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-   -   vs AI Tournament (SAMPLE BATTLE) (http://forum.shrapnelgames.com/showthread.php?t=42744)

Double_Deuce April 2nd, 2009 02:10 PM

vs AI Tournament (SAMPLE BATTLE)
 
1 Attachment(s)
Attached to this post is a test package (includes Campaign Briefing, Mission #1 Briefing and the Mission #1 Save Game files) so that interested players can get an idea of how this thing works. If you have already notified me of your intent to participate, or might be interested in participating please download this package and read through the instructions to see if they are clear enough and then play through the battle. This is basic the format of briefings and files you will get for each "Mission".

The text files can be opened and read in any basic text editor. The WinSPMBT Game files (SpSv017.dat and SpSv017.cmt) are to be saved in your "Saved Games" folder. Start WinSPMBT and load the saved game in slot 017, Select HUMAN DEPLOY (deploy your forces) and play the battle UP TO AND INCLUDING TURN 10. Once completed, and at the beginning of Turn 11, SAVE the Game and send the saved game files back to Double Deuce.

Any questions on the process please post here in this thread.

Koh April 2nd, 2009 02:23 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
How'd you prefer the files be sent back to you?

Double_Deuce April 2nd, 2009 02:46 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by Koh (Post 683523)
How'd you prefer the files be sent back to you?

You can rezip them and send them to my email at doubledeuce@combat-campaigns.com

Koh April 2nd, 2009 03:51 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.

Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.

Double_Deuce April 2nd, 2009 03:58 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by Koh (Post 683538)
I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.

Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.

Thanks. I believe that process would work if the players are saving at the end of every turn (before ending their turn) in alternating save game slots so as to not overwrite the previous game turn file.

Imp April 2nd, 2009 03:58 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by Koh (Post 683538)
I'm still a bit confused about how you were planning to count the score. The way I see it, if I save at the start of turn 11 there's no easy way for you to do it. You could manually go through every single unit I have and check the damage done to it and count the V-hexes, sure. That ignores all the damage done to the enemy, though. And if the full campaign is going to be a battalion sized core, that's gonna be an awful lot of manual labour.

Now, here's what I'd suggest:
1) The player saves his game at the very end of the last turn in the battle and sends the saved game back to you
2) All you have to do is load the saved game and end the turn, giving you the endgame screen.

Now that makes sense once get far enough into the battle save at the end of each turn

gila April 2nd, 2009 09:27 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Just finished the sample and got a DRAW.
I won't be a spoiler here, so that's i all can say other than it was a fun battle:hurt:
I should also add it ends on the 12th turn not the 11th.

gila April 3rd, 2009 01:12 AM

Re: vs AI Tournament (SAMPLE BATTLE)
 
If anyone else does play the sample battle.
Keep in mind it's a campaign within a scenerio and you could keep going on to the next battle,AI takes over of course.
But you do lose the 2 T-62's they don't show up for the next battle you'll have to earn them the hard way:fire:.
As bad as i did:o
I was able to repair all others with 3 rebuild points left,Whew!
Guess i'll play on as practice until D_D gets it hammered out:D

Lt. Ketch April 3rd, 2009 12:14 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Tried running it this morning and got about 6-7 turns into it. I've played more WW2 than MBT, so this has been interesting. I hate Milans already.

Koh April 3rd, 2009 12:56 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
I gave it a go and managed to get a marginal victory, mostly due to extremely heavy use of Z-fire. Holding the set together with a company sized force was somewhat doable, but I'm not sure if I can perform as well with a battalion sized core.

Imp April 3rd, 2009 01:10 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Great fun if anybodys reading this you should sign up nice quick play battle
Cheers DD

Double_Deuce April 4th, 2009 06:48 AM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by Lt. Ketch (Post 683697)
Tried running it this morning and got about 6-7 turns into it. I've played more WW2 than MBT, so this has been interesting. I hate Milans already.

ATGM's are your enemy. You will learn to hate them more than anything in this campaign. At least until the US and Germans show up with M1's and Leopards. ;)

RE: WW2, I am already working on something like this for that version.

gila April 6th, 2009 03:09 AM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by Double_Deuce (Post 683872)
Quote:

Originally Posted by Lt. Ketch (Post 683697)
Tried running it this morning and got about 6-7 turns into it. I've played more WW2 than MBT, so this has been interesting. I hate Milans already.

ATGM's are your enemy. You will learn to hate them more than anything in this campaign. At least until the US and Germans show up with M1's and Leopards. ;)

RE: WW2, I am already working on something like this for that version.

I have to admit,ATGM's are a bit much for me also:o
Keeping working on the WW2 version as I would prefer to play that:D

Double_Deuce April 6th, 2009 03:36 AM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by gila (Post 684107)
I have to admit,ATGM's are a bit much for me also:o
Keeping working on the WW2 version as I would prefer to play that:D

WinSPMBT quickly teaches you to "never leave your vehicles hanging out near the edges of treelines". :doh:

gila April 6th, 2009 04:46 AM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by Double_Deuce (Post 684111)
Quote:

Originally Posted by gila (Post 684107)
I have to admit,ATGM's are a bit much for me also:o
Keeping working on the WW2 version as I would prefer to play that:D

WinSPMBT quickly teaches you to "never leave your vehicles hanging out near the edges of treelines". :doh:

Then you must of got my files.
Armour carnage as it was,i was too rash and should not have deployed all on the road.
That desire to get there first (and 12 turn limit) worked against me.
Instead i should used something closer the intial deploy.
I was lucky to get that draw!

