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-   -   Modding? (http://forum.shrapnelgames.com/showthread.php?t=42738)

Executor April 2nd, 2009 07:31 AM

Modding?
 
I was wondering if some mods could be entered in an already existing game?
Like changing standards for example.

rdonj April 2nd, 2009 07:41 AM

Re: Modding?
 
Not unless you already have a mod running, if you do you can add whatever you want as long as you do it in that mod.

Executor April 2nd, 2009 08:04 AM

Re: Modding?
 
Well, that's a damn shame.
We have a single age game and the 3 last nations are gonna be Jotunheim, EA and LA C'tis which have exactly the same banners so it's a little confusing, and war WILL break out at one point.

llamabeast April 2nd, 2009 08:58 AM

Re: Modding?
 
You're not running any mods at all?

Executor April 2nd, 2009 09:56 AM

Re: Modding?
 
Worthy heroes 1.8 and Single age mod.
Can anything be done???

chrispedersen April 2nd, 2009 10:07 AM

Re: Modding?
 
cut and paste the code from standards into single age
copy the graphics (the flags) into the appropriate directory.

Executor April 2nd, 2009 10:18 AM

Re: Modding?
 
So it can be done, thanks, that's good news.
But no need to do it now, not that I'd know how... :)

llamabeast April 2nd, 2009 12:02 PM

Re: Modding?
 
It would be a five minute job. Post again if you're stuck and need it doing.

Psycho April 2nd, 2009 12:02 PM

Re: Modding?
 
Wouldn't it have to be done on the llamaserver, thus affecting all the other games using those mods as well?

Gandalf Parker April 2nd, 2009 12:25 PM

Re: Modding?
 
I missed it. Did he say it was on one of the public servers? I think everyone is taking for granted that he is running it on his own machine.

If the game is on any of the servers (llamaserver, dom3minions, dom3.servegame, valhalla, etc) then it would have to be changed on the server. Also keep in mind that for most changes the players will also have to have matching mods so they have to change it also.

This is why one of my standard suggestions is that ALL games, especially multiplayer games planned to run a long time, should include one of the many blank little filler-mod examples to make it easy to put in changes later. It makes it much easier to remove units or spells or equipment in mid game if its causing a problem.

I have one available at my site
http://www.Dom3Minions.com

Gandalf Parker
--
"Excuse me mage, but did I not tell you the things I expected you to do in
that combat? Do you want to explain WHY you chose to defy me?"
"Oh I see. Gems. Lack of range. Fatigue. Yeah fine."
"Hey Lackey, give that mage a fever fetish."

Executor April 2nd, 2009 01:22 PM

Re: Modding?
 
Yeah the game is on Llamaserver. Timewarp game, it's a rather large game with over 350 provinces and 2/3 of those are under C'tis banners, but it won't need that mod for a while ( unless LA C'tis surprises me ).

Endoperez April 2nd, 2009 02:36 PM

Re: Modding?
 
Hmm...

Since it won't affect hosting, does it matter if every client uses a custom version of the mod? Will Dom throw an error? As long as there's nothing different in the mechanics it probably won't cause cheat alarm.

Sombre April 3rd, 2009 05:07 AM

Re: Modding?
 
It won't cause any problems, since it's just graphics.

[/thread]

Burnsaber April 4th, 2009 12:04 AM

Re: Modding?
 
Quote:

Originally Posted by Sombre (Post 683634)
It won't cause any problems, since it's just graphics.

You mean that a purely graphical changes in a .dm file won't cause crashes in MP? Is this confirmed?

So, just for example, If I edited cbm to replace Ulm's* national flag with this:
http://xs538.xs.to/xs538/09145/flag170.jpg

It won't cause any crashes?

Yeah, I know. I'd be the only one to see the changed flag, but nevertheless.

* I have nothing personal against Ulm. The name just fits easily on a tight space

JimMorrison April 4th, 2009 01:49 AM

Re: Modding?
 
Quote:

Originally Posted by Burnsaber (Post 683822)
Quote:

Originally Posted by Sombre (Post 683634)
It won't cause any problems, since it's just graphics.

You mean that a purely graphical changes in a .dm file won't cause crashes in MP? Is this confirmed?

So, just for example, If I edited cbm to replace Ulm's* national flag with this:
http://xs538.xs.to/xs538/09145/flag170.jpg

It won't cause any crashes?

Yeah, I know. I'd be the only one to see the changed flag, but nevertheless.

* I have nothing personal against Ulm. The name just fits easily on a tight space

That's exactly the point. Since you are only changing something cosmetic, and not sending corrupted data in to the host, everything would run just fine.

Executor April 21st, 2009 04:45 PM

Re: Modding?
 
So... time to reopen this thread.
How the hell do I change my banner?
Simply pasting Llamas standards mod does no good, and I think I'll cause a nagot gik fel if I keep experimenting???
Any help appreciated.

Gandalf Parker April 21st, 2009 07:39 PM

Re: Modding?
 
Depends on who "my" is. #selectnation says who "my" is and #flag says where the flag image file is.

Here is a short mod file...

#modname "Flag Test"
#icon "../guihead.tga"
#description "testing testing 1 2 3"
#selectnation 0
#flag "../guihead.tga"
#end

Turn this mod on and play with Early Era, Arcosphale (nation 0) to see it.
Here is an old nations list.
http://www.dom3minions.com/docs/nations.txt

Gandalf Parker
--
per peer-pressure preoccupation
My maps, mods, and mullings can be found at
http://www.Dom3Minions.com

Executor April 21st, 2009 07:50 PM

Re: Modding?
 
Aha, so I see.
Thanks very much Gandalf, I hope I'll menage to fill in the gaps by myself.

Great, I've done it. I think I'll change the giant head standard doe.
This shouldn't make any crashes occur cause that would be fatal at this point of the game.

Thanks again Gandalf.

Gandalf Parker April 21st, 2009 08:00 PM

Re: Modding?
 
I added an old nations list if that helps.
http://www.dom3minions.com/docs/nations.txt

Dont really try that example. Unless, like me, you really LIKE seeing my face in every message and all over the map. :)

Executor April 21st, 2009 08:11 PM

Re: Modding?
 
This is actually what I did the first time by myself but for some reason I had to exit and start dominions again in order for the banners to change. Could have saved a lot of time wondering what I did wrong.

Now I just copied your example mod above and put it into single age mod that exists in the particular game, while changing the flag image.

Gandalf Parker April 21st, 2009 08:20 PM

Re: Modding?
 
Didnt test it as it was huh? Ahh rats.
I love when someone asks how I got my picture onto their harddrive.

Edi April 22nd, 2009 03:53 AM

Re: Modding?
 
In order to get mod changes to take effect, you need to either restart Dom3 or go into another game that uses a different set of mods (or no mods), quit out of that back to main menu and go to the game whose mods you changed. Then they will work as they should.


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