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-   -   Looking for an opponent (http://forum.shrapnelgames.com/showthread.php?t=43504)

Snipey July 4th, 2009 05:48 PM

Looking for an opponent
 
Just a very basic battle match. 1 on 1. 20x20 map. 250 point OrBat. I'll be playing as the Russians.

Also, I think I misplaced my CD, is a CD required for this game? If it is, I might just order another one.

The game should be conducted in real time. 3 minutes per turn. You really don't need more time with a 250 point OrBat. With 3 minutes per turn, the game should last from an hour to two hours. I can most likely adapt to your preferred time.

I'll try to check this forum every 12 hours, but I can only guarantee every 24 hours and I'd be happy to respond to any questions/comments/concerns.

Also, HAPPY FOURTH OF JULY!!!!

gila July 4th, 2009 05:52 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Snipey (Post 699688)
Just a very basic battle match. 1 on 1. 20x20 map. 250 point OrBat. I'll be playing as the Russians.

Also, I think I misplaced my CD, is a CD required for this game? If it is, I might just order another one.

The game should be conducted in real time. 3 minutes per turn. You really don't need more time with a 250 point OrBat. With 3 minutes per turn, the game should last from an hour to two hours. I can most likely adapt to your preferred time.

I'll try to check this forum every 12 hours, but I can only guarantee every 24 hours and I'd be happy to respond to any questions/comments/concerns.

Also, HAPPY FOURTH OF JULY!!!!


You do know there is no hotseat play at all right? only PBEM. just checking
;)

Snipey July 4th, 2009 05:56 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by gila (Post 699690)
Quote:

Originally Posted by Snipey (Post 699688)
Just a very basic battle match. 1 on 1. 20x20 map. 250 point OrBat. I'll be playing as the Russians.

Also, I think I misplaced my CD, is a CD required for this game? If it is, I might just order another one.

The game should be conducted in real time. 3 minutes per turn. You really don't need more time with a 250 point OrBat. With 3 minutes per turn, the game should last from an hour to two hours. I can most likely adapt to your preferred time.

I'll try to check this forum every 12 hours, but I can only guarantee every 24 hours and I'd be happy to respond to any questions/comments/concerns.

Also, HAPPY FOURTH OF JULY!!!!


You do know there is no hotseat play at all right? only PBEM. just checking
;)

What do you mean? I've never played this game online. So you mean there's no way to do a timelimit? Can you please elaborate?

Ahh, ok, looked it up. But then how do you decide whether your units fire back or not when fired upon?

pjbandit2003 July 4th, 2009 06:40 PM

Re: Looking for an opponent
 
Ahh, ok, looked it up. But then how do you decide whether your units fire back or not when fired upon?

It is all done by the AI for you. Nice aint it.

Snipey July 4th, 2009 07:08 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by pjbandit2003 (Post 699697)
It is all done by the AI for you. Nice aint it.

Not really. Cause if your units fire too much, they get exposed, and I like to keep some of mine hidden. It's more fun to kill the enemy at one hex, then two hexes. But meh, it doesn't matter, cause your opponent has the same disadvantage.

But when you play by e-mail, how does that work? Isn't it when you make a move, you send the game to your opponent, and he makes a move and he e-mails it to you, right? So technically, you could still play it via speed, unless the e-mail takes forever, right?

Imp July 4th, 2009 10:39 PM

Re: Looking for an opponent
 
What game are you talking about this is MBT by camo workshop the units always fire back you have no control. SPWaW you press the spacebar to choose if it fires but only against the AI which always fires which is why this game does not include that capability.

Wdll July 5th, 2009 06:17 AM

Re: Looking for an opponent
 
You can always set rules for when your units can fire back and with what weapon. Just press Y.

The CD is not required to play the game as long as you have installed it. Now, if it isn't installed and you want to play you can either download the free version, or buy the CD version or buy the recently released Digital Download version.