Double_Deuce April 6th, 2009 06:25 AM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by gila (Post 684118)
Quote:

Originally Posted by Double_Deuce (Post 684111)
Quote:

Originally Posted by gila (Post 684107)
I have to admit,ATGM's are a bit much for me also:o
Keeping working on the WW2 version as I would prefer to play that:D

WinSPMBT quickly teaches you to "never leave your vehicles hanging out near the edges of treelines". :doh:

Then you must of got my files.

That, and I playtested it too. :(

EJ April 6th, 2009 12:26 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Double Deuce,
I played the tournament test battle to a draw. You seemed to give the AI overwhelming odds. I mean 18 rifle squads, 2 machine guns, 2 mortar teams,1 AA gun and 3-4 atgms to the player's 9 squads with NO arty or air? I don't see how anyone could have won. The v hexes in the North forrest were impossible to hold. Enemy AI were swarming even when you poured all the apcs 30mm agls into them! All in all it was challenging but the AI had the advantage through superior numbers.

Double_Deuce April 6th, 2009 01:34 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by EJ (Post 684165)
Double Deuce,
I played the tournament test battle to a draw. You seemed to give the AI overwhelming odds. I mean 18 rifle squads, 2 machine guns, 2 mortar teams,1 AA gun and 3-4 atgms to the player's 9 squads with NO arty or air? I don't see how anyone could have won. The v hexes in the North forrest were impossible to hold. Enemy AI were swarming even when you poured all the apcs 30mm agls into them! All in all it was challenging but the AI had the advantage through superior numbers.

I didn't pick the enemy forces, the AI did. All I did was set up a generated campaign using the same date and nations I will be using for the live campaign. What I did was just use a custom map, set the VH and purchase the small core force. Everything but that was the AI. Since I purchased the vehicles (not really needed on such a small map) it gave the AI those extra points to spend on ground pounders).

Koh April 6th, 2009 01:45 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
The battle was certainly challenging, but far from unbeatable. I got a nice marginal victory, mainly because I concentrated my forces on holding the hexes I knew were easy to hold, ignoring the hexes in the north, using large amounts of Z fire to keep the enemy infantry routed and by keeping my vehicles alive. While I lost 2 BTRs and some 30 men, the enemy lost some 150 men, and I made sure to destroy those squads to the last man to get the score.

As a side note, the huge infantry waves are the reason I usually buy the force for the AI myself. The AI often seems to ignore buying tanks or APCs and just goes for mass infantry.

- Koh

Imp April 6th, 2009 06:27 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Firstly if I am reading this wrong feel free to chastise me but seems quite a bit of negative response, hate ATGMs wait till you do WW2 outnumbered etc.
Guys its a game & DD has been kind enough to devote some of his time to you, as said earlier I thought it was great fun.

I propose the following as we have to save the game at the end of each turn (grief will I remember post it me thinks) could use as a sort of bootcamp. DD could look at the 2 players that did best & they could send there saves to anyone intrested. Just save each turn to a diffrent slot each time starting at save 10.

To WW2 guys think of an ATGM as a harder to spot accurate dangerous ATG you would not parade your vehicles in front of them in WW2 same applies in MBT. So you use the same tactics as you do if you suspect guns its just they are even harder to spot. This is a great oportunity for you to cut your teeth on MBT DD has commited time to building a campaign for you & I have no intrest in who wins just want to play because it should be fun something a bit diffrent.
Changing my avatar for a week so you can see what you are facing.

gila April 6th, 2009 09:57 PM

Re: vs AI Tournament (SAMPLE BATTLE)
 
Quote:

Originally Posted by Imp (Post 684251)
Firstly if I am reading this wrong feel free to chastise me but seems quite a bit of negative response, hate ATGMs wait till you do WW2 outnumbered etc.
Guys its a game & DD has been kind enough to devote some of his time to you, as said earlier I thought it was great fun.

I propose the following as we have to save the game at the end of each turn (grief will I remember post it me thinks) could use as a sort of bootcamp. DD could look at the 2 players that did best & they could send there saves to anyone intrested. Just save each turn to a diffrent slot each time starting at save 10.

To WW2 guys think of an ATGM as a harder to spot accurate dangerous ATG you would not parade your vehicles in front of them in WW2 same applies in MBT. So you use the same tactics as you do if you suspect guns its just they are even harder to spot. This is a great oportunity for you to cut your teeth on MBT DD has commited time to building a campaign for you & I have no intrest in who wins just want to play because it should be fun something a bit diffrent.
Changing my avatar for a week so you can see what you are facing.

I agree Imp,
No one is forceing anyone to play beyond his means.
You could try it or pass.
And as D_D said the AI force was computer generated and he said also he got a "draw" so can't blame him:p
I'm more a low tech player so this will be a major challenge for me.
But if win lose or whatever,you can't learn until you try!

Double_Deuce April 7th, 2009 03:33 AM

Re: vs AI Tournament (SAMPLE BATTLE)
 
I played the 1st mission of the real campaign (so I can use the intel to write the Operations Order) and I lost 30 of 121 units. Thats a 24% loss rate of my combat force (based on force points). :doh:

For those scouring my posts for added intel, almost all vehicles were lost to ATGM's and heavy artillery. ;)


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