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Map question
To the best of my knowledge you cannot create maps with multiple terrain (season) settings. By this I mean winter & summer move rates mixed on a map, it will use what you saved the map as so if summer any winter as in snow is cosmetic only.
I am playing a Campaign Russia vs USA currently 11/69 & the generated map can do this. Roads fields (crop stubble) & snow covered hexes all cost 1 extra MP. Non snow covered open ground however uses summer movement rates. Is it possible to create a user map in this fashion? |
Re: Map question
Yup just remember that whatever map season you end with is what the game uses. Be it Summer,Winter,Desert. Wild Bill Wilder used to use this method back when he was making scenarios for the game.
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Re: Map question
Skirmisher if you know how can you elaborate.
Tried summer adding terrain & switching to winter, adjusted month till snowy trees. Did the reverse both just came out as summer or winter settings |
Re: Map question
All I know is that as far as the game is concerned its only one season.
So while your able to add stuff from the other seasons pallette, the game doesn't reconize anything but the last season you edited. So all the different things you add end up just being eye candy. The game treats it all as the same season. |
Re: Map question
I've never used this method myself so maybe I should have kept my mouth shut.
I guess the big thing is make sure you end on the season you want to use for the map. There's a paragraph or so about it in the game guide. |
Re: Map question
That was my question thats all I know how to do/is possible.
BUT the game is clever it can mix both as I say have what is mainly a winter map but the open ground that is not snow covered only has a MP of 2 (summer setting). makes for an intresting map as in effect the big lumps of summer open are the same as roads for MP purposes. You could use the same thing to simulate say Balkans Afghan terrain. The snow hexes are not snow but heavy going. Light rough if you like not enough to cause breakdowns but tricky enough to impead progress. When it throws up another will save it & try modifying but I think its a trick exclusive to the games own generations hence why I am asking. |
Re: Map question
After reading whats written in the game guide about it I get the impression it's not recomended. Because even though your adding snow,once you go back to summer say,the game doesn't reconize it as such.
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Re: Map question
Pretty much my view only the computer has this capability & I think it will be lost when the map is saved.
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Re: Map question
I made a small test map using summer. Made a small mountain, then Saved it.
Reloaded the map and changed to winter pallette. Capped the allready rough terran MT with snow rough. Saved the map. Reloaded and set it back to summer. Now I have a small rough summer mountain capped with snow rough. As far as the game is concerned its summer rough. But theres no difference really. It still acts as rough but gives a different visual effect. It might come in handy if used sparringly. |
Re: Map question
I think you are misunderstanding me
The computer has the ability to generate maps with a mix of both winter & summer terrain. Not only do they look like winter summer terrain but they act like it with both winter & summer MPs working for the relevant terrain on the same map. So summer stuff looks like summer & has summer move Winter stuff looks like winter & has winter move. The only exception is all roads are winter but thats because they ignore the terrain they are on. In effect its a winter map with bits of summer that work correctly on it. So snow covered open ground costs infantry 3MP but the grass covered open ground only costs them 2MP. |
Re: Map question
Quote:
Yes I guess I was misunderstanding you. To my knowledge (which isn't vast) that could only happen if a user manually did it. I always thought the game worked in one season period. |
Re: Map question
Campaign Russia vs USA currently 11/69 generated map.
The hard part is visibility is 3 which is causing a few nasty surprises, possible understatement there. |
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