The CD version is better since it has some extra things (check the site), including my favourite PBEM campaign.

c_of_red July 9th, 2009 05:56 PM

Re: Looking for an opponent
 
Snipey, Op fire (shooting at your opponent during his phase) is controlled by range in the DL version. In the CD version, you have control over range AND unit type, front armor rating and perhaps hex. I haven't figured out that last yet. Maybe if I could RTFM ( Read The fine Manual) but it looks like to can select a hex and bore sight that hex. One day I'll play with it and see what happens.
Anyway, you mail your half of the turn (phase) by attaching it to an e-mail. A fast paced game would be 2 or 3 turns per day. So you are looking at a couple of weeks if everything goes well.
There is a hotseat option. That requires you find another player that lives close enough to go and visit one another. In those game time limits are normal, although they are just between players and not automated or part of the game. I used to play a lot of hotseat and you can run a game by in a few hours. SP is IGO_UGO, which doesn't really lend itself to interactive online gaming.

pjbandit2003 July 18th, 2009 04:26 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Snipey (Post 699704)
Quote:

Originally Posted by pjbandit2003 (Post 699697)
It is all done by the AI for you. Nice aint it.

Not really. Cause if your units fire too much, they get exposed, and I like to keep some of mine hidden. It's more fun to kill the enemy at one hex, then two hexes. But meh, it doesn't matter, cause your opponent has the same disadvantage.

But when you play by e-mail, how does that work? Isn't it when you make a move, you send the game to your opponent, and he makes a move and he e-mails it to you, right? So technically, you could still play it via speed, unless the e-mail takes forever, right?

Actually I was being sarcastic.:D Sometimes it does suck when you forget to set a unit to not fire and it opens up at its max range and then gets blown to bits. But if you set the range (Y) down that will control a little on when it will fire.

Snipey July 21st, 2009 06:00 PM

Re: Looking for an opponent
 
Thank you for the comments guys. Well I'm still looking for an opponent, just a 1 v 1, e-mail, a turn in 12 hours, 250 point orbat, 20x20 map. I'll be playing as Russia. You can play as any other nation, or even green or red, just no combining, (no units taken from two nations) with the exception of US and US Marines, since they're both US. Also no green and red, as those combine multiple nations. Even though Chechnya isn't a nation, you can play as Chechnya.

Also, I'm wondering if I have to buy a cd. If I do, please let me know so I can order it. If not, I'd like to get this game started.

Just out of curiosity, anyone from Los Angeles, California want to do a hotseat game?

c_of_red July 29th, 2009 12:41 PM

Re: Looking for an opponent
 
We got a hotseat club started here in Memphis back in the mid 90's (about a year or so after SP was officially released) by putting up 3x5 cards out at the local military base (Millington) PX. Not sure what is still left in L.A. as far as military bases. You also might want to check local model or hobby shops. Guys that like to build plastic tanks have at least some interest in MBT's and might have an interest in Combined Arms tactics. Then there is the Math and Chess club at the local University. If you want a really out-of-the -box idea, try going to the public library and putting your 3x5 cards in books on tactics. IIRC that would be the 900 section, if they still use the Dewey system. 934, I think.
Some of the WinSpWW2 scenarios look to be well done enough to be use as history tutorials.

Imp July 29th, 2009 03:07 PM

Re: Looking for an opponent
 
I think you have no takers due to map size. 20 hexes allowing for set up area means first move enter LOS. Pretty much down to luck on deployment whether you hit a few of his guys with most of yours or vica versa.

c_of_red July 30th, 2009 09:24 AM

Re: Looking for an opponent
 
A lot of new players think that smaller maps and lower force level make the game less complex. Actually, the reverse is true. Like the combat SP emulates, the victor is the one making the fewest mistakes. The more room and the more units one has the less critical any one mistake is.
When I was doing a lot of training at the Blitz, I would start a newbee off on a 100x100 map with 80 to 120 units for a late 50's early 60's battle.

Imp July 30th, 2009 03:28 PM

Re: Looking for an opponent
 
100x100 is 25 times bigger than his suggested map hence my point. Probably needs to be 30 or 40 to stop it being decided by set up.

Double_Deuce July 30th, 2009 04:34 PM

Re: Looking for an opponent
 
I generally prefer smaller battles (purchase points). For maps, anytime I use WinSPMBT I try to go with at least a 60x60 map or larger. With WinSPWW2 I prefer 40x40 or smaller. I also try to use visibility limits to replicate weather and day/night conditions.

Snipey August 1st, 2009 05:08 AM

Re: Looking for an opponent
 
Thank you for the advice guys. Thing is, I had an ORBAT developed and wanted to test it out, I got bored with killing 300 of computer's men and not losing a single one of mine. I set computer stuff to 180% like the guide thingy said.

