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Reset March 24th, 2009 04:04 PM

Game Questions
 
Just a few questions.

If i turn off visible victory objectives will they still be visible to the AI regarding ownership?The reason i ask is that it seems kind of strange that i or the AI can use the information to plot artillery or where to send units when no units have a LOS to the objective.

Playing with an infantry force and AI tank heavy turned off it seems like it still buys alot of armor compared to the forces involved maybe a companies worth.Why is that?Also how does it determine what armor to buy?It seems to like to buy Panthers and Tigers which makes things very interesting when you have a core infantry battalion and maybe a platoon of armored support bought in support set-up and then face several panther and or Tiger platoons every battle.

Is it possible to add text to random maps?

How does the game determine mission type?It seems like all it wants to do is give meeting engagements.I wanted to try an airborne or glider infantry campaign starting in june of 44 and all i got for the first battle was a meeting engagement and i literally restarted it from scratch 50 times.

Mobhack March 24th, 2009 04:42 PM

Re: Game Questions
 
Quote:

Originally Posted by Reset (Post 681996)
Just a few questions.

If i turn off visible victory objectives will they still be visible to the AI regarding ownership?The reason i ask is that it seems kind of strange that i or the AI can use the information to plot artillery or where to send units when no units have a LOS to the objective.

Playing with an infantry force and AI tank heavy turned off it seems like it still buys alot of armor compared to the forces involved maybe a companies worth.Why is that?Also how does it determine what armor to buy?It seems to like to buy Panthers and Tigers which makes things very interesting when you have a core infantry battalion and maybe a platoon of armored support bought in support set-up and then face several panther and or Tiger platoons every battle.

Is it possible to add text to random maps?

How does the game determine mission type?It seems like all it wants to do is give meeting engagements.I wanted to try an airborne or glider infantry campaign starting in june of 44 and all i got for the first battle was a meeting engagement and i literally restarted it from scratch 50 times.

1) visible V-hexes on/off is simply a method of allowing you the human player to see the terrain beneath them. if they are OFF the AI does not magically "forget" them...

2) AI armour buy is determined by the points it has to play with. There are practically no infantry-only armies (JA might be one, but you will still see tankettes). SP forces are always armour heavy in any case. "AI Tank Heavy" is there for the tread-heads that want more tanks even than that, and less nasty infantry and arty stuff :). AI tank heavy is only relevant on larger points buys anyhow - as the AI needs the points to buy the extra targets, anyhow.

3) Text is for scenario designer created or edited maps, not random maps.

4) The first 2-3 games are always meeting engagements in a campaign. Airborne and glider missions were as rare as hen's teeth during WW2 - leaving those for specifically designed scenarios is best. (Or a scripted User Campaign)

Cheers
Andy

Reset March 24th, 2009 05:29 PM

Re: Game Questions
 
Thanks.

I just wanted the first battle of my campaign to be an assault so that the paras could jump or the glider infantry could make a landing on the continent.

I've found through trial and error,at least for American forces,that the most effective anti-armor unit is...infantry!
German armor slices right through my tank destroyers and armor,but let them run into infantry in one hex engagements and its game over.In the one game i'm fooling around with i bought three infantry battalions and ran into a large armored force early on.I'm trading about 1:1 or 2:1 for each panzer destroyed.Though from what i've played such a force in a a high visibilty map without terrain advantges ala St.Lo maps will find itself hiding out most of a battle.

Lt. Ketch March 24th, 2009 06:23 PM

Re: Game Questions
 
Infantry in close quarters will almost always be the best anti-tank defence available. The only trouble I've had with trying to take out tanks at close range is when I was using Russian Infantry with only hand gernades. It took a lot to get them to charge a tank and hand gernades lack a lot of the punch a satchel charge or anti-tank mine have. It's possible though.

Ramm March 24th, 2009 06:30 PM

Re: Game Questions
 
If an infantryman runs out of ammo for a specific weapon, is he still able to tank assault with that weapon? I ask this because it seems that infantry with with a dedicated AT weapon slot but no ammo are more successful when assaulting tanks then infantry with no AT slot at all. Could just be blind luck on my part though:)

PanzerBob March 24th, 2009 07:25 PM

Re: Game Questions
 
Quote:

Originally Posted by Ramm (Post 682023)
If an infantryman runs out of ammo for a specific weapon, is he still able to tank assault with that weapon? I ask this because it seems that infantry with with a dedicated AT weapon slot but no ammo are more successful when assaulting tanks then infantry with no AT slot at all. Could just be blind luck on my part though:)

I've noted this as well, I always put it down to AT Teams have better knowledge on what stops a tank. However, it's likely just luck!! LOL

Bob out:D

Mobryan March 24th, 2009 09:01 PM

Re: Game Questions
 
Quote:

Originally Posted by PanzerBob (Post 682042)
Quote:

Originally Posted by Ramm (Post 682023)
If an infantryman runs out of ammo for a specific weapon, is he still able to tank assault with that weapon? I ask this because it seems that infantry with with a dedicated AT weapon slot but no ammo are more successful when assaulting tanks then infantry with no AT slot at all. Could just be blind luck on my part though:)

I've noted this as well, I always put it down to AT Teams have better knowledge on what stops a tank. However, it's likely just luck!! LOL

Bob out:D

I disremember which army it was, USSR maybe, but part of their AT training was to put a team in a tank with the hatches shut, so they knew both where the blind spots were, and just how little you can see out of a buttoned up tank.


