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-   -   Fog of war (http://forum.shrapnelgames.com/showthread.php?t=43343)

hawk66 June 11th, 2009 05:50 AM

Fog of war
 
I do not know if this was already discussed:

I'd like to see the 'Fog of war' enhanced in that way that (enemy) units are not completely known when you detect them for the first time. What I mean is that you only see the basic type (tank, infantry and so on ) but not the specific type (depending of the distance and visibility, of course).

Later, when you have more intelligence about the unit the complete info would be available.

What do you think?

RightDeve June 11th, 2009 07:18 AM

Re: Fog of war
 
Hi

I'm afraid (and pretty sure) that's not modeled in the game.
For that thing to be implemented, I'm sure there will be lots of tearing down of the game's code, as you know, units which are not well-identified will need another Icon to depict it on the battlefield, say.

Although the feature is good, I don't think it has a deep impact on the flow of the gameplay. For one game to have that feature I would recommend the Combat Mission series.
I've played CM (and set the FoW setting to extreme) and IMHO, the effect to the battlefield is not so big. Moreover, it's often (in my experience) that the "limited-information" shown when we first sighted the enemy is 97% the same with the actual info when we have engaged that unit.

Also, keep in mind that the game's (WinSP) scope is 50 meter per hex and 2-3 minutes per turn, and usually it's being played at battalion level to regimental level. So, such "enhanced FoW" will usually of no use when compared to the "gigantic scope" of the game.

Perhaps Don and Andy have better explanation of the feature.

Just my $ 0.02

EJ June 11th, 2009 07:33 AM

Re: Fog of war
 
RightDeve,
You said it right. Don and Andy will pretty much say the same. They ARE NOT GOING TO REWRITE the code per one person's wishes....The only other thing you can do is increase or decrease the visibility.

Wdll June 11th, 2009 07:42 AM

Re: Fog of war
 
I don't see a reason to SCREAM LIKE THAT TO HIM/HER just because he asked our opinion on a matter.

I like the idea of this fow, but in the long run I don't think it would make any meaningful difference in the game. Don't forget that you don't always automaticaly see the enemy unit firing at you. Also, if you are so inclined (I think it is lame, but some might not mind), I believe you can rename your units in a battle so when the enemy sees M-60 firing it could say Pussy-Cat firing. Mind you, I might be wrong on this lol.

hawk66 June 11th, 2009 07:54 AM

Re: Fog of war
 
I know that Don and Andy will not rewrite the code due to the wish of one person.

I agree that the impact of such a feature would not be a dramatic change to the gameplay; in a real time sim like combat mission shock force this is a different story.

Personally, I would like to have this feature but you cannot have all things in your life ;).

RightDeve June 11th, 2009 07:55 AM

Re: Fog of war
 
Quote:

Originally Posted by Wdll (Post 695462)
Also, if you are so inclined (I think it is lame, but some might not mind), I believe you can rename your units in a battle so when the enemy sees M-60 firing it could say Pussy-Cat firing. Mind you, I might be wrong on this lol.

LOL :laugh::laugh:
Smart ***!
Once I renamed my "Tiger" unit (in SPWW2) to "PzKw IIa" and my "SdKfz 251/10" to "Tiger".
And that's my favorite hobby to rename units especially in PBeM.

Imp June 11th, 2009 11:27 AM

Re: Fog of war
 
Quote:

Originally Posted by RightDeve (Post 695466)
Quote:

Originally Posted by Wdll (Post 695462)
Also, if you are so inclined (I think it is lame, but some might not mind), I believe you can rename your units in a battle so when the enemy sees M-60 firing it could say Pussy-Cat firing. Mind you, I might be wrong on this lol.

LOL :laugh::laugh:
Smart ***!
Once I renamed my "Tiger" unit (in SPWW2) to "PzKw IIa" and my "SdKfz 251/10" to "Tiger".
And that's my favorite hobby to rename units especially in PBeM.

It would make very little diffrence exept to slow the game down as the player now looks at your unit info screen each time. Even with several units in a hex use of P & N target would let him chooose the next target, lame idea.

As to the fog of war it models very well considering the game time you dont instantly find units & can often pull off hit & runs with little return fire.

Suhiir June 11th, 2009 12:31 PM

Re: Fog of war
 
The scale of the game, 50m hexes, 2-3 minute turns make that sort of "Fog of War" (FoW) rather "unrealistic".

Let me try to explain why I think this.

For FoW to exist there must be a posibility if not liklihood for misidentification of units.

If one side sees the other sides recon vehicles they may be unable to correctly identify the type of unit they are doing recon for - Armor, Mech, etc. This is FoW.

But at tactical ranges it's pretty easy to identify the type of recon vehicle they're seeing. No FoW.

Any half competent military force WILL spend some time on vehicle recognition before they enter combat with an opponent. And while it is certainly possible for someone to misidentify a vehicle it's unlikly 3, 4, 10 people will.

That make any sense?

RightDeve June 11th, 2009 01:07 PM

Re: Fog of war
 
Quote:

Originally Posted by Imp
It would make very little diffrence exept to slow the game down as the player now looks at your unit info screen each time. Even with several units in a hex use of P & N target would let him chooose the next target, lame idea.

