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-   -   Bloodless - Less micro game [running] (http://forum.shrapnelgames.com/showthread.php?t=43224)

P3D May 27th, 2009 02:18 AM

Bloodless - Less micro game [running]
 
I decided to get start a game on Llamaserver with less micromanagement than usual. Envisioned starting date is June 4-5.

Mod is uploaded.

Era: Middle Age
Research: Difficult
Sites: 60
Players: 8-10
Gold and Resources: 125%
HoF: 10
MaP: Primea (semirandomized)
http://forum.shrapnelgames.com/showthread.php?t=37593
Victory condition: by player's agreement


Mods
CBM 1.5:
http://forum.shrapnelgames.com/showthread.php?t=43120
Bloodless:
http://forum.shrapnelgames.com/showt...540#post694540
Streamers&Standards:
http://forum.shrapnelgames.com/showthread.php?t=39989

Turns: 24h initially

Custom mod features & rules:
1. No Blood Magic
2. No Gem factories
3. No Ashdod
4. No Uber Bonus sites
5. No Tartarians
6. NAP in first 10 turns

Nations joined so far

1. Dragar - TC
2. Valerius - Eriu
3. Alpine Joe - Ermor
4. LoloMo - Mictlan
5. Ossa - Ulm
6. P3D - Pythium
7. Fakeymcfake - Shinuyama

Dragar May 27th, 2009 02:53 AM

Re: Bloodless - Less micro game [recruiting]
 
Nice concept! I'll give TC a go

Valerius May 27th, 2009 03:54 AM

Re: Bloodless - Less micro game [recruiting]
 
Interesting idea. Eriu, please.

But how will you remove blood magic from the game?

Also, will this be a llamaserver game?

Alpine Joe May 27th, 2009 11:11 AM

Re: Bloodless - Less micro game [recruiting]
 
I'll jump in as Ermor

LoloMo May 27th, 2009 01:53 PM

Re: Bloodless - Less micro game [recruiting]
 
I love this idea, especially the no tartarians! Mictlan please (MA Mictlan has no recruitable mages with blood).

To remove blood magic, I suggest setting all Blood magic spells to level 9, or cost the max number of slaves to cast.

Ossa May 27th, 2009 02:03 PM

Re: Bloodless - Less micro game [recruiting]
 
I'd join as Ulm

Jarkko May 28th, 2009 01:47 AM

Re: Bloodless - Less micro game [recruiting]
 
Slightly OT, but I've seen "Banned Spells" mentioned now in a couple game threads. Which spells are they?

P3D May 28th, 2009 01:15 PM

Re: Bloodless - Less micro game [recruiting]
 
At least Utterdark, Burden of Time, Arcane Nexus, and honestly I'd put the Forge into the group.

I will be on a conference next week, so I will have time to make the custom mod.
Blood will be edited out through deleting or modifying spells and items.

P3D May 30th, 2009 10:40 PM

Re: Bloodless - Less micro game [recruiting]
 
Started modding - all the undesired spells (all blood, forge, tartarians, ud, an, ac) are edited out. Blood sites and items are to follow.

A masochist could still use bloodhunting to empower scouts to research, but that's about it.

Game is still recruiting.

Valerius June 1st, 2009 09:01 PM

Re: Bloodless - Less micro game [recruiting]
 
Looking forward to this game/mod. Will blood stones still be available in some form as path boosters?

P3D June 2nd, 2009 12:18 AM

Re: Bloodless - Less micro game [recruiting]
 
I could make blood stones available (copying boots and modding it accordingly).

6 players should be enough for a game. Anyone has suggestion for the map?

Fakeymcfake June 2nd, 2009 02:43 AM

Re: Bloodless - Less micro game [recruiting]
 
If you're still taking players I'd like to join up with Shinuyama if at all possible.

Valerius June 2nd, 2009 11:03 AM

Re: Bloodless - Less micro game [recruiting]
 
Quote:

Originally Posted by P3D (Post 694036)
I could make blood stones available (copying boots and modding it accordingly).

Sounds good; but I'm also fine with leaving them out if you prefer.

Quote:

Originally Posted by P3D (Post 694036)
6 players should be enough for a game. Anyone has suggestion for the map?

Looks like we're now up to 7 players. Parganos (possibly with dead seas) is a nice map but with fewer provinces per player than you intended.

