![]() |
Forge of Godhood - started
Lead your pretender to victory on the harshest of worlds:
Map: Desert Eye Era: Middle Players: 18-23 Magic site freq: 0 Gold multiple: 50 Resource multiple: 50 Research: Very difficult Independents: 9 Mods: CB 1.5, no hoarding (gem generators made unique) Hall of Fame: 15 Graphs: On Host Schedule: 24h until otherwise requested Victory: 12 of 23 capitals (or concession) Other rules: Nation selection random No trading (meaning no sending gold/slaves/items/gems) Breaking of alliances and NAPs should acceptable/expected No magic above level 8 on pretenders (to prevent complete domination of blesses) And lastly, a request rather than a rule- the game should be short so please play all the way to the death. Players: Frozen_Lama - Machaka Lingchih - Shinuyama QM - Abysia Kestral - Ashdod Jarkko - Pangea LDiCesare - Atlantis Meglobob - Pythium Alpine Joe - Eriu Burnsaber - Bandar Log Executor - Arcoscephale Ironhawk - C'tis Micah - Agartha TheDemon - R'lyeh Jurri - Oceania Archeo - Vanheim Calahan - Man P3D - T'ien Ch'i ghoul31 - Jotunheim vfb - Marignon sansanjuan - Mictlan Namad - Caelum Agema - Ermor Hadrian_II - Ulm |
Re: Forge of Godhood - recruiting
Sounds interesting, and insanely difficult. I might play though.
|
Re: Forge of Godhood - recruiting
what's the pace?
|
Re: Forge of Godhood - recruiting
i'm in
|
Re: Forge of Godhood - recruiting
I'm potentially in, but I'll be traveling much of August, so I will likely need delays, so feel free to cut me if that isn't agreeable depending on when we get this rolling and such.
|
Re: Forge of Godhood - recruiting
I'm not going to join in but I have a couple suggestions:
1. Reduce random events since you reduced everything else. Otherwise luck=win. 2. Ban/modify Pangaea, freespawn gives them an unfair advantage when gold+resources is lowered. |
Re: Forge of Godhood - recruiting
Quote:
I'm not too worried about Maenads, any half decent troops can kill almost limitless numbers of them without buffs. MA Ermor is more of a worry... depending how many players sign up I may remove some nations from the random pool. |
Re: Forge of Godhood - recruiting
Count me in, if you're willing to accept new players.
:) |
Re: Forge of Godhood - recruiting
Sounds like a blast, although a little above my skill level at the moment. I'll be interested to see how this one goes.
|
Re: Forge of Godhood - recruiting
i'm posting because if i post this gets added to my subcribed threads list..
sounds interesting, maybe i'll join if you convince me with some links to breasts P.S. I just told a joke. Jokes are funny. This is just in case you didn't know that. |
Re: Forge of Godhood - recruiting
Are stats on or off?
|
Re: Forge of Godhood - recruiting
I had an idea... maybe you could come up with a mod totally disabling non-capital sites and at the same time doubling the gem income of capitals? maybe that would be even true-er-er to the vision I am guessing you had in mind for this game?
|
Re: Forge of Godhood - recruiting
OK, count me officially in. God, this should be a crowd pleaser for the sacrifice crowd
|
Re: Forge of Godhood - recruiting
Wow, intense! I'm on the fence.
|
Re: Forge of Godhood - recruiting
Around twenty players on Aran? That sounds insane.
I'm interested. We could place bets on nations with these settings. Blood nations (Abysia) anyone? |
Re: Forge of Godhood - recruiting
Quote:
|
Re: Forge of Godhood - recruiting
blood nations will be pretty insane with no gems... hrmmm
|
Re: Forge of Godhood - recruiting
Blood hunting is tied to site frequency. Has anyone tried it on a map with zero? Sorry, I don't have time now.
This game sounds fun, but I can't join. :( |
Re: Forge of Godhood - recruiting
I am in, thanks for organising.:)
|
Re: Forge of Godhood - recruiting
You'd be better off calling this game Sacreds Ahoy!
|
Re: Forge of Godhood - recruiting
On a map with site frequency 0:
B3 with 0 unrest in capitol (30K pop), taxes at zero, captured this many slaves each month: 0,2,5,9,0,5,8,5,1,0,2,9. 12 months, 46 slaves for a B3 hunter. |
Re: Forge of Godhood - recruiting
Well, what the heck, please sign me up (and I do hope the stats are on :) ).
|
Re: Forge of Godhood - recruiting
A random nation game with harsh conditions. I am definitely in.
|
Re: Forge of Godhood - recruiting
Quote:
About sacreds, they probably will be pretty important, but I think the need for an awake pretender - to stop domkill - probably outweighs too extreme of a bless. That said I might be open to some kind of house rule (like no level 9 magic) to tone down blesses. |
Re: Forge of Godhood - recruiting
Quote:
|
Re: Forge of Godhood - recruiting
I'm always in for more crazy.
