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vs AI Tournament (Actually a Campaign)
Regarding the "vs AI Tournament (Actually a Campaign)" mentioned in this thread Design Contests, Tournaments and other ideas!
I have decided to shorten it to 5 battles so we can use the maps Marek has made. This means to participate you would only be required to play a total of 5 battles against the AI so there is no need to "wait" for your opponent to send you their turn. :D There is no "special" number of players needed. The player with the combined total score over 5 battle wins. The player's Core Force would be about 4500 points total and you would command a BTR equipped Motorized Rifle Battalion. For those looking for more details here is the Core Force; = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 3rd MOTORIZED RIFLE BATTALION (BTR), 146th MOTORIZED RIFLE REGIMENT, 48th MOTORIZED RIFLE DIVISION (FORCE VALUE: 4448) BATTALION HEADQUARTERS ...Headquarters MOTORIZED RIFLE COMPANY ...10x Mech Squad ...12x BTR-60PB (+) ...6x 7.62mm PKMS MMG MOTORIZED RIFLE COMPANY ...10x Mech Squad ...12x BTR-60PB (+) ...6x 7.62mm PKMS MMG MOTORIZED RIFLE COMPANY ...10x Mech Squad ...12x BTR-60PB (+) ...6x 7.62mm PKMS MMG ANTITANK PLATOON ...2x 73mm SPG-9 RCL ...3x BTR-60PB (+) ...6x Malutku-P Team MORTAR BATTERY ...6x 120mm Mortar ...6x GAZ-66 AIR DEFENSE PLATOON ...9x Strela-2 SAM ...3x BTR-60PB (+) AUTOMATIC GRENADE LAUNCHER PLATOON ...6x 30mm AGS GL ...3x BTR-60PB (+) FORWARD OBSERVER ...1x Art Observer ...1x MT-LBu 1V12 BATTALION HEADQUARTERS TRANSPORT ...BTR-60PB (+) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = As you can see their is a definite lack of armor and heavy weapons available making the battles that much more of a challenge. Support Forces will be purchased for each battle by me depending on the mission, terrain, etc. These forces will likely concentrate on making up for the lack of heavy weapons for your unit but commanders must make due with what they are given, not necessarily what they want. ;) |
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Unless I'm missing something it would be all wheels/tracks and boots on the ground? |
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In the 1st battle (Meeting Engagement) you are to probe the enemy front. For this mission you get 2x T-62D's and 12x tubes of 122mm arty. These are Regimental level assets allocated to you by the MRR Commander. |
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I would love to do a tourney by those guide lines:) Would it be just for CD owners? |
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You are playing regular campaign battles against the AI BUT instead of playing normally, you are basically playing the battles that pop up in my campaign as I proceed from the save game files. This way everyone get the same mission with identical forces, map, etc. The key is how each player does in each mission. Since it is a campaign that I am playing, everyone has to start each battle with the identical force as I do. To give a better overview.
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I am in, 001 and 004 of my single player save games are occupied though. (yes I could copy but I rather not)
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Novel idea! I love it:) |
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Count me in as well.
When you get it ironed out:) |
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One thing though, if I get stomped the campaign may end early. :( |
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I will probably distribute the game file and briefing via download so I would ask all those interested to go ahead and PM me with your interest and I will start ironing out the "official" details.
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Great,Even better for us noobs to PBEM (to get our feet wet) as you only have to send in the end battle to get the next battle data, not each turn!
Am i correct? |
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[quote=Double_Deuce;683423][quote=gila;683414]
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OK, a major snafu. It appears that I was wrong in assuming that you could save the End Game screen after a Generated Campaign battle. :mad:
I will have to come up with a workaround. Looks like the battles may need to be ended on a set turn and then send me the last save file. I will open the files and manually calculate Victory Points. |
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1) If players keep track of flags controled after say turn 15 so long as all same points easy to add subtract. 2) Set R&R high to a round figure like 5000pts. Press fix all diffrence between the 2 is the score lowest wins. Example after repair (A) has 4300 points left so score was 700 (B) 4100 points left so score 900 Flags either ignore or deduct diffrence from score. Example 21 flags at 100points each Player controls 10, AI 7, 4 neutral Diffrence between player & AI is 300 points (10-7) x100 So take 300 off players total score. This will be easier I think than trying to work out loses by counting missing men. If flags total makes to much of a diffrence divide it by something say 4 so it fits, your call as ref. |
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This sounds interesting. When did you plan on starting this thing?
