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-   -   JU87 not turning (http://forum.shrapnelgames.com/showthread.php?t=43112)

chuckfourth May 13th, 2009 06:57 AM

JU87 not turning
 
Hi
I have some JU87 G-1's strafing Russians and on the 3 runs so far Ive told them to enter on the bottom left and exit on the top left but for every run they have insisted on exiting on the top right.
Best regads Chuck.

DRG May 13th, 2009 08:40 AM

Re: JU87 not turning
 
......and I also have some "JU87 G-1's strafing Russians and on the 3 runs so far Ive told them to enter on the bottom left and exit on the top left" and for every run they have done exactly what I asked and since you didn't offer a save game or tell me what type of game this was from my POV everything works fine and the "problem" is at your end.

Don

Mobhack May 13th, 2009 09:38 AM

Re: JU87 not turning
 
Quote:

Originally Posted by chuckfourth (Post 690669)
Hi
I have some JU87 G-1's strafing Russians and on the 3 runs so far Ive told them to enter on the bottom left and exit on the top left but for every run they have insisted on exiting on the top right.
Best regads Chuck.

You did remember to set up the air entry and exit points before you plotted the air strikes?

Cheers
Andy

AMX May 13th, 2009 12:37 PM

Re: JU87 not turning
 
Just tested it - chuck actually found something.
Seems like it only happens with off-axis attacks.

I'll try to make a save where it happens consistently.

hoplitis May 13th, 2009 02:07 PM

Re: JU87 not turning
 
Did they "lock on" a target and conduct a bombing/strafing run?
Was the target to the "right" side of the map?
Could the plane do a "low left entry - hit target - high left exit" in a simple path? Planes seem to follow a straight path up to a point, do one turn (or none at all) and exit (straight path). This maybe an "if I'm to hit the target then I won't be able to turn" thing. Maybe hitting an aquired target gets priority over following the preplanned route?
There were issues with the entry/exit hexes in the past. I think it was fixed. Personallly it has not bothered me recently.

AMX May 13th, 2009 03:05 PM

Re: JU87 not turning
 
1 Attachment(s)
OK, I have one save that should good enough, if rather too unwieldy.
There are 40 air attacks plotted, the first one shows the bug, then some don't, then it depends on what the earlier ones did to the targets.

DRG May 13th, 2009 04:17 PM

Re: JU87 not turning
 
Quote:

Originally Posted by AMX (Post 690709)
Just tested it - chuck actually found something.
Seems like it only happens with off-axis attacks.

I'll try to make a save where it happens consistently.


Go back and READ what I wrote. I set up the EXACT same test as he described in the first post AND EVERY STRAFING RUN "ENTERED ON THE BOTTOM LEFT AND EXIT ON THE TOP LEFT" or, if you prefer, an "off-axis attack"

I'll look at your save game.

Don

DRG May 13th, 2009 05:04 PM

Re: JU87 not turning
 
That was "fun" to watch.........

Of the 40 attacks all but 5 followed the proscribed flight path and the five that didn't do NOT indicate a "bug" they show that the randomness in the code that keeps the game from being 100% predictable is doing exactly what it's supposed to do


Don

AMX May 14th, 2009 02:17 AM

Re: JU87 not turning
 
Quote:

Originally Posted by DRG (Post 690765)
Quote:

Originally Posted by AMX (Post 690709)
Just tested it - chuck actually found something.
Seems like it only happens with off-axis attacks.

I'll try to make a save where it happens consistently.


Go back and READ what I wrote. I set up the EXACT same test as he described in the first post AND EVERY STRAFING RUN "ENTERED ON THE BOTTOM LEFT AND EXIT ON THE TOP LEFT" or, if you prefer, an "off-axis attack"

I'll look at your save game.

Don

Er... I use "off-axis attack" to describe the aircraft shooting at a target not under its flight path; not an attack after which it changes course.

Quote:

Originally Posted by DRG (Post 690779)
That was "fun" to watch.........

Yeah, sorry about that - I tried smaller games, but it simply refused to happen.

Quote:

Of the 40 attacks all but 5 followed the proscribed flight path and the five that didn't do NOT indicate a "bug" they show that the randomness in the code that keeps the game from being 100% predictable is doing exactly what it's supposed to do


Don
Ah, a feature.
Thanks for clearing that up.

DRG May 14th, 2009 09:07 AM

Re: JU87 not turning
 
Quote:

Originally Posted by AMX (Post 690850)

Er... I use "off-axis attack" to describe the aircraft shooting at a target not under its flight path; not an attack after which it changes course.

OK, Thanks for clearing that up. I didn't look for attacks that were executed in that way. Of the 40 attacks 35 went in as planned and the 5 that didn't could be explained away as normal random game events but I will keep an eye on this to see if there may be a specific issue with the "off-axis" attack.


Don

chuckfourth May 16th, 2009 07:48 AM

Re: JU87 not turning
 
1 Attachment(s)
Hi Don
Here is the save game.
This is just after my fourth run with ju87s, I believe all the planes in every strike except maybe one in the very last strike have not followed my turn left instruction (I may be wrong its hard to tell). Strike one had four planes, the remaining 3 strikes were of 2 planes. They have all been correctly plotted as arrive bottom left, depart top left. They have all been aimed in the same depression the current strike is located in. They have been aimed a hex near a T80.
Please send me a private message if you want the game password.
Best Regards Chuck.

Mobryan May 17th, 2009 07:13 PM

Re: JU87 not turning
 
Quote:

Originally Posted by DRG (Post 690896)
OK, Thanks for clearing that up. I didn't look for attacks that were executed in that way. Of the 40 attacks 35 went in as planned and the 5 that didn't could be explained away as normal random game events but I will keep an eye on this to see if there may be a specific issue with the "off-axis" attack.


Don

I've been getting a LOT of "air-mail" in my LC lately, the off axis attack has been pretty common, but I've not noticed anything more then the third hex off the flightpath for the first gun attack of each run, and only the second hex off flightpath for the second gun attack. This has been over 4-5 games and probably 30-40 individual attacks. I figured it was a normal part of the seek-attack code, a pilot isn't going to ignore a good target just because it's 100m away from where he was expecting it.


My 2 cents

Matt


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