![]() |
Hex Editor on SE IV?
Has anybody used a hex editor on se4.exe for the following reasons:
1) Increase system limit beyond 255 2) When planets are in the same square as a star, the star will always appear on the top. There are several Hex saavy folks at the BotF forums...I was wondering if the same was true here... Thanks, GB |
Re: Hex Editor on SE IV?
Nobody I know of has attempting hex editing of SE:IV.
|
Re: Hex Editor on SE IV?
Quote:
Surprising, considering the amount of technical expertise in the SE IV world...It may spark new interest in the game, like it has with BotF. Thank you very much, SJ. GB |
Re: Hex Editor on SE IV?
Most of SE:IV's settings are easily accessible in text data files, so the the need to hex edit the .exe hasn't really come up too often.
|
Re: Hex Editor on SE IV?
Quote:
Thanks |
Re: Hex Editor on SE IV?
Quote:
http://www.armadafleetcommand.com/bo...ums&file=index A lot of activity lately. They have increased the map size greatly, introduced an editor...The primary riddle now is increasing the number of minors... GB P.S. I still would like to edit the SE IV map so that the stars always appear on top when stacking planets and a star on the same square... |
Re: Hex Editor on SE IV?
Try reversing the order you place the objects in the data file.
|
Re: Hex Editor on SE IV?
Quote:
Has ANYBODY succeeded in doing this (doubtful)? GB |
Re: Hex Editor on SE IV?
I would love to see someone crack open the SEIV.exe. Maybe we can get an unofficial patch to fix some bugs and add more abilities for modders. Maybe we could have a game with *gasp* more than 20 empires.
|
Re: Hex Editor on SE IV?
Quote:
So, are there any hex saavy programmers out there who would have an interest? If so, maybe we could formulate a wishlist and find a way for us 'non-hexers' to help out as well... GB |
Re: Hex Editor on SE IV?
Quote:
|
Re: Hex Editor on SE IV?
Since it may be a difficult task, anybody think of ways to spark interest in the folks who have a background?
GB |
Re: Hex Editor on SE IV?
Quote:
Everyone whom I know of who did hex-edit the .exe was kicked off the old PBW site for cheating. I suspect the 255 limit is due to that value being stored as a "short integer". If I'm right, changing that would require decompiling the .exe , not just hex-editing it. |
Re: Hex Editor on SE IV?
Quote:
Quote:
I just really want to see some bugs squashed and some abilities that were requested but never delivered added in. (I'm big into modding). It would be great to bring some of the modability of SEV to SEIV. Plus as a writer and editor, that spelling mistake in the Vehicle types field (Vechicle) drives me nuts. I still believe an AI helper program that would run alongside SEIV is possible, though I'm not a programmer, so I don't know how difficult it would be. |
Re: Hex Editor on SE IV?
Quote:
|
Re: Hex Editor on SE IV?
I would love to see the restriction of one space yard per planet removed. I'm building a mod right now in which I'd prefer to have a planet's construction rate determined by its level of industrial development. So instead of one big Space Yard facility, I would have multiple "Factory" facilities that only give a small construction rate.
Early in the beta you could build multiple space yards on a planet and it would add to that planet's build queue (rather than give multiple queues as in SEIII). Obviously that's unbalancing since space yards are rather powerful, but if balanced right, I think having many small space yard facilities could work well. The capacity in the .exe is there, we just need to find a way to remove the restriction. |
Re: Hex Editor on SE IV?
It would be nice to have 1 facility per empire as well as other modifiers...More than 255 systems and 20 players would be a blast. Oh well.
GB |
Re: Hex Editor on SE IV?
Quote:
|
Re: Hex Editor on SE IV?
Yeah, but that involves the SY upgrade trick, which the AI can't do. It also makes it more complicated for players who are unfamiliar with it.
|
All times are GMT -4. The time now is 12:20 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.