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-   -   Ok, death magic and afflictions, what's the deal? (http://forum.shrapnelgames.com/showthread.php?t=43167)

Poopsi May 20th, 2009 12:58 AM

Ok, death magic and afflictions, what's the deal?
 
In theory a 4D necromancer should not get age afflictions. Yet I'd swear that my 4D Thaumaturg just got a weakness affliction.

Could anyone post the DM anti affliction mechanics again? I cant find them :(

atul May 20th, 2009 03:28 AM

Re: Ok, death magic and afflictions, what's the deal?
 
Death magic protects from getting a disease as an old age affliction.

Dragar May 20th, 2009 03:33 AM

Re: Ok, death magic and afflictions, what's the deal?
 
to what extent? It still occurs, I wonder if it is a significant risk reduction?

Poopsi May 20th, 2009 03:49 AM

Re: Ok, death magic and afflictions, what's the deal?
 
Quote:

Originally Posted by atul (Post 691912)
Death magic protects from getting a disease as an old age affliction.

I know that. What I am asking about is the exact reduction in chance. I thought I recalled that at 4D your character was immune to OA afflictions, but now I am not so sure.

Calahan May 20th, 2009 03:55 AM

Re: Ok, death magic and afflictions, what's the deal?
 
My understanding is that each level of Death magic increases the chance of avoiding old age afflictions by 30% (confirmed by JK or KO), so a D4 mage has a 120% chance to avoid getting old age afflictions. And we all know that the death/growth scales decrease/increase respectively that chance as well, but I'm afraid I can't remember off the top of my head what the percentage values are for the scales (manual isn't handy, but maybe it's in there?)

At a guess, maybe D4 mages can still get old age afflictions if under a Death3 scale?

Edit @ Poopsi. For forum search purposes, it might be a good idea to change this thread title to "...death magic and old age afflictions", as that way people can differentiate between this topic and afflictions from a 9/10 Death bless.

Poopsi May 20th, 2009 03:59 AM

Re: Ok, death magic and afflictions, what's the deal?
 
It was a G1 scale.

There was a D3 domain nearby, but at the turn I saw it, the province in which my character was was at Growth1. So at most it could have been at 0 scales for either side.

It IS possible that I might have stepped into a high death province without noticing, or suffered a battle affliction before that (couldnt be on that turn or the previous one, though. Provinces fell without opposition). I know it can't be one of the "spreads disease" sites because I think they are all death, and I was making my D4 wizard search every province (so he'd have noticed)

Dragar May 20th, 2009 04:12 AM

Re: Ok, death magic and afflictions, what's the deal?
 
think there are blood disease sites?

Gregstrom May 20th, 2009 04:20 AM

Re: Ok, death magic and afflictions, what's the deal?
 
IIRC, Death magic gives a 30% chance per level of avoiding the disease affliction only.

Calahan May 20th, 2009 04:36 AM

Re: Ok, death magic and afflictions, what's the deal?
 
Quote:

Originally Posted by Gregstrom (Post 691921)
IIRC, Death magic gives a 30% chance per level of avoiding the disease affliction only.

Think you are right Gregstorm. I'm not at home, so can't check my (ever increasing) "Dominions mechanics" document, and was just going from my poor memory. But 30% chance per Death level of avoiding disease would make good sense. And disease is by far the main affliction to worry about.

Baalz May 20th, 2009 11:21 AM

Re: Ok, death magic and afflictions, what's the deal?
 
I think the thematic reason for this is grizzled old necromancers don't ever seem to die, but they do lose body parts, develop a menacing wheeze, and start looking like they're already undead...

chrispedersen May 20th, 2009 12:05 PM

Re: Ok, death magic and afflictions, what's the deal?
 
My gut says its not just disease. Death mages seem to get a lot less general afflictions.

Case in point: Playing a game now: Out of 11-12 mages - every single non death mage got afflicted the first winter. Not one death mage did.

ano May 20th, 2009 01:19 PM

Re: Ok, death magic and afflictions, what's the deal?
 
I may add a point here. In a current game as LA C'tis one of my D4 Sauromancers got diseased. I was really surprised (yes, it was late winter and no disease site there) but just ignored it. Perhaps another bug.
I archive all my turns so if anyone (preferably the devs) is interested, they are available.

Also, another thing here (was discussed recently). Now I'm absolutely sure that afflictions are not divided into "old-age" and "not-old-age" meaning that you can't heal affliction with healers when your unit has old age, no matter how this affliction was received. For example, you have absolutely no chance of curing old mindhunters from feeblemind unless you remove the old age somehow.

Calahan May 20th, 2009 01:40 PM

Re: Ok, death magic and afflictions, what's the deal?
 
