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-   -   A General Question about ORBATs (http://forum.shrapnelgames.com/showthread.php?t=43915)

Snipey September 9th, 2009 12:22 AM

A General Question about ORBATs
 
I am just wondering, would it be possible to switch countries during campaigns? The reason I am asking, is say for instance I am playing as either Ukraine, or Croatia, or South Yemen. Let's say that I want my campaign to be from the 1970 until 2020. I would not be able to do so, under the current set up, because I wouldn't be able to switch from the USSR to Ukraine, or from Yugoslavia to Croatia, or from South Yemen to Yemen, in a campaign. Is there a way that one could do it? If not, can it be added in the next patch, perhaps using a system similar to the "allies" one?

Imp September 9th, 2009 01:28 AM

Re: A General Question about ORBATs
 
The "50 Years War" takes on a whole new meaning with constant fighting

Mobhack September 9th, 2009 01:31 AM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Snipey (Post 709440)
I am just wondering, would it be possible to switch countries during campaigns? The reason I am asking, is say for instance I am playing as either Ukraine, or Croatia, or South Yemen. Let's say that I want my campaign to be from the 1970 until 2020. I would not be able to do so, under the current set up, because I wouldn't be able to switch from the USSR to Ukraine, or from Yugoslavia to Croatia, or from South Yemen to Yemen, in a campaign. Is there a way that one could do it? If not, can it be added in the next patch, perhaps using a system similar to the "allies" one?

There is no way to switch country, nor would there ever be one.

The MBT campaign system is only meant to cover one nation for a brief period of time. 1970 to 2020 is simply ridiculous, it is a longer time even than WW2!.

WW2 has the Historical long campaign, since WW2 was actual history and so is documented.

The MBT long campaign is simply there to cover a sensible period of time for a what-if situation, such as WW3. In which case a time frame of perhaps 2-3 months would be reasonable, if you posited no use of nukes. 2-3 days if they were used, and no actions worth playing as a "game".

Andy

Snipey September 9th, 2009 05:38 AM

Re: A General Question about ORBATs
 
Hey, I was just curious, so thank you for satisfying my curiosity. Those who don't believe in the 50 year war thing, should check out Albanian and Serbian relations, where Albanians were trying to get into Kosovo since WWII ended. Similar example can be British vs. IRA. However, since Mobhack said that this isn't what the campaign system was invented for, (and considering that he helped invent it - he knows best,) I'm dropping the argument.

Wdll September 9th, 2009 08:03 AM

Re: A General Question about ORBATs
 
Snipey, the thing is, they weren't/aren't a single war. With the same logic I should ask for a thousand year campaign options (greeks vs turks).

I have played long campaigns, The problem is that to make any sense in a single campaign, you will have to play many battles. It's one thing to still have old equipment in "modern" times, but to have the crew carry over is a bit...
:)

Marcello September 12th, 2009 09:47 AM

Re: A General Question about ORBATs
 
Quote:

1970 to 2020 is simply ridiculous, it is a longer time even than WW2!
Not so ridicolous. Although the counter examples offered by Snipey don't serve well his point there is no shortage of wars which have lasted for decades. Think Angola 1975-1991/2002 (depending how you define the timeline) or Sri Lanka 1983-2009 (again depending how you define the timeline) for example.
The Iran Iraq war lasted eight years, two years longer than WW2. Generally however long wars are low intensity (unless you are in the middle of it). Nukes are one of the limits.

FASTBOAT TOUGH September 12th, 2009 11:23 AM

Re: A General Question about ORBATs
 
All well stated. I personally like to play over the period of a year in the range of 17-21 battles in the campaign. I like to go through the change of seasons since to some degree it forces changes to tactics to acommadate the conditions you're playing under.
Fight On!

Mobhack September 12th, 2009 09:11 PM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Marcello (Post 709850)
Quote:

1970 to 2020 is simply ridiculous, it is a longer time even than WW2!
Not so ridicolous. Although the counter examples offered by Snipey don't serve well his point there is no shortage of wars which have lasted for decades. Think Angola 1975-1991/2002 (depending how you define the timeline) or Sri Lanka 1983-2009 (again depending how you define the timeline) for example.
The Iran Iraq war lasted eight years, two years longer than WW2. Generally however long wars are low intensity (unless you are in the middle of it). Nukes are one of the limits.

