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The Early Days. Game running.
3 Attachment(s)
NEWS:
Ok, the game is started. Everything seems to roll smoothly and I was able to receive and send my turn for R'lyeh fine. Please note that one of the land starts is now empty and it will give a slight advantage to those nations who start near that empty start. Other nations are highly encouraged to take this advantage into consideration when bondering their diplomacy. Thanks for everyone for sticking out through the bug-hunting process. http://www.llamaserver.net/gameinfo....e=TheEarlyDays __________Game Info________________ Starting Nations: ~10-13 (depending on intrest), all three water nations must be on this game. Skill Level of Players: Any, as long as the player has signed Baalz's pledge and is devoted to follow it. Era: Early Map: Edited version of Panganean Earth, see the download (Jenga2) Mods: CBM v1.5, no gem generators, UWGIM v.0.83 (EA version), CPCS v0.8 Complimation mod containing all of these is added to the first post (Jenga1). Settings: Renaming on, HoF 15, Sites 35 (like in LA), otherwise standard Diplomacy: Backstabbing highly encouraged Hosting Scheducle & Delays: 24h per turn until turn 25, then 36h to 45, then 48h to 65 and finally 60h after turn 65 Delays are granted on request, at the start of the game, I'm going to appoint a secondary admin to allow for quick extension granting. Victory Condition 1)Player will win if he holds 5 capitols and 53 provinces for 2 consecutive turns (when someones winning, you have to act immediately!) 2)The surrender of other players. Introduction Important, must be read before sigining! The idea of this game is to create an action packed game with the special map that is lacking in choke-points and surrounded by water. The players will start on clearly marked fixed starting positions placed at the edges of continent. No player will start in the clumps of wastelands in the middle. We will be testing and using 2 mods in this game. CPCS, short of CrossPathCombatSpells adds 36 new crosspath combat spells, mostly for early game and late game use. There is a full on-line spell list for the mod, just follow the links in my signature. The another mod, UWGIM, short from Underwater Gameplay Improvement mod changes several things to make it easier to get out of water and to get into water, in order to allow water nations to actually participate in the game. There is a full lsit of changes by the mod in the mod thread. See signature for details. Players are expected to fight for the bitter end. The Baalz's good player pledge is a requirement to join this game. The province count per player isn't too high and victory condition is actually achievable. This should hopefully result in a action-filled game full of drama, hitting for a epic finale before turn 80. All settings are not etched in stone, the map will change for example if we can't achieve enough players for Panganea. So if somethings really buggin you, speak up and I'll see what I can do. Nation selection is handled on a "first come, first served" basis, but all three water nations must be on the game (players should remember that all of them get new treats by the UWGIM mod, they should be more fun to play now). Hinnom can be picked, but it will be granted a special start in the middle of the desert cluster at the west side of the continent to give it a thematic handicap. Sauromatia, Niefelheim, Caelum, Fomoria will be given somewhat poor starting locations with only 2 neighbours should they be picked. This might result in a situation where players can deduce where these special nations start (start locations will be marked on the map.tga), but if you are one of the 5 nations affected by this, I think that the nation can handle the heat. There is a problem with players not bothering to read all of the first post before joining, so, as a finale, I'm going to test you if you read all of this. When you sing up, you NEED sneak in a password "Jenga!". It doesn't have to be in any context, just type it in the post where you announce your participation to this game. If you don't say the password, your signing will be put on hold until you do. This might seem silly, but I want to be sure that the players know what they are getting into and agree with the terms of the game. Also, because no-gem-gen mod eliminates Blood Stone as an earth Booster, Peddle Skin Suit is moved to construction 6 with a cost of E4B1 to compensate for the lack of second earth booster. Nations and Players signed for the game: Burnsaber - R'leyh Squirrelloid - Atlantis Frozen Lama - Oceania - DEFEATED Baalz - Hinnom - DEFEATED Ghoul031 - Agartha -DEFEATED Sensori - Fomoria Lingchih - Niefelheim Shard - Mictlan Jarkko - Maverni --DEFEATED Isokron - Lanka Illuminated One - Ulm Rdonj - Tir' Na O'gg Jenga1 contains the mod while jenga2 contains the map. The burningpanganea.zip file contains updated .map file. |
Re: The Early Days - Action packed game. Recruiting!
