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winspmbt 5.0 ghost wish
Yes for all developers if anyone read this I would like to point out Cuba that I would love to see more attention directed to.
Also a wish list over countries not available but would be great to have if replacing any other nation or if some R&D spots could make room for new nations. Cuba 2009 Yes Cuba has been on the news and during their parades I have seen T-62M tanks modified as T-62MV reactive armour and 115mm U-5TS 83 main guns and NSV AAMGs along with better IR equipment for day/night all weather combat. They also got BMP-1R fighting vehicles modified by Russian technicians to BMP-1P or D version with the older AT-4 removed and replaced with the AT-5 Spandrel. The BMP-1R has gotten a facelift. There is also increased protection and better day/night vision equipment installed. Cuba got 400 of these and it is their main Mechanized Infantry Vehicle. Cuba got BTR-152K and BTR-40s along with BTR-50PK and BTR-60s the BTR-50PK are assigned to Cuba Navy marines that are today 550 men strong. The BTR-152K and BTR-40s are more or less taken out of service; Cuba got a new chassis for their BTR-60s that is more streamline and much more like the BTR-80. They have fielded versions with special turrets and is designated BTR-60PB armed with 100 mm gun in heavily modified T-54 turret. The hull seems to be modified as well since the two handrails on the side of the hull are gone and the other two are moved to the centre of the hull between the upper and lower parts of the side of the hull. The lights in the front seem to have armoured protection. BTR-60 armed with twin 23 mm anti-aircraft guns I think is available in the game but there is a second variant with armed with twin 37 mm anti-aircraft guns. BRDM-2 has been successfully converted to become SP-Mortar vehicle by the Cuba and a M-38/43 120 mm mortar has been mounted in the modified crew compartment. Three large boxes with ammunition and equipment are located behind the roof opening. Other BRDM-2s is used by Cuba as scouting vehicles and of course as ATGM platform again the outdated Malutka missile has been switched to AT-5 Spandrel and IR searchlight implemented. Cuba is still using the BRDM-1 for scouting as well. 1,100 T-55 in service in Cuba today, great part in conservation. T-54 is upgraded to T-55AM standard and T-55 is modernized according to Russian programs, with complementary armour, laser equipment, new fire control systems, to the T-55AMV version. Cuba infantry use AK-74 rifles and some units such as the frontier corps still use AKM. AKS-74U Carbine is used by their paratroopers. RPG-7 is RPG-7V today in Cuban armed forces where the older RPG-7 is found in the hands of their reserv and militia groups. Anti-Tank guns T-12 is in Cuban inventory they got the Soviet MT-12. 2A29/MT-12 Rapira which features a new smoothbore gun, the 100 mm 2A29 gun, as well as a redesigned carriage and gun-shield to protect the crew from machine gun fire and shell splinters. Their Mi-24D attack helicopters is also fully operational and is not the same version as in WINSPMBT that is the older version Mil-Mi 24. Countries that would be great to have added is of course * South Ossetia * Georgia * Venezuela Many thanks in advance you guys are the best of the best. A decade with the same game and it is only getting better. Keep up the good work. shilka77 |
Re: winspmbt 5.0 ghost wish
* South Ossetia
* Georgia * Venezuela Couldn't these be done with the generic red units? IIRC, the red 'country' units use a Standard Soviet OOB. I could be wrong about that, I'm not much of an OOB or equipment guy. As for the wish list, I would like to see variable visibility range. A Dawn or Dusk option where the visibility goes up or down with the sun. That and a inclimate wheater option that decreases and increases visibility during rain, snow and dust storms. Fog would be good too. Make it an option on the Preferences menu. |
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I like the visibility options but i'm not sure a 'dynamic' visibility could be done within the constraints of this game.
what I would like to see, however is a more graphic representation of game visibility and the ability to select weather. example: when night is selected the hexes would appear darker, giving a night-time feel. perhaps you select Light Rain and some rain animation plays across the screen. at the very least, good sound effects could achieve this effect as well. instead of the background fighting sounds, you have rain-storm sounds during a rain battle or crickets for a nighttime engagement to evoke a night feel. |
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If dynamic visibility could be done it would add to the game as suddenly units are visible due to a break in cloud cover or whatever. Simulating weather effects adds nothing though & as it stands its your choice whats causing the low visibility so restricts imagination. Also weather is a big deal to impliment firing penalties for firing into the wind in a rainstorm etc.
