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Rage - mod game, closed!! [EGM + CBM]
Ok, it's time to create new game. This time it is with first version of Enhanced Gamplay Mod [to be released soon], with CBM incorporated.
EGM 0.1 changes: - CPCS mod by Burnsaber, with cross-path spells - Holy War mod by Burnsaber - new magic sites mod - banned spells: utterdark, nexus, astral corruption, burden of time - banned insane magic sites [like summoning circle or ultimate gateway] - banned gem generators [clam, fetish, blood stone] - moved to uniques - Zlefin's mod with F&W summons - Burnsaber's UW enhancement mod with new units for water nations If I manage I will also try to add: - forgable const12 items [like bogus items, fire set etc] Other settings: Age: EA Other settings: around standard Map: Uraparrand Victory conditions: 4 capitals Number of players: 10 Players: 01. chrispedersen - Mictlan 02. GrudgeBringer - Arcoscephale 03. Strabo - Tir na n'Og 04. Black Sun Empire - Niefelheim 05. Dragar - T'ien Ch'i 06. Alpine Joe - Ulm 07. viccio - Lanka 08. tgbob - Oceania 09. JR77 - R'lyeh 10. Mozkito - C'tis |
Re: Rage - mod game, open!! [EGM + CBM]
If its EA I'd like to play Mictlan (prefer ea)
If its MA I'd still like to play mictlan. |
Re: Rage - mod game, open!! [EGM + CBM]
I'd take a shot at ARCO EA (prefer EA), would like to know what Holy War mod and other 'Mods do'.
Like the idea of making Clams, Bloodstoens ect uniques, However, I would feel better if I knew the level and the paths it would take to get them as we can look in the manual and see the others. I know I am taking a weak nation but I 'think' (hope is a better word) I have figured out a way to make Arco a little stronger. |
Re: Rage - mod game, open!! [EGM + CBM]
I will compile list of changes later. Gem generators are same paths as they were, just moved to const8, so only 1 of each can be forged.
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Re: Rage - mod game, open!! [EGM + CBM]
If unexperienced players are welcome, then I'm in as EA Tir na n'Og or MA Eriu, but my vote is for EA
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Re: Rage - mod game, open!! [EGM + CBM]
If this is newbie friendly, then count me in.
(I will not be upset if you would prefer more experienced players) EA - Niefelheim would be my preferred. MA - Jotunheim |
Re: Rage - mod game, open!! [EGM + CBM]
Tien Chi either era
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Re: Rage - mod game, open!! [EGM + CBM]
Ok, we will go with EA then. Someone should pick water nations, to check their new units etc :)
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Re: Rage - mod game, open!! [EGM + CBM]
I'd like to play in this. I also prefer EA.
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Re: Rage - mod game, open!! [EGM + CBM]
If possible i play with EA Lanka
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Re: Rage - mod game, open!! [EGM + CBM]
Ok, got some free time, so I have to focus on that game, to get it started :) Too bad I won't have enough free time to play in it.
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Re: Rage - mod game, open!! [EGM + CBM]
I have some minor problems with joining mods, but I will get it working :)
Anyway, here are links for mods, so you can see what they have: Holy War: http://forum.shrapnelgames.com/showthread.php?t=42638 Underwater mod: http://forum.shrapnelgames.com/showthread.php?t=43472 FW thugs: http://forum.shrapnelgames.com/showthread.php?t=43378 CPCS: http://forum.shrapnelgames.com/showthread.php?t=42165 I'd like at least one more person to join, so we have at least 8 people. |
Re: Rage - mod game, open!! [EGM + CBM]
I would like to join as Hinnom (or you can assign me a water nation, if there is something specific you would likt to test :-])
/JR77 |
Re: Rage - mod game, open!! [EGM + CBM]
Nation choices are up to you :) But remember that there are some cool W and F things, so you may want to take nation that has access to them [well, Hinnom should be fine with F].
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Re: Rage - mod game, open!! [EGM + CBM]
After reading a bit more about the concept of the included mods, I would like to choose R'lyeh instead of Hinnom.
I have not played them before, but there should be time to practice a few single play starts before the game :) |
Re: Rage - mod game, open!! [EGM + CBM]
Alright I think I will go with EA ulm for my nation choice.
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Re: Rage - mod game, open!! [EGM + CBM]
Ok. I will give time till tomorrow evening for any other people willing to join and close it after that. Should be ready to accept pretenders on Monday.
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Re: Rage - mod game, open!! [EGM + CBM]
That sounds great - thanks for the effort!
Did you get my wish to change nation (am thinking you did, but the first post does not reflect it :)) |
Re: Rage - mod game, open!! [EGM + CBM]
Yeah, I was busy recently. Now I have free time at last, so will work on many things that got left behind :) Starting with update of first post.
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Re: Rage - mod game, open!! [EGM + CBM]
Hey, got room for one more?
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Re: Rage - mod game, open!! [EGM + CBM]
Sure, I still have to choose a map.
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Re: Rage - mod game, open!! [EGM + CBM]
Can you hook me up with some C'tis then my good sir?
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Re: Rage - mod game, open!! [EGM + CBM]
Sure, just got back home. Will merge mods soon and look for a map. Any suggestions?
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Re: Rage - mod game, closed!! [EGM + CBM]
Ok, I think we will go with Uraparrand. Hard to find perfect map for 2 water nations, that is closest to what we need. Don't let that 2 water nations too much space :P
Victory conditions - 4 capitals to win [so yours and 3 other ones]. I am hunting one last mod to make a modpack, so you can start making pretenders. |
Re: Rage - mod game, closed!! [EGM + CBM]
IT looks like llamas mod joining script does not like Holy War. Will see if I can fix it.
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Re: Rage - mod game, closed!! [EGM + CBM]
' Zlefin's mod with F&W summons'
I can't for the life of me find this mod.. do you mean the Free Summons mod? btw why aren't you in this game Zeldor? |
Re: Rage - mod game, open!! [EGM + CBM]
Quote:
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Re: Rage - mod game, closed!! [EGM + CBM]
Quote:
I believe if you go in the mod browser (should be stickied up top) under the 'Mods, Maps and scenarios subforum' you can find it in there. Quote:
Theres a lot of I thinks in there, but I think I may be right ;P |
Re: Rage - mod game, closed!! [EGM + CBM]
Ah it's the FW Thugs, thanks!
Hmm.. interesting, that changes my plans a little |
Re: Rage - mod game, closed!! [EGM + CBM]
I've been waiting for zel to roll them all up into one nice mod for us.... is that a bad plan?
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Re: Rage - mod game, closed!! [EGM + CBM]
no i've been doing likewise
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Re: Rage - mod game, closed!! [EGM + CBM]
You can download them separately to test a strat. I cannot get the joiner to work properly, I need to catch someone that made it work, or llamabeast. It may take me a while, so looking at the mods before joining is surely not a bad idea :)
And no, I'm already in 1-2 games too many. My gf would kill me if I decided to spend even more time here :P |
Re: Rage - mod game, closed!! [EGM + CBM]
I would like to cancel my involvement in this game, as I have become involved in three other games now, which will soak up all my Dom3 time.
Good luck with the project though! I really think it is a good idea to combine some of the best MP gameplay mods in one package! :) |
Re: Rage - mod game, closed!! [EGM + CBM]
That game won't happen. IF not the awful PM system, I'd contact everyone about it...
It seems to be impossible to join [and use together] necessary mods at the moment, at least until llamabeast makes renumbering script [I doubt anyone would like to do it by hand... it would take hours or days]. |
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