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-   -   Communicants (http://forum.shrapnelgames.com/showthread.php?t=42696)

Huzurdaddi March 27th, 2009 12:56 AM

Communicants
 
Is it possible to mod a unit which has the abilities of a communicant (ie: casts communion slave at the start of battle) but yet is not a unit?

Endoperez March 27th, 2009 03:47 AM

Re: Communicants
 
As a commander: #onebattlespell "communion slave" should work.

As a unit, it's probably impossible, since #onebattlespell only works for commanders.

Sombre March 27th, 2009 05:48 AM

Re: Communicants
 
Yet is not a unit? Not quite sure what you want there.

Unless you're using unit as slang for johnson, in which case I guess it's up to you when you write the description as to whether it's a unit or not.

Huzurdaddi March 27th, 2009 12:34 PM

Re: Communicants
 
Quote:

Originally Posted by Sombre (Post 682482)
Yet is not a unit? Not quite sure what you want there.

Whoops I meant commander. Looks like it is impossible thanks guys.

Huzurdaddi March 27th, 2009 10:58 PM

Re: Communicants
 
I just hate the micromanagement of communicants. Not to mention that recruiting them takes a lot of castle turns. This is a pretty significant change from Dom2.

Now this would not be thematic, but is it possible to mod new items which summon commanders in battle (like the pocket lich?). And can those new commanders have #onebattlespell?

Finally is it possible to mod items that only one nation can forge?

Bah it is so non-thematic I don't know if I would want it even were it possible...

llamabeast March 28th, 2009 03:38 AM

Re: Communicants
 
Perhaps you could have a recruitable commander who has a #onebattlespell to summon a load of communicants in battle?

Endoperez March 28th, 2009 04:06 AM

Re: Communicants
 
Quote:

Originally Posted by Huzurdaddi (Post 682614)
I just hate the micromanagement of communicants. Not to mention that recruiting them takes a lot of castle turns. This is a pretty significant change from Dom2.

How was it different in Dom2? I don't think I ever used communions there. There weren't any big guides around to look for details.

JimMorrison March 28th, 2009 05:29 AM

Re: Communicants
 
Communicant in a Bottle?

Those could be pretty fun, I'll pre-order a case, please.

Edi March 28th, 2009 10:59 AM

Re: Communicants
 
Quote:

Originally Posted by llamabeast (Post 682640)
Perhaps you could have a recruitable commander who has a #onebattlespell to summon a load of communicants in battle?

Only way to do it. Item modding does not have the possibilities requested in this thread.

Huzurdaddi March 28th, 2009 01:06 PM

Re: Communicants
 
Quote:

Originally Posted by Endoperez (Post 682646)
How was it different in Dom2? I don't think I ever used communions there. There weren't any big guides around to look for details.

In Dom2 the castle type your nation built was selected during pretender construction. Most people selected 300 gold castles. So, generally, in Dom2 castle turns were much less valuable.

Quote:

Originally Posted by llamabeast (Post 682640)
Perhaps you could have a recruitable commander who has a #onebattlespell to summon a load of communicants in battle?

Now that makes some level of sense. Although communicants in a bottle also sounds 'interesting' :)

llamabeast March 28th, 2009 01:15 PM

Re: Communicants
 
I guess that, since I assume communicants work by #onebattlespell-ing Communion Slave, there is some danger of dodgy behaviour in summoning them in battle. You'd just have to test it I suppose.

Foodstamp March 28th, 2009 01:48 PM

Re: Communicants
 
If a Communicant is unable to do it, I would consider using a Communican. ;)

lch April 1st, 2009 02:14 AM

Re: Communicants
 
Quote:

Originally Posted by llamabeast (Post 682705)
I assume communicants work by #onebattlespell-ing Communion Slave

No, they don't. They don't even have the flag set that marks them as communion slaves, which would prevent them to cast the spell on themselves. They are hardcoded to be added to communions by their ID number, IIRC. Now that I think about it, I wonder what happens if you put a slave matrix on a communicant, if he is being counted twice as a slave for a communion.

Gregstrom April 1st, 2009 11:03 AM

Re: Communicants
 
So, does a non-commander communicant still act as a slave then?

Calchet April 1st, 2009 12:27 PM

Re: Communicants
 
I tried it out, and I do believe non-commander communicants work fine, unless I misremember.

I considered using the effect for Mage Cadre Members of a MA Malazan Empire, but changed my mind as it seemed difficult to balance.



(Now, the firstborn children of Mother Dark, on the other hand...)

lch April 1st, 2009 05:55 PM

Re: Communicants
 
Quote:

Originally Posted by Gregstrom (Post 683310)
So, does a non-commander communicant still act as a slave then?

They should. As should non-commander units that have the "communion slave" flag set, maybe, through spell modding with a remote distance Communion Slave effect for example. But you'll have to test this by yourself... ;)

Huzurdaddi April 2nd, 2009 12:41 AM

Re: Communicants
 
I just tried modding them to units. Here were the (comical) results:

1. Communicant units did get buffs of the communion masters
2. Communicant units acted as if they did not cast communion slave (ie: they acted like normal units, guarding commanders, or attacking nearest)
3. Communicant units did not get fatigue from the comminion masters castings
4. The paths on communion masters were not raised
5. Communion masters did not have their fatigue reduced when casting spells

In other words other than effect (1) they did not behave like communion slaves.

Huzurdaddi April 2nd, 2009 01:14 AM

Re: Communicants
 
I also tried to summon them in combat and they did not work correctly there either. Pity. Sounded comical.

Although ... they do make comical units if you buff them up a little (give them a weapon). They are like uber sacred units (mistformed, lucky, quickened, etc!).

Foodstamp April 2nd, 2009 08:05 AM

Re: Communicants
 
The discovery that they CAN be buffed like that is still pretty incredible. Would be fun for modding :).


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