Fog is possible if do in the editor by placing an arty barrage on the map & saving it. Good for doing in a valley or over a stream river as early morning mist. It burns off after about 5 turns so get crossing fast. |
Re: winspmbt 5.0 ghost wish
I have made fog on a map by putting down smoke. That was in the brand 'X' game I havn't ever tried it in MBT.
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If the elephants could fly... I would have just one wish:
TI and other "See-through-smoke" sights being handled kinda like the Radar fire control is. Iow vision ratings up to 99 are "normal", ie smoke blocks them, vision ratings "100+" are TI (or similar). Would allow both for long-range electro-optical systems on some recon vehicles and would allow more importantly for short-range infantry TI. |
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Talking about this, how about optional IR-blocking smoke? Seeing how some vehicles have "VIRSS" missile defense and VIRSS generally stands for Visual & IR Smoke Screening, there's a kind of loophole here. Going out on a limb about the technicalities, the 'smoke dispenser' value in the OOB maxes at 99, so "advanced smoke dispenser" could be coded in the 11 to 19 range. In theory, enough smoked hexes will block TI vision, so maybe IR-blocking smoke could be modeled by basically laying 10 smoke charges in the same hex, though I doubt it works like this. |
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Oh and morale effects of smoke ;) After all burning WP demoralises pretty well ;)
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Got another flying-pig wish while we're at it:
How about recycling weapon class 23 to airburst weapons? Right now airburst artillery and bombs are done any old how depending on the OOBs, sometimes as class 14, sometimes as regular class 6-7-11 with raised HE Kill and accuracy. Both are off the mark, as classes 6-7-11 will leave craters more consistent with an impact burst, and since v4.5 class 14 will leave unexploded bomblets. A new class could be based on class 19 (more on this later) with the following changes: -Less or no cratering. -Higher chance of top impacts. -Less or no destructive hit chances against armored vehicles. -Higher hit chances on entrenched units, infantry or vehicles. -Maybe higher all-around hit chances, particularly against air targets. -Allowed HEAT fire against hovering helicopter targets, possibly with heightened hit chances. Basing the targeting modes on class 19 would allow to feature quite accurately all the following: -Artillery rounds set on 'VT' mode or with proximity fuze. -Timed or 'daisy cutter' aircraft GP bombs. -Modern time-fuzed autocannon rounds (chiefly the 3P and AHEAD series) including in AA fire (what these rounds are designed for) -Time-fuzed HE or multifunction tank rounds like the US M830 or Russian HE rounds fired with the Ainet system (as mounted on the T-80U and T-90). Both are designed to engage helicopters. Ladies and gentlemen, your thoughts? |
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Add to that the off chance of setting things on fire and the ability to fire it as HE against infantry when HE is depleted. The fact that smoke rounds are WP isn't made sufficiently clear right now. :D At one point I also wondered if it would be possible to enhance spotting for allied units in freshly smoked hexes with known enemy units, but as far as I can tell this is pointless in SP as collective spotting is a given. |
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The ghost wish part II
Greetings - Nations represented in SPMBT is there cause some kind of military conflict have been traced to them historicly. * South Ossetia * Abkhazian Republic * Georgia * Venezuela 1991–1992 South Ossetia War, conflict with Georgia, 2008 again Georgia and Abkahzia the same there, these two have shared armed conflict with Georgia several times. The Red side is truly hard to simulate South Ossetia and Republic Abkahzia forces with. The same for Georgia that been up-armed by Nato, U.S, Israel, Ukraine. South Ossetia and Republic Abkahzia is up-armed by the Russian Federation. The Red or Green is like a cluster and truly hard to simulate with these nations. Venezuela would be great to have as a What IF nation as there been an Andean diplomatic crisis, a diplomatic stand-off between Ecuador, Colombia and Venezuela. Beginning with an incursion into Ecuador territory across the Putumayo River by the Colombian military on March 1, 2008 The incursion led to increased tensions between Colombia and Ecuador, as well as the movement of Venezuelan and Ecuadorian troops to their respective borders. This is why Venezuela would be great to have as a playable nation to build what IF scenarios. Venezuela is far from Green and Red right now, their military is modernizing rapidly with oil and loaned money, Russian Federation is providing them with weapons worth billions of dollars. 150 billion dollars in helicopters, surveillance equipment, 4,4 billion dollars in small arms and night vision equipment. 800 million into their submarine fleet, 84 million from China K-8 Karakorum light jets and they have stocked up on advanced SA-24 Igla-S missiles. Venezuela is having one of the most modern armed forces in the South American theatre. Why I put these nations up in my ghost wish list over playable nations for the future. |
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I like your post, but I hardly doubt that they spent 150 billion dollars in hellicopters. :-p
They tank force is a joke, very few capable tanks and some unknown quality/availability much much older tanks. I would like to see all the sides you mentioned in the game, if someone else is going to add them that is. |
WW2 Link
Look at the tanks belonging to all armies in South America most are on a par with each other, they are highly unlikely to be facing MBT of the European variety though I think some older ones have filtered through. Same tends to hold for most places there might be one army thats streets ahead but the rest are a fairly even playingfield. Greece & Turkey are well armed because of the friction, so is Korea Israel etc so they spend as much as the economy can handle.
