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Greek ammo dump
Formation 152 unit 257
Has 2 men & an engine, speed 15 |
Re: Greek ammo dump
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Andy |
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Sh*t! They discovered our secret weapon!:D:D:D
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Yep wrong OOB though, the game now models suicide bombers.
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:D:D |
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I have used ammo trucks for suicide missions. Rarely works, but when it does it is VERY rewarding.
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I've also made mobile ammo containers to represent an infantry company level ammo resupply. Works pretty well except that it can't resupply most mortars. Question for Don/Andy - I presume there's hard coding that limits the resupply capacity, resupply distence, ammo size, and mobility of, and possibly tied into the number of men the unit has. If it's not too difficult could I ask for some info on the hard coded restrictions - i.e. what limits what - i.e. does the number of men in the resupply unit determine the ammo size limit it can resupply or is it tied to some other variable? Thanks ahead of time for any reply you can make - even if it's "To complex to try to explain." |
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I think its in the GG & the restriction is based on warhead size which is why the mortars wont resupply, no of men is irrelevant its the weapon that matters.
Sorry reread your post its the resupply unit type that matters. Ammo cannister, vehicle, dump etc. Effects range of supply, warhead size it can reload & reload speed. |
Re: Greek ammo dump
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Andy |
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Yes, it does a great job of explaining the three basic types of ammo resupply - dump/vehicle/canister - but it doesn't try (nor should it) to explain how the variables of resupply range (1 or 2 hexes), ammo size (3- and 4+), etc. are determined. For instance this thread started because of a Greek ammo dump with a movement value - does the fact that is was mobile rather then stationary mean it will function as an ammo truck rather then a dump (1 hex resupply range rather then 2)? While we could run a few dozen experiments to figure out what effects different combinations of values have on the resupply capability I thought I'd be lazy and just ask :) |
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All ammo dumps are ammo trucks. It is a vehicle class. The ammo container and ammo dump "effects" are from crew size, lift size, and lack of speed. You cannot hack in ammo points, or anything else. Ammo bunkers are not fortifications - they are armoured trucks with speed 0. So the dump with speed - will be a truck as far as the code is concerned. (ie will not resupply at 2 hexes). Andy |
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The ammo bunkers resupply as well as dumps or trucks?
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Let's see if I have this right,
To recap the game guide: All ammo resupply units are class 56 - ammo carrier if an ammo resupply unit has: crew = 1 and move = 0 then it acts as an ammo cannister supplying up to 20 reload points per turn of warhead = < 3 to a range of one hex. if an ammo resupply unit has: crew >= 6 and move = 0 and load cost > 49 then it acts as an ammo dump supplying up to 60 reload points per turn of any size warhead to a range of 1 hex at full rate and out to 2 hexes at a reduced rate. If an ammo resupply unit doesn't fit the crew, move and load costs above, it acts as an ammo truck suppling up to 40 reload points per turn of any warhead size to a range of one hex. Examples: So, an ammo bunker with crew 7, move 0, load cost 200 and armour 10,10,10 meets the requirements for an ammo dump and supplies 60 points to 2 hexes. Change the move to 4 and it is no longer an ammo dump but a large, armoured ammo truck supplying 40 points to 1 hex range. Similarly, an ammo resupply unit with crew 2 and move 0 is not an ammo cannister with an extra helper but is a very fragile and immobile ammo truck. |
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Just the info I was fishing for! |
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