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Terrorism in Dominions 3
Hi guys,
I know this sounds a bit off (since this is a fantasy game and has little to do with modern terminologies) but how is the concept terrorism and partisans implemented in Dominions 3? For example, is there a way of blowing up a target temple? Could someone list all the possible ways of harrassing a target province without getting caught? |
Re: Terrorism in Dominions 3
There are many spells you can cast at your enemy which will appear as random event and unknowen to the target.
Flames from the sky, hits 50% of the army with Send Horror, send a horror that attack the targeted army, Phantasmal attack, send 25 phantasmal warriors that attack the targeted amry, Manifestation, send an Ashen Angel that attack a commander, Earth attack, a size 6 Earth elemental attack a random commander, Murdering Winter, similar to Flames from the Sky but weaker, Mind Hunt, targets enemy commander, MR negated so use penetration bonusees, There are items you can use, bane venom charm for example. It spreads disease in the province it is located so it can affect the army located there. Imprint Souls can make a targeted province your depending on how powerful your mage is. And possibly the best way is to wish for Armageddon and hit every province on the map with a volcanic eruption killing population and troops. There are many many spells and items that have terrorist effect you want, just study the manual a little. |
Re: Terrorism in Dominions 3
By 'without getting caught' do you mean 'without the owner knowing it was you that did it'?
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Re: Terrorism in Dominions 3
Thanks alot for the quick replies.
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And how about counterespionage? Other than putting level 10 on local militia/defence, how can i find out if there are any assassins/spies in my provinces? |
Re: Terrorism in Dominions 3
You can patrol.
Units with patrol bonus patrol better. While you can't demolish an enemy lab or temple, you can send a scout with a false idol that count as your own temple, I think, some nations have stealthy preachers to lower dominion inside the enemy territory. A good way to shut down an enemy for is to cast unrest spells, or use spies to make upriseing, 5 should make over 100 unrest in a turn. Once you plan to attack a fort, you can cast crumble to lower it's defense so you can storm the same tun for example. |
Re: Terrorism in Dominions 3
I believe an insane Tart can destroy an enemy temple if it is sieging an enemy fort when it goes insane, and ends up with the "Destroy Temple" command (unless it got fixed at some point, if indeed it is a bug). Nowhere near reliable enough to form any sort of strategy around though.
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Re: Terrorism in Dominions 3
Well in that case you have to remember that the remote spells which actually do something resulting in a message will 99% of the time have the targeted player trying to work out who did it to them. They can usually work out who by considering the paths of the spell, who their immediate neighbours are etc.
Unrest caused by spies is something that they'd actively have to look out for since they won't get messages about it. |
Re: Terrorism in Dominions 3
This on the other hand could be used to create some animosity between foreign nations. For example use a bane venom charm on a flyer to move in from the border of a death nation. Move only like a normal (not flying) scout afterwards...
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Re: Terrorism in Dominions 3
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The victim only doesn't get messages about passive unit-caused unrest like from Revelers. |
Re: Terrorism in Dominions 3
Terrorism would essentially be represented by events that cause unrest. For instance, invade a province that (presumably) before had 0 unrest, you'll probably see it has 20-30 after you took it - presumably angry locals not happy with the disturbance and change of rulership. You also get a bit of unrest in provinces with enemy Dom, I think. Others have explained events, spies, assassins, patrolling and so on.
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Re: Terrorism in Dominions 3
It's not anonymous, however:
Sneak (or fly, or teleport) in a raiding force to capture a backline province. If there's an undefended temple there, so much the better! Burn it to the ground, set the tax rate to 200%, and sneak out before the counterattack can arrive. |
Re: Terrorism in Dominions 3
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Re: Terrorism in Dominions 3
The options you have to stealthily decrease enemy dominion are:
Move a stealthy pretender or prophet there. Stealthily preach. Send in stealthy heretics (I'm not sure there are many - EA Arco has one, LA Pythium has many heretics but I don't think they are stealthy), or a someone with a stone idol (same effect: decrease any dominion, including yours). There's no blowing up temple that I know of. Hoping a tartarian besieging a castle goes appropriately mad. You can spread a misfortune or turmoil dominion of your own hoping a bad event destroys enemy temples, but that's not more reliable than a tartarian. For unrest, a few Bogarus units are great at raising it without doing anything special. |
Re: Terrorism in Dominions 3
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Also there is Scouts wearing the Amulet of Explosion (or whatever its called). Unfortunately it doesnt do as much as it could. But that seems pretty close to a terrorist bomber as I can think of. Spies instilling uprisings. Certain items which affect the province and can be given to stealthy units. |
Re: Terrorism in Dominions 3
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Re: Terrorism in Dominions 3
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(I just played with that in a SP game - I was trying to finish a bit faster so I teleported/cloud trapezed 24 mages into a province, without bothering to script them. They had a few bottles of living water and I thought they would do well enough against some PD. Several of them cast Phoenix Pyre. A stray arrow killed one of them. He burst, killing another one, and causing a chain reaction. One of the starets reappeared near the back of the enemies, where he was killed and burst again. Overall, I lots 17 out of 24 mages because they were too near one another and Phoenix Pyre can have a big area of effect.) |
Re: Terrorism in Dominions 3
Phoenix Pyre and immortal work together properly. It's only second shapes and immortal that don't interact with each other iirc. Which is unfortunate for Nehekara b/c it means you're better off letting your kings die and become immortal before adding the phoenix pyre buff.
I wonder how the vengeance amulet works with phoenix pyre. |
Re: Terrorism in Dominions 3
Multiplay is not so much about killing an opponents units, but breaking their will to fight so they go AI and so be become about three times as weak. In essence, multiplayer Dominions is an exercise in applied terrorism.
Doesn't Volcanic Eruptions destroy temples? Not sure since I haven't played in a while. |
Re: Terrorism in Dominions 3
Nah, it's the earthquake event.
You can cast Baleful Star to shift scales to Misfortune, Rain of Toads does that too. Melancholia will lower dominion by an insignificant amount. |
Re: Terrorism in Dominions 3
Hurricane gives unrest, decreases pop, and appears as a random event (though they will obviously suspect the few air nations if it strikes repeatedly).
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Re: Terrorism in Dominions 3
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