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Would you play to the death?
No, not your own death--but just the ordinary destruction of your in-game nation. Do you play until the end, even when you think you're probably going to lose, or do you quit early? If you don't play to the end, would you consider trying it?
I love making comebacks, myself. I start to lose interest when I feel like I'm winning. So it's natural for me to play against the strongest possible AI's, and spend whole games as an underdog, until the very end when my nation either suddenly arises victorious or finally collapses. But the AI, even at its highest strength, is not a very interesting opponent. Outwitting a seemingly more powerful human opponent is even more interesting, and fun. I think it ought to be fun for that opponent, too, to face a desperate foe who's been backed into a corner, and who might throw all resources into some strange, last-ditch defense. Fun all around! So why do people in multiplayer games usually quit in this situation? I mean, when it looks like they're losing, and a really interesting series of battles is about to begin. Do you give up, when this happens? Do you think comebacks generally aren't possible--or that they simply aren't fun? If so... are you crazy?! In my present multiplayer game, no less than four players have suddenly disappeared when their positions were still not entirely bad, and a fifth has turned all his resources toward destruction of the world's population... and away from his own defense, thus effectively disappearing as well. I think some of these five left for unspecified personal reasons; others clearly gave up because they thought they were losing. Wouldn't games be more dramatic and challenging if everyone committed to playing until the end, no matter what (except maybe in the truly extreme situation where only two players remained and one was much stronger than the other)? Aren't drama and challenge good things, in a game like this? One of the remaining players in the game I've described was on the decline for a long while; he almost lost his capitol. But he didn't quit, and now he appears to have the second-strongest nation out of seven. Why don't you all play like he did, there? (From his talk, it sounded as if even he was on the verge of quitting, when his nation was at its weakest!) I think it is crazy to give up as soon as you feel like you're losing. Isn't it when things become uncertain, or even desperate, that you can learn the most? Or do people expect and desire to march straightforwardly toward a well-planned victory in every game? That might make sense against only AI's, but in multiplayer games it's a delusion. Only one person can win each game! So if you don't like losing, then you don't like multiplayer Dominions. Isn't that right? Obviously I have a strong interest in this matter. I am even now attempting to start a game in which everyone commits to honestly trying to win until the game says it's over. Would you join a game like that? Do you think an ordinary game would be improved, if everybody just agreed at the start not to slip away as soon as they started to feel a little pain? |
Re: Would you play to the death?
I wouldn't join a game where I was going to be forced to play to the bitter end. The end is bitter for a reason - it's incredibly boring. I mean being the underdog or bit player is one thing, certainly, and quite the lark, but being forced to take turns where you can do virtually nothing but wait for your opponent to get round to stomping you is far from my idea of fun. And once a game isn't fun, you have to ask yourself why you're playing it.
Equally if I had an overwhelming advantage over another player but they refused to admit defeat and essentially turned the game into a fight against the tedium of lategame logistics by castling and turtling up everywhere with no hope of victory, only stalling, I'd just concede to them. I only care about the journey in dom3 - who 'gets the win' is pretty meaningless. |
Re: Would you play to the death?
A common debate. The simple answer is that it's a game. It's supposed to be fun. People stop playing when it stops being fun. Some will stick it out longer than others in the hopes that it will start being fun again or because they feel an obligation to help keep it fun for others.
