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-   -   GoR mages (http://forum.shrapnelgames.com/showthread.php?t=42970)

Frozen Lama April 28th, 2009 01:17 AM

GoR mages
 
I was just wondering if there are any other units besides Tartarians that gain magic paths when you cast GoR on them? Or is this just a unique feature for Tartarians.

Micah April 28th, 2009 01:26 AM

Re: GoR mages
 
Yes, but I don't have a list.

At the very least anything you capture with enslave mind type spells you can then GoR back into a commander with magic, although paths will be rerolled from scratch for it if there are randoms and empowerments are lost.

Endoperez April 28th, 2009 01:53 AM

Re: GoR mages
 
If you happen to Enslave a mage, he'll get magic if you GoR him. It will be a random set for his type, which might differ from what he had before the enslavement.

Gregstrom April 28th, 2009 01:54 AM

Re: GoR mages
 
Check Edi's DB - that shows magic paths for all units.

PsiSoldier April 28th, 2009 06:05 AM

Re: GoR mages
 
Any commander type unit that you wish for will come to you as a regular unit and will gain their magic paths once you Gift of Reason them.

Gregstrom April 28th, 2009 07:10 AM

Re: GoR mages
 
In the matter of summons that come to you as non-commander units...
Angels summoned by Pythium/Marignon can be GoRed and will have at least priest levels.

Some of Lanka's national summons (Asrapa, Danava) have magic with a GoR.

Vastnesses get S3.

There are probably others, too.

Stavis_L April 28th, 2009 08:22 AM

Re: GoR mages
 
Hrm...according to Edi's DB, peasants have 1H if GoR'd...wonder why?

Gregstrom April 28th, 2009 09:18 AM

Re: GoR mages
 
It was the Jaguar with F1D1B1 that entertained me. I guess it was an alternative form of another creature.

Endoperez April 28th, 2009 09:49 AM

Re: GoR mages
 
Quote:

Originally Posted by Gregstrom (Post 688273)
It was the Jaguar with F1D1B1 that entertained me. I guess it was an alternative form of another creature.

The Mictlan national rainbow chassis, Smoking Mirror or something close.

Gregstrom April 28th, 2009 12:53 PM

Re: GoR mages
 
Ah, right. Funny thing is I think you would get that version of jaguar if you wished for one, as it has a lower unit ID.

Aezeal April 28th, 2009 02:52 PM

Re: GoR mages
 
Hrm...according to Edi's DB, peasants have 1H if GoR'd...wonder why?

probably non magic normal folks which get a brain are priests :D twas the only way for peasantish pplz to crawl out fo the mud in the middle ages.. I think it's reasonably thematic. (I also think it's a waste of gems)

Gregstrom April 28th, 2009 03:34 PM

Re: GoR mages
 
Peasants get 1H because poverty+suffering=holiness :D

MaxWilson April 28th, 2009 04:09 PM

Re: GoR mages
 
What's a peasant in Dom3? Militia? The Ulmish guys with pitchforks? I've never seen a "peasant" unit so I wonder which unit is being discussed.

-Max

Redeyes April 28th, 2009 07:24 PM

Re: GoR mages
 
Perhaps it is a heritage unit?
A quick google search indicate that you could get them as a random event back in Dominions 2. (link)

The unit with id 1565 is named "Peasant".
The IDs directly above and below it are R'lyeh LA Freesapwn, but the peasant isn't part of those.

Dragar May 11th, 2009 12:40 AM

Re: GoR mages
 
I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?

Frozen Lama May 11th, 2009 01:13 AM

Re: GoR mages
 
sounds like a VERY odd bug to me

DonCorazon May 11th, 2009 01:23 AM

Re: GoR mages
 
Was there a rollback? Sometimes that can cause weird things, esp if you started the original turn and then forgot to delete it before starting on the new one.

Dragar May 11th, 2009 01:30 AM

Re: GoR mages
 
No, no rollback

It's a shame really, most game as abysia I'd be stoked to have a ready made jade knife forger present himself like that, but in this one there really wouldn't be much point (odds of pushing dominion on a rampant mictlan seem a wee bit lacking)

Edit: Actually we did rollback.. we delayed turn for a long time after so I forgot, but we did indeed..

Edi May 11th, 2009 05:23 AM

Re: GoR mages
 
Quote:

Originally Posted by Dragar (Post 690248)
I'm posting this here as it relates to the thread so is worth keeping together

Something very weird has happened to me in a game as EA Abysia. One of my Anointed of Rhuax has suddenly lost all magic, with no afflictions. He is still a commander though. Meanwhile, a Burning One unit is now a commander with Nature 1 and blood 1.

I most certainly did not cast GoR on him, heck I don't have anyone who CAN cast GoR.

Any ideas?

If the game has hit the unit limit and old unique ids are being recycled, it can result in units being recruited and having the magic paths of the previous commander.


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