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vs AI Tournament - Mission #1
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OK, here it is.
Attached to this post are the Mission # 1 Files. It contains the 2 WinSPMBT files and a copy of the Operations Order (which is also posted below). The end date for the Battle will be April 30. If everyone gets done earlier, we can proceed to Mission #2 sooner. For those participating, download the attachment and PM me for the zip file password. Please refer to the Rules thread for the playing process you need to follow. Good luck! ;) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Reconnaissance in Force at Cachrov Warsaw Pact vs Nato Location: Cachrov, Czechoslovakia Date: August 4, 1986 Turns: 30 Scenario Size: Medium GAME FILES: SpSv020.cmt and SpSv020.dat SAVE GAME NAME: MRB(BTR) Camp (5) AUG86 DATE/TIME 040530ZAUG86 TERRAIN AND WEATHER Terrain is very hilly with scattered tree cover. Weather is clear and warm. The sun is just starting to rise and visibility is about 1500 meters. For purposes of this battle, North is the top of the map. ___OPERATIONS ORDER 1.__SITUATION: The Warsaw Pact has renewed their offensive against NATO. Soviet and Czechoslovakian forces are expected to be working together in this theater of operations. Directly to your front, contact has been lost with the Regimental Recon force. Their last communications indicated they were under heavy attack from French forces, then all radio transmissions ceased just before midnight. We are sure that these French forces are continuing their advance to the North to blunt the Regiments attack. All fixed wing aircraft are currently involved in achieving air superiority and are not expected to be in a position to provide ground support for your mission. The Regimental Commander has allocated 2 Battery's (12 tubes) of 122mm Artillery to your command and your Battalion FO will have priority of fire from these units. __a. Enemy Forces:2.__MISSION: On your right flank, concentrate on the recon, clearing and occupation of the village of Brezi. Once secured push forward and recon the villages of Cachrov and Brodne. On the left flank, set up defensive positions along the Ostrunza River and once established, push a small force forward to secure the village of Zahradka. Maintain a continuous front line without any gaps that may allow the enemy to slip through and attack your rear areas. 3.__EXECUTION: 3rd MRB (BTR) will advance into the Cachrov sector and establish defensive positions. Once these have been established, probe further to the South to engage and defeat the leading enemy forces. No Air support is available at this time. 4.__SERVICE SUPPORT: Refuel and rearming will be conducted once the mission is declared complete. 5.__COMMAND AND SIGNAL: As Commander of 3rd Battalion, you are in charge of the operation. Radio silence should be observed at all times. |
Re: vs AI Tournament - Mission #1
If you guys that are playing this can post periodic updates, that will help me with knowing how fast I need to work out and write up the details for the next mission. I don't need details, just what turn you are on. ;)
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Re: vs AI Tournament - Mission #1
I'm still deploying.
I'm carefully considering the orders and troop placement. |
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Currently playing turn 8. Probably done by the end of the week.
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Deployed. I'm going to get screenshots.
Should I post about it? |
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Remember radio silence must be maintained during the mission :) Don or Andy mentioned keep this thread for the campaign suggest post it in the AAR section with a link to here
Happy hunting. |
Re: vs AI Tournament - Mission #1
Finished the battle today. And quite a battle it was. DD let me know if the files I sent didn't come through.
- Koh |
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I'm still deploying:o
I'm lagging behind:doh: Things got busy this week. But after this (easter) weekend i should get to actual fighting. Maybe 2weeks thereafter till i finish. I don't want to slow up the tourney. |
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Then I'll post it all when you say it ok.;) |
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Turn 5 now, battle starting to heat up.
1 T-62 threw a track trying to go up a rough slope :doh: 1 mis click and a BTR is part of a house.:o Well at least the house has a turret now. |
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That's the spirit!!! :up: |
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OK well since this thread has cooled down here's an update.
I'm at the half way point. Probably be finished in a few days. Maintaining radio silence. :lock: |
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Ok my last estimate was off.
Turn 20 now but the rest should go faster. AI sunk my battleship (HQ) :( How many others are involved in this battle? |
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AI sunk my battleship (HQ) :(
Good job its not a real campaign you are supposed to look after him. Yes whens the next instalment due DD |
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All done now.
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Double Deuce,
Is it legal to post screenshots now from this battle? |
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French cluster artillery landed one hex over---->>> BOOM Double Deuce hasn't said yet,but I may be toast. In a standard AI campaign if you lose your HQ it's all over. |
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I am finishing up my battle for the 2nd Mission so once done I'll set up the next mission's operations order and send out the files. |
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It's not working out like I hoped it would. The plan was to use photobucket to store the images and link them to an AAR thread, but the forum will not accept the files. to big. So that basically leaves using zipped images which I really don't like. I'd rather you can see the image as you look at the page. Is there some other way I'm missing? |
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DD- thanks for all the work- that map was a blast, I look forward to the subsequent battles
Frank |
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Ok, Double I have finished the mission. What am I to do with it now. I saw the post somewhere but can not find it now.
Ken |
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vs AI Tournament - Official Rules |
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Are you already using jpeg / png? If so, try turning up the compression, for most uses a jpeg quality of 70 - 80 is more than enough. If detail is required, crop the image and save with higher quality. |
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the files at the photobucket place are listed a .jpg files. |
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Double Deuce,
Will you be posting results to the first round at some point? |
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Re: vs AI Tournament - Mission #1
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Realised I still had the saves 25-30 something.
Skirmishers idea of posting pictures got me thinking so tried & because saved at the end of my turn as per instructions the replay captures the whole game. So you can either load each one for an end of turn sit rep or if you are bored hit replay & watch the entire battle from turn 2. Just allow for the fact smoke placed during the turn is already shown on the map as it starts. It all started with me placing a large smoke screen on turn 1 & moving fast to spring a surprise on the French. Seem to remember central battle was textbook sticking to the plan but I got a bit of a surprise & had to do a hasty retreat at the bottom of the map as slightly outgunned for a while so a troops vs armour battle went on there. Only lasted 8 or so turns got very brutal at times & if I had managed to get units in central woods hill area in action faster would have been even better. LOS problems meant they were a bit late to the party & had to be careful of enemy armour as advanced. |
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By 25-30 something meant those slots 8 or 9 saves starting on page 2 of saves
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Double Deuce,
This was good stuff ,you should reload this. |
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Crap, I can't find the spreadsheet I used to calculate the points for players after each battle. :doh: Took me a several days to build that, and thats' when I was up to speed on excel.
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Just improvise the situation. Results not as important as the act of playing it out. I don't think we even got results from the last time. I can only speak about the first scenario,but the map was excellent,and the battle was fun. |
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There is time to join the tournament?
If the answer is yes: We should save every turn in a different slot? Which version to play this tournament? Greetings |
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Anything I do would use the latest version of either game. Right now the focus is leaning towards using winSPWW2 and the 1930 era at least for a test run.
You can see an overview here: Player vs AI Tournament (Actually a Campaign) |
Re: vs AI Tournament - Mission #1
1930's? then count me in!
I like that era with the old school tools:) You might add a post on the Blitz,when you get it hammered out;) |
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