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-   -   Dominions 3 Ladder (http://forum.shrapnelgames.com/showthread.php?t=43157)

Zapmeister May 18th, 2009 01:41 AM

Dominions 3 Ladder
 
Dominions players seem to be a competitive bunch, and there's nothing competitors like more than clawing their way over each other on a ladder. So I thought I'd initiate a ladder system without any expectations around how popular or unpopular it may prove to be.

Simply put, anyone may start a ladder game under this system by declaring it as such at startup, and conforming to the few simple rules set out below. When the game is completed, the game administrator should forward the results to the Ladder Administrator (initially me) who shall score them according to the ladder scoring schema set out below and update the ladder accordingly. The current state of the ladder shall be maintained and displayed here.


Ladder Game Rules

1. All games should run on the llamaserver, organized in the normal way by calling for players in this forum. For clarity, the name of the game should be "Ladder EA-1" or similar, identifying the age and sequence number of the game. The Ladder Administrator shall keep track of the next available sequence number for each age in this post.

2. To prevent experts in obscure mods and/or settings gaining an advantage, all ladder games should be run with default settings (except renaming on, of course) and the latest version of the CBM mod (only) enabled.

3. Certain nations commonly regarded as overpowered (e.g. MA Ashdod, LA R'lyeh, LA Ermor) may need to be banned. I'll take the forum's advice on whether this is necessary, and (if it is) what the exact list of banned nations should be.

4. Consecutive stales or going AWOL without notice is severely punished. It's left to the game administrator to grant turn extensions when they are requested, but if a nation stales twice in succession, that nation will be set to AI before the next turn runs and the offending player will receive no credit for the game. Substitutes may not be used in a ladder game. A second double-staling offense will result in the offender being removed and banned from the ladder altogether.


Ladder Scoring Schema

The scoring system is designed to reward a player for beating higher rated players, and to punish him/her for losing to lower rated players. Simply playing a lot more games than anyone else will not automatically move you up the ladder. Finally, the schema ignores the fact that, regardless of how good you are, you're gonna die if all your neighbours gang up and dump on you from turn 1.

Two points are awarded to you for each player with an equal or greater number of ladder points than yourself that is eliminated before you in a ladder game. One point is subtracted (but you cannot go below zero ladder points) for each player with fewer ladder points that is eliminated after you. No points are awarded or subtracted for players eliminated on the same turn as you. Finally, five(5) ladder points are awarded to the winner.

The turn of elimination is the turn after your last (if you are actually eliminated) or the first turn played by the AI (if you go AI). No points are awarded (although they may be subtracted) if you are eliminated or go AI in the first year (12 turns).


Next Available Ladder Game Names

Ladder EA-1
Ladder MA-1
Ladder LA-1


Current Ladder

(empty)

Frozen Lama May 18th, 2009 01:51 AM

Re: Dominions 3 Ladder
 
Sounds interesting. With a game like Dominions though, luck has a big influence, and the games take long enough that you end up with a small sample size to compound the problem. Still, sounds cool.

Zapmeister May 18th, 2009 02:01 AM

Re: Dominions 3 Ladder
 
Quote:

Originally Posted by Frozen Lama (Post 691537)
Sounds interesting. With a game like Dominions though, luck has a big influence, and the games take long enough that you end up with a small sample size to compound the problem. Still, sounds cool.

Absolutely. This is just a bit of fun, and not a serious attempt to identify the strongest Dom3 players around.

Dragar May 18th, 2009 02:04 AM

Re: Dominions 3 Ladder
 
I understand that this is a suggestion that individuals can take or leave, however..

I'd hate to see a system like this lead people away from different and interesting choices in terms of nation, strategy, pretender etc in order to boost their ranking.. One of the nice things in this game is the diversity of choice people take, if we start really monitoring performance this way competitive spirit will tend to push people towards safe choices. What's that, Sauromatia, Niefelheim and Mictlan already taken? No thanks.

We might also find that while people are generally happy to play with whoever, they might start being choosy.. will a top player want to jump into a game full of new players who will all jump on him year 1 to get the bonus points?

As an aside, given that games take months, and that players' scores will change through that period, do you calculate ladder points based on starting, time of death or finishing rankings?

Zapmeister May 18th, 2009 02:20 AM

Re: Dominions 3 Ladder
 
Quote:

Originally Posted by Dragar (Post 691539)
I'd hate to see a system like this lead people away from different and interesting choices in terms of nation, strategy, pretender etc in order to boost their ranking.. One of the nice things in this game is the diversity of choice people take, if we start really monitoring performance this way competitive spirit will tend to push people towards safe choices. What's that, Sauromatia, Niefelheim and Mictlan already taken? No thanks.

I did think of this, but its really only an issue if people start taking it too seriously. Even so, one way of mitigating it would be to control the order in which signups get to choose nations, with lower-ranking players allowed to choose first. In fact, with that system in place, there's probably no compelling need to ban overpowered nations.

