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-   -   Water Total War (Running) (http://forum.shrapnelgames.com/showthread.php?t=43459)

Frozen Lama June 29th, 2009 12:21 AM

Water Total War (Running)
 
Been itching to try this for a while:

I present to you, Water Total War! The ultimate war for underwater supremacy!

Settings:
Era: all
Map: Wrap around Water by Azeal http://forum.shrapnelgames.com/showthread.php?t=36077
Mods: Single Age Complete, http://forum.shrapnelgames.com/showp...0&postcount=41)
CBM 1.5,
Streamers and Standards, http://forum.shrapnelgames.com/showthread.php?t=39989
Burnsabers UWGEM. http://forum.shrapnelgames.com/showpost.php?p=698942
and the gem gen mod from QM
Players: 6 (no LA Ryleh)
Victory: Concession of players
Sites:50%
Renaming: on
Graphs: off
Everything else standard, unless people really want something else.

Nations:
EA Ryleh-Trumanator
EA Atlantis-the Vanishag
EA Oceania-Kietsensei
MA Ryleh-FrozenLama
MA Atlantis-Statttis
MA Oceania-Squirrelloid

Notes:
Players of any experience welcome.
Feel free to add suggestions

Trumanator June 29th, 2009 12:24 AM

Re: Water Total War
 
EA Ryleh for me.

Also, I think CPCS would be a great addition.

Frozen Lama June 29th, 2009 12:26 AM

Re: Water Total War
 
Having never used CPCS before, I'm hesitant to add it, but if a couple other players want it, i will.

Squirrelloid June 29th, 2009 12:42 AM

Re: Water Total War
 
Wait, why no LA Rlyeh? Don't want to have to deal with their toxic dominion? Its not like they're any stronger than MA Rlyeh, who can use most of the same tricks.

But I'd be happy to try one of the Oceania - no preference, so if someone else really cares, i'll take the other one.

Frozen Lama June 29th, 2009 01:09 AM

Re: Water Total War
 
Well i'm pretty flexable here, if several players agree that LA ryleh won't unbalance the game, i'll go for it, but i think their still OP for this game.

We'll be lucky to find someone who wants to be MA oceania, so i'm guessing you'll be them

Squirrelloid June 29th, 2009 02:33 AM

Re: Water Total War
 
Quote:

Originally Posted by Frozen Lama (Post 698480)
Well i'm pretty flexable here, if several players agree that LA ryleh won't unbalance the game, i'll go for it, but i think their still OP for this game.

We'll be lucky to find someone who wants to be MA oceania, so i'm guessing you'll be them

What makes LA Rlyeh more OP than MA Rlyeh? I thought the perception that LA Rlyeh was overpowered was due to its status as the only LA power native to water. That advantage really doesn't exist in this game.

Kietsensei June 29th, 2009 05:40 AM

Re: Water Total War (Signups!)
 
I am signing as EA Oceania!

Squirrelloid June 29th, 2009 05:47 AM

Re: Water Total War (Signups!)
 
Quote:

Originally Posted by Kietsensei (Post 698507)
I am signing as EA Oceania!

Woohoo, that makes me MA Oceania.

Frozen Lama June 29th, 2009 02:32 PM

Re: Water Total War (Signups!)
 
Yup, congratz. Only need Atlantis players. anyone up for a challenge?

Frozen Lama June 29th, 2009 11:56 PM

Re: Water Total War (Signups!)
 
Bump

I know Atlantis is the tough ones to play, so hopefully someone materializes for the challenge.

chrispedersen June 30th, 2009 02:06 AM

Re: Water Total War (Signups!)
 
thats not hard - its a timeconsuming form of suicide....

Septimius Severus June 30th, 2009 03:19 AM

Re: Water Total War (Signups!)
 
I like the concept and the map and might consider taking on the suicidal role of either EA or MA Atlantis if LA R'lyeh is not made available.
What will the hosting intervals look like? As I tend to need rather more relaxed intervals. Two games at once is like my maximum, but this could be one of them.

Frozen Lama June 30th, 2009 09:44 AM

Re: Water Total War (Signups!)
 