Maybe you could test F/W thugs mod here too? As my mod game didn't work. Too bad I don't have tiem for more games...
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Re: The Early Days - Action packed game. Recruiting!
i can't resist. oceania
jenga! |
Re: The Early Days - Action packed game. Recruiting!
Sign me up for Pan and yeah I'd like it if the suit moved to make it easier.
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Re: The Early Days - Action packed game. Recruiting!
fakey- you are officially following me..... its a little creepy. if i start right next to you again, i might just have to quit ;)
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Re: The Early Days - Action packed game. Recruiting!
Oh and Jenga!
And and, where can I find the no gem gen mod? |
Re: The Early Days - Action packed game. Recruiting!
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Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.
Niefelheim
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Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.
im not signing up but im using this thread as a "****list" generator ;)
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Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.
This sounds really tempting... but I shouldn't :(
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Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.
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Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.
Hmmmm, I've been wanting to give Hinnom another look in a MP game since the nerf. With no blood stones and a handicapped starting position maybe I can do that without feeling too guilty. If anybody objects too much to me taking Hinnom I don't mind picking something else, maybe a nation like Jenga?
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Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.
I'd be fine with it fully knowing that I might be spelling my own untimely demise in this game.
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Re: The Early Days - Action packed game. Recruiting! 3 of 13 slots taken.
Put me down for Jenga. I mean R'lyeh
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Re: The Early Days - Action packed game. Recruiting! 5 of 13 slots taken.
I think I will take Niefelheim. Haven't played the big bruisers in a while. And I'll name my pretender Jenga.
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Re: The Early Days - Action packed game. Recruiting! 5 of 13 slots taken.
Fomoria sounds good to me :) By the way, did I mention how much I love JENGA!
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Re: The Early Days - Action packed game. Recruiting! 5 of 13 slots taken.
Just a question on the nations w/more difficult start locs. Why are Mictlan and Lanka absent? I would definitely put them ahead of Fomoria at any rate, though I can understand why Fomoria is there, especially in this game.
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Re: The Early Days - Action packed game. Recruiting! 5 of 13 slots taken.
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So far, there has been one vote for putting Pebble Skin Suit to con6 with E4B1 cost to replace Blood Stone. I'll give all joining players one vote and if the end result is positive, it's going in. |
Re: The Early Days - Action packed game. Recruiting! 7 of 13 slots taken.
Just wanted to let you know
Even though I may be out of my depth Nevertheless I'd like to Give Mictlan a go And I have no problems with blood stones |
Re: The Early Days - Action packed game. Recruiting! 7 of 13 slots taken.
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Re: The Early Days - Action packed game. Recruiting! 8 of 13 slots taken.
just to be sure: i assume the map will have nostarts, or something so no water nations end up in a lake?
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Re: The Early Days - Action packed game. Recruiting! 8 of 13 slots taken.
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Re: The Early Days - Action packed game. Recruiting! 8 of 13 slots taken.
Vote yes to pebble skin. I command it!
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Re: The Early Days - Action packed game. Recruiting! 8 of 13 slots taken.
Pebble skin sounds fun! Question though, does the troll that the wearer eventually turns into have upkeep?
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Re: The Early Days - Action packed game. Recruiting! 8 of 13 slots taken.
Agartha
Jenga! |
Re: The Early Days - Action packed game. Recruiting! 8 of 13 slots taken.
Its amazing how much the denizens of EA Atlantis love playing Jenga. I mean, I love playing Jenga. I mean, EA Atlantis. err..
Expect something kind of silly... (but it might just work! This time for sure! No hats were harmed in the making of that statement, but the management refuses to comment on the status of any moose, or Jenga sets.) Edit: Kindly request the game doesn't start before next Sunday? |
Re: The Early Days - Action packed game. Recruiting! 10 of 13 slots taken.
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The status of the Pebble Skin Suit is 3 yay's and 1 nay. If we want to get mathematical, thats 3-1 = +2. So it looks like it's coming in. Quote:
Allrighty then. 3 more players and my vision will be made manifest! |
Re: The Early Days - Action packed game. Recruiting! 10 of 13 slots taken.