@ Ano - As LA C'tis, were you running a Death scale by any chance?

ano May 20th, 2009 01:47 PM

Re: Ok, death magic and afflictions, what's the deal?
 
No. I usually avoid it.
Growth/Death 0.

Illuminated One May 20th, 2009 01:56 PM

Re: Ok, death magic and afflictions, what's the deal?
 
Hmm, that's tough, I can't remember any good human mindhunter that wouldn't border old age.

ano May 20th, 2009 01:59 PM

Re: Ok, death magic and afflictions, what's the deal?
 
Yes, I also thought I could heal Adepts of Silver Order with Priestesses but I was wrong:)
There're some though.. For example, a Shadow Seer.

Calahan May 20th, 2009 02:00 PM

Re: Ok, death magic and afflictions, what's the deal?
 
That is a bit odd then Ano. I've often wondered if how far past the "Start of Old Age" mark a unit is plays a part in it somewhere along the lines. (either in years or as a percentage of their lifespan). Have never seen anything mentioned anywhere on it, but I'm sure I've noticed that units which have just crept over the old age mark seem far less likely to pick up old age afflictions than units that are well past it.

Poopsi May 20th, 2009 02:48 PM

Re: Ok, death magic and afflictions, what's the deal?
 
Quote:

Originally Posted by Baalz (Post 691959)
I think the thematic reason for this is grizzled old necromancers don't ever seem to die, but they do lose body parts, develop a menacing wheeze, and start looking like they're already undead...

"Old necromancers never die, they just fall apart"

Quote:

That is a bit odd then Ano. I've often wondered if how far past the "Start of Old Age" mark a unit is plays a part in it somewhere along the lines. (either in years or as a percentage of their lifespan). Have never seen anything mentioned anywhere on it, but I'm sure I've noticed that units which have just crept over the old age mark seem far less likely to pick up old age afflictions than units that are well past it.
Most likely it's because they haven't rolled the affliction rolls yet. I found a table around where someone ran tests with different old-agers, and they didn't find that units long past the old age threshold fell apart more often that units only a bit over it.
Quote:

I may add a point here. In a current game as LA C'tis one of my D4 Sauromancers got diseased.
Was he at your capital, or out in the fields? My D4 thaum got his affliction while walking around, so I am still unsure as to whether it was a genuine old age affliction, a battle wound, or something from some undetected disease site.

ano May 20th, 2009 03:21 PM

Re: Ok, death magic and afflictions, what's the deal?
 
He was sitting researching in the castle. And it was disease. I never thought that the chance of other afflictions is lessened (and it was never written) so just didn't give it any attention.

Poopsi May 20th, 2009 06:38 PM

Re: Ok, death magic and afflictions, what's the deal?
 
Ok, testing this thing.

I'm running a hotseat with ermor and machaka to test death mages of various sorts. I intend to check afflictions on mages from 1D to 5D.

In particular, I´ll try to build up a base of D3 to see how well they survive, and keep one D4 and one D5.

I´ll run it for a couple of lots of turns (is there any way to make this happen automatically?) and tell you whether they survive


Ok, update on the testing: Turn 45-46

The D2 guys are falling slowly but surely. D3 are intact so far. Same with D4-5

Turn 67: one of the 3D guys (out of three) afflicted.

Turn 72: My D4 guy got afflicted by weakness (curiously enough, that's what my original 4D guy got)

Poopsi May 20th, 2009 07:31 PM

Re: Ok, death magic and afflictions, what's the deal?
 
Ok, the 5D guy got afflicted around turn 80. About the same time my 4D guy got a second affliction (limp, I think)

At that point I jumped onto another experimentation phase: I had him cast burden of time, and watched what happened to my thaums: some died, most got many afflictions. In fact, my 5D caster was toasted (i assume that by the spell, I dont *really* know because I didnt check every single turn)
On the other hand, my D4 guy was around 90 at that point without extra afflictions. And a D3 guy got to 100 with only a limp.

So, it seems Death magic reduces your affliction chances, but not to zero.

chrispedersen May 20th, 2009 08:01 PM

Re: Ok, death magic and afflictions, what's the deal?
 
there is a way to run a lot of turns automatically -I think gandalf released the hidden command lines...

I dont' think the weakness is that surprising.

I think it works something like this:

if age>max age then afflict%= 65-({death*20,{max 60}}

Roll Afflicttest:
if afflict% - afflicttest >60 feeblemind
"" >50 NHWound
40 Crippled
.
.
5 Weakened
0 or lower- no affliction.
Of course, all these numbers are made up. And if I were doing it, I'd actually use DRN to let there always be a possibility of affliction.

something like...

If DRN > Death level(drn) + drn then afflicted; and the difference in the score dictating the severity of the affliction.


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