Well, normally i like 24h for quite a while, until people really need longer, but i'm flexible when it comes to delays and such. I have no set intervals, I'll just extend the timer when people seem to need it.

statttis June 30th, 2009 12:50 PM

Re: Water Total War (Signups!)
 
I'll take on the challenge of MA Atlantis. I think they're quite a bit underrated ;)

Frozen Lama June 30th, 2009 02:44 PM

Re: Water Total War (Signups!)
 
Thank you stattis, i agree, they are underrated having played them before, they are pretty powerful.
hopefully septimus will get back to us soon, or someone else will materialize to take EA.

Squirrelloid June 30th, 2009 02:49 PM

Re: Water Total War (Signups!)
 
Since this looks like it'll probably be ready to go pretty soon, I will note that the upcoming weekend is a holiday weekend in the US. So if we get started before the weekend there will probably need to be an delay right away.

Frozen Lama June 30th, 2009 02:57 PM

Re: Water Total War (Signups!)
 
You are correct, thanks for pointing that out. Just tell me if you need the delay. I'm not going away for the 4th, so i can easily make sure people don't stale.

Septimius Severus July 1st, 2009 01:28 AM

Re: Water Total War (Signups!)
 
I don't know if I'd be able to make the 24h without a few stales, there are occasions when I don't have access/chance to get to a computer for more than 24 hours, even though I do want a chance to learn more about water nations. So go without me if you need to.

quantum_mechani July 1st, 2009 01:37 AM

Re: Water Total War (Signups!)
 
I'm interested in this game, but I have a couple concerns. One is the 20+ provinces per player... I promised myself I wouldn't join any more like that after preponderance. The other is the game turning into a clam-fest- I'd highly recommend using a mod effecting gem gen items (my preferred solution to them is making them unique items).

Frozen Lama July 1st, 2009 09:47 AM

Re: Water Total War (Signups!)
 
QM- I agree with you completely, but unfortunatly i have zero experience in modding at all. never even opened up the modding manual. If there is a mod out there to make them unique, i'm all for it. also, this map seemed to be the only one designed for all water nations. if you know of a better one, feel free to show me, and we can change. thanks

Burnsaber July 1st, 2009 09:51 AM

Re: Water Total War (Signups!)
 
Quote:

Originally Posted by Frozen Lama (Post 698964)
QM- I agree with you completely, but unfortunatly i have zero experience in modding at all. never even opened up the modding manual. If there is a mod out there to make them unique, i'm all for it. also, this map seemed to be the only one designed for all water nations. if you know of a better one, feel free to show me, and we can change. thanks

It's pretty simple. Here's the code you need:

Code:


#selectitem "Clam of Pearls"
#constlevel 8
#end

#selectitem "Fever Fetish"
#constlevel 8
#end

#selectitem "Blood Stone"
#constlevel 8
#end


quantum_mechani July 1st, 2009 02:43 PM

Re: Water Total War (Signups!)
 
1 Attachment(s)
I don't know of any smaller total-water maps, but there is the random map generator.

As burnsaber says, the anti-hoarding mod is really easy, in fact I already made it for pasha's RAND game. I'll attach it to this post.

Frozen Lama July 1st, 2009 06:59 PM

Re: Water Total War (Signups!)
 
So if we use that mod, can i sign you up for EA Atlantis QM?

quantum_mechani July 1st, 2009 07:24 PM

Re: Water Total War (Signups!)
 
That and a map with 10 provs per player and I'd be onboard.

the Vanishag July 1st, 2009 07:31 PM

Re: Water Total War (Signups!)
 
If Quantum Mechanic doesn't want it, I'm willing to give it a go. As EA Atlantis is expected to get its *** handed to it on a silver platter, I figure I can't be worse than nothing. A "balancing" element could be to give EA Atlantis a starting location close to land, as their main advantage is being fully amphibious.

Never mind... unless you decide to add LA R'lyeh back in, in which case I'll take it. :)

quantum_mechani July 1st, 2009 07:37 PM

Re: Water Total War (Signups!)
 