It depends much on how we use that "trick".
Surely enough, that won't be of big difference if we rename our units excessively. That trick will be very useful to "demoralize" the enemy down if we know how to do that.

For example, in a shoot-and-scoot mission for a Nashorn. We put the AFV on ambush position and rename it to, say, Tiger II. Both vehicles have the same main gun. Once the enemy is in range, start firing and go the fallback position. Most of the time the "pinned" enemy won't be able to spot your Nashorn, especially if it's only one shot.

That trick will make the enemy wonder if we have the Tiger II. And, considering how deadly Tiger II is, he will make a second thinking.

Maybe tis not so much of a FoW, but it works for me sometime.

PS: Don't try this against the AI, he's surely smarter than you think. :D

Wdll June 11th, 2009 01:10 PM

Re: Fog of war
 
I keep thinking about this request. While this FoW in the above way, makes sense say in air battles or sea, even for infantry battles, it would be problematic for vehicles. You are fighting USA, you see a tank, what chances are it will be something other than Abrams? But even with other countries that have a greater diversity, if are at war against them, and you are able to see the enemy vehicle, shouldn't be relatively easy to figure out if it is model A or B? I think this type of FoW fits more a real time strategy game, than say this or perhaps even reality.
Just IMO of course.

Imp June 11th, 2009 03:29 PM

Re: Fog of war
 
its not going to happen anyway but as said previosly considering turn time works very well in my view, the best I have come across in this type of game by a long way.

Quote:

For example, in a shoot-and-scoot mission for a Nashorn. We put the AFV on ambush position and rename it to, say, Tiger II. Both vehicles have the same main gun. Once the enemy is in range, start firing and go the fallback position. Most of the time the "pinned" enemy won't be able to spot your Nashorn, especially if it's only one shot.

May be wrong here as dont really watch that much but think waste of time.
If you cant see the firer the best info you will get on incoming is the weapon type it wont mention its name at all. If it becomes visible over the course of the game turn, takes you time to find it if its not running around units will opfire at normally.
So if under threat who needs to identify its firing at me fire back & its all out of your control.
Think how the game tends to work once its spotted the unit being fired on is most likely to fire. If it continues to fire or move so a bit more time goes by its a positive ID other units have seen or been passed info & the rest open up, sounds like fog of war to me. You might mistake one model of tank for another but come on your example if he cant tell the diffrence he sure as hell has no chance of hitting it.
Not being able to tell if a MkIII has a 37 or 50 gun at range is a fair point but you would still engage if had a chance of taking it out so it would probably be close enough to tell. So even if it was implemented would make little diffrence as the situation where it matters hardly occurs.
Try playing yourself naming all tanks on one side tank & see if it makes any real diffrence.

c_of_red June 11th, 2009 06:23 PM

Re: Fog of war
 
I will sometimes rename my FO units. Only when they are conversions of a standard vehicle. HMMWV's are a good example. Change the FO Hummer to say 1097 HMMWV or what ever and it seems to help. I say seems because if it says FO, the normal opponent kills it right off. As do the non-normal ones. I do it myself. Since the Icons are the same there is no obvious reason for my opponent to right click on that particular Hummer. When he runs the cursor over the icon, it will say the same thing as the other icons of that type. Got to keep them guessing.
I you want to be real sneaky, name a leg FO as a scout. 2 Men, zero sized units that are armed the same. Unless you opponent looks at the class line or the arty rating, he won't notice.
Is that foggy?
My favorite request is having the vis range change as the sun goes up or down. In many parts of the world, the visibility 30 minutes before sunrise is way different then 30 minutes after.

Imp June 11th, 2009 08:32 PM

Re: Fog of war
 
I would say they are acceptable if both players agree, hopefully your FO vehicle is far enough away the extra com gear is not obvious. With WW2 stuff though have to be a bit careful those ring ariels would make it pretty obvious its a command vehicle of some type quite far out. Of course if it spent say a 1/3rd of a turn 1 minute approx in view a positive ID would be on the cards or issuing of army reg specs. If 1 turn represented a few seconds the idea would have merrit.

c_of_red June 11th, 2009 09:23 PM

Re: Fog of war
 
No point if the other player knows. Deception is the essence of warfare.
I'm playing an opponent, not his equipment. If I can make him think I'm attacking on the top of the map when I'm actually attacking on the bottom, das is goot.
In SP both sides start off equal, although not the same. To win you have to create an advantage or have much better kit or troops. Tricking an opponent into exposing a flank or moving units out of position is how you create an advantage. Opponents, being opponents will sometimes trick you by letting you think they are being tricked. That is what makes the game enjoyable.

c_of_red June 11th, 2009 09:28 PM

Re: Fog of war
 
Somthing I never understood was why the Soviets didn't put extra antenna on ALL of their vehicles. SOP for NATO forces was to shoot the vehicles with extra antennas first to kill the leaders. If I had been a Soviet platoon commander, I would have made sure the other tanks in my plt. had a full set of antennas, if I had to buy and install them myself. Pretty cheap life insurance.

pjbandit2003 June 11th, 2009 09:30 PM

Re: Fog of war
 
That is how I use the rename. I will take a M1A1 and rename to M1 or Abrams. Sure it may not fool most people but it doesnt give away the actual armor or armament at a quick glance (shoot and scoot). But most armor commanders and also all recon units can tell at a glance that that was an Abrams and not a Sherman, or even a Leopard. Maybe they can not tell that it was a M1A2 or have the mobility upgrades and such. I think that the tactic explained with the Nashorn is kinda cheap. But who knows what unit fired that 88mm round if you dont see the vehicle so maybe rename it an 88mm gun just before you fire and then move and rename the unit back. But completely renaming a unit to give false information is using the GAME mechanics for something it is not intended for. After all it is just a game use it to add to the game not cheapen it. What was really funny was the fact that I was Rightdeve's opponent when I saw the PzII icon and the name was Tiger. (he also renamed his Tiger to a PzII) Kinda obvious it wasnt.

