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Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins!
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Game Status: The game is over. Team ACGHHS winning by concession @ turn 55.
Noobs and Vets game information links: www.dom3minions.com/~nav/scores.html (score graphs) www.dom3minions.com/~nav/bin/nav_chk.cgi (turns received) www.dom3minions.com/~nav/stats.txt (staling data) Here are the settings for the first game in the planned three game series: Era: Early Age ......... Magic Research: Standard ........... Special Site Frequency: 45 .... Indy strength: 4 Score Graphs: On .. HOF Entries: 15 ............................ Random Events: Common ..... M/R/S Multiples: 100 Renaming: On ........ Starting Provinces:1 ..................... Mods: BI 2.1G, Custom AIs .... Server: Dom3Minions Admin: Septimius Severus Custom AI design and placement: Gandalf Parker E-mail Address for Turn Submission: nav@dom3minions.com Team Forums: Noobs & Vets HQ Map Editor/Chat Utility: Scriblink Online Whiteboard (link courtesy of Gandalf) Hosting Interval and Delays: First 10 turns @ 32 hours, 8 hours will be added every 10 turns thereafter with the maximum to be decided by consensus. Most delays (under 24 hrs) will be granted if accompanied by a PM to the admin(s), a forum post, and a reasonable amount of notice. Alternates/subs should be utilized for longer delays. There will be no rollbacks for any reason. Nation Selection: Nation selection will begin once all human team slots have been filled and will be conducted via ordered list method. Vet team captains will receive first nation choice before the ordered list is resolved. After the resolution of the ordered list, swaps will be allowed from the unassigned pool. AI nations will then be assigned whatever is left. Map and team placement: A randomly generated map will be used and starting locations defined as follows: The AI team in the center, with human teams placed to the north, south, east, and west of the AI team. Secondary/optional starts for the AI team may also be added. A neutral party will place teams into the predefined starting locations. By default the two most experienced players on each human team will be placed in the front or center with the noobs on the flanks or in the rear using the team roster below unless otherwise requested by team captains. Team composition and qualifications: The teams will consist of 5 teams of 4 players each. The first four teams will be played by human players, the fifth by AI nations. Each human team will be composed of: 1 veteran Captain: 3 or more years of Dominions experience and/or Hall of Fame member. 1 intermediate level Lieutenant: 1 to 3 years of Dominions experience. 2 noobs: 1 year or less of Dominions experience. 2 alternates (optional but highly recommended). Alternate slots may be filled by either noobs or intermediate level players but not by vets. Team Captain rights and responsibilities: Captains are responsible for their teams overall strategy and welfare, have the right to veto additions/deletions to their team (in consultation with the game admins) and alter/decide nation assignments, are charged with ensuring their team has alternates or subs available, and have final say over individual nation placement within their placement zone. Communication: Teams may use the forums I have created here or make their own, use chat, e-mail, PM, in-game messaging, or any other method of communication they wish. Victory Conditions: Eliminate every other team including the AI team or be the last team standing. <table width="711" border="1" bordercolor="#000000" cellpadding="4" cellspacing="0" height="285"> <col width="43*"> <col width="43*"> <col width="43*"> <col width="46*"> <col width="40*"> <col width="42*"> <tbody><tr valign="TOP"> <td width="17%" align="center"> Team Name</td> <td width="17%" align="center"> The Mysterios </td> <td width="17%" align="center"> Deva's Darlings </td> <td width="18%" align="center"> The Blessed Ones </td> <td width="15%" align="center"> ACGHHS </td> <td width="16%" align="center"> The AI Menace </td> </tr> <tr><td align="center" valign="top">Team Captain Nation/Status </td><td align="center" valign="top">Agema Lanka :aol:</td><td align="center" valign="top">DrPraetorious Neifelheim :aol:</td><td align="center" valign="top">AlgaeNymph Helheim :aol:</td><td align="center" valign="top">chrispedersen Mictlan :aol:</td><td align="center" valign="top">Mag Abysia :rip: </td></tr><tr><td align="center" valign="top">Lieut/AI God Nation/Status</td><td align="center" valign="top">Frozen Llama Yomi :rip:</td><td align="center" valign="top">Frank Trollman Ulm :aol:</td><td align="center" valign="top">Stagger Lee Tir' na' Nog :aol:</td><td align="center" valign="top">Squirrelloid Sauromatia :aol:</td><td align="center" valign="top">Mali C'tis :rip:</td></tr> <tr><td align="center" valign="top">Player/AI God Nation/Status</td><td