Actually I think it would be perfectly reasonable to have LA Ry'leh. MA Ry'leh is arguably the better of the two, chaff can only make up so much for being unable to afford mages...

Frozen Lama July 1st, 2009 07:43 PM

Re: Water Total War (Signups!)
 
QM, I'm afraid The Vanishag is willing to go. I'd like to use the map here. sorry, but i want to get started. :(

Does anyone mind using Burnsabers new underwater mod?

quantum_mechani July 1st, 2009 08:32 PM

Re: Water Total War (Signups!)
 
Quote:

Originally Posted by Frozen Lama (Post 699109)
QM, I'm afraid The Vanishag is willing to go. I'd like to use the map here. sorry, but i want to get started. :(

No problem, it's your game, wouldn't want you to go with settings you don't like on my account anyway.

the Vanishag July 1st, 2009 08:50 PM

Re: Water Total War (Signups!)
 
Quote:

Originally Posted by quantum_mechani (Post 699118)
Quote:

Originally Posted by Frozen Lama (Post 699109)
QM, I'm afraid The Vanishag is willing to go. I'd like to use the map here. sorry, but i want to get started. :(

No problem, it's your game, wouldn't want you to go with settings you don't like on my account anyway.

Just to sure I'm not stealing Quantum Mechanic's slot, I want to say that, if you (QM) decide that the map (e.g. 20+ provinces/ player) is ok, EA Atlantis is yours. You have "dibs." :D

Otherwise, I'm in. And Burnsaber's mod is fine by me.

Frozen Lama July 1st, 2009 08:54 PM

Re: Water Total War (Signups!)
 
Well then, are we ready? I know its a holiday this weekend, but i'd like to get the game started, then i will delay the game as necesary. just speak up if your away this weekend

Frozen Lama July 1st, 2009 08:58 PM

Re: Water Total War (Signups!)
 
question: do i need to upload the gem gen and burnsabers mods to llamaserver?

Squirrelloid July 2nd, 2009 12:39 AM

Re: Water Total War (Signups!)
 
I will be away starting late tomorrow night until sometime sunday. That said, I can probably get a pretender in tomorrow if everything is set up to receive it, but I'd want first turn to be due monday (hope to submit it sunday, but you never know).

When you figure out what all the mods are, can you make sure to have links to all of them in the first post? I know I have some but not all of them. Thanks.

Frozen Lama July 2nd, 2009 12:57 AM

Re: Water Total War (Signups!)
 
ok game is up. and the links are there for the mods.... hopefully they work. make sure to use CBM when making pretenders

btw, game's called WaterTotalWar

Squirrelloid July 2nd, 2009 02:29 AM

Re: Water Total War (Signups!)
 
Link to single age is broken. I'll see if i can't track it down manually.

Edit:
Chock this up to my total lack of experience using any mod but CBM, but am i supposed to be able to load mods from the preferences screen? The only option it gives me is CBM 1.5 - i don't see Single Age, Banners, or the gem fix. Help?

Squirrelloid July 2nd, 2009 06:43 AM

Re: Water Total War (Signups!)
 
Pretender uploaded. Hope I only needed to have CBM active...

Frozen Lama July 2nd, 2009 09:49 AM

Re: Water Total War (Signups!)
 
looks fine, but i'm not sure why it doesn't say MA Rylen and MA oceania.... it should.

Kietsensei July 2nd, 2009 10:33 AM

Re: Water Total War (Signups!)
 
I have trouble uploading my pretender... Here is the message I received back from the server:

I received a pretender file from you, but unfortunately your pretender file is for Early Age Oceania, while the game 'WaterTotalWar' is set in the Middle Age. Please try again with a pretender for the Middle Age.

But the problem is that when I created the pretender for EA Oceania with the singlemod age, it is saved under the file early:Oceania_0.2h

Burnsaber July 2nd, 2009 11:13 AM

Re: Water Total War (Signups!)
 
Ugh. It seems that my epic screw-up while I tried creating the Cripple_Fight still haunt me.

The Single-Age mod you have isn't the real deal. It's just my confused attempt. What you need to do is to set the game to single-age in the game-creation screen (use the slider you use to choose era for the game). You don't specifically need to enable a single-age mod to do this (in fact, it mess the thing up).

