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RERomine June 23rd, 2009 11:20 PM

DAR: Russia 2
 
1 Attachment(s)
US vs. Russia

Mission: Meeting Engagement, Russia (that's all it says), 6/2009 - scattered objectives.

Enemy: Reinforced Battalion - 3-4 Armor Co, 2-3 Mech Infantry Co, 2-3 Artillery Btry, plus SAM, AAA, ATGM, etc. Average force experience, ~70.

Terrain: Map = 100x100. Grassland and a large plateau dominating the northern 75% of the area between the LDs Part of the plateau extends into the Russian deployment zone. The top of the plateau has a lot of gullies with rough and impassible terrain. There are a few low spots out in the grassy areas. They provide cover against units not on the plateau, but you have to search for the spots. There aren't many. Visibility = 78.

Troops: Battalion sized Task Force - 1 NG Armor Co. (14xM1A2), 3 Mech Infantry Co. (NG Infantry in M113A3 APCs), 3 Artillery Btry (On board, 8xM109A6s and 4xM1129s), 2 SP-SAM sections, 2 SPAA sections, 2 AH-64D attack helos, plus recon, ammo supply and a few other assorted HHC units. UAV Recon Plane. Average force experience, ~80.

Time: 19 Turns

Analysis

Long range weaponry will rule this map. There is practically no place to hide. The only exception is around the base of the plateau. Snuggling up close to that and controlling the edge that overlooks that base is critical.

It will be difficult to control the top of the plateau, but that isn't really important. Contesting enemy control should be good enough. Since some of the plateau starts in the Russian deployment zone, they have good positions for ATGMs and SAMs and will be able to start with units there. That puts me in more of a role as the attacker in this battle, but the AI won't sit tight. I expect it to move forward and that will create possibilities.

Plan

The first part of my plan is to move in close to the plateau for protection. Almost all of my units will move forward to the western slopes. As quickly as possible, I need to get eyes on top of the plateau. It's very difficult to stop attacks I don't see coming. My UAV will come into play here. It will make a quick run along my LD after the AI first move. With high visibility, anything the enemy has moved, I should see it and maybe some stuff that doesn't. Even if I lose the UAV and I probably will, the intel I get should be priceless.

The next step will be to get some Javelins up top. Their primary role will be to engage any enemy vehicles moving on the plateau. While the Javelins provide over watch on the plateau, infantry will infiltrate via the gullies. During the initial few turns, my armor will provide over watch on the plateau edge from the grassland to the west. They will easily dispatch any fast APCs that make it there.

While everyone gets into position around and on the plateau, recon elements will watch the plains to the south. Nothing will sneak up here. If the enemy makes any pushes in the plains, armor and Javelins near the southwest corner of the plateau should have little difficulty dealing with them. Two gunships I have will also help in this area, but won't be able to stray out from behind the plateau if they expect to live. That probably applies to all vehicles as well. Additional armor will move to the southwest corner to provide assistance if necessary. It is unlikely I will move them to the top of the plateau unless I feel it can be done safely. I might test it by sending Gomer up in an M113 before I move any armor up there, should I decide to do that.

The only area of real concern is ammo resupply. My heavy artillery has deployed in low spots along the back edge of the map. Once they have to relocate, smoke will probably be required to make the move safe, because the low spots are too small to provide relocation possibilities there. Normally, I would have ammo tracks within 500m of the artillery, but in this case, they would be in the open. Ammo resupply will stay close to the Javelins since they should be more active than usual. If necessary, I will just run my artillery off the back edge of the map if no safe relocation routes are available.

Expectations are the AI will get slaughtered running carelessly in the open on this map, as long as missiles hold out. While capturing all the objectives isn't practical on a map like this, infantry moving through the gullies should be able to capture all the flags not currently controlled by the enemy. The enemy may get there first, but I should be able to take them away. As for flags they already control, not worth sacrificing vehicles to get to them and the infantry isn't fast enough.

