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-   -   Forge of Godhood - started (http://forum.shrapnelgames.com/showthread.php?t=43675)

quantum_mechani July 28th, 2009 10:19 PM

Forge of Godhood - started
 
Lead your pretender to victory on the harshest of worlds:

Map: Desert Eye
Era: Middle
Players: 18-23
Magic site freq: 0
Gold multiple: 50
Resource multiple: 50
Research: Very difficult
Independents: 9
Mods: CB 1.5, no hoarding (gem generators made unique)
Hall of Fame: 15
Graphs: On

Host Schedule:
24h until otherwise requested

Victory:
12 of 23 capitals (or concession)

Other rules:
Nation selection random
No trading (meaning no sending gold/slaves/items/gems)
Breaking of alliances and NAPs should acceptable/expected
No magic above level 8 on pretenders (to prevent complete domination of blesses)

And lastly, a request rather than a rule- the game should be short so please play all the way to the death.

Players:
Frozen_Lama - Machaka
Lingchih - Shinuyama
QM - Abysia
Kestral - Ashdod
Jarkko - Pangea
LDiCesare - Atlantis
Meglobob - Pythium
Alpine Joe - Eriu
Burnsaber - Bandar Log
Executor - Arcoscephale
Ironhawk - C'tis
Micah - Agartha
TheDemon - R'lyeh
Jurri - Oceania
Archeo - Vanheim
Calahan - Man
P3D - T'ien Ch'i
ghoul31 - Jotunheim
vfb - Marignon
sansanjuan - Mictlan
Namad - Caelum
Agema - Ermor
Hadrian_II - Ulm

Lingchih July 28th, 2009 10:46 PM

Re: Forge of Godhood - recruiting
 
Sounds interesting, and insanely difficult. I might play though.

Frozen Lama July 28th, 2009 10:47 PM

Re: Forge of Godhood - recruiting
 
what's the pace?

Frozen Lama July 28th, 2009 10:55 PM

Re: Forge of Godhood - recruiting
 
i'm in

Micah July 28th, 2009 10:58 PM

Re: Forge of Godhood - recruiting
 
I'm potentially in, but I'll be traveling much of August, so I will likely need delays, so feel free to cut me if that isn't agreeable depending on when we get this rolling and such.

statttis July 28th, 2009 11:09 PM

Re: Forge of Godhood - recruiting
 
I'm not going to join in but I have a couple suggestions:
1. Reduce random events since you reduced everything else. Otherwise luck=win.
2. Ban/modify Pangaea, freespawn gives them an unfair advantage when gold+resources is lowered.

quantum_mechani July 28th, 2009 11:16 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by statttis (Post 703476)
I'm not going to join in but I have a couple suggestions:
1. Reduce random events since you reduced everything else. Otherwise luck=win.
2. Ban/modify Pangaea, freespawn gives them an unfair advantage when gold+resources is lowered.

It's a good point about luck, but I also hate misfortune = free points.

I'm not too worried about Maenads, any half decent troops can kill almost limitless numbers of them without buffs. MA Ermor is more of a worry... depending how many players sign up I may remove some nations from the random pool.

Black Sun Empire July 28th, 2009 11:55 PM

Re: Forge of Godhood - recruiting
 
Count me in, if you're willing to accept new players.

:)

Stretch July 29th, 2009 01:34 AM

Re: Forge of Godhood - recruiting
 
Sounds like a blast, although a little above my skill level at the moment. I'll be interested to see how this one goes.

namad July 29th, 2009 02:12 AM

Re: Forge of Godhood - recruiting
 
i'm posting because if i post this gets added to my subcribed threads list..

sounds interesting, maybe i'll join if you convince me with some links to breasts


P.S. I just told a joke. Jokes are funny. This is just in case you didn't know that.

Jarkko July 29th, 2009 02:34 AM

Re: Forge of Godhood - recruiting
 
Are stats on or off?

namad July 29th, 2009 02:45 AM

Re: Forge of Godhood - recruiting
 
I had an idea... maybe you could come up with a mod totally disabling non-capital sites and at the same time doubling the gem income of capitals? maybe that would be even true-er-er to the vision I am guessing you had in mind for this game?

Lingchih July 29th, 2009 02:59 AM

Re: Forge of Godhood - recruiting
 
OK, count me officially in. God, this should be a crowd pleaser for the sacrifice crowd

Ironhawk July 29th, 2009 03:15 AM

Re: Forge of Godhood - recruiting
 
Wow, intense! I'm on the fence.

