![]() |
Looking for an opponent
Just a very basic battle match. 1 on 1. 20x20 map. 250 point OrBat. I'll be playing as the Russians.
Also, I think I misplaced my CD, is a CD required for this game? If it is, I might just order another one. The game should be conducted in real time. 3 minutes per turn. You really don't need more time with a 250 point OrBat. With 3 minutes per turn, the game should last from an hour to two hours. I can most likely adapt to your preferred time. I'll try to check this forum every 12 hours, but I can only guarantee every 24 hours and I'd be happy to respond to any questions/comments/concerns. Also, HAPPY FOURTH OF JULY!!!! |
Re: Looking for an opponent
Quote:
You do know there is no hotseat play at all right? only PBEM. just checking ;) |
Re: Looking for an opponent
Quote:
Ahh, ok, looked it up. But then how do you decide whether your units fire back or not when fired upon? |
Re: Looking for an opponent
Ahh, ok, looked it up. But then how do you decide whether your units fire back or not when fired upon?
It is all done by the AI for you. Nice aint it. |
Re: Looking for an opponent
Quote:
But when you play by e-mail, how does that work? Isn't it when you make a move, you send the game to your opponent, and he makes a move and he e-mails it to you, right? So technically, you could still play it via speed, unless the e-mail takes forever, right? |
Re: Looking for an opponent
What game are you talking about this is MBT by camo workshop the units always fire back you have no control. SPWaW you press the spacebar to choose if it fires but only against the AI which always fires which is why this game does not include that capability.
|
Re: Looking for an opponent
You can always set rules for when your units can fire back and with what weapon. Just press Y.
The CD is not required to play the game as long as you have installed it. Now, if it isn't installed and you want to play you can either download the free version, or buy the CD version or buy the recently released Digital Download version. The CD version is better since it has some extra things (check the site), including my favourite PBEM campaign. |
Re: Looking for an opponent
Snipey, Op fire (shooting at your opponent during his phase) is controlled by range in the DL version. In the CD version, you have control over range AND unit type, front armor rating and perhaps hex. I haven't figured out that last yet. Maybe if I could RTFM ( Read The fine Manual) but it looks like to can select a hex and bore sight that hex. One day I'll play with it and see what happens.
Anyway, you mail your half of the turn (phase) by attaching it to an e-mail. A fast paced game would be 2 or 3 turns per day. So you are looking at a couple of weeks if everything goes well. There is a hotseat option. That requires you find another player that lives close enough to go and visit one another. In those game time limits are normal, although they are just between players and not automated or part of the game. I used to play a lot of hotseat and you can run a game by in a few hours. SP is IGO_UGO, which doesn't really lend itself to interactive online gaming. |
Re: Looking for an opponent
Quote:
|
Re: Looking for an opponent
Thank you for the comments guys. Well I'm still looking for an opponent, just a 1 v 1, e-mail, a turn in 12 hours, 250 point orbat, 20x20 map. I'll be playing as Russia. You can play as any other nation, or even green or red, just no combining, (no units taken from two nations) with the exception of US and US Marines, since they're both US. Also no green and red, as those combine multiple nations. Even though Chechnya isn't a nation, you can play as Chechnya.
Also, I'm wondering if I have to buy a cd. If I do, please let me know so I can order it. If not, I'd like to get this game started. Just out of curiosity, anyone from Los Angeles, California want to do a hotseat game? |
Re: Looking for an opponent
We got a hotseat club started here in Memphis back in the mid 90's (about a year or so after SP was officially released) by putting up 3x5 cards out at the local military base (Millington) PX. Not sure what is still left in L.A. as far as military bases. You also might want to check local model or hobby shops. Guys that like to build plastic tanks have at least some interest in MBT's and might have an interest in Combined Arms tactics. Then there is the Math and Chess club at the local University. If you want a really out-of-the -box idea, try going to the public library and putting your 3x5 cards in books on tactics. IIRC that would be the 900 section, if they still use the Dewey system. 934, I think.
Some of the WinSpWW2 scenarios look to be well done enough to be use as history tutorials. |
Re: Looking for an opponent
I think you have no takers due to map size. 20 hexes allowing for set up area means first move enter LOS. Pretty much down to luck on deployment whether you hit a few of his guys with most of yours or vica versa.
|
Re: Looking for an opponent
A lot of new players think that smaller maps and lower force level make the game less complex. Actually, the reverse is true. Like the combat SP emulates, the victor is the one making the fewest mistakes. The more room and the more units one has the less critical any one mistake is.
When I was doing a lot of training at the Blitz, I would start a newbee off on a 100x100 map with 80 to 120 units for a late 50's early 60's battle. |
Re: Looking for an opponent
100x100 is 25 times bigger than his suggested map hence my point. Probably needs to be 30 or 40 to stop it being decided by set up.
|
Re: Looking for an opponent
I generally prefer smaller battles (purchase points). For maps, anytime I use WinSPMBT I try to go with at least a 60x60 map or larger. With WinSPWW2 I prefer 40x40 or smaller. I also try to use visibility limits to replicate weather and day/night conditions.
|
Re: Looking for an opponent
Thank you for the advice guys. Thing is, I had an ORBAT developed and wanted to test it out, I got bored with killing 300 of computer's men and not losing a single one of mine. I set computer stuff to 180% like the guide thingy said.