RightDeve June 12th, 2009 07:24 AM

Re: Fog of war
 
I am kinda disagree with the opinion that the shooting guy (if not spotted) isn't going to pop his name up on the replay screen.
Try it yourself guys. You'll see the NAME of the VEHICLE shooting.
ONE obvious thing too: if you Z fire your opponent, even when you're not yet spotted, the replay screen will give the name of that "Z" firing unit.

Maybe you should read the GG on "Game Play Notes" just above the chapter "Various Military Quotations". It's the developer himself to "teach" us that trick. And I'm sure, the developers are waay better than us in terms of game understanding.

@c_of_red : well put man, ALL WAR IS DECEPTION. Why we should leave our opponent deceive us if we can deceive him.

@pjbandit : LOL. That's our previous prematurely-ended game. I'm not expecting much from that. But have you ever wondered how many Tiger I i really have in our current battle? Regarding how many KV-1s and T-34s are smouldering on the battlefield??

In all, it's still better for me to rename units rather than leaving them just that. AT LEAST, we try to deceive the enemy. If it won't work, we have tried then.

gila June 12th, 2009 08:58 AM

Re: Fog of war
 
Quote:

Originally Posted by RightDeve (Post 695610)

In all, it's still better for me to rename units rather than leaving them just that. AT LEAST, we try to deceive the enemy. If it won't work, we have tried then.

Why not just play the game as it's intended to be?
If you have to play tricks, don't that seem gamey to your opponent.
Wonder if it happened to you how you would feel?
And since you are calling others "noobs" tells alot about you.
You are superiour to others because you cheat.
What ticks me off is you telling others how to play unfair.

I'd rather play a fair game and not play underhanded childish tricks.
Trix are for kids we like a fair game here.
Just my humble opinion

RightDeve June 12th, 2009 10:47 AM

Re: Fog of war
 
GILA:

It seems you're really pissed off though my posts in no-way intended to flame someone. I have to clear things here:

1. YOU SAY I'M CALLING OTHERS "NOOB". FINE, YOU'LL HAVE TO CHECK THE THICK LINE SEPARATING MY POSTS AND MY SIGNATURE. THAT IS A SIGNATURE. AND THAT THING IS INTENDED TO BE JUST A SIGNATURE. I don't know why you can call me "Noob-you sayer". But if that signature really pissed you off, I will surely remove that.

2. I'M SUPERIOR BECAUSE I'M CHEATING: IN WHAT TERMS DID I CHEAT? IF IT'S THE "UNIT RENAMING" THAT YOU'RE TALKING ABOUT, I PERSONALLY DON'T THINK IT AS CHEATING. I FOLLOW THAT TRICK DIRECTLY FROM THE GAME GUIDE. SO IF YOU WANT TO COMPLAIN, WHY DON'T YOU JUST DIRECTLY SAY THAT TO THE GAME GUIDE MAKER? BESIDES, MY OPPONENTS FOR PBEM NEVER ACCUSED ME OF CHEATING THROUGH THAT TRICK, now why would you?
IF THAT'S GAMEY, WELL, IT'S A GAME, NO MORE SAYING. I personally don't THINK it as gamey. For me, it do some kinda Fog of War. AND THAT'S MY OPINION. MOREOVER, IN THE WHOLE COURSE OF MY ENTIRE PBEM GAME I NEVER EVER CHEATED A SINGLE PERSON.

3. I'M TELLING OTHERS TO PLAY UNFAIR: REMEMBER, THIS PLACE IS FOR OTHER'S OPINION. RECALLED THE FOURTH POST IN THIS THREAD BY WDLL, "NO SCREAMING FOR OTHER'S OPINION". And again, I personally don't think it as unfair. AND THAT'S MY OPINION.

4. "JUST MY HUMBLE OPINION". THAT TELLS ALOT ABOUT YOU! IF THIS IS HUMBLE OPINION, WHAT ABOUT YOUR "UN-HUMBLE" OPINIONS?

5. "TRICKS ARE FOR KIDS". SURE, I PERSONALLY THINK I'M NOT OLD ENOUGH TO BE CALLED A "MAN". I'M 17 YEARS OLD AND AM ENJOYING PLAYING TRICKS (As far as it's not cheating).


PS: Honestly, I want to send this message via PM to you as I INITIALLY think it's not appropriate to be sent in such a public.
BUT, regarding your PUBLIC-FLAMING post against me, it is obviously fair, 1 - 1, for me.
AND REMEMBER, YOU ARE THE ONE WHO FLAMED ME FIRST, ACCUSING ME OF CHEATING, IS THAT AN HONORABLE WAY OF WRITING POST? SURELY NOT!