LDiCesare July 29th, 2009 03:28 AM

Re: Forge of Godhood - recruiting
 
Around twenty players on Aran? That sounds insane.
I'm interested.

We could place bets on nations with these settings. Blood nations (Abysia) anyone?

rdonj July 29th, 2009 03:32 AM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by namad (Post 703490)
i'm posting because if i post this gets added to my subcribed threads list..

sounds interesting, maybe i'll join if you convince me with some links to breasts


P.S. I just told a joke. Jokes are funny. This is just in case you didn't know that.

link. For you namad :P

namad July 29th, 2009 03:45 AM

Re: Forge of Godhood - recruiting
 
blood nations will be pretty insane with no gems... hrmmm

vfb July 29th, 2009 04:03 AM

Re: Forge of Godhood - recruiting
 
Blood hunting is tied to site frequency. Has anyone tried it on a map with zero? Sorry, I don't have time now.

This game sounds fun, but I can't join. :(

Meglobob July 29th, 2009 04:24 AM

Re: Forge of Godhood - recruiting
 
I am in, thanks for organising.:)

okiN July 29th, 2009 05:12 AM

Re: Forge of Godhood - recruiting
 
You'd be better off calling this game Sacreds Ahoy!

vfb July 29th, 2009 05:55 AM

Re: Forge of Godhood - recruiting
 
On a map with site frequency 0:

B3 with 0 unrest in capitol (30K pop), taxes at zero, captured this many slaves each month: 0,2,5,9,0,5,8,5,1,0,2,9.

12 months, 46 slaves for a B3 hunter.

Jarkko July 29th, 2009 06:11 AM

Re: Forge of Godhood - recruiting
 
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Alpine Joe July 29th, 2009 08:15 AM

Re: Forge of Godhood - recruiting
 
A random nation game with harsh conditions. I am definitely in.

quantum_mechani July 29th, 2009 02:16 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Jarkko (Post 703522)
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.

LDiCesare July 29th, 2009 02:30 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by quantum_mechani (Post 703590)
Quote:

Originally Posted by Jarkko (Post 703522)
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.

I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.

Burnsaber July 29th, 2009 02:38 PM

Re: Forge of Godhood - recruiting
 
I'm always in for more crazy.

Count me in.

quantum_mechani July 29th, 2009 02:42 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by LDiCesare (Post 703591)
Quote:

Originally Posted by quantum_mechani (Post 703590)
Quote:

Originally Posted by Jarkko (Post 703522)
Well, what the heck, please sign me up (and I do hope the stats are on :) ).

Yes, they are.

About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses.

I can't see why an Ashdod player wouldn't play with an Earth 10 bless and imprisoned pretender even with this setting. Your neighbours must remain alive in order to kill your dominion.

Actually, when I said no level 9s I kind of meant nothing over level 8. The most extreme solution, which actually worked out pretty good when I ran some similar games in dom2, is just not allowing anyone to add magic to their base chassis.

Frozen Lama July 29th, 2009 02:43 PM

Re: Forge of Godhood - recruiting
 
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?

quantum_mechani July 29th, 2009 02:53 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Frozen Lama (Post 703594)
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?

Domkills like that are pretty rare... but still probably worth worrying about if you have you are surrounded by strong dominions with pretenders (or even worse, blood sacrifice).

Frozen Lama July 29th, 2009 03:07 PM

Re: Forge of Godhood - recruiting
 
other thing. gem gens are exceptionally good here. ban them?

Executor July 29th, 2009 03:16 PM

Re: Forge of Godhood - recruiting
 
Too interesting to pass, I'm in.

There won't be any point in gem generators with so little gems, and the game will probably be over before you can actually gain from them.

quantum_mechani July 29th, 2009 05:05 PM

Re: Forge of Godhood - recruiting
 
Please forgive the changing of settings after he game has been announced, but it seems a few changes are probably needed, based on input. I updated the first page with the following changes:

*No magic above level 8 allowed, to limit bless rushes.

*Map swapped from Aran to Desert Eye. It is a bit bigger, but I think it is important the map wrap around to avoid excessive advantage for those on the edges.

*All gem generators will be modded to be unique items. Originally I was thinking the game will never reach that stage, but better safe than sorry.

Ironhawk July 29th, 2009 05:13 PM

Re: Forge of Godhood - recruiting
 
I've decided to play so sign me up.