And as for counting the score, you could just ask every player to save at the end of the last turn, load the saved game and finish the turn. Or, since the game can theoretically end at any given turn, to save at the end of each turn just to be sure they'll have the end game turn saved. |
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The regimental tank battalion (4 tank platoon organisation almost always) was doctrinally split to attach a company to each mech battalion as an almost invariable rule. The tank company would then be split to attach a platoon to each mech company as an almost invariable rule as well. The attached scenario 299 is not a scenario - it was something I was working on as a tactical guide, but have not had the time to progress. It is based on Isby, and is designed to be viewed in the editor. Scenario text is a first attempt at the explanation of the non-scenario. Andy |
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I have revised the player's Core Force to the following (the BTR's are now the PB model and not the PB(+) model so they are not armed with the 30mm AGL but this is offset by the direct attachment of a Tank Company from the Regimental Tank Battalion);
BATTALION HEADQUARTERS 1x Headquarters BTR RIFLE COMPANY 10x Mech Squad 1x Strela-2M SAM 3x RPG-7V Team 10x BTR-60PB BTR RIFLE COMPANY 10x Mech Squad 1x Strela-2M SAM 3x RPG-7V Team 10x BTR-60PB BTR RIFLE COMPANY 10x Mech Squad 1x Strela-2M SAM 3x RPG-7V Team 10x BTR-60PB TANK COMPANY (4) 13x T-62D ANTI-TANK PLATOON 2x 73mm SPM-9 RCL 6x Malutku-P Team 3x BTR-60PB MORTAR BATTERY 6x 120mm Mortar 6x GAZ-66 AUTOMATIC GL PLATOON 6x 30mm AGS GL 3x BTR-60PB FORWARD OBSERVER 1x Art Observer 1x MT-LBu 1V12 BATTALION HQ TRANSPORT 1x BTR-60PB (+) |
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I need to drop out. I am sorry.
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1) Is the book worth a gander 2) When I do this force normally add a scout section normaly 5 as buy from armour screen & delete other scout platoon & one SAM platoon assume they would have scouts. Its actually clearer seeing it laid out in game than in a book nice one. |
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2) the scouts would be ahead of the demo, under regimental control. Maybe 5 - 10 KM ahead. MANPADS SAM platoon - is in the support coy columns. Andy |
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2) Perfect sense realy |
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For those interested, this site gives the basic formation of a Soviet Motorized Rifle Regiment n the move (usually when advancing against unknown enemy defenses).
Motorized Rifle Regiment in Advanced Guard Formation It also gives time frames (spacing) between the groups of the formation. |
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I am still working on the "written" rules so I welcome hearing any feedback from playing the sample battle, along with any other questions you might have. The important thing will be to know the process of loading, playing and sending the game file back as well as scoring (who wins).
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vs AI Tournament (UPDATE)!
Here is an update. I have played through the revised Battle #1. Got a DRAW.
I have also created a fancy spreadsheet that will track Core Units lost, Damage Points (to "each" friendly unit), VH Points Earned (friendly and enemy), Enemy Points Earned and the Campaign Points Earned (the difference between friendly and enemy points earned). It it will track this information for each Battle in the Campaign and Overall for each Player. The person with the the greatest overall Point Total at the end of the Campaign wins. It should go for 5 battles unless I do really bad and the campaign ends for me early. :( I am behind on writing up the official rules as I am trying to keep it simple. I guess in a nutshell everyone just needs to just play saved game battles I send them, saving every turn in alternating slots until the battle ends, then send me the save file from the last turn you saved where the battle didn't end and go to the end game screen. :D That being said, I will concentrate on writing up the Rules, Campaign Briefing and Mission #1 Operations Order. Once I have all that I will post the rules here and will take another roll call. Once that is done, game on! :cool: If you want in and haven't done so at this point please send me a PM. |
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These list is of those who are either "in" or expressed an interest in participating;
Lt. Ketch Imp gila Skirmisher Koh There is no limit to the number of people who can join in. Its all versus the AI so no need for even matched pairs, etc. Official rules to follow . . hopefully sooner than later. ;) |
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I have the Rules and overall Campaign Briefing completed. The Operations Order for Mission #1 should be done by tomorrow afternoon. Once that is done I will post another call for players and will work on getting the files out within 2-3 days after that.
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