Count me in. |
Re: Forge of Godhood - recruiting
Quote:
|
Re: Forge of Godhood - recruiting
about domkill- is it really that potent? i've never seen domkill without the person being beseiged in their cap. how likely is it that a nation will be domkilled assuming they have an alive prophet, and a high dominion, and a priest or two preaching in their cap, but no awake pretender?
|
Re: Forge of Godhood - recruiting
Quote:
|
Re: Forge of Godhood - recruiting
other thing. gem gens are exceptionally good here. ban them?
|
Re: Forge of Godhood - recruiting
Too interesting to pass, I'm in.
There won't be any point in gem generators with so little gems, and the game will probably be over before you can actually gain from them. |
Re: Forge of Godhood - recruiting
Please forgive the changing of settings after he game has been announced, but it seems a few changes are probably needed, based on input. I updated the first page with the following changes:
*No magic above level 8 allowed, to limit bless rushes. *Map swapped from Aran to Desert Eye. It is a bit bigger, but I think it is important the map wrap around to avoid excessive advantage for those on the edges. *All gem generators will be modded to be unique items. Originally I was thinking the game will never reach that stage, but better safe than sorry. |
Re: Forge of Godhood - recruiting
I've decided to play so sign me up.
|
Re: Forge of Godhood - recruiting
Sign me up.
|
Re: Forge of Godhood - recruiting
Quote:
It's almost there (1031 vs 36 dominion). He's still got 15 provinces, including his capitol, but just 6 candles. Any time you've got high starting dominion and a blood-sacrifice nation you can do it, because of the huge number of temple checks you can generate. |
Re: Forge of Godhood - recruiting
Quote:
Trust me, dominion kill is very effective. I've seen provinces with dom 10 change to my dominion in a single turn. |
Re: Forge of Godhood - recruiting
Dom kill doesn't make an awake pretender more important. It makes high dominion more important, and high dominion synergises with bless strategies. Is it more effective to have a temple + prophet (2 checks) with dom 9 or temple + prophet + pretender with dom 6?
|
Re: Forge of Godhood - recruiting
9 dom without pretender gives 3.6 candles on average, awake 6 dom pretender gives 4.6, so it's already in favor of an awake pretender. Additionally, given the gold settings blesses won't need very high dom since they'll generally be gold or resource-limited, not holy limited, and additionally anyone that's taking an awake SC is going to want high dom for awe, so assuming a 6 on an awake pretender is highly dubious...an awake 9 dom pretender gives 6.4 candles a turn, or over 75% more dom spread than without a pretender.
|
Re: Forge of Godhood - recruiting
Pardon my ignorance, but how does one determine who plays which race randomly? I have played on Llama server and you have to input the god for your race? Do I assume quantum_mechani will randomly assign who has what race and post the list to this link?
Duggernot |
Re: Forge of Godhood - recruiting
i have a similar wuestion. this is *not rand, just no trading. so do we get nations then QM posts who has who right?
|
Re: Forge of Godhood - recruiting
Once we have all the players, I'll give the list to a third party to randomly roll nations, then they will post who will be who in the thread.
|
Re: Forge of Godhood - recruiting
I can use my magic hat to pull the nations if you need a volunteer QM.
|
Re: Forge of Godhood - recruiting
Please count me in as well.
|
Re: Forge of Godhood - recruiting
Quote:
We are up to 16, still need 9 more, tell your friends! |
Re: Forge of Godhood - recruiting
Quote:
Aaarrghhh, go on then sign me up. Typing the above just made me convince myself that this is too good a game to miss out on. Meaning of course that I'll have to pass the magical sorting hat duties onto someone else. Although I should let you know now that there's a good chance that I'll be away for a weekend very soon due to work, so I might need a delay for that (am not the biggest fan of entrusting my nations to a sub). And another good chance I'll be away for 10-14 days in late October (assuming the game is still going by then, and I'm still alive). If neither of these two things cause a huge problem, then please add me to the player list QM :) |
Re: Forge of Godhood - recruiting
Quote:
|
Re: Forge of Godhood - recruiting
I'd give it a try too.
|
Re: Forge of Godhood - recruiting
I'll join
|
Re: Forge of Godhood - recruiting
Looks like you've still got an opening, and I've managed to get Dom3 running here, so I'll give it a go! Please sign me up. I'll probably need a 48-hour pause (or a single turn subbed) in a few weeks though.
|
Re: Forge of Godhood - recruiting
I'll give it a wing. So 8 is the max bless magic level in a single scool but your dominion can be 10?
-ssj |
All times are GMT -4. The time now is 02:31 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.