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Questions for campaign guru's
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example, The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch? As they occur to me I will post additional campaign creation related questions. Thanks for any and all responses. |
Re: Questions for campaign guru's
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Andy |
Re: Questions for campaign guru's
Can you adjust the acceptable deployment area within the individual scenario's? Or are you always going to get that basic PBEM style deployment area?
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Re: Questions for campaign guru's
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I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn. Can the creator determine what a marginal victory is,etc? So as to ensure where the cutoff point is. |
Re: Questions for campaign guru's
There is a whole post on branching campaigns including picking the type at start try main players names think might have been DD but certainly a name yo associate with.
For campaigns only you can define the start line cant remember key its in the editor help file press the key & enter the hex row you want. |
Re: Questions for campaign guru's
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Start line on user campaign maps is adjustable. See Game Guide link "User Campaign Editor" - paragraphs beginning "Variable start lines", and "Scenario Exit Branches". Andy |
Re: Questions for campaign guru's
OK in the Game guide it's saying that to change the start line for player 1 you use the % key.
But in the editor help file it's saying use the ! key. While in the extended map editor I get negative funtion while using the % key. When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N So what is the actual key used for setting the variable start lines for player 1 in a user campaign? Thanks |
Re: Questions for campaign guru's
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Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario. Andy |
Re: Questions for campaign guru's
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You may examine this in the first mission of the Anzac campaign |
Re: Questions for campaign guru's
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The forum is a great place to ask questions AFTER reading the GG then doing some basic poking around of existing examples and the first question asked on this thread is a perfect example of that. I do appreciate you are new to this but one look at the "Edit Campaign" screen would have answered this question Don |
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Sorry about all the trivial questions. Regarding the ANZAC camapaign. It's not in the list of WW2 campaigns. I would have thought by now it would be a standard issue WW2 campaign. Being the mother of campaigns and all. |
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The link to download it seems to be dead, is thier another one somewhere? |
Re: Questions for campaign guru's
Nevermind I found it on the WinSPWW2 downloads page.
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Re: Questions for campaign guru's
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The simple answer is I thought it had been added to a past patch and realized a year or so back it hadn't but " Add Anzac campaign to next patch " never made it to the to-do list. It's on the list now Don |
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How you do it is not clear,meaning what data should be entered here? I entered 34 (Thats the line distance from the baseline on the left) but the deployment area (tested in camapaign mode) is basically non exsistant. All units are starting on the left with no room to deploy at all. |
Re: Questions for campaign guru's
Andy Disregard that last post. Upon checking it again it's fine now,exactly like I want it. Apparently I didn't check it properly the first time.
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