I've attached a map with my basic plan outlined on it.

RERomine June 24th, 2009 11:06 AM

Re: DAR: Russia 2
 
Turn 0 (Prep Fire)

No prep fire.

This is always the most tense part of the battle because a plan can be ruined by an artillery strike on your initial position. Some prep fire can be avoided by knowing AI tendencies. It hits roads, especially close to the LD. Objectives are typically pounded if the mission is a delay or defend, especially true if the objectives are grouped. Artillery can also hit along the LD, but this is to a lesser extent.

There being no roads, the objectives being scattered and the mission being a meeting engagement, avoiding prep fire is basically dumb luck. There are ways to minimize damage if it comes. Having transports, APCs and trucks, unloaded will prevent the whole unit from being capped if artillery destroys the transport. The down side to this is close artillery that doesn't destroy an APC might still inflict casualties on the dismounted leg units. Another down side is there is a delay loading everything into transports once the first turn of prep is done.

To me, this is the most difficult part of the battle because it's the part I have the least control over. This time, nothing to worry about.

Casualties

Friendly: Zero.

Enemy: Zero.

RERomine June 24th, 2009 11:44 AM

Re: DAR: Russia 2
 
Turn 1

Dust!! I missed that little tidbit in my analysis. If the visibility is above 60, there will be dust if a vehicle moves more than 2 or 3 hexes. I've got lots of dust trails because I was moving fast to get to the edge of the plateau. The enemy should target those very soon. It works both ways, however. I can see enemy dust trails also. They are confined to generally the center of the plateau and there aren't many. No movement in the plains to the south.

As expected, my UAV didn't get far and I didn't find out much. I know what is at the head of the dust trails, but no information on units that didn't move. It was taken out with one SAM.

Casualties

Friendly: UAV destroyed, zero casualties.

Enemy: Zero.

RERomine June 24th, 2009 12:06 PM

Re: DAR: Russia 2
 
Turn 2

I've got eyes up on the plateau now. Enemy advancing in battalion strength. No activity in the plains.

As expected, the enemy hit some of the dust trails with artillery. I wasn't sure if they would hit the head, tail or somewhere in the middle. It tended more in the middle, but some landed at the head and tail also. Dismounted infantry at the head took some damage. Retreating M113s weren't hit. They will slow down to leave the dust trail behind them without adding anymore.

I plotted artillery as well. Only one round came in this turn, but it was a good one. Took out three enemy APCs.

Casualties

Friendly: Estimated 10 casualties.

Enemy: Three MT-LBM-6MA APCs destroyed, estimated 25 enemy casualties.

RERomine June 24th, 2009 12:51 PM

Re: DAR: Russia 2
 
Turn 3

Some Javelins are up top on the plateau, but I'm waiting for the enemy to get a bit closer. They only have four missiles each and are seeing 50% hit chances or less. I want things a touch higher than that. One of my gunships destroyed a BMP-2 that blundered into its line of sight, however.

One thing I considered is moving is slow for the infantry in the gullies. It may make getting to more distant flags a bit difficult. Once the enemy presence on the plateau is cut down some, my infantry will advance up top, but next to the gullies in case they have to duck in quickly.

A few more casualties from enemy artillery, but most units have cleared the impact zone. They did do a good job of tearing up the countryside however.

My artillery came in and hit the enemy hard. From the look of it, 10 APCs were destroyed. There were some other units damaged as well and a lot of enemy vehicles are routed because of all the destroyed units around them.

Casualties

Friendly: Estimated 10 casualties.

Enemy: One BRDM-2, three BMP-2 and six MT-LBM-6MA APCs destroyed, estimated 60 enemy casualties.

RERomine June 24th, 2009 01:31 PM

Re: DAR: Russia 2
 
Turn 4

Javelins are in a major long range battle with the Russian forces. Many enemy vehicles destroyed and some Javelin teams as well. Ammo resupply is moving forward but it's going to be difficult to resupply the Javelins. The enemy artillery was quiet this turn so I expect it to come in on those teams next turn or on my artillery.