Matt

gila March 24th, 2009 09:41 PM

Re: Game Questions
 
Quote:

Originally Posted by Ramm (Post 682023)
If an infantryman runs out of ammo for a specific weapon, is he still able to tank assault with that weapon? I ask this because it seems that infantry with with a dedicated AT weapon slot but no ammo are more successful when assaulting tanks then infantry with no AT slot at all. Could just be blind luck on my part though:)

Imagine 8-12 guys climbing all over a buttoned tank stuffing grenades under the turret, in the engine compartment in the tracks and underneath (where the armour is weakest) and even down the main gun without supporting inf. to hose them off.
:hurt:

Ramm March 24th, 2009 09:50 PM

Re: Game Questions
 
Quote:

Originally Posted by gila (Post 682067)
Quote:

Originally Posted by Ramm (Post 682023)
If an infantryman runs out of ammo for a specific weapon, is he still able to tank assault with that weapon? I ask this because it seems that infantry with with a dedicated AT weapon slot but no ammo are more successful when assaulting tanks then infantry with no AT slot at all. Could just be blind luck on my part though:)

Imagine 8-12 guys climbing all over a buttoned tank stuffing grenades under the turret, in the engine compartment in the tracks and underneath (where the armour is weakest) and even down the main gun without supporting inf. to hose them off.
:hurt:

Sounds like a recipe for disaster for the tank and a recipe for manburger on the infantryman's part:D I can easily see a guy getting off the tank too late:grenade::vroom:

Ziploc March 25th, 2009 05:59 AM

Re: Game Questions
 
Hmm, tank killing with infantry has to be one of the most satisfying aspects of the game especially when they have no dedicated AT weapons! Much harder against human opponents I would imagine though!

chuckfourth March 25th, 2009 06:42 AM

Re: Game Questions
 
Ive seen English commandos (unit 203) and Rumanian paratooper pioneers (unit 111) assault armour when there 4 satchel charges and gebalt ladungs are all used up and the message below says something like "engineers assault with satchel charge/Gebalt ladung". I dont know if its just the message saying this or whether they really do get a extra fith charge when they close assault.
Best regards Chuck.

Cross March 25th, 2009 08:44 AM

Re: Game Questions
 
This is how it's done:

http://dc127.4shared.com/img/9488790...ian_vs_T28.gif

Rumanians against a T28

DRG March 25th, 2009 10:12 AM

Re: Game Questions
 
Quote:

Originally Posted by chuckfourth (Post 682127)
Ive seen English commandos (unit 203) and Rumanian paratooper pioneers (unit 111) assault armour when there 4 satchel charges and gebalt ladungs are all used up and the message below says something like "engineers assault with satchel charge/Gebalt ladung". I dont know if its just the message saying this or whether they really do get a extra fith charge when they close assault.
Best regards Chuck.

Next time you see this Chuck try to get a save game so we can all look at it becasue I just ran a test with those same Romanian paratooper pioneers with NO flamethrower or Gebalt ladung left and when they close assualted a tank all they used were the weapons that were still available.... NO flammethrowers...... NO Gebalt ladung

Don

Lt. Ketch March 25th, 2009 10:47 AM

Re: Game Questions
 
Quote:

Originally Posted by Ramm (Post 682070)
Quote:

Originally Posted by gila (Post 682067)
Quote:

Originally Posted by Ramm (Post 682023)
If an infantryman runs out of ammo for a specific weapon, is he still able to tank assault with that weapon? I ask this because it seems that infantry with with a dedicated AT weapon slot but no ammo are more successful when assaulting tanks then infantry with no AT slot at all. Could just be blind luck on my part though:)

Imagine 8-12 guys climbing all over a buttoned tank stuffing grenades under the turret, in the engine compartment in the tracks and underneath (where the armour is weakest) and even down the main gun without supporting inf. to hose them off.
:hurt:

Sounds like a recipe for disaster for the tank and a recipe for manburger on the infantryman's part:D I can easily see a guy getting off the tank too late:grenade::vroom:

See Saving Private Ryan for what happens when you anti-tank weapon goes off in your hand. :skull::rip:

Granted, stuffing your SMG in the drivers slit, up the air vents or get it under the turret, and you might be able to enough damage to seriously impair it's fighting power. A tank crewed by dead men is not likely to be shooting at you.

