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Best Body guards vs. Horrors?
I'm curious if anyone has any thoughts on what the best units are to guard commanders against Horrors and Doom Horrors.
I'm currently trying out Iron Dragons as body guards in a game where Astral Corruption was cast and my commander WILL be attacked by a Doom Horror. In the past I have used Abominations in another game but some of the Doom horrors have pretty high MR so they may not work too well all the time since their Gaze is negated by MR. Some of the Doom Horrors also use Ranged so if you have melee body guards that just stay by the commander they might not help out too much in that case. So I'm curious if anyone has any units that they like to use that work pretty well against Doom Horrors or maybe even against regular horrors in general. |
Re: Best Body guards vs. Horrors?
The best bodyguard is to script returning. With guard commander, your troops will cluster around your mage anyway making their flight effectively pointless.
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Re: Best Body guards vs. Horrors?
Troops revert to default orders during assassination spells. Meaning they will attack rather than huddle around the commander. Which is a good or bad thing depending on what you're up against.
But as KissBlade says, Returning is the best bodyguard you can get (although you must then remember to never hit the pool astral gems button again) |
Re: Best Body guards vs. Horrors?
Ah right, I forgot that. In which case, nothing is really that effective since the horrors will fly over whatever you send anyway and smack your commander. =\
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Re: Best Body guards vs. Horrors?
Don't forget the blood slave trick.
Blood slaves appear around the holder. Enough of them can block access to the commander for a round or two. |
Re: Best Body guards vs. Horrors?
What the heck is the pool astral gems button?
Anyways I suppose your right about returning, although I believe my pretender is more than capable of handling any Doom Horrors, But he might loose a few body guards in the process so that may put things in favor of returning. Better than loosing an Iron Dragon or two to a Doom horror just to prove how tough my pretender is, not to mention the benefit of avoiding yet more horror marks. Of course there are still other commanders that dont have Astral and might be in need of body guards since they cant just flitter away from combat. |
Re: Best Body guards vs. Horrors?
Its good to know though that my Iron dragons would actually attack rather than stand around waiting to be killed at range by some Abomination of Desolation or something.
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Re: Best Body guards vs. Horrors?
In you magic gems inventory window, you just hit POOL to dump all the gems on commanders in labs into the treasury. It's very nice for late game, but also kind of dangerous, as Calahan mentioned.
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Re: Best Body guards vs. Horrors?
Keep in mind, your pretender will probably not rout on his own but his bodyguards might depending on whom you use ...
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Re: Best Body guards vs. Horrors?
Returning is a great spell, as is Inferno/Cocytus when dealing with horrors. Infernal Prison and Claws of Cocytus are especially effective, as Returning sometimes just doesn't want to cast sometimes ( :\ ).
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Re: Best Body guards vs. Horrors?
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ROFL!!! I feel like the heavens have just parted and a great celestial light has shown down on me while thousands of angels sing chorus's from up above. This is the single greatest revelation in all of Dominiondom. :D Were not worthy!!! :bow::bow::bow: Lingchih This is even better than the time I learned I could set spells to monthly cast automatically. And that was pretty damn good. I Dont suppose I could hope against hope and someone could tell me some magical way to Set Item forging to be done automatically monthly?? hehe. |
Re: Best Body guards vs. Horrors?
One only knows how you survived blood hunting. :x
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Re: Best Body guards vs. Horrors?
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Re: Best Body guards vs. Horrors?
You can also use Shift-Z to pool blood slaves from a given commander.
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Re: Best Body guards vs. Horrors?
First, wow PsiSoldier. I feel really bad you had nobody to show you that till now. I can't wait to see your reaction when you find out what the 'n' key does.
Second, your standard horror is a chump. They have no resistances, not even to poison, and their primary attack is useless against non-living beings. Just chucking animated undead at them will generally solve your problem. Ideally you want to cast undead horde so as to avoid a gap in your defense. Other body guards of use here are mechanical men and the like. They are more efficient because they don't feed the horror more HP on every hit with its life drain. Third, as mentioned, horrors are chumps. Mixing in a good offense with your reasonable defense ensure better survival. AN spells like Lightning bolt and frozen heart make them go away real fast. Heck, drain them right back with Drain Life or leech. Succeed in fending off the horrors and the visit from a doom horror becomes a real unlikely event. Trust me, I survived a good 40 rounds under the effect of astral corruption (and burden of time) as LA Man and I never got a single horror mark on my god and lost only 2 commanders to horrors. In one of those instances I got two horror attacks on the same mage in the same phase. He was scripted to cast returning, but only had enough gems for one casting. Just so you know, that sort of thing can happen. |
Re: Best Body guards vs. Horrors?
I wish the developers would add a flying summon which was already horror marked or at least allow the horror mark tag to be available for modding.
If we could summon a creature(preferably flying) which is heavily horror marked then a couple of these could buy a few battle turns for the mage or SC. Naturally for game balance reasons the summoning price would need to be considered. |
Re: Best Body guards vs. Horrors?
Wouldn't be hard to mod a commander summon which heavily horror marked itself at the start of every battle.
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