The Iran-Iraq war is already covered by the appropriate batlocs, as is the USSR in Afghanistan, SA vs the Angolans/Cubans and Korea already "hot swaps" the Chinese for N Koreans in the early period till post-Yalu river. But none of these really fit the mould of the same set of core troops fighting the entire war.

In that case, you should sell off at least a third or 2/3 of your experienced core troops every year or 2 and replace with new purchases to represent the conscript rotation, perhaps?.

Andy

gila September 13th, 2009 01:07 AM

Re: A General Question about ORBATs
 
Also,you could always use support pt.s to buy allies and use them as the main force and your core as support.
Not the same as switching but close as i think you'll get.

Marcello September 13th, 2009 03:46 AM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Mobhack (Post 709936)
In that case, you should sell off at least a third or 2/3 of your experienced core troops every year or 2 and replace with new purchases to represent the conscript rotation, perhaps?.
Andy

According to the sources which touch iraqi personnel management practices, such as "(FMFRP) 3-203, Lessons Learned: The Iran-Iraq War, Vol . I" it was hardly unusual that soldiers who had taken part in the initial battles in 1980 would still be fighting in 1988 (there was a somewhat generous leaves policy to compensate for that, up to one week per month when possible), the iraqis were short on manpower.
How the personnel management system worked in detail it is not stated but it seems that service was "for the duration".
The bulk of the troops of course would have served for less than 8 years, either because they had become casualties or because had been called upon years into the war.

As far as I am concerned however the game campaign system is fine as it is.

Snipey September 13th, 2009 04:16 AM

Re: A General Question about ORBATs
 
What is "hot swaps"?

Mobhack September 13th, 2009 05:17 AM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Snipey (Post 709967)
What is "hot swaps"?

If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy

Wdll September 13th, 2009 08:14 AM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Mobhack (Post 709974)
Quote:

Originally Posted by Snipey (Post 709967)
What is "hot swaps"?

If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy


Can this be done for a generated campaign? If not, any chance of having it as an option in the future?
It would be great to be able to set when (by date or number of battles) you are finished with one opponent and fight the next one. (of the 3)

Mobhack September 13th, 2009 08:19 AM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Wdll (Post 709983)
Quote:

Originally Posted by Mobhack (Post 709974)
Quote:

Originally Posted by Snipey (Post 709967)
What is "hot swaps"?

If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy


Can this be done for a generated campaign? If not, any chance of having it as an option in the future?
It would be great to be able to set when (by date or number of battles) you are finished with one opponent and fight the next one. (of the 3)

Absolutely not. It had to be hard-coded in the first place for the one special case.

Andy

Wdll September 13th, 2009 10:11 AM

Re: A General Question about ORBATs
 
Too bad, ok thanks.

Snipey September 14th, 2009 02:28 AM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Mobhack (Post 709974)
Quote:

Originally Posted by Snipey (Post 709967)
What is "hot swaps"?

If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy

So how would I go about setting it up? In other words, what would I click? I'm sorry for being such a newb at the tech stuff.

Mobhack September 14th, 2009 12:56 PM

Re: A General Question about ORBATs
 
Quote:

Originally Posted by Snipey (Post 710083)
Quote:

Originally Posted by Mobhack (Post 709974)
Quote:

Originally Posted by Snipey (Post 709967)
What is "hot swaps"?

If you want to play a Korean war campaign as UN, you have the problem that although China came in later, at first it was all NK. So you would need 2 long campaigns to do it right.

The code has been set up so that you can set up your campaign with china in an OPFOR slot, but it will treat the "China" OPFOR as a NK choice till the appropriate point in time. It thus "hot swaps" NK for PRC till the yalu time. After whatever time that is then if china is chosen, you get PRC as normal.

Andy

So how would I go about setting it up? In other words, what would I click? I'm sorry for being such a newb at the tech stuff.

Set up your LC with your chosen UN nation as the player at the appropriate date (SKorea or USA at the start date when Nkorea attacks, UK, Turkey etc start a few months later).

Now set up the 3 opponents as either NKorea or PRC China in the proportion you want for the later phase of the Korean war (say PRC as 2 choices, NK as 1).

In the early battles, the game will substitute any internal PRC choices as North Korean, till the winter of 51 when the PRC "volunteers" came over the border. Then the normal choice will resume.

Andy

FASTBOAT TOUGH September 14th, 2009 01:53 PM

Re: A General Question about ORBATs
 
I've been thinking about setting up a long campaign for The Korean War. This confirms how I thought it should go and clears up for me how the AI would "react" to the campaign setup.
Thanks and with Regards,
Pat


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