I am currently doing a Brazil Argentina 81 I think & to put things in perspective both sides have Shermans (upgraded slightly) as MBTs, I have access to 1 better tank but my force is not lucky enough to be equiped with it. The light tanks are as good but the best armoured vehicles are Armoured Cars so I have 3 with laser FC no less. So all the armoured vehicles have armour below 10 most more like half that & a 38 pen HEAT gun is the norm. Its like playing WW2 except if you hit something it goes bang straight off, also RPGs are a nightmare & I have 2 ATGMs. Amusingly one of my 3 Mech Companies is in there best APCs & have discovered they are tank killers to flank shots, the other guys are in halftracks. Also strangely I have MANPADS with an EW of 6, thats very good even by present day standards. The other reason for poor tanks is most of its not exactly tank country but we are having good fun playing it. |
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You are absolutely right "billion" what it should say is 150 million my wrong, that is what one get when one write at lunch breaks. lol
The Peruvian T-55 (Peruvian Horse) is interesting, it is a modernized machine there are a few You Tube videos about that machine that has been pulled forward through the jungle to once again becoming an effective killing machine in the South American theatre. They acquired the T-55 by the Soviet Union in the late 70s and since that they have modernized it. I love to pull out obsolete equipment (by western standards) out and kick the AI's *** with it I make side-skirts and rear ends fly all over the map with old equipment. :D |
Re: winspmbt 5.0 ghost wish
Hi
for the next update i like to see. 1. Trains (troops movement, armoured) 2. Surface surface missiles like honest John, FROG (mayby offmap) 3. NBC weapons 4. Fuel Trucks/Depots and that vehicles can refuel like rearming. 5. More weaponslots. Now there are 249. 6. More weaponslots for the units special for the infantry type of unts. Now there are 4. I think the best is for 6 or 8. weapon slots |
Re: winspmbt 5.0 ghost wish
1/ Trains----- no. This has been discussed many time in the past and it isn't going to happen
2/ Surface to surface missiles --------We are not going to introduce tactical nukes to the game and even as high explosive none of those missiles would have been used against targets at the front lines so are NOT applicable to the game 3/ NBC weapons---Never, ever 4/ Fuel Trucks/Depots ------what would the point be ? There is no fuel used in SP and we have no intention of adding that 5/ More weaponslots-----Not going to happen because the way save games and scenarios are set up changing what we have now would destroy every existing scenario and saved game 6/ More unit weaponslots--------same as above. Changing that changes everything Don |
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Then I have another wish for winspmbt. Now is there only one crew slot. is't mayby possible to give more crew slots? |
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Why? Crews are there anyway just to be shot up or to run away ;) If you want, give'em some secondary weapon in the editor to simulate them usually having some SMGs or carbines at hand, but given the use you can use some fairly generic stuff...
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Hmm, How about broken squads?like, a grenade explodes nearby, a few man lose sight of their leaders and continue independently?(makes little sense though)
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Don |
Re: winspmbt 5.0 ghost wish
People seem to forget how old the engine this is based on & hence its limits.
If i was going to add something it would be the ability for those squads trained in to split into half squads & recombine, gives them an advantage in recon etc but it wont happen |
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Guys stop dreaming and return to playing the game, making maps and designing scens/camps...NOW!