If it's going to be a larger map, then I might need to change up my ORBAT a bit, because I'd need a more mobile force. Also, I like modern units, because 50's and 60's have less tactics to play with. In terms of units, I also had/have under 20 units. Also, a smaller ORBAT allows for it to be primarily infantry, which is how most combats are. With more units and more points, and I'm guessing I need more points on a bigger map, at least 500 apiece, so I would have to test that out against computer first, see how it goes. In addition with a small map, the shooting starts on 2nd/3rd turn, which is how I like it, fast. Otherwise it just turns into an elaborate game of protecting the flags, racing, outmanuevering, etc. Shooting's the fun part :P I'm not new to wargames, just new to this one, so I thought I'd go small. Fair enough, would a 500 point ORBAT, with modern units, on a 60x60 map be acceptable? (Modern as in 2009.) And would I need a CD for it? |
Re: Looking for an opponent
500 points won't buy a modern MBT. So you will most surely be using infantry. Those won't be very modern infantry, either. As far as playing capture the flag, the not so Intelligent AI (AAI? Artificial Almost Intelligence) and other issues, the BEST way around them is PBEM. That will put the I back into AI ( mostly, I have played a few opponents, who will remain nameless, that just never seemed to get up to speed). It also solves the capture the flag issue as well as the merry-go-round battle. You just agree ahead of time on your objectives, turn the little flaggy things off and have at it.
I got involved with an interesting offshoot a few years back. Greybeard (at the blitz) would pick each players units and assign them objectives as a 3rd party. GB, being a sneaky old _______, would not always assign the same objectives In one game I played my opponents objectives were a bridge over a river. Mine were the hills and town that river went thru. SO it was possible for BOTH of us to "win". In another one, I had to hold a crossroads for a certain number of turns (12? 16? I forget) and my opponent had to exit units off the map, with him getting points for each unit. I lost that one. So my free advice ( A true value, being worth EXACTLY what you paid for it) is to locate an opponent that is willing to help you experiment. The game is really great when played against another Human. Best UGOIGO system out there. |
Re: Looking for an opponent
For what you want you dont have to go much bigger I am only guessing as not played that small but increasing the width by 5 or 10 would do it. A bit longer to contact but jockeying for position is a key part of any engagement. Of course you could just limit visibility to 4 or so. That should get you a straight fire fight with limited manuevering.
If you look at the battle you originaly suggested 20x20 = 400 hexes so 20 units a side means 10% of them could contain a unit. 50x50 = 2500 hexes you would need 125 units a side for the same coverage. 80x80 = 6400 hexes so you would need 320 a side. Had to get the calculator out for this one if played on a max size map for your unit density you would need 1600 units a side:D Manuevering to find a weak spot is in my view a key part of the game as you rarely have enough forces for adequate cover of the whole battlefield. If your probe meets stiff resistance you need to be able to switch to plan B though time is the other key factor. On the flags place them on sensible locations in your path like hills crossroads villages not in some field. Do not use shotgun place in 3-5 groups possibly more on a big map. A force normally has several objectives the main one can have the most flags others are secondary. |
Re: Looking for an opponent
With 500 points you can make it modern infantry. Doesn't have to be the best units, just units that are still in use today.
As for flag placement, thank you Imp, great suggestion! I will place flags on the map at key points, having 5 locations, one closer to the side A, the other to side B, and 3 in critical neutral areas. It will be a classic infantry battle. So to sum it up: 500 point ORBAT 60x60 map No off-map units No air As for visibility will be randonly generated between 40 and 60. Map will be randomly generated. Also, should I limit the number of turns? Is there any other advice you guys are willing to give me? |
Re: Looking for an opponent
Limiting turns is more a big map or assault thing to force a hurry up. As C of Red said can have own rules so if a raid need to do quick before reinforcements turn up from nearby etc.
|
Re: Looking for an opponent
How much time is a turn? Realistically the limit on it should be 14 hours, (dusk-dawn). Alternatively, we can do 4 hours, and RP it as time before the air force arrives.
The first RP scenario I came up with, since I wanted it to be kind of like chess, (except you don't get to pick your ORBAT in chess) was that something valuable was found in the center of the map, but air force was needed to move it, so first one to take it and hold wins. Hence the small map size and small ORBAT's, that only a few units and the locals knew. Anymore advice? No one is still willing to take me up on it.... |
Re: Looking for an opponent
Quote:
I've been looking forward to playing, but my current PBEM's arent working out. So while I wait for those go ahead and send me a game to your specs. Just refresh in the email any important rules you have.:up: PBEM slots 10 and 45 in use. |
Re: Looking for an opponent
Quote:
|
Re: Looking for an opponent
Quote:
|
Re: Looking for an opponent
Quote:
|
Re: Looking for an opponent
Quote:
Quote:
Quote:
|
Re: Looking for an opponent
Quote:
When might you be sending the game along? |
Re: Looking for an opponent
Snipey wots the story with the game?
If you can't find the time to do this little game how are you going to keep up with the Gang Grid War? |
Re: Looking for an opponent
Quote:
Quote:
|
All times are GMT -4. The time now is 01:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.