People also find different parts of the game fun. Pretty much everyone enjoys winning against a good challenge. Many also enjoy putting up a good challenge while losing. Few enjoy getting slaughtered. Some only enjoy winning, but I suspect they're mostly new players, since they can't win all the time in MP and will likely give up playing. Personally, I find much of the late game micromanagement tedious at the best of times. If I have to put an hour or more of work into each turn without any real hope of victory, it gets very old very fast. If I'm actually being killed fast enough, I'll probably play it out until at least near the end, but I'm not willing to play out a losing war for months on end. Due to the way 4X games tend to work, it's very hard to come back if you've fallen too far behind in resources or research. If you're in late midgame when your opponent has dozens of Tartarians and is Wishing for Seraphs, you really aren't going to make much of a difference in the game. Even if he isn't bothering to squash you quickly because he has other enemies. I agree that people who quit after losing the first major battle are frustrating. But there's a big difference between that and playing to the bitter end no matter what. The problem is that, from what I've seen, often that losing series of battles isn't very interesting. It's having your gem/gold income drop drastically as Ghost Riders hit 4-5 provinces a turn, while you sacrifice everything you've got to stop one of several armies and each turn more uber SCs join the battle. But it's still going to take a dozen turns or so to actually die. Which at late game pace is going to be a month or so. If you're going to start a game with this kind of commitment, I strongly suggest reasonable victory conditions. It seems to me very rare that a game actually comes down to the last two players. Either victory conditions are met while there are still more players or the outcome is clear enough to all that they concede. Is a master chess player who sees mate coming 5-6 moves out and concedes a quitter, or does he just have the grace to acknowledge the inevitable? |
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It sounds like I'm being priggish about this. I do know what you mean by "losing war"; I know the difference between a feeling of doing well and a feeling of doing badly, and I know you can easily have that pleasant feeling of doing well, along with a challenge that any of us would enjoy, for a long time... and then lose. It sounds like that's the kind of loss you enjoy. I enjoy it too. Quote:
Well, maybe sometimes. But not always. Even the winning players, in the games I've played, never seem to be sure they're winning until the very end. Why are you so sure that you know better than they do? Quote:
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And multiplayer Dominions in general is much more complex than one-on-one Dominions. But I see almost everyone in the games I've played behaving as if there's not a whole world full of rival nations out there. If you're beaten down until almost nothing is left of your nation, then are you really left with no choice but to wait until you're destroyed? If you're really not strong enough to defend yourself at all, then your opponent would be negligent to refrain from finishing you off. In the game I imagine, where everybody has committed to honestly try to win no matter what, they would just finish you off, and take the spoils. No problem. But if you're strong enough to make it painfully expensive for them to finish you off, then you have power. Where there is power, there is hope; and if you don't respect that power, and hold that hope, then you've given up on part of your chance at being the best player you can be. Yes, it's just a game. It's also just something you spend hours and hours doing. Why not do your best, even in leisure time? Well, not everybody has to be hardcore. It's okay to relax your brain and stop trying very hard... sometimes. But I would like it if there were more people who were hardcore, in this particular game, so I am promoting my view of things. :) Then again, maybe there are plenty of people like that, and I just don't know how to find them. Dudes with many victories and thousands of forum posts. It's not like there's a handy index somewhere, of players who are serious about improving! Not that I know of anyway. |
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Second is when a player does quit because it's clear his end is arriving eventually other players will begin to remember this breaking point for future games... this might be the number of provinces, stealing their capital, etc., , but after several games a pattern begins to be recognized by repeated players. The point being is if two players are about equal in size and strenght I think all of us would attack the player who is more likely to toss in the towel the fastest. |
Re: Would you play to the death?
I talk about the late game because that's where it's really problematic. Early on, I agree with you. There's not much cost to stay in, since turns are still fairly short, and there's a much better chance of being able to pull off a recovery if your opponent gets distracted.
