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Engineers and secondary explosions
When you have an "ammo" element (bunker, dump, etc) and fire at it from an adjacent hex you risk taking casualties from a "secondary" explosion (if you're "lucky" and it goes off in your hex).
Have you noticed if engineers fare better than other leg units in this kind of situation? Should they? |
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However if they do fare better it makes some sense...since they work more with explosives they probably have more sense then to look up and see what happened then most folks :D |
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If you want to fire up an ammo dump, then do it from outside the blast radius. (3 hexes I think, same as a 1000lb bomb) Andy |
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Re: Engineers and secondary explosions
Once I played a scenario were I had to destroy enemy's depots but some of them were placed in woods! I sacrificed a couple of squads
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depot exploding is definately a hobby best pursued at a safe distance
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Ok, thanks! |
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Small arms or antitank weapons (since they seem to be considered vehicle targets) work great BTW. |
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I'm reminded of that scence in the new Ironman movie where he blows up the munitions dump and exits via a vertical "jump" of what looks to be well over a hundred feet. Cool scence. He would have gotten baked alive in that heat thought.
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BTW why don't you try to sell the idea to the Pentagon!!!!! |
Re: Engineers and secondary explosions
I miss the good old days where you could para drop an arms canister (or ammo truck) and get MOAB level explosions. Of course back then blast area was either smaller or gave less damage. I tried loading ammo trucks in the lead aircraft of a para drop to see what happened when they took a flak hit, but I never got that to happen.
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