By Jingo!*
I've wanted for some time try Marverni in MP, because I suck with them in SP :) Please sign me in as Marverni. *Please replace "i" with "e", and respectively "o" with "a". |
Re: The Early Days - Action packed game. Recruiting! 11 of 13 slots taken.
Am I to assume that water starting provinces will be from the really big ones (that would ultimately help quite a lot with some of the water nation problems).
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Re: The Early Days - Action packed game. Recruiting! 11 of 13 slots taken.
I would like to jenga you all with Lanka.
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Re: The Early Days - Action packed game. Recruiting! One spot still open!
I'd like to join as Ulm.
Btw. Why are you all saying Jenga all the time? |
Re: The Early Days - Action packed game. Recruiting! One spot still open!
I'm going to be moving this friday to my university. I'll likely be able to get back on in a matter of a day or two but if not I've asked chrispedersen to cover for me. So depending on when we're going to start I should be able to get my pretender in at least, if not I'll have him send it in and play a few turns.
Or, if people feel that this will overcomplicate matters, I can back out of the game now. |
Re: The Early Days - Action packed game. Recruiting! One spot still open!
i love this lol
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Re: The Early Days - Action packed game. Recruiting! One spot still open!
Heh, Let's just play. We have enough players, correct?
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Re: The Early Days - Action packed game. Recruiting! One spot still open!
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You read the first post, right? Quote:
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Re: The Early Days - Full. Processing maps and mods...
Awesome Burnsaber. Absolutely AWESOME!!!
Just read the first post, and I've always wanted to find a way to make players who sign up for games to actually read all the rules and notices before doing so. And now I know how to do it :) Best of luck with the game everyone. And hope the mod-testing goes smoothly Burnsaber. |
Re: The Early Days - Full. Processing maps and mods...
Allrighty. Map and complimation mod done! See the download in the first post.
The "random" starting locations are not exactly equal, but all have at least 3 province difference to nearest capital and 3 or more neighbours. With fixed visible starts and the lack of chokepoints in the map, people should be wary of early rushes and plan for them. |
Re: The Early Days - Map & Mod complete, starting sunday.
The Jenga mod is all that I have to enable, right? Or do I need to enable CBM and perhaps something else too?
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Re: The Early Days - Map & Mod complete, starting sunday.
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Damn, that is one silly sentence. But anyways, the Jenga mod has CBM 1.5 complete, CPCS 0.8, no gem hoarding, UWGIM 0.83 and makes Pebble Skin Suit construction 6 E4B1 |
Re: The Early Days - Map & Mod complete, starting sunday.
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Re: The Early Days - Map & Mod complete, starting sunday.
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Re: The Early Days - Map & Mod complete, starting sunday.
When I try to create a new game with the Jenga mod I get "name2spell: no such spell!" then the game exits...
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Re: The Early Days - Map & Mod complete, starting sunday.
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I'll upload the mod again just in case the download is corrupted or something. |
Re: The Early Days - Map & Mod complete, starting sunday.
Works fine for me. I've launched the game with the mod now perhaps 10 times (testing different pretender builds), working like a charm every time.
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Re: The Early Days - Map & Mod complete, starting sunday.
Ah, seems to be working now. I think maybe it was conflicting with an old version of CBM I had enabled. Now...PREPARE TO DIE!
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Re: The Early Days - Map & Mod complete, starting sunday.
Ok, I'm going to upload the game on the llamaserver somewhere in the Tuesday evening.
So if you have anything against the mod or the map, please say it within the next 24 hours, so that I can do something about it. It's my intention to have the mod and map I upload to llamaserver to be final. |
Re: The Early Days - Map & Mod complete, starting sunday.
I found a broken connection between provinces 24 and 36, I'll fix that before I upload the map. Has anyone else noticed problems with the conncetions?
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Re: The Early Days.
Ok, the game is now on llamaserver. Here is the link: http://www.llamaserver.net/gameinfo....The_Early_Days
Because I fixed that one connection, you all need to download the new .map file from the first post (the burningpanganea.zip) Alhought we are not starting before sunday, plese upload pretender as soon as possible so that we can actually start on sunday. Also, are there any volunteers for the position of a secondary admin? I've noticed that with two admins, it's much more likely that extensions are given before it's too late. |
Re: The Early Days.
I can help with admin'ing
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Re: The Early Days.
I can also help with adminning, if need be.
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