.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Enemy Dominion + Luck/Misfortune (http://forum.shrapnelgames.com/showthread.php?t=42818)

Illuminated One April 10th, 2009 04:59 PM

Enemy Dominion + Luck/Misfortune
 
Well, Baalz says Luck for you is bad luck for your enemy.


So that means if I am influenced by enemy luck dominion I get bad events?

What if I am influenced by enemy misfortune dominion? Good events or bad events?

archaeolept April 10th, 2009 05:05 PM

Re: Enemy Dominion + Luck/Misfortune
 
the claim would be that, if you own a province w/ enemy red candles, any luck scales will actually be treated as misfortune for you.

in my experience, I am unsure if this is actually the case.

oh, one thing - if you get a white candle in a province, whatever the current luck scales are there will apply to you, which is nice if your misfortune 2 nation has managed to conquer your luck 3 neighbour :)

Edi April 10th, 2009 05:07 PM

Re: Enemy Dominion + Luck/Misfortune
 
As Archaeolept said. Kristoffer was the one who said that enemy dominion luck is misfortune for everyone else.

Illuminated One April 10th, 2009 05:49 PM

Re: Enemy Dominion + Luck/Misfortune
 
Hmm, what about misfortune?
Following the same logic this should give me luck but on the other hand bad scales do affect me normally.

JimMorrison April 10th, 2009 06:40 PM

Re: Enemy Dominion + Luck/Misfortune
 
You will not gain any positive benefits from enemy dominion, at any time - EXCEPT the population from Growth scales.

Enemy Misfortune is certainly unlucky, just as their Luck is unlucky for you. I'm a lot more sure of that than most people here, because I play with Luck scales a lot, and you really feel the difference if you don't keep your dominion pushed out.

ano April 10th, 2009 06:49 PM

Re: Enemy Dominion + Luck/Misfortune
 
Well, it significantly lowers attractiveness of Luck scale in my opinion. You're automatically forced to take high dominion score or you will suffer from your own spent design points.

Illuminated One April 10th, 2009 07:18 PM

Re: Enemy Dominion + Luck/Misfortune
 
@JimMorrison

Yep, I'm a sucker for luck myself. I don't have it so I buy it. :D
The reason I ask is I expanded into a misf-2 province with a luck-3 nation and promptly got a bad event. Hmm, will have to watch my dom more than I though.

chrispedersen April 10th, 2009 11:59 PM

Re: Enemy Dominion + Luck/Misfortune
 
As mictlan I often take a luck-3 scale. A surprise dominion push can cause all kinds of interesting events on the border.

this is one of the (few) ways to have more than 4 luck events.
His (bad) luck events don't count against your luck score.

However, the flip side can be a bugger.

Suppose you have 1 dominion candle, but 3 luck. Your opponent pushes dominion so it now has 0 candles. You are now the victim of -3 Luck.

Blech!

Like you Jim, I am pretty sensitve to the vagaries of luck. I often play turmoil/sloth. And it seems almost every game I have a province which for some reason or other has misfortune 2-3.

I can't tell you the number of times I get barbarian invasions in those provinces.

It gets to the point that I build castles or boost PD in those provinces to handle the never ending barbarian invasions.

Now if I was really smart, I'd find a way to enslave them as a never ending source of troops......

Jarkko April 14th, 2009 02:32 AM

Re: Enemy Dominion + Luck/Misfortune
 
I know what has been said about your luck being misfortune to others, but in my experience it doesn't work quite that way (and I love to play with Luck scales, oh and Turmoil too, but that is because the small subjugated Reveler inside me trying to make itself heard...). Maybe I've been hit by lucky (sic) flukes, but I believe (even knowing that KO has said your luck is msfortune to your opponents) is that any luck scales under hostile dominion to be zero luck for you (just as all positive scales are zero effect as far as I understand).

The good (or bad, which ever way you want to look at it) thing would be (if my belief is true) that Luck scales often go with turmoil scales. An effective Turmoil 3 - Luck 0 isn't all that fun, especially if you have Order 3 in your dominion -> most/all lucky events will be generated in the border provinces under the hostile dominion. Always fun to see a hostile province with your dominion being overrun by Troglodytes or Barbarians when you succeed to push-back the enemy attack and they now have nowhere to retreat ;)

Illuminated One April 14th, 2009 01:21 PM

Re: Enemy Dominion + Luck/Misfortune
 
That imo means that if you have Order - Misf. having a single province with enemy Turmoil - Luck is good.

