind enemy lines???
 
Quote:

Originally Posted by Mobryan (Post 681859)

I'll post a save game as soon as someone tells me how to

I would like to know how also.
Please please! :)

Imp March 23rd, 2009 07:11 PM

Re: AI deploying/generating units behind enemy lines???
 
Zip or RAR the 2 files then come here & post a message, just under the submit reply button is one called manage attachments. you should be able to figure it out from there.
The post needs to be in advanced mode not quick reply so press go advanced if that is not your default

gila March 23rd, 2009 07:44 PM

Re: AI deploying/generating units behind enemy lines???
 
1 Attachment(s)
Here is my lastest save as a test,
wonder if got it right:confused:

DRG March 23rd, 2009 08:59 PM

Re: AI deploying/generating units behind enemy lines???
 
We need the DAT file as well

Don

Mobryan March 23rd, 2009 10:03 PM

Re: AI deploying/generating units behind enemy lines???
 
3 Attachment(s)
Here's turn 0 and 1, and my Russian OOB I use.


Matt

DRG March 24th, 2009 10:53 AM

Re: AI deploying/generating units behind enemy lines???
 
Quote:

Originally Posted by Mobryan (Post 681732)
Fighting a special battle on my Russian LC, delay against a Finnish counterattack. The AI deployed units literally all over the map, including at least one platoon directly on top of a set of objective hex's...

Matt


I had a look at this

First, it a bit of an exaggeration to say the "AI deployed units literally all over the map". and........"at least one platoon directly on top of a set of objective hex's"

Less than 4% of it's force was deployed ahead of the start line.That's more than it normally would when it deploys in advance of the start line but it's still a small percentage of the AI's force. The way you described it I was expecting the entire force to be deployed literally " all over the map". As well, the AI deployed some units beside, not "directly on top of" one set of victory hexes. They would have been "on top of" the V hexes on the next turn but that not the same thing as deploying there.

There may be a slight corruption to that DAT file. I tried one deployment with the Russian side using autodeploy and it deployed some destroyed, but not repaired units, on the far side of the map. The game is NOT supposed to do that and we will keep an eye on that in the next few months.

As for the Finns I checked their deployment and I tried well over 100 autodeployements of the AI force and not one placed any units more than a couple of hexes in advance of the start line so I'm putting this down to a 1 in a million chance event likely caused by another 1 in a million chance where the AI tried to find a spot for units slightly ahead of the start line, found lakes and they ended up where they did but as I say... in over 100 autodeployments not one deployed anywhere near like the example and I can autodeploy the AI units exactly like it can


Don

Mobryan March 24th, 2009 05:23 PM

Re: AI deploying/generating units behind enemy lines???
 
I had a look at this

There may be a slight corruption to that DAT file. I tried one deployment with the Russian side using autodeploy and it deployed some destroyed, but not repaired units, on the far side of the map. The game is NOT supposed to do that and we will keep an eye on that in the next few months.

As for the Finns I checked their deployment and I tried well over 100 autodeployements of the AI force and not one placed any units more than a couple of hexes in advance of the start line so I'm putting this down to a 1 in a million chance event likely caused by another 1 in a million chance where the AI tried to find a spot for units slightly ahead of the start line, found lakes and they ended up where they did but as I say... in over 100 autodeployments not one deployed anywhere near like the example and I can autodeploy the AI units exactly like it can

Don[/quote]

Thanks for looking at that, Don. I had only played through T10 when I posted that, and I guess "Fog of War" got the better of me. ;) My first reaction was sending my reserve KV-1 platoon to the captured hexs, and I must have driven right over and past most of that 4%, as I had forces in contact pretty much from T1 to T9. Maybe I kept running into the same 5-6 units, but it felt like I had a company back there, and no idea at the time what might be in the rest of my rear area. :)

It actually was quite a bit of fun to play out, as I had to watch everywhere for the infiltrators that might or might not be sneaking up on me :D :D :D

Thanks again Don.


Matt

DRG March 24th, 2009 06:02 PM

Re: AI deploying/generating units behind enemy lines???
 
You did have close to a company back there. Some by the bridges and some by the centre V hex

Don

Ramm March 24th, 2009 07:08 PM

Re: AI deploying/generating units behind enemy lines???
 
:)Mobryan are you using a custom map by any chance? I ask because I have rarley get extended bridges on random maps, (aside from crazy places like Finland,Mekong,Aluetion islands). I do however see long bridges when the computer does something retarded like build a straight bridge on top of a straight stream:lol

Other than those places I have only found long bridges on customs.

Big lakes everywhere can mess up the AI, as in critically.