I should relocate my artillery right now, but they are heavily engaged against the enemy right now. If they move and the enemy gets a turn of rest, it might get even more difficult for my forces up top. On top of that, I just spotted a tank park on the plateau back in the enemy deployment zone. They are just sitting there. The target is too good to pass up.

To try to divert enemy artillery to other places, recon elements turned a few flags in the plains. I've also got some M113s moving fast around the southwest edge of the plateau, intentionally kicking up dust. Hopefully, it works.

Casualties

Friendly: Estimated 10 casualties.

Enemy: Estimated eight BRDM-2, eight BMP-2, three BMP-1 and one MT-LBM-6MA APCs destroyed, one T-72BM and one T-90A tanks destroyed, estimated 100 enemy casualties.

RERomine June 24th, 2009 02:13 PM

Re: DAR: Russia 2
 
Turn 5

Light turn compared to the last one. Only a few enemy vehicles destroyed and my Javelin teams took some casualties as well. Some enemy vehicles also immobilized by artillery.

The deception tactics seem to be working at the moment. While the enemy did drop artillery on some Javelin positions, they also hit around one flag I turned with FASCAM.
Casualties

Friendly: Estimated 5 casualties.

Enemy: One BRDM-2, one BMP-1 and one T-90A destroyed, estimated 20 enemy casualties.

RERomine June 24th, 2009 02:41 PM

Re: DAR: Russia 2
 
Turn 6

I've given up on the gullies for moving my infantry. Way too slow. Since the enemy forces are in turmoil, it's fairly safe to move in the open on the plateau. There are pockets of Resistance, but not much.

Enemy artillery is still dropping around my Javelin teams that engaged. Still taking casualties there, but they got an immobilized T-90A.

My artillery started coming in on the tank park. Two T-72BMs destroyed and four other tanks immobilized. One 4-gun battery is out of cluster munitions, so will relocate. The other is going to keep dropping on the tank park. There are 11 live tanks there still and if they don't move this turn, they will really get hit hard.

Casualties

Friendly: Estimated 10 casualties.

Enemy: Two T-72BM and one T-90A tanks destroyed, estimated 20 enemy casualties.

RERomine June 24th, 2009 03:15 PM

Re: DAR: Russia 2
 
Turn 7

Infantry running into a bit of resistance in the middle due to two BMP-2s and several squads they dropped. One BMP destroyed. Exchanging small arms fire with the enemy infantry.

Destroyed a several enemy tanks, APCs and one Zeus by a combination of Javelins and artillery. One T-72BM destroyed in the tank park. It had been immobilized. Another one was immobilized.

My dust raising M113s are beating a quick retreat. They were trying to attract enemy artillery, but the enemy is responding with two T-72BMs. That's not a fair fight. I'm going to try to get them with some Javelin teams I moved in.

I noticed three abandoned enemy tanks in the middle. They were immobilized by artillery and the crews must have bailed out. I'm not sure if the crews are alive or not.

Casualties

Friendly: Estimated 10 casualties.

Enemy: One T-72BM, one T-90A, one MT-LBM-6MA, one BMP-2 and one ZSU-23-4M4 destroyed, estimated 20 enemy casualties.

RERomine June 24th, 2009 03:38 PM

Re: DAR: Russia 2
 
Turn 8

Got the second BMP-2 in the middle. Now it's my six squads against two enemy squads. I think I've got an edge :D

The two T-72BMs must really want my M113s. They blew pasted an unturned flag and are heading west on the southern slope of the plateau. I moved in some infantry to form a quick line while moving two platoons of M1A2s and my two gunships for support. As the tanks rounded the corner, my gunships hit them with 30mm, but they are still alive.

Big score in the enemy tank park. Capped six enemy tanks there and immobilized another. There are five known live tanks there and they are all immobilized. Time for my other 4-gun battery to relocate.