AND I HOPE THIS MESSAGE REACH YOU SOON BEFORE IT BE DELETED BY SOMEONE CALLED MODERATOR.

Oyeah, one last thing, THIS IS MY FIRST TIME IN THIS FORUM BEING OFFENDED AND FLAMED SO OBVIOUSLY. I THINK YOU SHOULD GO OFF THIS SITE IF YOU DON'T MIND
YOU KNOW, HOW MUCH PISSED I AM RIGHT NOW!


Cheers, and best regard to our dearly friend GILA.

Suhiir June 12th, 2009 11:31 AM

Re: Fog of war
 
>Tosses a bucket of cold water on this thread hoping it will cool down and get back on track<

Imp June 12th, 2009 11:36 AM

Re: Fog of war
 
Quote:

I am kinda disagree with the opinion that the shooting guy (if not spotted) isn't going to pop his name up on the replay screen.
Try it yourself guys. You'll see the NAME of the VEHICLE shooting.
ONE obvious thing too: if you Z fire your opponent, even when you're not yet spotted, the replay screen will give the name of that "Z" firing unit.
Guess that shows how much attention I pay to the message windows then. Tis more fun watching the on screen action as my toy soldiers go about there buisness. Might keep an eye out for penetration effects if think its doubtful at that range but thats more when I am firing.

C of Red pretty much summed it up as its a game so trys to balance starting forces bluff & counter bluff to gain area superiority play a big part, getting it wrong can have dire consequences.
Its this more than anything that is the diffrence between playing the AI & PBEM, a good player varies what he does & if he can get you wondering what hes up to you suddenly find yourself watching a replay & seeing 90% of your Tank Co become scrap. its one of those moments that changes how you play forever, less haste more recon & dont always do the obvious suddenly becomes your new strategy.

RightDeve June 12th, 2009 11:55 AM

Re: Fog of war
 
@ Suhiir: Thanks for teh cold wtaer. otherwise i would have been saying something more "sharp". maybe someone can kindly deleete that thing. i see no reason for that to be displayed publicly now. i was just too red.

@ Imp : Sure, I pay much attention to the message windows. It is another level of tactic in the game.
Anyway, thanks for the tips. It's my strategy to always change tactic in PBeM, especially if tis wide possible. But for unit renaming, well, stop talkin' about that.

Cheers, RightDeve

RightDeve June 12th, 2009 12:31 PM

Re: Fog of war
 
Might be better if someone can delete both the post (GILA and I).
I see no use of his accusation on "cheating" in this thread. It's like a thunder amidst tranquility. Maybe he should put the words more carfully

Lt. Ketch June 12th, 2009 06:45 PM

Re: Fog of war
 
Quote:

Originally Posted by Imp (Post 695649)
its one of those moments that changes how you play forever, less haste more recon & dont always do the obvious suddenly becomes your new strategy.

This is very, very true. A cautious commander is a living commander. There are of course exptions, but for the most part, fortune favors the brave, but longevity favors the wary.

Imp June 12th, 2009 07:12 PM

Re: Fog of war
 
Yes gauging when to throw caution to the wind is also an integral part, shift your attack & throw off guard or capitalise (hopefuly) on an unexpected opportunity. All this though is much easier if your recon has done its job. They might not get caught up in the fight much but boy do they keep your loses acceptable. Thinking about it if include recon in force to a large portion of my force is doing this most of the time only stopping when its time to light the fuse.
A decisive strike is then possible which is both safer & far more satisfying if you pull it off.

gila June 12th, 2009 10:04 PM

Re: Fog of war
 
I THINK YOU SHOULD GO OFF THIS SITE IF YOU DON'T MIND
YOU KNOW, HOW MUCH PISSED I AM RIGHT NOW!


[/quote]

I stand by my post 100 per cent and your not one to be calling the shots are you?
Stop PMing me also they are deleted and not read, little boy.

c_of_red June 13th, 2009 03:25 AM

Re: Fog of war
 
If the game allows it, I don't consider it cheating. War has no rules, Liberals Lawyers think it does but history keeps proving them wrong.
So if you can invent something within the game system that gives you an advantage, tell me and Ill do it too. At least until the Cammo guys get wind of it and code it out. What I miss the most was the Rnging MG trick. Back in the day, you could use the co-ax MG as a range finder. Shoot the target with the 'w' key and most of the time the target wouldn't op fire back. Then you could fire the main gun with a consecutive shot bonus. It was a big help when playing the Soviets as well as being historically accurate. IIRC, it was coded out about the time Cammo and Matrix split up. The otherthing I liked was the 'bump and run'. If you could get an enemy vehile to retreat, you could run along side it ( same hex) and use it for cover to get a recon vehicle behind enemy lines. As long as the retreating ubnit was bigger then your scout, if your opponent shot at you, he would hit the bigger vehicle.Friendly fire isn't. But it is real fun to watch your opponent kill his tank trying to hit your jeep.

Going outside the system by replaying turns, changing your units to have 100+ experience, using two machines, hacking the password, using an active de-bugging tool, etc. are all cheating.
At least that is my opinion.