Quote:

Originally Posted by Dragar (Post 691539)
We might also find that while people are generally happy to play with whoever, they might start being choosy.. will a top player want to jump into a game full of new players who will all jump on him year 1 to get the bonus points?

The top post explicitly acknowledges this. If you're the top player, don't expect to remain so for long ;) And if you stay out of games for fear of being dumped on, you'll soon lose your top spot anyway - the scoring system is not zero-sum.

Quote:

Originally Posted by Dragar (Post 691539)
As an aside, given that games take months, and that players' scores will change through that period, do you calculate ladder points based on starting, time of death or finishing rankings?

For reasons of practicality, all scores would be calculated at game end, based on the state of the ladder at that time.

Fakeymcfake May 18th, 2009 03:12 AM

Re: Dominions 3 Ladder
 
This would be interesting. However it would probably also be the most slow moving ladder of any game ever due to the nature of Dominions. Hell, it'll probably take you a few months (or more) for enough games to be completed for a fair assessment of scores to be possible.

Still though, it'd be fun to see and I'd definately take part.

Omnirizon May 18th, 2009 03:43 AM

Re: Dominions 3 Ladder
 
maybe there can be some factor in the scoring to account for wins accrued with higher powered nations.

also, I don't think limiting to default settings is a great idea. First, understanding the influence these settings have on game dynamics is no different from understanding how to compose armies or script commanders. Second, I don't find anything particularly 'normal' about any of the defaults; they are fuzzy middlepoints at best. Lastly, tweaking these settings is a great way to make a more interesting game or bring out different aspects of the nations.

Most games modify magic settings. Many of them modify research. Some of them modify supplies, resources, or gold.

In the end, modifying settings is another dimension of dynamics in the game that is no different from choosing a map or deciding what nations will be in the game. If you want to minimize exploitation through superior knowledge... well wait a minute, being good at the game is exploiting superior knowledge. It seems to me limiting settings to default is an arbitrary limitation based upon something that 'feels' less normal, but really isn't.

hEad May 18th, 2009 04:28 AM

Re: Dominions 3 Ladder
 
To get around the time problem, perhaps have 6 players on a smallish map with fast research - that should turn things around abit.

Zapmeister May 18th, 2009 05:58 AM

Re: Dominions 3 Ladder
 
Quote:

Originally Posted by Fakeymcfake
However it would probably also be the most slow moving ladder of any game ever due to the nature of Dominions. Hell, it'll probably take you a few months (or more) for enough games to be completed for a fair assessment of scores to be possible.

This actually doesn't bother me at all. Some things take a long time. Take the series of movies "7n Up", for example. What are they up to now, "56 Up"? Patience, Grasshopper. :)

Quote:

Originally Posted by Omnirizon
maybe there can be some factor in the scoring to account for wins accrued with higher powered nations.

Yes, this is another idea I've been playing with. The idea is to allocate ladder points to nations e.g. Ashdod +0, Bogarus +3 etc. These are the bonus ladder points you earn just by playing that nation (provided you don't double-stale or lose in the first year).

EDIT: May have to add the condition that you play the nation to elimination (i.e. you don't get the bonus points if you go AI) to stop people from milking the points by bailing on turn 13.

I'd need someone more experienced than I to go through all the nations and assess their points value. It also mitigates the problem of the overpowered nations.

Quote:

Originally Posted by Omnirizon
also, I don't think limiting to default settings is a great idea. First, understanding the influence these settings have on game dynamics is no different from understanding how to compose armies or script commanders. Second, I don't find anything particularly 'normal' about any of the defaults; they are fuzzy middlepoints at best. Lastly, tweaking these settings is a great way to make a more interesting game or bring out different aspects of the nations.

Well put, and I agree. Consider that limitation scrapped. I'm still not real keen on mods (other than CBM) though.

JimMorrison May 18th, 2009 08:26 AM

Re: Dominions 3 Ladder
 
One thing you might want to take a look at, is (unfortunately) going to require a bit more math involved. The problem is, some players are MUCH more active than others. For most of the last year, I averaged 8+ games going consecutively. Recently I was in -13- games, and now I don't have the time or focus to play competitively at all, so I've almost dropped them all. Meanwhile, I've known people who regularly play 4-5, and a number of vets whose hard limit is 2 at a time.

If 1 player joins every single ladder match that's up, they'll simply dominate the page, even if they lose every time.

Zapmeister May 18th, 2009 08:46 AM

Re: Dominions 3 Ladder
 
Quote:

Originally Posted by JimMorrison
If 1 player joins every single ladder match that's up, they'll simply dominate the page, even if they lose every time.

No, if you lose games, you lose points - one for every lower-ranked person that beats you.

Hyperactive players probably do have an advantage since there's a nett positive accumulation of points, but only if they are at least moderately successful.