Casualties

Friendly: Estimated 5 casualties.

Enemy: One T-72BM, two T-90As, three T-62MVs one BMP-2 and destroyed, estimated 20 enemy casualties.

RERomine June 24th, 2009 03:52 PM

Re: DAR: Russia 2
 
Turn 9

My gunships popped the two enemy T-72BMs skirting the south slope of the plateau. I've got my M113s going back the other way again.

Artillery continuing to relocate.

Enemy in full retreat now. No one is making a stand anywhere at the moment. I'm pushing my infantry forward across the plateau.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Two T-72BMs destroyed, estimated 10 enemy casualties.

RERomine June 24th, 2009 04:06 PM

Re: DAR: Russia 2
 
Turn 10

Some enemy light infantry is showing up. I guess it takes them a while to walk to the battlefield. Looks like just a couple of platoons up top. I've got three companies moving forward.

Spotted a few more fully functional tanks in the tank park. Managed to immobilize two of them.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 10 enemy casualties.

RERomine June 24th, 2009 04:24 PM

Re: DAR: Russia 2
 
Turn 11

Brought up some tanks to support my advancing infantry. They hit the enemy light infantry from a distance while my infantry hit them close. The enemy is holding for the moment.

Enemy artillery is hitting some of my infantry in the middle, making life rough for them.

Put a few Javelins into the enemy in the tank park, targeting the few that are still undamaged first. I got one. It's time to bring some more artillery in on them before an immobilized tank manages to do some damage.

Casualties

Friendly: Estimated 10 casualties.

Enemy: One T-72BM destroyed, estimated 10 enemy casualties.

RERomine June 24th, 2009 04:46 PM

Re: DAR: Russia 2
 
Turn 12

Still engaged in a fire fight with the enemy light infantry. I'm slowly moving forward, but they continue to resist. My infantry is being supported by tanks and artillery fire now.

Enemy incoming mail still hitting the middle. I'm taking some casualties, but it's hard to avoid. The enemy is hitting everywhere.

Took out a couple immobilized T-72BMs with Javelins. Artillery plotted now. I don't want to lose anything to an immobilized tank.

My M113s are scooting safely along the fringes of the plateau, so I'm sending two tank platoons in also. Not sure exactly what they will do yet. Depends on the state of things once they get south of the enemy positions.

Casualties

Friendly: Estimated 10 casualties.

Enemy: Two T-72BMs destroyed, estimated 15 enemy casualties.

RERomine June 24th, 2009 05:08 PM

Re: DAR: Russia 2
 
Turn 13

The enemy is starting to drop mortar rounds on my tanks supporting my infantry. Time to move them before something more dangerous starts to drop. I'm still pushing the enemy, but they are being stubborn. Artillery and small arms are hitting them, but they are holding their line. My units are starting to circle around their northern flank and some can actually see to grassland to the east of the plateau. Not much there, but a couple of MTLBs are being troublesome. I'm too far away to take them out. I got bold with my gunships and circled them around and was able to get one. Took out a mortar team also.

My M113s are within 100m of an enemy flag. There doesn't seen to be anything south of the battlefield centerline. That would mean more if there was more than one flag down there to capture.

One Javelin team destroyed another immobilized tank in the tank park. At the same time, I noticed one of those abandoned tanks has been recrewed. I'm glad I noticed that.

Casualties

Friendly: Estimated 10 casualties.

Enemy: One T-72BM, one MT-LBM-6MA and one 82mm mortar destroyed, estimated 15 enemy casualties.

RERomine June 24th, 2009 05:31 PM

Re: DAR: Russia 2
 
Turn 14

The enemy artillery is just murder and there isn't anything I can do about it. It's off board stuff and all mine is on board. Infantry moves too slowly to get out of the impact zone of really big stuff. Oh well.