Multiple times on randomly generated Vietnam battles the AI was tottaly trapped away from 1-2 of the v hex groups:D It took a while to get it through my thick skull that I needed to check what the map looked like before I played @ Mekong, Vietnam:smirk: (The map wasn't some crazy user idea either, it was the stock game size of 80x100)

You should always check to see that the AI has enough room to set up. And that he has a way (even if it is through swamp or forest) to get to all the objs on any map. If you know the AI likes tanks than do it a favour and make sure that the quickest path to the obj is not one where they will likely get stuck otherwise you will wind up fighting much less then his full muscle. Of course you could on purpose make the only path to an obj through say, a swamp, if you wanted to makes things eaiser for yourself. Please don't take this the wrong way, I'm not trying to tell you how you need to play, just giving my 2 cents

Have fun playing:cool:

Sincerily,

Andrew Nault

Mobryan March 24th, 2009 09:06 PM

Re: AI deploying/generating units behind enemy lines???
 
Quote:

Originally Posted by Ramm (Post 682040)
:)Mobryan are you using a custom map by any chance? I ask because I have rarley get extended bridges on random maps, (aside from crazy places like Finland,Mekong,Aluetion islands). I do however see long bridges when the computer does something retarded like build a straight bridge on top of a straight stream:lol

Other than those places I have only found long bridges on customs.

Big lakes everywhere can mess up the AI, as in critically.

Multiple times on randomly generated Vietnam battles the AI was tottaly trapped away from 1-2 of the v hex groups:D It took a while to get it through my thick skull that I needed to check what the map looked like before I played @ Mekong, Vietnam:smirk: (The map wasn't some crazy user idea either, it was the stock game size of 80x100)

You should always check to see that the AI has enough room to set up. And that he has a way (even if it is through swamp or forest) to get to all the objs on any map. If you know the AI likes tanks than do it a favour and make sure that the quickest path to the obj is not one where they will likely get stuck otherwise you will wind up fighting much less then his full muscle. Of course you could on purpose make the only path to an obj through say, a swamp, if you wanted to makes things eaiser for yourself. Please don't take this the wrong way, I'm not trying to tell you how you need to play, just giving my 2 cents

Have fun playing:cool:

Sincerily,

Andrew Nault

Stock Finland map, and the first one that came up :shrug: Certain areas of Finland seem to generate a lot of those extended bridges and deep lakes. I generally go with the first map I'm given, unless it has something stupid, like an armored core being given a trackless forest or something like that.

DRG March 25th, 2009 09:04 AM

Re: AI deploying/generating units behind enemy lines???
 
The map generation routine is complex but it's not perfect and occasionally you will get a weird map simply becasue it depends on a variety of variables and sometimes it "rolls" five sets of snakeyes in a row and you get an odd looking map. That's why we let you look at them first and make you're own decisions as to their suitability. I still belive that in this case the problem is a one in a million occurance as I could never get the AI to set up even close to that way in over 100 tries and I've never noticed the AI set up that far in front of it's start line

Don

Lt. Ketch March 25th, 2009 10:41 AM

Re: AI deploying/generating units behind enemy lines???
 
"One in a million chances happen nine times out of ten" - Terry Pratchett.

Well we know it was a least a one in more than a hundred chances, but I think the fact that it was a very rare occurance has been established.

PanzerBob March 25th, 2009 07:25 PM

Re: AI deploying/generating units behind enemy lines???
 
Good day Mobryan,

Are you aware that there are a good number of Finland and Sweden maps already made? They seem well done and are mostly of real locations. Your can load these instead of generated maps at the beginning of a scenario or the start of each battle in the Campaign Mode. I perfer human made maps over the generated ones myself although I still use them, or use them to start my own creations.

Bob out:D

DRG March 26th, 2009 06:24 PM

Re: AI deploying/generating units behind enemy lines???
 
OR you can use the map generator to change the features you don't like

Don

Mobryan March 26th, 2009 06:36 PM

Re: AI deploying/generating units behind enemy lines???
 
Quote:

Originally Posted by PanzerBob (Post 682226)
Good day Mobryan,

Are you aware that there are a good number of Finland and Sweden maps already made? They seem well done and are mostly of real locations. Your can load these instead of generated maps at the beginning of a scenario or the start of each battle in the Campaign Mode. I perfer human made maps over the generated ones myself although I still use them, or use them to start my own creations.

Bob out:D

Bob, I know there are quite a few "real" maps made, however I generally don't have a problem with the generated ones. I actually prefer them a little for everything except defend missions, since you can't always pick your terrain. I skip through the obvious abberations, but mostly just go with the dice. :D When the time comes in my campaign for some famous battles (Stalingrad, Kursk, Berlin) I'll download some realistic maps of those areas, however I'm bandwidth limited enough (45K dialup) that I try to avoid moving any huge files ;)

Matt

PanzerBob March 26th, 2009 09:43 PM

Re: AI deploying/generating units behind enemy lines???
 
Oh OK, thats great just was a thought. Have a grand day!:)

Bob out:D


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