Here is a freeby.
When setting up, it is possible to get infantry units set up ACROSS the setup line. You place your zero unit ( platoon leader) next to the LOD (line of departure or start line) and hit the 'a' ( all) key. The program will deploy that platoons units within 5 hexes of the platoon leader. It ignores the LOD, so some of the units will wind up across the LOD. What is neet is that you can keep doing it until you get a placement you like or the zero (platoon leader) is placed on the other side of the LOD.
Can't do it with vehicles for some reason, and it isn't much of an advantage, since the most you will get is a 4 or 5 hex start on your opponent, but every bit helps. It is almost like getting an extra movement turn for some of your slower units.

Wdll June 13th, 2009 06:03 AM

Re: Fog of war
 
Very lame. :down:

Imp June 13th, 2009 06:54 AM

Re: Fog of war
 
Quote:

Here is a freeby.
When setting up, it is possible to get infantry units set up ACROSS the setup line. You place your zero unit ( platoon leader) next to the LOD (line of departure or start line) and hit the 'a' ( all) key. The program will deploy that platoons units within 5 hexes of the platoon leader. It ignores the LOD, so some of the units will wind up across the LOD. What is neet is that you can keep doing it until you get a placement you like or the zero (platoon leader) is placed on the other side of the LOD.
Can't do it with vehicles for some reason, and it isn't much of an advantage, since the most you will get is a 4 or 5 hex start on your opponent, but every bit helps. It is almost like getting an extra movement turn for some of your slower units.
Good grief
Set up is the longest game turn at least for me, survey the map look at what the enemy might do form a plan & deploy accordingly. Mucking about to gain an advantage like that would be incredibly boring. Rather than trying to exploit the game which seems the way this thread is going now why not exploit the unit strengths & weaknesses of both sides. A victory is nice but its a hollow one if you did not achieve it on your own merit, the feel good factor of the game is doing something right & out foxing your opponent. What makes you feel good is things like your platoon taking on a Company from Ambush & getting 3:1 kill ratio despite the odds. Achieving questionable advantages through time consuming ploys just take away from the playability of the game though I must admit I do micro manage the range on my AA assets. Its time consuming so distracts from the game but with the low hit chances can sucker him in so you get multiple shots with climbing accuracy<!-- / message -->

c_of_red June 13th, 2009 09:26 AM

Re: Fog of war
 
Imp, if it was a really good trick, why would I go pubic with it?
No, about the only time I use it is when there is snow on the ground and I'm playing with a lot of infantry.
I just used that as an example. Just because player A knows something Player B doesn't, does not make Player A a cheater. It just means Player A has a deeper, fuller tool box.

Imp June 13th, 2009 09:48 AM

Re: Fog of war
 
Was not having a go just expressing a view, its not a cheat as such more an exploit & one I could not be bothered with. The other examples you gave though are as you said blatant cheating & really whats the point. You are not going to get that feel good factor using them or improve your game, getting beat is what does that as hopefully you have some idea what they did & try it yourself adding another card to your armoury.

Suhiir June 13th, 2009 11:49 AM

Re: Fog of war
 
I don't know about the rest of you but I learn a LOT more about "how to win" by being beat then I do by winning.

As to having my units (particularly FO's) ID'd by an opponent because of their unit name...I tend to favor infantry and light helo's as FOs rather then vehicles.
Infantry FOs are pretty hard to spot since they're size 0, 2-man units - if you set their op fire range to 2-3 hexes so they rarely fire. And helo's can "pop up" to spot and adjust fire...and IF you oppositions AA has been reduced or you stay back far enough even stay up to observe the fire (tho most often its far safer to have them dorp back outta sight after the fire is plotted so you lose the observation but keep them alive).

Basically I don't worry much about having my units ID'd by the opposition...I make it a point to not park them in a line of fire in the first place.

Cross June 13th, 2009 02:07 PM

Re: Fog of war
 
Quote:

Originally Posted by hawk66 (Post 695453)
I do not know if this was already discussed:

I'd like to see the 'Fog of war' enhanced in that way that (enemy) units are not completely known when you detect them for the first time. What I mean is that you only see the basic type (tank, infantry and so on ) but not the specific type (depending of the distance and visibility, of course).

Later, when you have more intelligence about the unit the complete info would be available.

What do you think?

Currently you can right click on an enemy unit to get 'unit info.'

I wonder if there may be a way to code a realism 'Preferences' button to turn on/off access to the 'unit info' screen? Basically disabling the current right click on enemy units.

First, this will still allow you to briefly identify some units as they are named when firing. But will definately create an 'enhanced' FoW environment. And the 'purists' can still manually rename units if that's agreed upon.

Secondly, you will still be able to roughly identify units by their icons, which are largely generic. All you will know is that they are infantry, or it's probably a panzer IV but you may not know which type.

