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-   -   Seeking Arrow (http://forum.shrapnelgames.com/showthread.php?t=42875)

GrudgeBringer April 16th, 2009 11:28 PM

Seeking Arrow
 
Seeking Arrow is a Armour Negating 8 pt hit on a commander.

I KNOW a lot of people use it but I have a couple of questions about using it and why.

It says it targets a 'Commander' since Mages (all magic users)Can direct troops (usually 10) are they considered a Commander?

8 points...what Commander/Mage can it kill with 8 points?

Maybe if it was 8 points damage AND an affliction ect it would be worth while.

I would LOVE to use it, I just don't see the upside.

Thoughts anyone?:confused:

Dragar April 16th, 2009 11:33 PM

Re: Seeking Arrow
 
Yes it can hit mages. A commander can be hit by multiple seeking arrows in the same turn - they don't heal in between hits. So sending one arrow wont accomplish much except perhaps an affliction, but sending a swarm of them in can be very effective

Micah April 16th, 2009 11:36 PM

Re: Seeking Arrow
 
Commanders are units with full scripts that can be issued orders (move, patrol, etc.), leadership doesn't matter.

Afflictions can be caused, though it's primarily a chest wound.

8 points won't kill much, but 16 will, use multiples. It's a pretty awesome spell in certain circumstances.

statttis April 17th, 2009 12:09 AM

Re: Seeking Arrow
 
Some of the old human mages only have 8 hitpoints. Killing a powerful cap only mage for just a couple gems is awesome.

OoohSnap April 17th, 2009 03:15 AM

Re: Seeking Arrow
 
I had a bad experience with Seeking arrow, once I was EA Ulm in a MP game. I was raiding enemy provinces with the stealthy commanders, I got spotted and the next turn I got "Arrow showered" and the next thing I knew was 3-4 dead commanders and several afflicted commanders and not enough of them to keep on leading my armies, they were stuck hiding in the province. :D

People tell me that if you give commanders shields or items such as the trinket which provides Air Shield. Seeking arrow has a chance to miss or not even affect your commanders at all.

Endovior April 17th, 2009 04:01 AM

Re: Seeking Arrow
 
Seeking arrow is also really awesome under a death bless. Of course, you do need a mage-prophet or a shroud to pull off the combo... but once you've got that, you're basically shooting afflictions at people.

Agema April 17th, 2009 05:38 AM

Re: Seeking Arrow
 
Bear in mind also that the damage carries through to the combat rounds, so if you target thugs/SCs and also attack them, they may be significantly weakened if not killed outright.

vfb April 17th, 2009 05:51 AM

Re: Seeking Arrow
 
It's also a DRN damage roll as usual, so you've got a decent shot at killing 9HP and 10HP mages.

Jarkko April 17th, 2009 07:55 AM

Re: Seeking Arrow
 
The damage is 8 + DRN

From that is reduced Protection/2 + DRN


Which means a seeking arrow can in theory kill a Sfinx. Would require over 100 (about 200 if it is sitting in friendly Dominion) straight rolls of "6" for damage while the Sfinx of course may not roll a single "6", so won't see *that* happen too often ;)

To be evil, wear shroud of the battlesaint on the air mage(s) shooting the seeking arrows while you have a Death bless. Those who do not die are afflicted :sick:

In MP, fire as many seeking arrows as you can in one turn, prefereably at the enemy capital, and then continue what ever it was you were doing. Not only is it quite possible a target surviving an arrow gets hit by another arrow, but it is very pleasing to see (if you have a scout there) the enemy scrambling the mages out from the city (expecting a similar onslaught) on the next turn. At the worst you killed a few hostile researchers, at the best you ruined the enemy research for a few turns :)

Agema April 17th, 2009 08:38 AM

Re: Seeking Arrow
 
It's armour negating, not armour piercing: 8+DRN vs. 0+DRN protection.

I'd be very circumspect about targetting the capital: any player with sense should have at least one dome of warding (if not two or three) up on vital provinces.

llamabeast April 17th, 2009 09:41 AM

Re: Seeking Arrow
 
Yeah, so 8 damage has some pretty good chance of killing a 10hp commander once the DRN roll is included. I can't be bother to lift my arm up to look at my manual, but I bet it's 40% or so.

All damage in Dom3 (pretty much) inludes a DRN. That's why the 2AN damage on Death Weapons isn't completely irrelevant.

Jarkko April 17th, 2009 09:53 AM

Re: Seeking Arrow
 
Quote:

Originally Posted by llamabeast (Post 686303)
All damage in Dom3 (pretty much) inludes a DRN. That's why the 2AN damage on Death Weapons isn't completely irrelevant.

Is that 2AN damage a separate roll? I've always thought it is just added to the normal damage. If it is indeed a separate roll, Death Weapons aer quite a it more powerful than I have thought!

EDIT: It adds a second affliction to the target, in case I forgot (like I did) to mention above *why* I think Death Weapons suddenly look much more powerful to me :)

Zeldor April 17th, 2009 01:45 PM

Re: Seeking Arrow
 
afaik d9 weapons are bugged as they replace normal damage from weapons, at least I've heard rumours like that.

llamabeast April 17th, 2009 02:23 PM

Re: Seeking Arrow
 
No, I believe (but only from reading the forums) that F9 and D9 secondary effects (flame and Death Weapons) overwrite other secondary effects. So, they're not good if you're using a Fire Brand or other weapon with a critical secondary effect. With normal weapons they're great.


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