I'm now going to bug llamabeast into removing that piece of my shame from llamaserver..

Frozen Lama July 2nd, 2009 12:06 PM

Re: Water Total War (Signups!)
 
thanks burnsaber. ok, i'll remake the game and then everyone try again

game name is now Water_Total_War

Edit: yeah, just sent mine in. it works

Frozen Lama July 2nd, 2009 05:59 PM

Re: Water Total War (Pretender Design)
 
Just waiting on Atlantis pretenders now...

Squirrelloid July 2nd, 2009 07:18 PM

Re: Water Total War (Pretender Design)
 
Quote:

Originally Posted by Frozen Lama (Post 699318)
Just waiting on Atlantis pretenders now...

If the first turn is out by like 9PM or 10PM i can take my turn before the weekend (1st turn is not going to require much thought at this point). Otherwise I'd like a delay until monday.

the Vanishag July 2nd, 2009 11:37 PM

Re: Water Total War (Pretender Design)
 
Just got my pretender in. Sorry about the delay, today was insane.

Let the Water War begin!:fight:

Squirrelloid July 3rd, 2009 12:28 AM

Re: Water Total War (Pretender Design)
 
First turn due monday due to holidays? I haven't received it yet and I really am out of time. I'll try to get it submitted Sunday for quickhosting depending on how soon i get home.

llamabeast July 3rd, 2009 04:24 AM

Re: Water Total War (Pretender Design)
 
Had a bit of an issue with the map file having spaces in its name. As a result you'll need to rename your map images from "Wrap around water.tga" to "WrapAroundWater.tga".

Game started! Have fun!

Squirrelloid July 3rd, 2009 06:48 AM

Re: Water Total War (Pretender Design)
 
Quote:

Originally Posted by llamabeast (Post 699389)
Had a bit of an issue with the map file having spaces in its name. As a result you'll need to rename your map images from "Wrap around water.tga" to "WrapAroundWater.tga".

Game started! Have fun!

I noticed the turn is due sunday. Requesting (again) a delay so I can get back from 4th of July (Independence Day here in the US) weekend and actually take my turn.

Frozen Lama July 3rd, 2009 09:49 AM

Re: Water Total War (Pretender Design)
 
Yeah, i will make sure no one stales. no worries

Edit: delayed by 24h. if you need more, say so.

the Vanishag July 3rd, 2009 11:18 AM

Re: Water Total War (Pretender Design)
 
It seems that someone has been given a land province as a starting location. Unless I'm badly mistaken, this is crippling for any of these nations - we may have to restart (possibly assigning rather than randomizing start provinces).

the Vanishag July 3rd, 2009 01:41 PM

Re: Water Total War (Pretender Design)
 
1 Attachment(s)
FrozenLama, did you update the .map (text) file to refer to the new .tga (image) file's name? The map shouldn't work at all without a correct .map, but I'm not entirely sure (I've only modded nations - .mod files - so far).

It seems to me like the .map file should prohibit land starting locations - I know that can be done somehow, but again, I haven't done any map modding).

In case that's the problem, I've attached a fixed copy of the .map file (an easy fix) - I didn't see anything in the file that specificed water capitals only, but I didn't look too close and, though the scripting format is the same for .mod and .map files, the commands are different.

Frozen Lama July 3rd, 2009 03:47 PM

Re: Water Total War (Pretender Design)
 
Ok i'm *extremely* confused....

the Vanishag- I have no clue what you mean.. did you get a land start? I've made several test games on the map and never started on land.

If some modding needs to be done, I'm useless. I know a lot about playing Dominions, but i know nothing, absolutely nothing about modding maps, nations, anything.

i downloaded your attachment, and then changed the names of my old version to not include spaces and now i have 2 copies of the map, and the game works just fine for me.

sorry about this, but i'm at a loss for what you mean?

Kietsensei July 3rd, 2009 05:30 PM

Re: Water Total War (Pretender Design)
 
I cannot play my turn, each time I try the game crash and I get the following message: cannot find map image "nameofmap".tga file...


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