But you are requiring everyone to commit for the long haul. Until they win or are completely eliminated. That means many will be staying into the late game. The nature of the power curve in this type of game means once you fall far enough behind it's really hard to catch up. It's one thing if you're close to par on research and resources, but lose a few battles, even lose most of your armies. If you are far enough behind in research and resources, your opponent will not only be able to beat you in the field but keep getting farther ahead of you in research. You say Dominions is less predictable than chess, which is true. But consider your example: An Air Queen can beat whole armies. Which means, when your opponent has Air Queens (& other SCs) while you only have armies, there isn't much you can do. Sure there are tactics for countering SCs, but they really require some level of parity. It's very possible to be outclassed with no real chance of catching up. You're already behind in research, devoting more mages to battle puts you even farther behind, even if it lets you win a few pyrrhic victories. On the larger scale, it may be hard to determine who is actually going to win, but it's often much easier to figure out who isn't. Once it becomes clear that I'm outclassed, it's much harder to maintain interest. When you can't accomplish anything, except maybe raid a couple lightly defended province and prove a nuisance, but you're not being finished off because he has more important things to worry about, there's little fun left. And frankly, it all comes down to fun. I don't play Dominions to get better at Dominions. I don't even play to win. I play because it's fun. Getting better does make it more fun, but if I spend to much time learning but not enjoying, it's not worth it. Maybe that makes me not hardcore. That's Ok. |
Re: Would you play to the death?
I really love a good last ditched defence. It feels desperate and exciting. I also like a scorched earth policy, if it's thematic of course.
I don't have victory in my sights all the time, I just play expecting to lose in new and interesting ways. |
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Well, that was snide. You probably have more experience playing than I have, and I think you're probably right about a lot of situations. But are you right about the majority of situations? You seem to be assuming the two players in your scenario are of roughly equal skill (that, for instance, the one with the queens won't use them stupidly while the one with the armies cleverly takes advantage), but reality is much more complex than that. Well, suppose we all became experts, and played each other in a hardcore style. Would it then become the case that holding on to the end would almost always be bitter? Maybe it would. But do we really know that? Science, people--you have to try things! Quote:
Rather, what I'm wondering now is how a person might find enough folks interested in playing in a "hardcore" way to actually explore this matter. (I've suddenly put "hardcore" in quotes because it is kind of a stupid word.) That wouldn't be hard in Starcraft would it? Or some other huge game like that. Not in chess, obviously. Hm! Starcraft and chess aren't for people like me, people who love chaos and backstory and rich, colorful drama that comes from more than just cold, pure strategy. I think I want to roleplay, to some extent! While playing to win. The last game that got me excited about this sort of thing was Sacrifice. The Sacrifice community was great fun! Then I had to watch it die. I hope I find some more satisfaction in Dominions, before its community dies! |
Re: Would you play to the death?
Hm. It occurs to me that one way to get people to do what I want, maybe with hardly any further discussion, would be to start betting on games. Dudes care about money more than they care about their time!
I put a bounty on my head once, in Tetris Attack. It rose to $85 I think, before somebody claimed it. By that time, half the office had gained at least amateur-level skill at the game! I don't have enough money right now, to try that in Dominions 3. :) |
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The first game I quit on, I was losing a war against one of maybe 3 major powers. One of the others was helping me, well keeping me alive really. I had nothing researched beyond 4-5 level and maybe 5-6 provinces at any given time. A couple of raiding parties out. Every time my enemy would siege my capital, my ally would drop an Air Queen on him because I had no chance of breaking siege. He could have kept me going indefinitely or at least until he started to lose, but there was no way I was going to get beyond nuisance. Quote:
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I'm assuming that someone far enough ahead of me to be moving into the late game(SCs) while I'm stilling stuck in the midgame, is probably at least as good as I am. Quote:
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Playing to the bitter end is one thing when it's a couple hours, another completely when it might require a commitment for several months. From the games I've played and from reading some game threads here, the most common victory condition is consensus. The players agree that someone is clearly enough the winner that there is no point playing it out the rest of the way. It also seems to me that most of the non-newbie players are pretty good about not giving up too early. Which is different from promising to play to the end regardless of the situation, but might really be close enough to get you most of what you want. |
Re: Would you play to the death?
Basically I agree with you Bananadine, but I suspect that you just haven't been trapped in a late game situation where you can't win. They do exist, and they're not fun. If someone has 6 wishes for gems going off a turn, and you're just moderately powerful, then you're not going to beat them whatever you do, even with the help of allies (assuming the allies are of similar power to you). However, it will take them several turns to finish you off, and in the meantime you may have to invest hours of non-fun time.