I've also always liked The Land of Loemendor (on the llamaserver if you want to take a look).

Dragar June 2nd, 2009 11:44 AM

Re: Bloodless - Less micro game [recruiting]
 
would anyone actually make blood stones with no blood magic available? i doubt anyone is taking a nation which has decent blood casters?

Valerius June 2nd, 2009 12:40 PM

Re: Bloodless - Less micro game [recruiting]
 
My thought was that they would no longer be "blood stones" in the sense that another path would be substituted for blood in the forging cost. They of course wouldn't generate gems, but would still boost E by 1.

P3D June 5th, 2009 01:52 AM

Re: Bloodless - Less micro game [recruiting]
 
Mod should be working, and is available for downloading.
Map was set to Parganos but will be changed.

Unofortunately I could not modify Blood stones as requried, so they are out.

P3D June 5th, 2009 01:52 AM

Re: Bloodless - Less micro game [recruiting]
 
Game is now on Llamaserver.
Mod should be working, and is available for downloading.
Map was set to Parganos but will be changed.

Unofortunately I could not modify Blood stones as requried, so they are out.

Dragar June 5th, 2009 02:16 AM

Re: Bloodless - Less micro game [recruiting]
 
is the mod required for rpetender creation? ot just cbm?

Valerius June 5th, 2009 02:26 AM

Re: Bloodless - Less micro game [recruiting]
 
What map did you decide on? Or are you still thinking it over?

P3D June 5th, 2009 11:57 AM

Re: Bloodless - Less micro game [recruiting]
 
Quote:

Originally Posted by Valerius (Post 694545)
What map did you decide on? Or are you still thinking it over?

CBM should be enough for pretenders, I did not change a thing in that respect.
Have to think about the map issue.

Valerius June 5th, 2009 02:30 PM

Re: Bloodless - Less micro game [recruiting]
 
I was browsing the llamaserver and came across a promising map. Primea has the right number of provinces (I think you wanted 20 per nation) and not too many ocean provinces either (assuming we won't have a water nation).

BTW, did you decide on a nation P3D?

P3D June 5th, 2009 08:54 PM

Re: Bloodless - Less micro game [recruiting]
 
Primea looks OK.
I chose Pythium.

Valerius June 6th, 2009 04:36 AM

Re: Bloodless - Less micro game [waiting for pretenders]
 
1 Attachment(s)
Doh. I should have checked out Primea more closely. The version with the fixed starts was semi randomized and some of the provinces have defense much tougher than standard indie setting. If we go for the non-semi randomized version we will probably have to choose starting locations. Also, there's something strange about the map - provinces 64 and 65 seem to be in the same position. Haven't checked out exactly why that is.

Given that, I thought I'd attach a map I created a while back when generating a batch of maps through RanDom. It only has 120 provinces but was not intended for ocean nations so only five are water. I think it's an interesting map. The screenshot shows proposed start locations. The water is not as muddy looking in the real map as on this JPEG.

If there's any interest in this map I'll upload it to the llamaserver for review.

P3D June 6th, 2009 01:25 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
I checked the Primea map file.
Four provinces are inactive (64, 65, 105, 153) so that should not be a problem.

We'll go with the basic Primea map as the semirandom one would give advantage to those familiar with the map. Fixed starts is an option.
If less than 7 players shows up, we should give your map a try.

Valerius June 6th, 2009 01:41 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
Ok, sounds good. I think it would be good to assign starting positions, though. I ran a test with 7 nations and while some had lots of space, another two had their capitols two provinces apart. The other strange thing is that two nations had their capitols in 64 and 65...

P3D June 7th, 2009 04:05 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
2 Attachment(s)
Looked at Primea again, and it won't be a good map. That big sea essentially blocks expansion to anyone in the NW and SW corners.

Made a random map with 150 provinces, 5-7 starting neighbors. There is a minimum of 3 provinces between the capitals.
Also added a connection across the sea.

Now we are waiting for Ossa to submit pretender.

Valerius June 7th, 2009 10:07 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
Ok, that will work. Maybe PM Ossa about his pretender?

P3D June 8th, 2009 12:50 AM

Re: Bloodless - Less micro game [waiting for pretenders]
 
He promised submitting it Monday.

Valerius June 8th, 2009 01:11 AM

Re: Bloodless - Less micro game [waiting for pretenders]
 
BTW, the game appears to be on autostart so better change the map from Primea.