Thirdly, you will no longer be able to see how many crew are left in damaged enemy tanks.



cheers,
Cross

c_of_red June 13th, 2009 02:34 PM

Re: Fog of war
 
I used to play that way, but the new arty rules in the latest update have forced me to change the way I use FO's. In the past I stuck one next to my A0 and used that all the time, not being worried to much about having an LOS.
Getting a .1 adjustment only when there is a LOS means I have to put the FO's up front with the grunts. To get more then 1 magic dime ( golden spot, whatever u call it) I have to buy several Fo's. So I find more of them are dying.If I can't get FO's with 40vis, then if I can see them, they have a chance of seing me. They new rules ARE more realistic in most respects, if you don't have GPS. With GPS and JDAM's, there should be a 2 turn delay ( it takes about 4 to 6 minutes for the bomb to fall from 40 to 60 thousand feet) and the hit % should always be 99% with that 1% being the FO putting in the wrong co-ordinates. No record of a JADAM ever going anywhere other then where it was told to go.
For arty to be useful, you HAVE to have an FO with a LOS to the target. Unless you are depending on your opponent to co-operate by sitting there for a few turns while you get your tubes on target.
If that works for you, I need to play some of your opponents, mine don't seem to co-operate all that much. One itsy bitsy tiny winy little ICM AP round and they are off like Olympic sprinters.

The game will tell you if that tube is being directe at a spotted target. If it is and the target survives, which normal, since arty mostly supresses not destroys, you can use the look around button, or just right click around to see what hexes have a LOS to you. The FO is in one of those hexes. Logic can eliminate some of those hexes, mortars and area fire on the rest will push up the suppression on the FO until it can be spotted. It isn't quite that easy but it is doable.

Suhiir June 13th, 2009 04:25 PM

Re: Fog of war
 
I tend to agree.
The old way FOs worked made them a bit too effective.
The new way makes them a bit "less then useful".

With luck next patch (or in some future patch) they'll modify things to somewere between the old and new and strike a good balance.

Cross June 13th, 2009 05:35 PM

Re: Fog of war
 
Quote:

Originally Posted by Cross (Post 695797)
Currently you can right click on an enemy unit to get 'unit info.'

I wonder if there may be a way to code a realism 'Preferences' button to turn on/off access to the 'unit info' screen? Basically disabling the current right click on enemy units.

First, this will still allow you to briefly identify some units as they are named when firing. But will definately create an 'enhanced' FoW environment. And the 'purists' can still manually rename units if that's agreed upon.

Secondly, you will still be able to roughly identify units by their icons, which are largely generic. All you will know is that they are infantry, or it's probably a panzer IV but you may not know which type.

Thirdly, you will no longer be able to see how many crew are left in damaged enemy tanks.

One thing I failed to mention, is that you would still be able to identify an enemy unit if you have LOS to it during your move turn. As you can 'target' that unit to see it's name. Which may be a realistic feature anyway.

However, this still enhances FoW because you will not be able to ID units that you can see on the map that you have no LOS to during your turn (including units spotted by fixed wing aircraft), and you still won't be able to see 'unit info' with weapon and crew details on the unit.



cheers,
Cross

whdonnelly June 13th, 2009 07:31 PM

Re: Fog of war
 
I have no problem with right clicking on a unit and getting info. If you can see it, you have a pretty good idea whether it is a BMP or tank, scouts or FIST teams. Maybe you don't know militia from regular, but that is a small price to pay for the rest of the realism vs game compromise.

Imp June 13th, 2009 08:48 PM

Re: Fog of war
 
Must admit I like being able to access the enemy info screen simply because it saves you looking up enyclopedia all the time. If you stick to the same sides suppose not a problem but there are a lot of units & any army worth its salt would have an idea of the enemies capabilities.

Going back to the original post as bothered to look at my message tickers.
Simple solution stick a post it over the bottom one & you only know the weapon that fired. I definetly dont watch it much as do go what the hell was that on a replay sometimes. Slightly diffrent mines hate the things mainly because at least on my system they are a tad noisy

Cross June 14th, 2009 09:03 AM

Re: Fog of war
 
Quote:

Originally Posted by Imp (Post 695835)
Must admit I like being able to access the enemy info screen simply because it saves you looking up enyclopedia all the time. If you stick to the same sides suppose not a problem but there are a lot of units & any army worth its salt would have an idea of the enemies capabilities.


Hi Imp,

I agree that you should "have an idea of the enemies capabilities" but currently we have EVERY detail of the enemies capabilities. And that is what I'm trying to address. :)

One of the most unrealistic 'cheats' this allows, is that our armour instantly knows if an enemy squad is carrying any AT weapons, and exactly which weapons those are!!!

The main info you gain from right clicking is:

Detail of weapon and ammo types
Number of men
Range of weapons (after hitting 'I' for additional info)

Realistically, if your forces are are facing an infantry squad, you would not know what weapons that squad was carrying until they fired the weapon.

With the 'unit info' disabled you will still discover what weapons the squad has, but only when they fire.

In real life, the number of men in a squad you are facing is always obscured in battle. We have instant access to the exact number left in any spotted squad. Disabled unit info will keep us from exact details but we'll still realistically have an idea from the icons.

As for having to use the encyclopedia, I agree that could be a pain. But please remember I am suggesting an optional realism button, not a complete game change. This button would be an advanced feature (not for beginners) that you would use when you are fighting reasonably familiar forces.


cheers,
Cross

Imp June 14th, 2009 10:23 AM

Re: Fog of war
 
I must admit justified points, I always thought including men on first screen a bit strange as you tend to notice it. Useful for gun crews & if you were going to be gamey could use to know teams have limited shots.
Its main use for me is looking up vehicle & to a lesser extent gun capabilities you can after all get a good idea of the shape infantry is in from the icon.