Still fighting with a pocket of enemy infantry near the center. They are slowly being cut down, but too slowly. I'm not sure I can get to the flags they are covering since I'm taking too much time fighting. Friendly artillery is still hitting the.

My gunships took out two T-72MBs, but one got clipped by an ATGM and exited. The remaining one ducked into the grassland to avoid the tank that fired the missile. Friendly armor is moving up, but won't get there in time. The M113s turned the nearby flag, but are likely too far from other flags and those are too well covered anyhow.

Casualties

Friendly: Estimated 10 casualties.

Enemy: Two T-72BM, estimated 15 enemy casualties.

RERomine June 24th, 2009 06:15 PM

Re: DAR: Russia 2
 
1 Attachment(s)
Turn 15

Most of the enemy artillery is hitting empty space now. They pretty much destroyed everything in the impact zone. At least it is staying away from the real critical areas.

Southern end of the enemy defensive pocket is starting to give way. It may be too late for me to get any flags in there, however. I've got armor coming up, but I've been killing ATGM teams with my infantry. There may be more. I'm not sure if it is worth risking my tanks or not.

I spotted three T-90As on the low ground east of the plateau. They seem to be happy staying put right now. I called in some artillery to make sure it stays that way.

Casualties

Friendly: Estimated 10 casualties.

Enemy: Estimated 15 enemy casualties.

Here is a screen print of the area I'm trying to break into. It should be obvious why I'm trying to crack this nut. Five flags can be seen in the screen print. Only four turns to go unless the war gods are charitable.

RERomine June 24th, 2009 07:55 PM

Re: DAR: Russia 2
 
Turn 16

Enemy artillery has taken something of a break. What is coming in is for the most part dropping smoke. That is a nice breather for a change.

Resistance pocket is starting to cave in. It looks like I might be able to get to at least two of the southern flags. The three northern flags will be more complicated. The three enemy T-90As and the one MTLB complicate the issue since I have no armor to help with them. Artillery apparently damaged one T-90A and the MTLB, but they are still alive. Unless they leave, I have to assume they are still dangerous. My two tank platoons crested the southern rim of the plateau and started providing support to the infantry. Artillery is also hitting the larger enemy pocket of resistance on the north side of their line.

My lone gunship crested the plateau and spotted a ATGM BRDM-2 and took it out. I'm sure it wasn't alone, however. My tanks need to be careful.

Casualties

Friendly: Estimated 10 casualties.

Enemy: One BRDM-2 KonkursM destroyed, estimated 20 enemy casualties.

RERomine June 24th, 2009 08:20 PM

Re: DAR: Russia 2
 
Turn 17

More smoke from the enemy artillery. They also dropped some big stuff in a vacant location. No harm done from that.

Captured a one of the southern flags. I should be able to get another one in the same area, but there are a lot of Russian size 0 units around: infantry ATGM and SAM teams, scouts and marksmen. They don't do much damage, but I can't ignore them. It slows me down.

Forces are still advancing on the northern pocket. We won't get through in time, but it keeps them from going elsewhere. My tanks on the southern rim are having trouble finding targets, but I don't want to move around too much because of all the infantry ATGM spotted further north. Most don't seem to have TI, but I don't want to find one that does by accident.

I lost my last gunship. It was moving into position and got destroyed by a T-90A firing an ATGM. Both gunships were put out of action by ATGMs. SAMs aren't the only thing to worry about if it flies. I still don't know where that T-90A is located.

A Javelin team was able to get into position to destroy two of the three enemy T-90As I do know about. The last one was seen running away. Two Zeuses were spotted on the back edge of the map. No worries since I don't have anything that flies anymore.

Artillery destroyed a T-72BM that nothing else seemed to be able to draw a bead on. The MTLB in the valley is still there.

Casualties

Friendly: One AH-64D destroyed, estimated 10 casualties.

Enemy: Two T-90As and one T-72BM destroyed, estimated 20 enemy casualties.

