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OT Knights of the Chalice
http://www.heroicfantasygames.com/index.htm
This indie effort has been hard at work and finally made it to the lofty lands of a demo and the full game in solid condition. If you liked the Dark Sun games---probably up your alley. Ditto for Incursion---sort of. Likewise for Temple of Elemental Evil---pretty much. This was the first retail game I got a chance to properly test for in a credited manner, hence it is one of the things that ate up a good bit of time out of my Scallywag: In the Lair of the Medusa Revival project---but now that my duty is satisfied I can wrestle my backlog to the ground and again begin learning the skills needed. I'm hoping to remember this as the first of many as I try to break into the world of games proper. They are just doing it direct for now, but the future is anybody's guess. If Shrapnel might be interested in having another resident in the Role Playing Game section besides their resident Good Old Scallywag, do let me know and I'll pass it along for consideration. :cool: |
Re: OT Knights of the Chalice
Funny you should post this, I just saw it mentioned on a blog and downloaded the demo a little bit ago. I'm extremely impressed with what I've seen so far. Of course I imagine anyone who doesn't fondly remember the old school will probably take one look at the screenshots and run away laughing.
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Re: OT Knights of the Chalice
The bizarre isometric angle is pretty offputting, yeah. It looks like people are fighting lying on their sides.
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Re: OT Knights of the Chalice
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There's a 1.04 patch incoming based off initial player feedback and there is strong encouragement on the part of the developer for people to communicate such feedback as if it is feasible outside of obvious bug smashing he is open to hear it. Also, you can come across some well put together trailer fare on youtube if you run a search for Knights of the Chalice. http://www.youtube.com/watch?v=H6OLpqEZMAE Here's the old official one where things are improved much...some fan vids wrangle the rest thus far. |
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The original Diablo was only 10MB in size after installation with patches!! |
Re: OT Knights of the Chalice
Whoa - the font in this game is taken straight from the old "Gold Box" series of RPGs. Definitely brings back some memories. I agree with everyone about the art. It could use a lot of polish. The giants look particularly bad. But hey, I'm always looking for a party-based rpg so I'll give it a look.
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Re: OT Knights of the Chalice
There's been some more patching on a variety of dealies, plus some improved font work is in the works with the artist. Heh, no viewpoint changing though! Up at 1.07 now.
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Those screen shots do bring back memories. I may give it a whirl. -ssj |
Re: OT Knights of the Chalice
Though the "side fighting" remains tried and true, the game DOES now feature what should be a more robust font now as of this latest 1.10 patch. So, if lack of legibility was a sticking point for ya---probably a good time for another go at it.
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Re: OT Knights of the Chalice
I finally got some time and played the demo. As others have mentioned - I'm no graphics whore but the graphics here were pretty rough. Of particular strangeness was the small resolution of the screen. What was up with that? If you can't make it look good at least let me max out the screen size so I don't feel like I'm playing in a shoebox.
That said the bones of the game do appear sound, albeit pretty standard DnD fare. I think if you upgraded your graphics and paid some more attention to your UI ( mini map, make inv access easier ) you might get some fun out of this game. |
Re: OT Knights of the Chalice
You might have some solutions to resolution sizes in the continuing patch notes onsite...though from the start you could always select a full screen option---that was pretty much what I always played under outside of tracking down some crashing issues where window mode just made the restarts much easier.
Patching is still ongoing, fair number of UI and general tweaks for smoothness based on player feedback, so I'm optimistic that a great variety of things will be situated in the end of things. As to the art itself being low res in nature? Part classic feel, large part to do with costs via the art folk since as the res goes up so do the costs and it wasn't like this game was one with a bankroll or even a publisher outfit. |
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