Oops sorry about my tone, just had a reality flash or something :D !! |
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I love this game! it could be better but having alot fun the way it is:) |
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Hey dreaming is good! And you never know, every so often someone may think outside the box and actually ask for something that Don and Andy haven't thought of and that might actually be possible.
Here are two things I always dream of : a way of 'encouraging' the AI to deploy in certain areas (by proximity to victory hexes of specific values I suppose?) . I think this would help make assault and advance battles more challenging as the enemy would be concentrated in certain areas rather than spread across the line of the whole map, and more interesting as you would really have to battle for very specific places. It would especially make battles of small forces on big maps viable (eg SF helo assault on rebel village?) I also wish that trenches have a low level ammo-resupply function representing small stashes and individual troops running back and forth, so you don't have to fill your map with depots, bunkers and containers. (ATGM teams with an ammo of 4 is rarely enough in a defense against large armour forces, yet a container/dump etc for every other unit is too much micro-management) Unworkable, I'm sure, but I still want 'em! |
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One other thing (not sure if doable) Wire guided ATGMS cannot fly over water (or power lines etc) since the wires short out, could that be modeled? |
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One other thing, that is doable. Give all snipers in all time periods some vision bonus (10?-20 in later games?). Realistically they were used as recon troops and usually issued with spotting scopes and such in addition to their rifle optics. I think some of the later sniper teams have good vision but earlier time periods don't.
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Snipers were used as reccon troops? When and where? I am not aware of any army sending first snipers to scout. Only here some people do it.
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More to the point snipers or even designated marksmen usually are far better trained to spot and identify enemy personnel or equipment (can't shoot what you can't see). And in past decades 40's-90's the fact they were well equipped with optics compared to other troops should IMO give them some sort "vision" rating (5-10 early on, perhaps more in later decades). |
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I don't disagree with having good vision rating. The thing is, they do. Most countries have a variety of snipers with appropriate vision and other stats, including of course cost...so, I don't see the problem.:confused:
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Andy |
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Just to make sure, I don't have a problem with snipers as they are implemented in the game now.
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I mean I don't think they are badly done at this point, I just think that improving their spotting stats would be appropriate. |
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Well buy the ones from elite formations if present.
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Doesn't every country have various snipers with various stats?
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Snipers work well in the game they dont see better but hard to spot so see the enemy first. If keep him at range 4-600m can stay undetected all day if he just fires at important targets to supress before squads open up. Just make sure he does not use all his shots when opfires or might become visible. |
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I am still not sure why you are saying these things to me, but ok lol.
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IMHO they do just fine a stationary snipper spots troops moving on his position a long time before they spot him all other things being equal |
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I found another nation that has been upgrading its armed forces to new standards in 2009 scenarios. Syria has updated its tanks.
T-55/55MV (2150) Modernization Level Of T-64BM Bulat T-62M/K (1000) Modernization Level Of T-72BM T-72/72M (1600) Modernization Level Of T-90S T-80UK (320) This can be verified at this link http://en.wikipedia.org/wiki/Syrian_Army Hope it helps :) shilka77 |
Re: winspmbt 5.0 ghost wish
A link for the T-64 Bulat Main Battle Tank
http://www.military-today.com/tanks/t64bm_bulat.htm T-72B(M) T-72B obr.1989g - T-72B equipped with advanced Kontakt-5 explosive reactive armour, composite armour in sides of turret as well. Often called T-72BM or T-72B(M) but this is not correct. NATO code: SMT M1990. This may very well fall under T-72BM "Rogatka" programme hard to tell when it comes to T-72s they come in so many different shapes and colours. Why downgrade their fleet of T72AV to standard BM? An old link for T-72BM standard http://fofanov.armor.kiev.ua/ A link for the T-90S Main Battle Tank http://www.army-technology.com/projects/t90/ A link with for the T-80UK Command Tank http://www.army-technology.com/projects/t80/ I were to slow 30M had expired to update the message. :eek: Anyway additional information ;) |
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Eh, a wiki link where it doesn't even back it up?
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Andy |
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Top on my wishlist would be a Singaporean OOB. Indonesia and Malaysia get one, I don't see why we shouldn't.
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Nor are their T-55/T-72 modernization (I don't know if they even bothered with the T-62s) as effective or widespread as implied. |
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Cheers Andy |
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