RERomine June 24th, 2009 08:44 PM

Re: DAR: Russia 2
 
Turn 18

The enemy is dropping heavy stuff on target again. They capped one of my Javelin teams. I'll win this battle, but it could be expensive.

Pushing toward two more flags. I won't get to two flags I expected to capture, but at least I got one I didn't expect. It's worth 195 where the two I won't get to are worth 95, so I guess this works out better. Still running into those size 0 units. I'll be interested in seeing how many of those little things are still around when the battle ends.

The back edge of my northern group is what got hit by the enemy heavy artillery. My forces there weren't too dense, but I didn't like having my Javelin teams pounded.

My artillery was able to take out one of the Zeuses and I finally got that MTLB in the valley. That was a concern since it's machine guns are pretty potent.

Casualties

Friendly: Estimated 10 casualties.

Enemy: One ZSU-23-4M5 and one MT-LBM-6MA destroyed, estimated 20 enemy casualties.

RERomine June 24th, 2009 11:13 PM

Re: DAR: Russia 2
 
2 Attachment(s)
Marginal Victory :smash:

Turn 19

I continued to push on the enemy northern position until the very end. They were stubbornly holding on. It didn't help that they had a gully to their back that could hide more units. I'm not sure how many ducked into that gully to collect themselves and then came back out shooting. A few more turns and that position would have collapsed.

After a bit of selective suppressing of the enemy, I was able to capture the last two flags I was after. There were a lot of small units around so I made sure they wouldn't suppress the two I had select to make the run to the flags. Overall, it worked out pretty well.

My artillery destroyed one more Zeus and generally made life miserable for the infantry pocket in the north.

Casualties

Friendly: Estimated 5 casualties.

Enemy: One ZSU-23-4M5 destroyed, estimated 15 enemy casualties.

Total Casualties

US

Men: 122
Artillery: 0
Soft Vehicles: 0
APCs: 0
AFVs: 0
Air Transports/Helos: 2 (AH-64D and UAV)
Aircraft: 0

Russia

Men: 585
Artillery: 1
Soft Vehicles: 0
APCs: 40
AFVs: 37
Air Transports/Helos: 0
Aircraft: 0

Score

US: 28971
Russia: 3822

Final Comments

I'm not thrilled with a marginal victory but this was a tough battle and brute force won the day. The points tell me I didn't miss decisive by much. In brute force battles, casualties can be expected to be heavy. While I expected the slaughter of the enemy vehicles, I didn't expect the infantry fight that followed. For the infantry on both sides, there wasn't anywhere to really hide. There were burning tanks and APCs everywhere and the while smoke blocked the line of sight for many units, the infantry SAM and ATGM units could see and fire through it. There was no real sneaking up on anyone. There is an exception to this, however.

The enemy made no effort to control the grassy plains below the plateau. Units on the plateau, but not on the edge couldn't see the low ground. This allowed me to move units around at will, albeit nervously. The two tank platoons that engaged from the southern edge of the plateau were able to get there without being fired upon. The only enemy units that were ever in position to fire on the southern plains were the two T-72BMs that seemed to be chasing my M113s away. I had recon all over the southern plains, so the enemy tanks weren't a surprise. What I did wrong was I didn't test the ability to move around the southern fringes earlier. Once I had a foot hold up top, I should have started swinging my armor around.

I was surprised at the effectiveness of the Russian ATGMs against my gunships. In the future, I'll pay attention to tanks armed with those. While I don't use my gunships a great deal, I don't want them getting blown up, either.

Overall, I achieved my battle objectives. I planned on capturing all the flags that nobody owned at the beginning of the battle. That would have given me 16 out of 21. As it turns out, I captured 17 flags; all the ones I planned on plus one the Russians started with. My Javelin teams took heavier casualties (11 out of 27) than expected but the terrain didn't allow for quick and covered movement. Such is combat, I guess.

I've attached the save just before I ended my last turn. Also, there is a screen print of the "Tank Park". Enjoy!


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