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what time period is the most even for US vs USSR?
Within the realms of steel panthers, what time frame do you find makes the game the most equal for American vs Soviet?
(and what time frames do you find fun even if they are unequal :) ) |
Re: what time period is the most even for US vs USSR?
Equal I would say now or 2010 or so. Fun, now or in the 1960s. The soviets have an interesting advantage in armour.
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Re: what time period is the most even for US vs USSR?
Personal opinion...and I stress both words - personal and opinion...
Anytime between 1946 and say 1960ish or post 2010. The introduction of the Sagger, BMP-1, T-62, and later AH-1/AH-64, Dragon ATGMs and thermal imageing make the 60s thru about 2009 one where the "advantage" swings wildly between them. As Wdll said this period is one for very interesting battles due to those things, but if you want parity (more-or-less) its not the one I'd choose. I'll freely admit a LOT of bias, but if you want "fun" battles try the USMC VS the Soviets in the mid-80s. Using a "real" OOB you have very little armor, fewer ATGMs, and less artillery then the US Army. But a lot of helo/air support VS the Soviet Armored Hordes. The USMC does quite well defending VS the Soviets but has a lot of difficulty attacking. |
Re: what time period is the most even for US vs USSR?
More or less I agree on the (mid?)60s era.
For the present day there is a question though. The Russians have the tech BUT do they actually "field" all those modern weapon systems/platforms in adequate numbers? |
Re: what time period is the most even for US vs USSR?
In Georgia they mostly used some T80 and up-armoured T72.
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Re: what time period is the most even for US vs USSR?
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Technological "balance" is only one aspect in the overall balance of forces. |
Re: what time period is the most even for US vs USSR?
That goes for the rest of the game. It is up to the player what he/she will buy. If there was going to be a war, do you doubt that Russia would increase production of its better equipment? I don't.
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Re: what time period is the most even for US vs USSR?
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Did the "Caucasus Conflicts" speed up the introduction of already developed systems in the russian army? Can your economy put up with the costs underlying a rapid modernization of your armed forces? And so on ... Not an easy question indeed. |
Re: what time period is the most even for US vs USSR?
Depends on your army & what you are likely to run into.
Georgia rather than using front line units probably used what was near by & cheap to maintain logistically,why pull T-90s & the like if its not warranted. The West errs more on the side of big guns & saving lives possibly but even we only took the best ammo just in case & used the cheap stuff, well for the tanks anyway. The airforce got to burn a nice hole in the economy. |
Re: what time period is the most even for US vs USSR?
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Russia was not under threat by the Georgians. I am talking about a major war (for them). |
Re: what time period is the most even for US vs USSR?
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For a major war you must be prepared beforehand. If you see the Russian goverment "buying" more of its weapons that's a great indicator that things are becoming more "interesting" (at least on a diplomacy level). |
Re: what time period is the most even for US vs USSR?
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It might be worth playing a set of 10-battle generated campaigns at 5 year intervals to see how it ping-pongs between the 2 sides. 1960 - USA has 90mm guns with an anaemic HEAT round versus T55s, no real helo gunships, has to rely a lot on the 106 RCL jeep and 90mm RCL in the rifle platoons. USSR has usable ATGM on BRDM chassis. No RPG-7 yet. (Slight advantage to USSR if they blitz with the T55s and avoid any NATO members equipped with centurions) 1965 - USA has the M60s and the M48 with a useful HEAT round (which should really be more common than any M60s fielded as yet). 106 RCL jeep still important. No TOWs yet!. USSR has T62, but no T64 as yet. No BMP, ZSU-23-4 Shilka is just arriving (and is rather good at this point!). RPG-7. Grad. BTR-60PB, which can really annoy M113s with its 14.5 KPV. (Pretty even technologically, rest of NATO have 105mm tanks, Leo 1, AMX-30, Chieftain about to deploy) 1970 USA has access to dragon, Sheridans, M150 TOW, Redeye MANPADS, M163 Vulcan, M60A1 would be the mainstream tank in Germany. Cobra gunships. USSR has added the T64, BMP-1, Sagger teams, Strela MANPADS, URAGAN bomblet MLRS. (Pretty even, rest of NATO similar, +Chieftain in service) 1975 USA has TOW cobras, the M60A2 with shillelagh (not really an advantage! :)). For the USSR, the T-72 has arrived on the scene in useful numbers to add to the T64s... (Rest of NATO as per 1970. Milan prevalent. Very slight advantage to the USSR?) 1980+ - Along cone the Chobham tanks, MLRS etc. Thermal sights. Advantage swings to NATO and stays there till the USSR implodes. Andy |
Re: what time period is the most even for US vs USSR?
Agree with Andys comment a campaign works well & can continue a bit further as first Abrams is not that effective suffering from a common problem you will notice with the US.
If talking tanks US generaly has better Fire Control but a pea shooter for a gun so cant capitalise much of the time. One sides praying for a hit the other for it to penetrate & the US forgot to install Giros so attacking can be a problem. Good fun as a campaign as it swings back & forth. If you keep going unless patch has changed you reach a point where both sides have trouble destroying the others tanks as armour outraces firepower for a while. |
Re: what time period is the most even for US vs USSR?
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The opposing T-64/80 have the opposite problem at that time with excessive firepower and lower-grade FC and vision. Of course this ends tarting 1986 with the M1A1, which can make short work of any opposing armor. This is only for tanks, but I have found the supporting elements to be more or less matched, give or take a few years. But if you want an equal game, I agree that you should look at the early 60s or earlier still. |
Re: what time period is the most even for US vs USSR?
I guess that the US "lag" in upgrading "tactical" battlefield weapons/platforms was a result of shifting its attention to "strategic" assets in the post WW2-50s era. No time or funds to improve your armor/antiarmor assets when you've decided that an increased variety and number on nuclear weapons and delivery systems will stabilize or even tip the "balance" to your favor even without actually needing to "press the button". Air-carriers also received attention (succeeding in entering the jet era), strategic submarines, fast interceptors, ballistic missiles etc. The US was "pressing" on the strategic level not the operational/tactical one.
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Re: what time period is the most even for US vs USSR?
It might just have been stalled atempts to get something off the ground designing tanks was never a US strong suite & copying the likes of the Brit range or at least taking the gun was not a done thing.
As said air arm seems to live by own rules but I think I am correct US army equipment design had to be simple from a manafacturing point of view. Even if you take someone elses gun you have to simplify it then figure out how to make the ammo make up the shortfall for instance. The thing is Russia probably did this to but progressed . The M1 after all owes being born partly due to the fact Brits invented Chobham shortly after replacing there MBTs so the US was gifted some of the tech that allowed them to be battlefield dominators for the first time. As I understand it the problem with US guns was generally the arty arm got involved & specified silly lifes for it, perhaps thinking of WW2 & anti infantry role. |
Re: what time period is the most even for US vs USSR?
I also agree wholeheartedly with Don's comments on the 1960 thru 1980ish period. The new weapons systems introduced by both sides during this period make for very interesting battles, you really need to take advantage of whatever advantage the side you're playing has.
I like the 1970-1975ish period best myself. IF you create a Player VS AI campaign and equip yourself with all top-of-the-line weapons systems the AI will tend to use a few top-end systems and large number of 2nd-line ones making for interesting battles as you have to deal with both quality and quantity in most battles. |
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