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-   -   Map: Wesnoth (60 provinces) (http://forum.shrapnelgames.com/showthread.php?t=43681)

LDiCesare July 29th, 2009 12:49 PM

Wesnoth (60 provinces)
 
1 Attachment(s)
This is a map based on Battle of Wesnoth map.
I found it funny to convert another game's campaign map into a Dominion map.
It's got 60 provinces named according to the names on the map and some inferred from it.
I know most maps out there are way bigger, but I prefer small maps ;)

http://img182.imageshack.us/img182/8002/wesnoth.png

Oh, and some mountains and rivers are not passable, so it's got some nice chokepoints.

Analytic kernel has made a nicer version with green borders.

(Updated map file with map zoom 2 and better provinces.)

Foodstamp July 29th, 2009 01:45 PM

Re: Wesnoth (60 provinces)
 
I love wesnoth, thanks for doing this :).

Ballbarian July 29th, 2009 01:57 PM

Re: Wesnoth (60 provinces)
 
Wesnoth fan here as well. Thanks!

vladikus July 29th, 2009 09:52 PM

Re: Wesnoth (60 provinces)
 
I echo the statements of the two above me.

Lavaere July 29th, 2009 11:23 PM

Re: Wesnoth (60 provinces)
 
never really thought of wesnoth as a map for dom3 before. should be alot of fun

Sombre August 1st, 2009 05:49 PM

Re: Wesnoth (60 provinces)
 
I think the defaultzoom should be much closer - currently you have to zoom right in and have huge flags to be able to reliably click between certain provinces (like 26-27).

LDiCesare August 2nd, 2009 03:53 PM

Re: Wesnoth (60 provinces)
 
I made the defaultzoom bigger (maybe too much?), and made border lines wider where mountains and rivers are impassable. I'm still not too happy with the borders, the red is a bit aggressive.
I also redrew 2 and 5 so they connect. This is realy minor.

Sombre August 3rd, 2009 04:21 PM

Re: Wesnoth (60 provinces)
 
I'd say the mapzoom could be pulled back slightly. It's definitely better before, but a little too much. Overzoom is better than underzoom though.

I do like the map and the borders aren't a huge issue for me, though they could be prettier.

analytic_kernel August 3rd, 2009 05:00 PM

Re: Wesnoth (60 provinces)
 
Quote:

Originally Posted by LDiCesare (Post 704085)
I'm still not too happy with the borders, the red is a bit aggressive.

I also like the map, but have to agree with you about the borders. If it doesn't make the zip file too much larger, could you add your XCF file to it? If it still has a borders layer, maybe someone (possibly me, though I'm not explicitly volunteering) could find a more soothing color or line style.

LDiCesare August 3rd, 2009 05:54 PM

Re: Wesnoth (60 provinces)
 
1 Attachment(s)
Problem is I screwed my xcf, so although I have the province borders in a lyer, I don't have all the white dots (layer has those that remain surrounded in black, but a few are missing). Using the tga and this xcf, one can get them back though.

Tolkien August 4th, 2009 09:21 AM

Re: Wesnoth (60 provinces)
 
This makes me happy. I approve.

analytic_kernel August 5th, 2009 04:32 PM

Re: Wesnoth (60 provinces)
 
2 Attachment(s)
Quote:

Originally Posted by LDiCesare (Post 704222)
Problem is I screwed my xcf, so although I have the province borders in a lyer, I don't have all the white dots (layer has those that remain surrounded in black, but a few are missing). Using the tga and this xcf, one can get them back though.

It seems that only 3 of the white pixels were missing, so it wasn't that big of problem. I changed the borders to a dark green and applied a smoothing effect on them. I also changed the default map zoom.

I wonder whether borders are needed along the coastline? In some places the border does not quite match it.

LDiCesare August 6th, 2009 02:11 AM

Re: Wesnoth (60 provinces)
 
Much nicer with green.
Along the coastlines, my issue was there were some islands and I didn't work with enough zoom sometimes. I think it's consistent to have borders on coastlines as there are inland, but I'm not sure what it would look lke without.


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