If it's going to be a larger map, then I might need to change up my ORBAT a bit, because I'd need a more mobile force. Also, I like modern units, because 50's and 60's have less tactics to play with. In terms of units, I also had/have under 20 units.

Also, a smaller ORBAT allows for it to be primarily infantry, which is how most combats are. With more units and more points, and I'm guessing I need more points on a bigger map, at least 500 apiece, so I would have to test that out against computer first, see how it goes.

In addition with a small map, the shooting starts on 2nd/3rd turn, which is how I like it, fast. Otherwise it just turns into an elaborate game of protecting the flags, racing, outmanuevering, etc. Shooting's the fun part :P

I'm not new to wargames, just new to this one, so I thought I'd go small.

Fair enough, would a 500 point ORBAT, with modern units, on a 60x60 map be acceptable? (Modern as in 2009.)

And would I need a CD for it?

c_of_red August 1st, 2009 11:46 AM

Re: Looking for an opponent
 
500 points won't buy a modern MBT. So you will most surely be using infantry. Those won't be very modern infantry, either. As far as playing capture the flag, the not so Intelligent AI (AAI? Artificial Almost Intelligence) and other issues, the BEST way around them is PBEM. That will put the I back into AI ( mostly, I have played a few opponents, who will remain nameless, that just never seemed to get up to speed). It also solves the capture the flag issue as well as the merry-go-round battle. You just agree ahead of time on your objectives, turn the little flaggy things off and have at it.
I got involved with an interesting offshoot a few years back. Greybeard (at the blitz) would pick each players units and assign them objectives as a 3rd party. GB, being a sneaky old _______, would not always assign the same objectives In one game I played my opponents objectives were a bridge over a river. Mine were the hills and town that river went thru. SO it was possible for BOTH of us to "win". In another one, I had to hold a crossroads for a certain number of turns (12? 16? I forget) and my opponent had to exit units off the map, with him getting points for each unit. I lost that one.

So my free advice ( A true value, being worth EXACTLY what you paid for it) is to locate an opponent that is willing to help you experiment.
The game is really great when played against another Human. Best UGOIGO system out there.

Imp August 1st, 2009 01:05 PM

Re: Looking for an opponent
 
For what you want you dont have to go much bigger I am only guessing as not played that small but increasing the width by 5 or 10 would do it. A bit longer to contact but jockeying for position is a key part of any engagement. Of course you could just limit visibility to 4 or so. That should get you a straight fire fight with limited manuevering.

If you look at the battle you originaly suggested 20x20 = 400 hexes so 20 units a side means 10% of them could contain a unit.
50x50 = 2500 hexes you would need 125 units a side for the same coverage.
80x80 = 6400 hexes so you would need 320 a side.

Had to get the calculator out for this one if played on a max size map for your unit density you would need 1600 units a side:D

Manuevering to find a weak spot is in my view a key part of the game as you rarely have enough forces for adequate cover of the whole battlefield. If your probe meets stiff resistance you need to be able to switch to plan B though time is the other key factor.

On the flags place them on sensible locations in your path like hills crossroads villages not in some field. Do not use shotgun place in 3-5 groups possibly more on a big map. A force normally has several objectives the main one can have the most flags others are secondary.

Snipey August 1st, 2009 05:25 PM

Re: Looking for an opponent
 
With 500 points you can make it modern infantry. Doesn't have to be the best units, just units that are still in use today.

As for flag placement, thank you Imp, great suggestion! I will place flags on the map at key points, having 5 locations, one closer to the side A, the other to side B, and 3 in critical neutral areas. It will be a classic infantry battle.

So to sum it up:

500 point ORBAT
60x60 map
No off-map units
No air

As for visibility will be randonly generated between 40 and 60. Map will be randomly generated.

Also, should I limit the number of turns? Is there any other advice you guys are willing to give me?

Imp August 1st, 2009 07:13 PM

Re: Looking for an opponent
 
Limiting turns is more a big map or assault thing to force a hurry up. As C of Red said can have own rules so if a raid need to do quick before reinforcements turn up from nearby etc.

Snipey August 1st, 2009 09:16 PM

Re: Looking for an opponent
 
How much time is a turn? Realistically the limit on it should be 14 hours, (dusk-dawn). Alternatively, we can do 4 hours, and RP it as time before the air force arrives.