Imp March 25th, 2009 11:10 AM

Re: Game Questions
 
Quote:

Imagine 8-12 guys climbing all over a buttoned tank stuffing grenades under the turret, in the engine compartment in the tracks and underneath (where the armour is weakest) and even down the main gun without supporting inf. to hose them off.

Imagine is exactly what you will have to do, the reason assault chances are based partly on squad size is more of them might develop big cahoonas. The idea is that when the first guy tries at least some of the others will decide to help him if for no other reason than save your buddy. The whole squad deciding this is a good idea is probably not going to happen.
Modern military traning means more men are effective on the battlefield but in WW2 or even Vietnam the odds were not much higher than one in 10. not saying the other guys would do nothing they would see targets pass ammo etc but most of the fighting was done by just 1 or 2 men.
The fact that modern training means more people participate has allowed reduced squad sizes as in fact more people are firing back.
It is to me however discusting that the modern military trains people to be good killing machines but the buck seems to stops there. What happened to training them to deal with it after, Mr cynical says its not a good return on your dollar.
Dealing with it though maybe partly what drives the US to want to kill everything from a distance.

Ramm March 25th, 2009 05:12 PM

Re: Game Questions
 
Quote:

Originally Posted by DRG (Post 682152)
Quote:

Originally Posted by chuckfourth (Post 682127)
Ive seen English commandos (unit 203) and Rumanian paratooper pioneers (unit 111) assault armour when there 4 satchel charges and gebalt ladungs are all used up and the message below says something like "engineers assault with satchel charge/Gebalt ladung". I dont know if its just the message saying this or whether they really do get a extra fith charge when they close assault.
Best regards Chuck.

Next time you see this Chuck try to get a save game so we can all look at it becasue I just ran a test with those same Romanian paratooper pioneers with NO flamethrower or Gebalt ladung left and when they close assualted a tank all they used were the weapons that were still available.... NO flammethrowers...... NO Gebalt ladung

Don

I know when a unit close assaults it only expends ammo it has left but can it use a weapon for close assault when the ammo stock for that weapon is depleted? I ask only because it seems to me that squads with depleted AT weapons are more effective than squads without them when close assaulting tanks (could be blind luck though, as I have not conducted scientific test :)).

Don or Andy could you debunk or confirm this, I am very curious as to whether or not it is coded into the part legacy part new "spaghetti". This would actually make sense if it were because AT equipped infantryman would be trained in tank killing and could use their knowledge even without spare AT ammunition.

Would it make any difference if the tank assault was op-fire or human controlled, as to whether or not ghost ammunition could be used (If indeed, it is used at all)? If ghost ammo does exist can the AI also use it?

Yours Truly,
Andrew Nault

Ramm March 25th, 2009 05:43 PM

Re: Game Questions
 
Sorry for the double post, the edit time limit expired, it is only set for 30 minutes:(

What I'm asking in a nutshell: Can a unit close assault with a weapon if it doesn't have any ammo left for that weapon?

Lt. Ketch March 25th, 2009 06:55 PM

Re: Game Questions
 
Ramm, if you scroll up to post #13, I think Don answers this question. As I understand Don's words, the unit may still close assault, but will not use weapons that are out of ammo.

PanzerBob March 25th, 2009 07:41 PM

Re: Game Questions
 
I too have seen empty units assault with weapons they don't have or at least the text below says so, I will strive to capture this on a save as well.

Bob out:D

gila March 25th, 2009 08:12 PM

Re: Game Questions
 
Quote:

Originally Posted by Ramm (Post 682070)
Quote:

Originally Posted by gila (Post 682067)
Quote:

Originally Posted by Ramm (Post 682023)
If an infantryman runs out of ammo for a specific weapon, is he still able to tank assault with that weapon? I ask this because it seems that infantry with with a dedicated AT weapon slot but no ammo are more successful when assaulting tanks then infantry with no AT slot at all. Could just be blind luck on my part though:)

Imagine 8-12 guys climbing all over a buttoned tank stuffing grenades under the turret, in the engine compartment in the tracks and underneath (where the armour is weakest) and even down the main gun without supporting inf. to hose them off.
:hurt:

Sounds like a recipe for disaster for the tank and a recipe for manburger on the infantryman's part:D I can easily see a guy getting off the tank too late:grenade::vroom:

Exactly!
Have you noticed when inft.assaults vehicles,pillbox's or whatever,, they are suppressed by the action?
Whether they succeed or not there is some suppession.
Sometimes will not rally enough to be effective for awhile.

gila March 25th, 2009 08:35 PM

Re: Game Questions
 
One other tactic I've learned the hard way.
When assaulting a stonghold from the rear don't stack other squads with assaulting squad.
If it fails...well it's not good for nearby friendlies:doh:

Ramm March 25th, 2009 09:30 PM

Re: Game Questions
 
Quote:

Originally Posted by PanzerBob (Post 682229)
I too have seen empty units assault with weapons they don't have or at least the text below says so, I will strive to capture this on a save as well.

Bob out:D

Thank-you


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