As you say maybe an optional thing but has its drawbacks example with infantry.

When I buy my force if dont know other sides capabilities I select them as allies & have a quick look at possible capabilities then buy my force..
With infantry thats AT & ranges of weapons mainly plus if they have a diffrent support squad.
In game have no need to look up infantry just assume the worst esp with AT weapons as most players buy the good ones mainly
So vs the AI (regular turns) no need to look as can remember the support squad as he say fired 2 LMGs so has no AT.
In PBEM if a few days pass then I have forgotten which one he was so might look it up if tactical situation calls for it.
Could I suppose write it down but the game is geared to PBEM with a gap between playing to save you having to do this. Unit leaves your LOS but does not instantly disapear like it would to allow you to comeback & "remember"
This could probably be changed so he vanishes & now some players would resort to pen & paper keeping track of where units went.
Just my view but this would detract from the game though human nature means someone will be bothered to do it.
Having said that though cant see it happening but I would be happy if vehicle info gave detail & troops just said infantry but it occurs to me some players would just get silly.
Look at all troop configurations write them down now watch them fire closely & you can tell what squad type it is or narrow it to a couple max.
In reality this is what you do anyway but to a far smaller extent, hes been firing GL at my squad so has one of 2 RPGs we will err on the side of safety & assume the longer ranged varient, at some time in the game we will probably have to risk it & find out.

The other thing is where do you stop if you really want to open the flood gates for the pen & paper brigade & have fog of war.
Dont show enemy suppressed status is it pinned or in good order, did it rally?
Redo tiles & icons so units become very hard to see in woods smoke (TI hum) even when spotted, then remove P&N buttons for targeting & ID tags etc.

Sorry a bit long winded & thinking about it when I stumble into squads armed with them flame rockets do wish I had looked first.

Cross June 14th, 2009 01:52 PM

Re: Fog of war
 
Quote:

Originally Posted by Imp (Post 695882)
The other thing is where do you stop if you really want to open the flood gates for the pen & paper brigade & have fog of war.
Dont show enemy suppressed status is it pinned or in good order, did it rally?
Redo tiles & icons so units become very hard to see in woods smoke (TI hum) even when spotted, then remove P&N buttons for targeting & ID tags etc.

Sorry a bit long winded & thinking about it when I stumble into squads armed with them flame rockets do wish I had looked first.

Hi Imp,

Could FoW cause players to resort to pen & paper notes? I think it's possible but unlikely. There's already a 'danger' that you may be playing against a detail oriented (anal) opponent who is writing down every AVF he damages and keeping track of every unit spotted or KO, in an attempt to get complete intel on your force make up, disposition and condition.

As for opening the flood gates to other FoW issues like obscure icons or pinned status, those are separate issues that someone could propose for discussion on their own merit; but they really don't have much to do with a disable unit info button.
The game has become brilliant, because of careful and intelligent incremental improvements over many years.

However, I think their could possibly ;) be something in your concerns :re: but I honestly won't know how this FoW suggestion would play until I'd tested it. I think I'll try it by disciplining myself not to use the unit info screen in my next battle, and I'll see how it plays.

cheers,
Cross

Imp June 14th, 2009 03:13 PM

Re: Fog of war
 
Cross
yes was taking to extremes & more than a bit anal but someone would be.
Agree in pricipal as an option turning info so its blank for infantry makes sense & vehicle guns should not list crews on first screen.
This will have a slight impact on gameplay if it was ever actioned I suppose, as do often look at other side first so know the sort of range they might be dangerous to armour its never realy occured to me.
If its a big game quite often set the range to engage infantry in the op filter I use for tanks & save it so in the instances I want it its already set.
As you say the temptation is there if one squad in the platoon has a longer ranged AT weapon to look.
It does mean I would need to pay more attention to replays as at the moment thats when I use it, see a squad fire something nasty I remember its one of by that terrain feature & look which rather than remembering its specific hex. Sieve like brain like mine might have to watch replay twice if things got a bit exiting.:)

Marek_Tucan June 14th, 2009 03:29 PM

Re: Fog of war
 
Just my .02 CZK...
1) Fog of War - I like it. I would like "FoW" unit names - as for ID, it'snot that easy as many people make it to be. Not all vehicles are so cut and dried as Abrams (and even then, distinguishing M1 from M1A1 from M1A2SEP at 3 km is a bit hard I would say), the same for various BMPs. Enter the domain of T-64-72-80-84-90 family and you're lost. I guess in the heat of battle no crew would stop to count the roadwheels and measure their diameters. Let alone getting info on ammo used and so on.
However I think not everyone would like it, so it is clearly a question for individual OOB mods. Come one, if someone wants to do this, I'm game, rename units and show correct names in encyclopaedia texts. So, say, no more T-55, T-55A, T-55AM1, T-55AM2, T-55AM2B, T-55MV, but just "T-55", "T-55 ERA", "T-55 BDD". Same for infantry - no more "FO", "Scouts", "Mech section", "Militia section", just say "Infantry", "Light Infantry", "RPG Infantry", "Machinegun"... However I won't like say renaming PzII to Tiger or vice versa. Though it is true that for many Allied soldiers every German tank was "Tiger", "Panther" and every SPG "Ferdinand" ;)
As for editing ency texts, I have found out how to make it en masse and posted it in the TOE section some time ago.
One of the "benefits" of FoW is

2) "forbiddning use" - why? Why not just have a gentleman's agreement about say "no right-clicking", "no unit info screen"... I personally do not use right-click at the enemy too often, I like fighting partially blind ;)

Cross June 14th, 2009 03:33 PM

Re: Fog of war
 
Yes, the crew number can be a bit gamey. I have often right clicked on enemy tanks to get an indication of how badly it's damaged. I also want to know if it's the same tank I damaged earlier, and then I can better decide if I want to approach it.