GrudgeBringer May 18th, 2009 09:14 AM

Re: Dominions 3 Ladder
 
I used to play in an Association called Lead Eaters,

It was essentially a Ladder but it combined different games so that no one on say...Civil War Generals 2 would doinate as it also included q5 other strategy games.

They assigned points for a particular Battle in the game (Bull Run, Gettysburg, ect with the factor being which side they took (as to the strength of the side compared to the other), A draw, Minor victory or a Major victory (like wise - points for a Minor defeat, Major defeat ect).

This worked pretty well (although these games where more Tactical rather than Strategic) and you started as a recruit and worked your way up yo a 5 star general.

I'm judt saying that it could be that Baalz played 5 Noonb and won a Major victory and get 3 points but where if a NOOB won that game he might get 75.

Anyway there would have to be some adjustment but strength of players, Natons , nMap would have to be factored in.

ALSO, standard maps are fine but you need to make sure they all have preset starting positions or it will start askew.

GREAT IDEA though!!

GrudgeBringer May 18th, 2009 09:16 AM

Re: Dominions 3 Ladder
 
Sorry for the sloppy typing, I broke two fingers playing Rugby this week end and its a little rough typing...:(

Gandalf Parker May 18th, 2009 10:03 AM

Re: Dominions 3 Ladder
 
In the many years of Dom2 and Dom3 this subject has come up many times with extensive conversation. The impacts of maps, scales, mods, ranking methods, neutral judgments, etc.

You might want to do a search and check out some of them.

Gandalf Parker
--
Experts do not enhance conversation.
You can have conversation, or you can have experts.
Possibly conversation among experts if thats desirable.
Your choice.

LDiCesare May 18th, 2009 11:21 AM

Re: Dominions 3 Ladder
 
For information, on the French cyberstratege site, there's such a thing: http://www.cyberstratege.com/forum/v...php?f=7&t=2134 for those who read French and wouldn't know that site.
They limited themselves to 4 player games on a single map, with random nations and random era. I didn't check the scoring system because I can't follow with the rhythm of the games (daily) during week-ends. Anyway the scores are here: http://www.cyberstratege.com/forum/v...php?f=7&t=2211 . It's interesting to notice that after 5 months, 7 games were completed, and all players completed at most 2 matches.
Therefore, I think a system where your ranking depends on your opponents would never work (unless everyone plays for a century or more, or the ladder games are all blitz games).

Hoplosternum May 18th, 2009 04:32 PM

Re: Dominions 3 Ladder
 
Hmm, I think it could work. And it sounds like an interesting addition :)

But it does depend on people not taking it too seriously. Many of these systems can be 'gamed' but so what? I wouldn't specifically try to outlaw such behaviours until you see them. Do you really think lots of people will drop games on turn 13 just so they can get a cheap point or two? Maybe I am reading the forum wrong but I don't think many will do that. People probably won't take rankings that seriously will they? Do they take the Hall of Fame that seriously?

It would be good to see some form of rankings for the powers. I think it would add to the interest and help to keep people from power picking even more than they do already. QM did a ranking guide a few months back and I am sure you could get a group of people to rank the powers and adjust the rankings as fashions change. That is important too. Remember when Baalz wrote that guide about Maverni? I am sure for a brief period their popularity and perceived strength rose ;) Until everyone realised it was all just a joke and they really were the pits as originally assumed :p

You could also consider changing rankings based on settings. My feeling would be that LA ermor is far stronger in games that have more provinces per player and it should gain (as most strong powers benefit) from no diplomacy games where gang ups are far more difficult. Rather than banning such powers or games simply adjust the points.

I think you can and should play against the existing rankings. You simply fix the ranks at the beginning of the game. Regardless of how unrealistic they are at that point, or how good a low ranking player has become points wise by the end. The first few games have everyone the same - on zero. But that's needed anyway as the better players need to wrack up the points to take their rightful place on the higher parts of the ladder.

If you do attempt it I would gather a group of admin people who can help to access the nations, work out the points system and make any needed changes (as there will be if you notice abuses, simple tweaking or if you notice it favours passive turtling or some other tactic you don't think reflects who should do well on the ladder).

I would encourage as many games as possible to be ladder games rather than setting strict criteria for joining. Some very heavily modded or team games should be excluded perhaps, but most should be eligible. That way you will gather up the data you need to make it meaningful all the sooner. You want lots of Ladder games otherwise it becomes irrelevent. I think you will also want to make the points system and any rankings you do fairly flexible. You should get plenty of good and bad feedback and encorporating any constructive advice and criticism should go a long way towards making the Ladder acceptable to most. So be prepared to make changes.

Rather than simply start the ladder I would propose your idea / points system in more detail and ask for comments. Get some feedback, and some forum buy in to the idea, and reveal some of the things you won't have thought of before you start. It would also be a way to get some helpers to administer the ladder in place before you start.


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