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Landing Craft port into another dimension.
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Hi
Ive reported this once before, its happened to me in three seperate games, and heres a copy of the latest. Amongst other units 6 HQ platoons ported into another dimension. This seems to have happened when all the landing craft were jammed together on the beach. The lost units are visible on the roster but nowhere to be found on the map. Please send me a private message if you need a password Best Regards Chuck. |
Re: Landing Craft port into another dimension.
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- If some units allegedly have problems, then it would be handy to point these out (by LCM B0 etc ID), rather than me having to troll through hundreds of the things trying to find a "teleported" one by sheer chance. Andy |
Re: Landing Craft port into another dimension.
Considering how long you've been complaining about issues with this game one would think you'd have figured out by now how to do it properly. We wrote up a bug reporting procedure for people to follow precisly BECASUE of reports like this
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Don |
Re: Landing Craft port into another dimension.
Hi
All the units that appear as passengers in the roster are the ones in a different time-space continuum, For example the AF series are passengers in the landing craft af3 and af4. You cant do much with these landing craft except dump the passengers in the drink. I think the craft have become 'glued' under another vessel when a lot are stacked up on the beach. Best Regards Chuck. |
Re: Landing Craft port into another dimension.
Do you have a copy of the zip of the first turn you sent to your opponent ?
Don |
Re: Landing Craft port into another dimension.
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Those transports have been removed from the map for some reason. what, i have no idea. - Were they there on your last turn? - What did you do with them? - What did your opponent do with them - e.g. arty fire or direct fire? I'd like your last turn, as the turn where the error has already happened is not a lot of use for debugging. Andy |
Re: Landing Craft port into another dimension.
As well, we'd also like to see the set up turn if it's available and if it was emailed in a ZIP is will be
Don |
Re: Landing Craft port into another dimension.
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Luckily my PBEM buddy did have the files you asked for.
Remembering my setup, It may be that the LC have disappeared into the the murky grey twilight zone between reality and game at the edge of the board. I can tbe sure when they dissapeared but I think at the point of departure onto the beach. they were taking indirect fire and possibly direct. If you cant fix it with these files ill troll through the rest of the files to find the files previous to the dissapearence. |
Re: Landing Craft port into another dimension.
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Andy |
Re: Landing Craft port into another dimension.
Here's what has happened
That map has been edited from map 11 in the custom map folder and map 11 does not show the grey map edges like a normal generated beach assault map does ( this may be because it's an old map that's been around for 9 years and there have been quite a few changes made to the game since then ). The game is treating that first set of hexes along the top, bottom or "west" as if they were grey "NO GO" hexes and is removing any unit from the game it finds there at the start of the first turn. DO NOT deploy LC in the top, bottom or "west" row of hexes on that map or they will be removed from play as if they were grey map hexes ( just like they would be in a "normal" beach assault map.) I'll see if there is some way to fix that for the next release. EDIT: Map now corrected using the CD map editor and will be updated in the next patch Don |
Re: Landing Craft port into another dimension.
Well done Donald
Just in case its of interest while your in the area the other two times this has happened to me they were on a user built map(wake island which I built) and a game generated map. Best regards Chuck. |
Re: Landing Craft port into another dimension.
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Perhaps a note in the game guide for those that dont realise if it does not say already. |
Re: Landing Craft port into another dimension.
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I've made a note to add that to the GG. Now all we have to do is get people to READ IT :D. Long experience has taught me that saying ....."thought it was obvious " is a guarantee that it will not be obvious to everybody. Also, the celebration for fixing the map was short lived. I discovered this morning that although the grey map edges appeared to be fixed late last night I discovered this morning that ANY editing on the map causes them to disappear again so avoid any edge hex that looks like an edge hex or doesn't look like a normal edge hex. I've got a couple of other tricks I can try to fix this but it's a DOS version 3 map made 14 releases ago and it's great news it works at all. Don |
Re: Landing Craft port into another dimension.
Good luck with that I have noticed the editor does on occasion leave a partial grey hex but has not bothered me. May be caused by using fill tool extensivly at map edge.
One thing I have noticed is rail lines seem to cause problems at times possibly linked to pavement as follows. If doing city so place rail lines & or pavement first to get general layout area within 2-3 hexes of rail becomes problematic. Cannot place buildings sometimes trees to in certain hexes. In some instances clearing the pavement from the hex then allows placement but its hit & miss. I am not talking multi hex buildings which rail could possibly prevent but single hex buildings. On a very odd occasion it gets confused & chucks up an invisible slope in an area Liveable with if annoying at times as have to restructure but I am guessing the code for terrain is interlinked & finding whats going on could be fun & might break something in the generator which is a great tool. All this flexibility you provide the end user carries the price of something else to house a glitch as even a little change seems capable of having unexpected results |
Re: Landing Craft port into another dimension.
Just in case it is of interest and possibly relevant. If you drop paras too close to the map edge and the randomiser puts the drop off the map then that particular drop is relocated to the centre or thereabouts of the map. Embarassing on a large map.
Best Regards Chuck. |
Re: Landing Craft port into another dimension.
It's that or remove them from the game altogether if they are dropped "off map" and we decided to go this route rather than have players who try to cut it too fine left with nothing on map. Para drops were frequently no where near the intended target area. I would suggest if this is a problem for you then modifying your drop zone expectations a bit would be worth considering
Don |
Re: Landing Craft port into another dimension.
No problemo
Might be a handy bit of info for the gig guide. |
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