Chances for good/bad events should be 50/50 then and barbarians can be killed by PD.

Baalz April 14th, 2009 02:36 PM

Re: Enemy Dominion + Luck/Misfortune
 
I haven't tested it out, just going on what KO said in a few different places, but I believe how this works (or at least how KO believes it works) is that the chance for a good/bad event works as suggested (enemy luck-3 gives you a large chance of a bad event), but the events are still locked to the actual scale. That is to say, having enemy luck-3 dominion will give you lots of bad events, but it won't unlock all the really nasty events that are dependent on misfortune-3, and though it greatly reduces the chances you still have a chance of the really good stuff unlocked at luck-3. So having enemy luck-3 dominion is bad, but not nearly as bad as actually having misfortune-3 in and of itself. If you really just cared about pushing the nastiest dominion possible without caring about the benefit to yourself misfortune-3 all the way...

chrispedersen April 14th, 2009 08:21 PM

Re: Enemy Dominion + Luck/Misfortune
 
Quote:

Originally Posted by Baalz (Post 685731)
I haven't tested it out, just going on what KO said in a few different places, but I believe how this works (or at least how KO believes it works) is that the chance for a good/bad event works as suggested (enemy luck-3 gives you a large chance of a bad event), but the events are still locked to the actual scale. That is to say, having enemy luck-3 dominion will give you lots of bad events, but it won't unlock all the really nasty events that are dependent on misfortune-3, and though it greatly reduces the chances you still have a chance of the really good stuff unlocked at luck-3. So having enemy luck-3 dominion is bad, but not nearly as bad as actually having misfortune-3 in and of itself. If you really just cared about pushing the nastiest dominion possible without caring about the benefit to yourself misfortune-3 all the way...


I don't believe this to be true, Baalz, I believe that events are unlocked on a province by province basis.

A couple of easy ways to test: take a death-0 dominion, and a low dominion score with misfortune -3. Make a map with all death spreading special sites.

Run 100 turns. See if you unlock the noble dies and gives you a magic item event.

Baalz April 14th, 2009 09:45 PM

Re: Enemy Dominion + Luck/Misfortune
 
Quote:

Originally Posted by chrispedersen (Post 685784)
I don't believe this to be true, Baalz, I believe that events are unlocked on a province by province basis.

Perhaps I was unclear, this is what I meant. I believe the likelihood of random events is set by your basic scales for your pretender (order/luck) and is not influenced by the dominion scores in any given province. Once a random event is determined to occur for your nation it's randomly placed in one of your provinces, and the scales of that province are used to determine which event occurred. In a given province which has an enemy luck-3 dominion the chances of an event being bad are much higher than of an event being good. The set of possible events for that province is consistent with a luck-3 dominion (and whatever other scales are there), but it will be skewed heavily towards the negative end of that spectrum. This is not as bad as being skewed towards the negative end of events consistent with misfortune-3, but it is still considerably worse than neutral scales (there are still plenty of unpleasant things possible under luck-3).

chrispedersen April 15th, 2009 12:06 AM

Re: Enemy Dominion + Luck/Misfortune
 
I got it. I just don't think its right.

I think its the opposite in fact.

I think each province is checked in standard dominions random order. After 4 events occur for that nation, no further provinces/events are checked.

Aneqdotally, as mictlan I often take luck 3. If I don't assert dominion, I usually get few events, even with large empires.

Jarkko April 15th, 2009 12:49 AM

Re: Enemy Dominion + Luck/Misfortune
 
Quote:

Originally Posted by Illuminated One (Post 685727)
That imo means that if you have Order - Misf. having a single province with enemy Turmoil - Luck is good.

Chances for good/bad events should be 50/50 then and barbarians can be killed by PD.

Too me most of the good events are not that good. Ok, a handful of gems (which seems to be by far the most commong good event) are nice, yes. The bad OTOH genuinely seem to be pretty bad. Ok, so a witch curses a couple soldiers, who cares, but equally often the temple (which you most likely just built there to lower the hostile dominion) vanishes without a trace etc :)


All times are GMT -4. The time now is 01:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.