That said, it can be realistic to know if a specific tank is damaged. I've read quite a few accounts of tank battles where hit tanks has visible signs of damage, like trailing smoke.

You may be right about the replay becoming more important. That may even be the wrinkle that torpedoes this idea. If it makes the game frustrating, regardless of realism, then who'd want to use it...

But it may just make the game better, like not knowing where unspotted units are. What you don't know can enhance the game, rather than making it frustrating.

It just has to be tested to see how it plays and 'feels'.

Marek_Tucan June 14th, 2009 03:55 PM

Quote:

Originally Posted by Cross (Post 695921)
That said, it can be realistic to know if a specific tank is damaged. I've read quite a few accounts of tank battles where hit tanks has visible signs of damage, like trailing smoke.

OTOH I daresay I have read a number of accounts where the tank showed no visible signs of damage yet the crew was killed or knocked out. And the basic rule of ground combat is "shoot till it changes shape and stops moving". Just have a look at the famous Cajone Eh. Burned after a freak SPG-82 hit, then subsequently burned some more by crew, then attacked by Paveways and directly hit by a Maverick... Yet from 3-km it would still look to you like one Abrams keeping guard over the road crossing.
EDIT: And to counter "Yeah, from 3 km maybe, but if I get scouts close..." - would you try to close in to few hundred (max) meters to Abrams? And anyway, you would at the very least stop till the scouts make sure the tank is dead.


Same situation, a tank is reported. You take a look through binocs and if you're lucky, you identify the typical egg-shaped turret. Now what is it? T-54? T-55? Type 59? Type 69? With night sights? With modern ammo? With LRF? Damaged by previous airstrike, suppressed by arty, with green crew not seeing you, with experienced crew playing dead, with experienced crew having a brewski time?

Wdll June 14th, 2009 04:04 PM

Re: Fog of war
 
I will keep it simple. I don't like the idea Cross mentioned.
It will just force people to waste time checking the encyclopedia all the time and/or only play against forces they know really well.

Cross June 14th, 2009 04:20 PM

Re: Fog of war
 
Quote:

Originally Posted by Wdll (Post 695926)
I will keep it simple. I don't like the idea Cross mentioned.
It will just force people to waste time checking the encyclopedia all the time and/or only play against forces they know really well.

It won't force anyone to do anything. It would be an optional realism button, that people could choose to use, especially if they are playing against forces they know really well.

Marek,

I absolutely agree that AFVs may never show damage/losses they have sustained. Which is one of the reasons I support - the testing of - a 'disable unit info' button.

I was merely being 'Devil's advocate' showing that there can be times where visible damage is realistic.

cheers,
Cross

Imp June 14th, 2009 06:23 PM

Re: Fog of war
 
This is draging on but shows the way people think diffrently.
I have never used it to check for vehicle damage nor had the thought even occured to me.
Use it to find info on a vehicle gun ATGM I am unsure about or as said to check thats the squad I saw fire in the replay or know is there if a couple of days between turns, which one was he?
For a vehicle I see how fast its going & make a guestimate on how buttoned it is shots left & range for an approach, who says men cant multitask;)
I would think its you who are in the minority & using the exploit rather than most of us.
Its a computer game & hence treat like most games of that type quick play with odd reference to what is a player aid.
A board game or something with a complex rule system then game pace slows down & charts & tables come out is my mentality.
-------------------------------------------------------
Okay I admit it if the films any good I can either watch it or talk to you not both

Cross June 14th, 2009 07:48 PM

Re: Fog of war
 
Hi Imp,

Are you saying that you think most people don't use the unit info screen on enemy units to see the number of men/crew and the type of weapons?

And you seem to be saying that it IS an exploit :)

Both of these claims could support the introduction of a unit info disable button.

I'm with you regarding gamey practices. I always use a set of preferences/agreements prior to PBEM; which helps ward off gamey sharks.

I also keep my game playing on the light side. I rarely consult the encyclopedia; occasionally the unit info screen when the situation requires prudence.

Currently, I don't see the use of the unit info screen as unethical; but I'd agree to not use it if my opponent thought it was unethical.

Similarly, I often think unit names are too discriptive. But I don't ignore them. This is just how the game is currently played.

However, I do currently have an opponent who renames his Company Commanders! This gives away which units are coy leaders! I've told him not to do that, as it gives me too much info. :doh:


cheers,
Cross

Wdll June 14th, 2009 09:41 PM

Re: Fog of war
 
I know I don't use the info screen to check the crew of anything. I use it if I haven't seen it before or to check the armour and weapons of the unit, but in no way to check the damage to it. I never even thought about it till you mentioned it. Still, I won't do it from now on, it just feels meh and I prefer to play my turn in less than half an hour.


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