Now I think that this situation isn't what dominions is about at all, and I think most players (and very probably the devs) would agree. For this reason I think it's more fun to play on reasonably small maps (say, Cradle of Dominion), with reasonable victory conditions (maybe capture a third or a half of capitals). Then it will stay exciting! Also I am inclined to avoid playing with gem generating items in the future, as I think they are a large part of the problem. Without them a player's power is still limited by their territory, so raiding the leading player would actually be useful. If they have several hundred clams under a load of domes then there really is nothing you can do to hurt them, so fun goes out the window. |
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Back to cooperation: Suppose non-leading players band together against the leading player, until there's a new leading player. Suppose you happen to be the trailing player throughout. Is it really so likely that, now that the old leader is no longer the main danger, you are even further behind the new leader than you were behind the old one? That's tremendous chaos for y'all to be peeking through with your future glasses! And sure, you'd still probably be at or near the bottom of the ranking. But why wouldn't you have had fun taking part in the destruction of the leader? I think you guys won't convince me to give up my plan just by talking about it! Maybe somebody else will pop up and do that though. :) |
Re: Would you play to the death?
I think your plan is good so long as you choose game settings to avoid late game micromanagement horror. That is the real issue IMHO - if each turn takes two hours of faffing then it's not going to be fun regardless of the drama of the situation. If it's reasonably quick, I think there would be much less inclination to throw the towel in.
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Not that there's anything wrong with that, it's just this isn't a 'convince Bananadine not to run his game' thread. It's more like a 'Bananadine argues you should play a certain way and doesn't understand why you don't' thread ;] |
Re: Would you play to the death?
I am cool with both of those kinds of threads!
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Re: Would you play to the death?
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In some ways it would be nice if it played out that way. Though frustrating for the leaders and prone to all sorts of attempts to not look like the leader. But what usually happens is people do get involved in their local wars and that's not always just short-sighted foolishness. It may be fun to take part in the destruction of the leader, but it's also fun to complete the destruction of the fool who attacked you and kept you from rising to great power status yourself. And of course you'd have to convince him to stop attacking you. You may have to give up gains you've won or accept that you won't get your stolen provinces back. And all of that just to shift the victory from one enemy to another. |
Re: Would you play to the death?
In dominions, cooperation between multiple people is *very* *very* difficult. For example in Betelgeuse, Executor congratulated me because I successfully coordinated (more or less) four people, for about 30 turns.
And four people was barely enough to slowly start attritioning the leader. And ultimately the game was called for real world reasons, not my brilliance. That was with ALL of the remaining players ganging up. Had there been other players not willing, throwing monkey wrenches, it would have not been possible. Think about it: everything you want to do- is difficult. In turn messages take 3 turns to process (sent)(recvd)(reply). No mechanism for allied movement; no transparency to allies. |
Re: Would you play to the death?
Well, honestly I'd say if you want more drama, then you should set up a game where noone tries to win (as in become strong enough to fight everyone) but to create the most drama. Trying to win (or not wanting to loose) is what generates these situations.
If you are trying to win would you rather... attack someone who ... a) is likely to quit b) fights back attack someone who ... a) can't respond to your attack for whatever reason and might as well hand over his territory b) can fight back ... a) quit a game that you are going to loose and join another b) fight on ... |
Re: Would you play to the death?
Well, I can't imagine trying to coordinate through the in game messages.
I've always worked through the forum or email. It's still not easy. The lack of mechanics doesn't help. |
Re: Would you play to the death?
(Re: chrispedersen's scenario: )
Hm well that sounds pretty fun to me! Except for the slow, painful communication. But isn't that part of what these forums are for? |
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I generally play until the end because I know that while I may not win, I can certainly improve the chances of my killer LOSING.