The first RP scenario I came up with, since I wanted it to be kind of like chess, (except you don't get to pick your ORBAT in chess) was that something valuable was found in the center of the map, but air force was needed to move it, so first one to take it and hold wins. Hence the small map size and small ORBAT's, that only a few units and the locals knew.

Anymore advice? No one is still willing to take me up on it....

Skirmisher August 1st, 2009 09:46 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Snipey (Post 703997)
No one is still willing to take me up on it....

I'll fight you,

I've been looking forward to playing, but my current PBEM's arent working out.

So while I wait for those go ahead and send me a game to your specs.

Just refresh in the email any important rules you have.:up:


PBEM slots 10 and 45 in use.

Snipey August 1st, 2009 09:58 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Skirmisher (Post 703998)
Quote:

Originally Posted by Snipey (Post 703997)
No one is still willing to take me up on it....

I'll fight you,

I've been looking forward to playing, but my current PBEM's arent working out.

So while I wait for those go ahead and send me a game to your specs.

Just refresh in the email any important rules you have.:up:


PBEM slots 10 and 45 in use.

Excellent :D And I like what you're doing with the Somalia Gangs thing, I ran something similarish. I got to go to dinner with my friends now, but I will return in a few hours. Maybe if you like how I play here, you'll let me run a gang. (In Scarface Accent: "I always wanted to sell crack to the Somalis, make them an offer they cannot refuse!")

Skirmisher August 1st, 2009 10:02 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Snipey (Post 704001)

Maybe if you like how I play here, you'll let me run a gang.

Theres one spot left, so just sign up in the somolia gang war thread.

gila August 1st, 2009 11:17 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Skirmisher (Post 703998)
Quote:

Originally Posted by Snipey (Post 703997)
No one is still willing to take me up on it....

I'll fight you,

I've been looking forward to playing, but my current PBEM's arent working out.

So while I wait for those go ahead and send me a game to your specs.

Just refresh in the email any important rules you have.:up:


PBEM slots 10 and 45 in use.

There you go Skirmisher! put him through boot camp;)

Snipey August 2nd, 2009 03:18 AM

Re: Looking for an opponent
 
Quote:

Originally Posted by Skirmisher (Post 703998)
Quote:

Originally Posted by Snipey (Post 703997)
No one is still willing to take me up on it....

I'll fight you,

I've been looking forward to playing, but my current PBEM's arent working out.

So while I wait for those go ahead and send me a game to your specs.

Just refresh in the email any important rules you have.:up:


PBEM slots 10 and 45 in use.

Message sent!

Quote:

Originally Posted by Skirmisher (Post 704003)
Quote:

Originally Posted by Snipey (Post 704001)

Maybe if you like how I play here, you'll let me run a gang.

Theres one spot left, so just sign up in the somolia gang war thread.

Signed up sir!

Quote:

Originally Posted by gila (Post 704009)
Quote:

Originally Posted by Skirmisher (Post 703998)
Quote:

Originally Posted by Snipey (Post 703997)
No one is still willing to take me up on it....

I'll fight you,

I've been looking forward to playing, but my current PBEM's arent working out.

So while I wait for those go ahead and send me a game to your specs.

Just refresh in the email any important rules you have.:up:


PBEM slots 10 and 45 in use.

There you go Skirmisher! put him through boot camp;)

Boot camp - sound fun :P

Skirmisher August 2nd, 2009 10:52 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Snipey (Post 704031)

Message sent!


When might you be sending the game along?

Skirmisher August 5th, 2009 10:17 PM

Re: Looking for an opponent
 
Snipey wots the story with the game?

If you can't find the time to do this little game how are you going to keep up with the Gang Grid War?

Snipey August 7th, 2009 09:12 PM

Re: Looking for an opponent
 
Quote:

Originally Posted by Skirmisher (Post 704121)
Quote:

Originally Posted by Snipey (Post 704031)

Message sent!


When might you be sending the game along?

Quote:

Originally Posted by Skirmisher (Post 704528)
Snipey wots the story with the game?

If you can't find the time to do this little game how are you going to keep up with the Gang Grid War?

I'm sorry, my computer decided to take a vacation, and I had to get it repaired. I have this year warranty thingy, so my responses should now be prompt and within 24 hours. Again I apologize for the delay. Did you get the game I sent yesterday?


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