TheDemon July 29th, 2009 05:25 PM

Re: Forge of Godhood - recruiting
 
Sign me up.

vfb July 29th, 2009 06:21 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Frozen Lama (Post 703594)
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?

http://www.llamaserver.net/showScore..._Water_VS_Land

It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.

Executor July 29th, 2009 06:34 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by vfb (Post 703628)
Quote:

Originally Posted by Frozen Lama (Post 703594)
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?

http://www.llamaserver.net/showScore..._Water_VS_Land

It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate.

I won a game with dom kill. I also lose one game due to dom victory to a nation lesser than me.
Trust me, dominion kill is very effective.
I've seen provinces with dom 10 change to my dominion in a single turn.

LDiCesare July 30th, 2009 03:31 AM

Re: Forge of Godhood - recruiting
 
Dom kill doesn't make an awake pretender more important. It makes high dominion more important, and high dominion synergises with bless strategies. Is it more effective to have a temple + prophet (2 checks) with dom 9 or temple + prophet + pretender with dom 6?

Micah July 30th, 2009 06:15 AM

Re: Forge of Godhood - recruiting
 
9 dom without pretender gives 3.6 candles on average, awake 6 dom pretender gives 4.6, so it's already in favor of an awake pretender. Additionally, given the gold settings blesses won't need very high dom since they'll generally be gold or resource-limited, not holy limited, and additionally anyone that's taking an awake SC is going to want high dom for awe, so assuming a 6 on an awake pretender is highly dubious...an awake 9 dom pretender gives 6.4 candles a turn, or over 75% more dom spread than without a pretender.

Duggernot July 30th, 2009 05:28 PM

Re: Forge of Godhood - recruiting
 
Pardon my ignorance, but how does one determine who plays which race randomly? I have played on Llama server and you have to input the god for your race? Do I assume quantum_mechani will randomly assign who has what race and post the list to this link?

Duggernot

Frozen Lama July 30th, 2009 05:51 PM

Re: Forge of Godhood - recruiting
 
i have a similar wuestion. this is *not rand, just no trading. so do we get nations then QM posts who has who right?

quantum_mechani July 30th, 2009 05:57 PM

Re: Forge of Godhood - recruiting
 
Once we have all the players, I'll give the list to a third party to randomly roll nations, then they will post who will be who in the thread.

Calahan July 30th, 2009 06:04 PM

Re: Forge of Godhood - recruiting
 
I can use my magic hat to pull the nations if you need a volunteer QM.

Heinrich July 31st, 2009 02:35 AM

Re: Forge of Godhood - recruiting
 
Please count me in as well.

quantum_mechani July 31st, 2009 03:59 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Calahan (Post 703761)
I can use my magic hat to pull the nations if you need a volunteer QM.

Thanks, that would be nice. Of course, joining up would be even better. ;)

We are up to 16, still need 9 more, tell your friends!

Calahan July 31st, 2009 04:37 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by quantum_mechani (Post 703880)
Quote:

Originally Posted by Calahan (Post 703761)
I can use my magic hat to pull the nations if you need a volunteer QM.

Thanks, that would be nice. Of course, joining up would be even better. ;)

I am very tempted to sign up, as I'm getting to be a big fan of non-standard games and random nations. As the former helps throw all the many (excellent) guides available in the bin, thereby forcing players to think for themselves. And the latter stops players perfecting strategies by picking their same pet nation every game. Plus there are more than just a few quality players signed-up so far who I'd welcome the chance of playing against.


Aaarrghhh, go on then sign me up. Typing the above just made me convince myself that this is too good a game to miss out on. Meaning of course that I'll have to pass the magical sorting hat duties onto someone else.


Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM :)

quantum_mechani July 31st, 2009 05:51 PM

Re: Forge of Godhood - recruiting
 
Quote:

Originally Posted by Calahan (Post 703884)


Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM :)

No problem, several other players already on the list have similar caveats.

P3D July 31st, 2009 10:24 PM

Re: Forge of Godhood - recruiting
 
I'd give it a try too.

ghoul31 August 1st, 2009 08:36 PM

Re: Forge of Godhood - recruiting
 
I'll join

vfb August 1st, 2009 09:04 PM

Re: Forge of Godhood - recruiting
 
Looks like you've still got an opening, and I've managed to get Dom3 running here, so I'll give it a go! Please sign me up. I'll probably need a 48-hour pause (or a single turn subbed) in a few weeks though.

sansanjuan August 1st, 2009 09:57 PM

Re: Forge of Godhood - recruiting
 
I'll give it a wing. So 8 is the max bless magic level in a single scool but your dominion can be 10?
-ssj


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