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I have never played Dom2 or Dom3 multiplayer, and don't expect to anytime soon, but I have some experience with Space Empires IV multiplayer.
I have stuck games out to the bitter end, and been complimented for doing so. If anything, I tend to start thinking I'm going to lose sooner than it's actually been decided, and adjust my strategy from trying to win to losing as slowly as possible. I have also conceded games to the only other surviving player when I couldn't see any way of winning. A long time ago, I subscribed to an online TBS game that was only played as a two-player duel. I got good enough at it that I entered several single-elimination bracket tournaments, and actually won one of them. In that game, I won several duels when my opponent conceded from what I thought was the stronger position, simply because the game was taking too long to play out. I was also eliminated from a couple tournaments (along with my opponent) because our duel had exceeded the time limit for the round without a clear leader. My point in mentioning that is that one cannot expect every player to approach the game in the same manner. One of the reasons I dropped that game was that I got tired of winning by concessions that I didn't think I deserved. There is no unanimously agreed upon way that the game should be played, and arguing that there is such a way is mostly going to drive people who aren't interested in that style of play away from the thread. |
Re: Would you play to the death?
I guess I am a fight to the death kinda guy. I joined a multiplayer game as MA Oceania on random map. Oh the joy of being put in a water province completely surrounded by land. Both of my land neighbors declared war on me and I spent the next 30 turns raiding the surrounding provinces and being pushed back in my little puddle while they figured out a way to invade me properly.
I doubt I had any effect on the game, but I had a blast wreaking havoc in my puddle + the five surrounding provinces I considered my domain. |
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Well you weren't quite taking a position in that argument; so leave it be--all you said about it was that the argument will drive people away. I don't mean to say that everybody should play the way I want! I would like to have the opportunity to play that way myself, though. It's easy to sound fighty when you're frustrated because you feel like you're in some kind of dominated minority! |
Re: Would you play to the death?
If the game is over I'm happy to concede to the inevitable winner with the consensus of the rest of the players in the game, but if I'm one of the first out and the game is still wide open I play it out til my last gasp. So when I go out I'm either dead or the game is over via concession.
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Re: Would you play to the death?
I keep playing until I am able to make no more impact than the AI would if in control of my nation. So if I'm obviously losing but can still do some things to make life hard for my conqueror, I will play it out hard.
Once I'm left with virtually nothing and can't do any better than sit there and get rolled over it's time for AI It can be disheartening to keep playing knowing your time is up, but I never think it's a waste of time to let your opponents know you won't ever quit and make life easy on them |
Re: Would you play to the death?
This is one of the drawbacks of Dominions, as I see it -- making a meaningful turn takes me at least an hour. I guess that's a lot of commitment for many people. I'm still very new and havent tried MP yet, and this is certainly one of the reasons why.
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Re: Would you play to the death?
MP turns don't normally take an hour till the late game.
You should try MP happygeek! It is very fun indeed. |
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I think I turned ai only once, but then I haven't played that many games.
The reasons I did that were: Spite. I had done a mistake and lost all chances of doing anything useful. Spite. I had been explaining I wouldn't be able to play my next turn before a given day, no changes to the time limit were made, and I had something like 10 minutes left to give my orders before going stale. I think ai is better than stale. I don't think a player turning ai is that bad compared with a player staling forever. I also think if it takes you too long to play the turns (for whatever reason - not easy internet access for instance) and you end up slowing down the players you're better off turning ai (or finding a sub, but that can be hard). |
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Oh, I prefer taking over a sick and dying nation! I'm having a lot of fun with Caelum in Faerun, even though they are totally doomed. It's a challenge to see how long a nation in decline can be kept alive. When it's my nation, it's hard to let go of those dreams of former glory, and I usually play too conservatively. If you are completely doomed then you are more free to experiment. Plus you (hopefully) don't have very many provinces to micro. It's fun just like the early game, and as a bonus you've got access to more advanced research.
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