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Enemy Dominion + Luck/Misfortune
Well, Baalz says Luck for you is bad luck for your enemy.
So that means if I am influenced by enemy luck dominion I get bad events? What if I am influenced by enemy misfortune dominion? Good events or bad events? |
Re: Enemy Dominion + Luck/Misfortune
the claim would be that, if you own a province w/ enemy red candles, any luck scales will actually be treated as misfortune for you.
in my experience, I am unsure if this is actually the case. oh, one thing - if you get a white candle in a province, whatever the current luck scales are there will apply to you, which is nice if your misfortune 2 nation has managed to conquer your luck 3 neighbour :) |
Re: Enemy Dominion + Luck/Misfortune
As Archaeolept said. Kristoffer was the one who said that enemy dominion luck is misfortune for everyone else.
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Re: Enemy Dominion + Luck/Misfortune
Hmm, what about misfortune?
Following the same logic this should give me luck but on the other hand bad scales do affect me normally. |
Re: Enemy Dominion + Luck/Misfortune
You will not gain any positive benefits from enemy dominion, at any time - EXCEPT the population from Growth scales.
Enemy Misfortune is certainly unlucky, just as their Luck is unlucky for you. I'm a lot more sure of that than most people here, because I play with Luck scales a lot, and you really feel the difference if you don't keep your dominion pushed out. |
Re: Enemy Dominion + Luck/Misfortune
Well, it significantly lowers attractiveness of Luck scale in my opinion. You're automatically forced to take high dominion score or you will suffer from your own spent design points.
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Re: Enemy Dominion + Luck/Misfortune
@JimMorrison
Yep, I'm a sucker for luck myself. I don't have it so I buy it. :D The reason I ask is I expanded into a misf-2 province with a luck-3 nation and promptly got a bad event. Hmm, will have to watch my dom more than I though. |
Re: Enemy Dominion + Luck/Misfortune
As mictlan I often take a luck-3 scale. A surprise dominion push can cause all kinds of interesting events on the border.
this is one of the (few) ways to have more than 4 luck events. His (bad) luck events don't count against your luck score. However, the flip side can be a bugger. Suppose you have 1 dominion candle, but 3 luck. Your opponent pushes dominion so it now has 0 candles. You are now the victim of -3 Luck. Blech! Like you Jim, I am pretty sensitve to the vagaries of luck. I often play turmoil/sloth. And it seems almost every game I have a province which for some reason or other has misfortune 2-3. I can't tell you the number of times I get barbarian invasions in those provinces. It gets to the point that I build castles or boost PD in those provinces to handle the never ending barbarian invasions. Now if I was really smart, I'd find a way to enslave them as a never ending source of troops...... |
Re: Enemy Dominion + Luck/Misfortune
I know what has been said about your luck being misfortune to others, but in my experience it doesn't work quite that way (and I love to play with Luck scales, oh and Turmoil too, but that is because the small subjugated Reveler inside me trying to make itself heard...). Maybe I've been hit by lucky (sic) flukes, but I believe (even knowing that KO has said your luck is msfortune to your opponents) is that any luck scales under hostile dominion to be zero luck for you (just as all positive scales are zero effect as far as I understand).
The good (or bad, which ever way you want to look at it) thing would be (if my belief is true) that Luck scales often go with turmoil scales. An effective Turmoil 3 - Luck 0 isn't all that fun, especially if you have Order 3 in your dominion -> most/all lucky events will be generated in the border provinces under the hostile dominion. Always fun to see a hostile province with your dominion being overrun by Troglodytes or Barbarians when you succeed to push-back the enemy attack and they now have nowhere to retreat ;) |
Re: Enemy Dominion + Luck/Misfortune
That imo means that if you have Order - Misf. having a single province with enemy Turmoil - Luck is good.
Chances for good/bad events should be 50/50 then and barbarians can be killed by PD. |
Re: Enemy Dominion + Luck/Misfortune
I haven't tested it out, just going on what KO said in a few different places, but I believe how this works (or at least how KO believes it works) is that the chance for a good/bad event works as suggested (enemy luck-3 gives you a large chance of a bad event), but the events are still locked to the actual scale. That is to say, having enemy luck-3 dominion will give you lots of bad events, but it won't unlock all the really nasty events that are dependent on misfortune-3, and though it greatly reduces the chances you still have a chance of the really good stuff unlocked at luck-3. So having enemy luck-3 dominion is bad, but not nearly as bad as actually having misfortune-3 in and of itself. If you really just cared about pushing the nastiest dominion possible without caring about the benefit to yourself misfortune-3 all the way...
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Re: Enemy Dominion + Luck/Misfortune
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I don't believe this to be true, Baalz, I believe that events are unlocked on a province by province basis. A couple of easy ways to test: take a death-0 dominion, and a low dominion score with misfortune -3. Make a map with all death spreading special sites. Run 100 turns. See if you unlock the noble dies and gives you a magic item event. |
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Re: Enemy Dominion + Luck/Misfortune
I got it. I just don't think its right.
I think its the opposite in fact. I think each province is checked in standard dominions random order. After 4 events occur for that nation, no further provinces/events are checked. Aneqdotally, as mictlan I often take luck 3. If I don't assert dominion, I usually get few events, even with large empires. |
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