Valerius June 8th, 2009 11:03 AM

Re: Bloodless - Less micro game [waiting for pretenders]
 
I guess we'll restart on the correct map?

P3D June 8th, 2009 02:24 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
Yes, restart after I manage to undo the mess I accidentally created with the game.

P3D June 8th, 2009 04:21 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
Game was restarted with the correct map.

Fakeymcfake June 17th, 2009 03:00 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
I will be away this weekend (20th-21st) so if we're still on 24h by then I'll need a delay.

P3D June 17th, 2009 04:04 PM

Re: Bloodless - Less micro game [waiting for pretenders]
 
I am thinking about increasing turn time to 36 - will postpone if necessary.

P3D June 21st, 2009 01:58 AM

Re: Bloodless - Less micro game [running]
 
Set hosting to 36 turns and pushed next turn to Monday 0950 GMT.

P3D July 1st, 2009 02:39 AM

Re: Bloodless - Less micro game [running]
 
I am traveling overseas for vacation. I will have internet access, but might have problems with daily attention to the game. I set turn interval to 48h.

Dragar July 3rd, 2009 04:31 AM

Re: Bloodless - Less micro game [running]
 
Looks like P3D hasn't managed to log in yet.. difficult siutation given he is the admin. Should we ask llama to delay the turn in anticipation, or wait until closer to turn end and risk pythium double-stlaing? The latter isnt' a good option given pythium's strong position in this game

Valerius July 3rd, 2009 05:19 AM

Re: Bloodless - Less micro game [running]
 
Maybe wait another 12 hours and if P3D hasn't checked in by then we'll PM llama? That would still be a day before the next hosting.

Valerius July 3rd, 2009 02:32 PM

Re: Bloodless - Less micro game [running]
 
I PM'd llama asking him to postpone hosting until next Wed.

P3D, if you do get a chance to submit a turn perhaps you'll want to PM one of us the admin password so we can delay the game if it looks like you won't have a chance to submit the next turn?

llamabeast July 3rd, 2009 07:33 PM

Re: Bloodless - Less micro game [running]
 
Postponed till Wednesday night.

Fakeymcfake July 6th, 2009 12:50 PM

Re: Bloodless - Less micro game [running]
 
Going to need a delay until midday thursday as I'm moving. Probably won't need that long but with moving who knows.

P3D July 10th, 2009 07:26 AM

Re: Bloodless - Less micro game [running]
 
Sent the admin password to Valerius.

Valerius July 11th, 2009 01:01 AM

Re: Bloodless - Less micro game [running]
 
Please post here if you need a delay.

While P3D is traveling I'll keep an eye on the server; if it looks like Pythium is going to stale I'll postpone hosting.

Valerius July 12th, 2009 05:20 AM

Re: Bloodless - Less micro game [running]
 
Eriu is seeking earth and astral gems. We can offer a variety of gems or forged items in exchange. Please PM if interested.

Fakeymcfake July 16th, 2009 10:54 AM

Re: Bloodless - Less micro game [running]
 
I'm going to need a delay of game since I'll be out of town for the entire weekend. Should be home by midday monday EST.

Valerius July 16th, 2009 11:12 PM

Re: Bloodless - Less micro game [running]
 
No turn from Pythium with an hour to go so I've postponed hosting.

Fakey, I'll delay hosting as needed so you have time to get your turn in.

Valerius July 18th, 2009 04:06 PM

Re: Bloodless - Less micro game [running]
 
As mentioned above, hosting has been delayed until 23:40 GMT Monday.

Valerius July 20th, 2009 03:23 PM

Re: Bloodless - Less micro game [running]
 
With 4 hours until hosting Pythium's turn isn't in. Given that the llamaserver will be switching to a new machine shortly I'm going to already postpone hosting now.

P3D July 25th, 2009 06:34 PM

Re: Bloodless - Less micro game [running]
 
Despite whatever untruth Shinuyama wants everyone believe, Pythium sent an ingame message about canceling the NAP 3 turns ahead.

Fakeymcfake July 29th, 2009 12:34 PM

Re: Bloodless - Less micro game [running]
 
I'm out. With my current position and the fact I'm going on vacation for a few days, and thus would have to ask for a delay if I wanted to continue, it's better if I just go AI and let you guys continue with the game.

Have fun with the rest of it.


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