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 Cross-breeding Is it worth it? It seems pretty terrible to me...am I missing something? I suppose for chaff it's vaguely decent at 2 units per blood slave...but I don't love it. I think my biggest problem is the micro involved. I can't double-click to select all the spawned units, and having to double-click 5 or 6 times to organize my troops for a single spell, more if I want an effective force, is just too much of a pain. Does anyone know how luck scales play into it? Are there exceedingly rare but awesome creatures at improved cross-breeding? | 
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 Re: Cross-breeding It scales upwards with blood and luck, blood level increasing the number of spawns (up to 40ish per casting for normal cross breeding) and luck the chance of the good ones. There are a few very nice spawns, exceedingly deadly. I forget their names. One has solid hit points, flies and has fire breath. Another is fragile but does a crazy Gaze of Death attack with a pretty big area, and there are two others worth having. I've looked at it using a Fountain of Blood, but don't think you get enough of the good spawns to make it really worth pursuing. I've never taken the trials up to Improved Cross breeding though, hard to imagine it's worth it at that stage though. | 
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 Re: Cross-breeding The chaff are upkeep free, which can be handy for some blood nations.  Some of them get interesting powers, but they're still pretty much worthless in a fight. I did a little testing once, and with Luck 3 you'll normally get one of the good spawn with a casting (or 2 with Improved Cross Breeding). | 
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 Re: Cross-breeding Quote: 
 -Max | 
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 Re: Cross-breeding Try Improved Cross Breeding. Never used the weaker version. You get some cool stuff, then some situational ones [amphibian or with good attacks, like touch of leprosy, or life drain, etc] and then you get lots of crap [use it to patrol blood hunting? or for sieges]. | 
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 Re: Cross-breeding The worst thing is that people use them by themselves. What good is it to have something that causes sleep or paralysis and not provide any troops to hit the enemy when they are asleep. I look thru all the results and try to assign them individually where I think they will work best. | 
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 Re: Cross-breeding Actually, units which causes fatigue (e.g. Sleep) are fantastic at dealing damage. I learned this to my chagrin when my Zamzummite mage leading an army of Wights (mage was place in the middle of the Wights, scripted to cast [Weapons of Sharpness, Legions of Steel, Strength of Giants] while they did [Hold and Attack]) had the misfortune to step into a Cold-2 province. He cast his spell as usual, and then suddenly he disappeared. The chill aura from 40 Wights exceeded 200, converted to damage, and killed him instantly! -Max | 
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 Re: Cross-breeding Carrion beasts, fatigue damage. I'm pretty sure they can kill just about anything. | 
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 Re: Cross-breeding Are you sure Sleep Vines affect lifeless (Golem, Gargoyle, etc)? | 
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 Re: Cross-breeding While it should not affect them, it does, there is damage anyway. A while back I ran a test with a golem and carrion harpies. They have two sleep vine attacks, that's six actually since they have nrat3, but they did slowly, very slowly afflict damage to the golem for some reason. Only two sleep vine attacks, no claw or anything. | 
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 Re: Cross-breeding Quote: 
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 Re: Cross-breeding Quote: 
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 Re: Cross-breeding Quote: 
 | 
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 Re: Cross-breeding 1 Attachment(s) I ran the test again, same result, here, take a look for yourself. It's a golem with no equipment. Watch carefully. | 
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 Re: Cross-breeding Thanks Executor ... where do I get "FW thugs.dm"? Oh hold on ... sleep vines are length 3 or something, and a naked golem punches with length 1 and has craptastic attack skill. I bet he took 1 HP of damage a bunch of times from harpy repels of his attacks. | 
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 Re: Cross-breeding It was on? Hehehe, a new mod ordered by Zeldor, here http://forum.shrapnelgames.com/showthread.php?t=43378 | 
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 Re: Cross-breeding And other mods are needed too. Conflux.dm is being asked for after Thugs and I can't find it.... | 
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 Re: Cross-breeding I made an empty Conflux.dm to test.  It's the repel, like I thought: Harpy Manikin repells Golem (Fist repelled with Sleep Vines) morale negated repell attacker damaged by repell hitloc Harpy Manikin strikes Golem wl4 diff1 -> 4 damage 1 on Golem, spec0x200000 ba4 Executor, you should try running dom3 with the -dd flag, it's pretty useful. Edit: I think this is a bug. A unit should not take damage during repel from a weapon he's immune to. I searched the short list for 'repel' and didn't see anything. | 
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 Re: Cross-breeding Well it should be added to the bug list than, a unit definitely shouldn't take damage from a weapon he's immune to. Conflux was on too? It's a mod nation I'm making currently. | 
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 Re: Cross-breeding What kind of nation is it going to be? | 
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 Re: Cross-breeding Quote: 
 I have used your trick of an empty dm file for Conflux and that worked a treat so I can get in the game now :) | 
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 Re: Cross-breeding It's a commandline option for the executable.  I have no idea how to do that on a Mac or on Windows, sorry. | 
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 Re: Cross-breeding Quote: 
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 Re: Cross-breeding Quote: 
 I'm trying to make a new and interesting idea, and it's going good so far however I have a very hard time creating a Phoenix unit. I wanted to use the Phoenix from Heroes of Might and Magic 3 but I can't find the images anywhere. | 
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 Re: Cross-breeding Quote: 
 http://www.heroesofmightandmagic.com...agic3iii.shtml | 
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 Re: Cross-breeding Yeah, I tried, there's no Conflux Castle there for some reason. :( | 
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 Re: Cross-breeding Try Celestial Heavens: http://www.celestialheavens.com/viewpage.php?id=600 That has Conflux pics.... | 
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