align="center" valign="top">Septimius Severus Fomoria :aol:</td><td align="center" valign="top">pyg Hinnom :aol:</td><td align="center" valign="top">RabbitDynamite T'ien C'hi :computer: </td><td align="center" valign="top">chrispedersen Pangaea :aol:</td><td align="center" valign="top">Grenc Ermor :rip:</td></tr> <tr><td align="center" valign="top">Player/AI God Nation/Status</td><td align="center" valign="top">Agusti Kailasa :aol:</td><td align="center" valign="top">Illuminated One Caelum :aol:</td><td align="center" valign="top">viccio Vanheim :computer:</td><td align="center" valign="top">GrudgeBringer Arco :aol:</td><td align="center" valign="top">Riora Agartha :rip:</td></tr><tr><td style="vertical-align: top;" align="center">Team Advisor </td><td style="vertical-align: top;" align="center">Executor </td><td style="vertical-align: top;" align="center">None </td><td style="vertical-align: top;" align="center">Micah </td><td style="vertical-align: top;" align="center">None </td><td style="vertical-align: top;" align="center">N/A </td></tr><tr valign="TOP"><td width="17%" align="center">Alternate </td> <td width="17%" align="center"> Tam-Lin </td><td width="17%" align="center"> CuriousCat </td><td width="18%" align="center">PsiSoldier</td><td width="15%" align="center">shard </td> <td width="16%" align="center"> N/A </td> </tr> <tr valign="TOP"> <td width="17%" align="center"> Alternate </td> <td width="17%" align="center"> sum1lost</td> <td width="17%" align="center"> Tarrax </td> <td width="18%" align="center"> Makinus </td> <td width="15%" align="center"> SciencePro </td> <td width="16%" align="center"> N/A </td> </tr> </tbody></table> And don't miss the next game in this exciting and innovative series featuring:
Historical links: NvV, NvVII, NvVIII, NvV Noob Forum Archives, NvV Vet Forum Archives, NaV Concept Thread |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
The story so far:
In the aftermath of the vets defeat in NvV III, noobs and vets now co-exist peacefully. The old animosities are forgotten and new lasting bonds of friendship are forged. Groups of former enemies come together forming mixed clans. The old ways are not long forgotten, however, and constant feuding between clans is the order of the day. Till one day a new sinister threat emerges. Noobs and vets must now come together to fight this new scourge that threatens the existence of both races and of the clans themselves. This new breed of enemy are without feeling or emotion of any kind. Cold and calculating their bloodlust knows no end. Can the mixed clans of noobs and vets come together long enough to defeat this common enemy? And if defeated which clan will then assume rulership over the world and put an end to this endless quarreling once and for all? |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I might join this one. I suppose I'd be the intermediate slot. Are we supposed to pick our nation now or wait till teams are created.
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There are alot of games starting now but they are mostly FFA type games, so hopefully there will be enough players (especially vets) who remain free enough to join a good team game. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I've been following this thread for a bit and have interest in playing. I had a lot of fun with Sept. S., rdonj, and the gang in NvV I, a quick defeat in Yanging, and bailed out of boredom in a third game (Blood nations something). I have fairly considerable SP experience so I think I fall somewhere between intermediate and noob. I would be especially interested in being on a team with rdonj (please play) as I felt we had a good thing going in NvV I.
I also have some modding ability and can help there if needed. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
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I think we're going to have trouble getting vets to play in this game though. Many of them are pretty busy as of late, and NvV burned out quite a few of them. Plus I can't see vets really wanting to kill AIs. It might be best to just have intermediate players and noobs, the game would have a better chance of getting off the ground that way I think. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I am not sure I understand the whole thing but it looks like fun...
I don't know if I am considered a Noob, but I am not on the same level as a lot of the others as I never played SP and just ask a lot of questions (hence my Captain Status).:up: |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I will play. I am a noob.
And I think the noobs should get first choice of races. |
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Welcome PSI soldier, I'll put you in an intermediate slot (tentatively).
Welcome Ghoul. Glad to have you on board. rdonj, yes I know many vets may be burned out or over extended however this concept is a bit different and represents a break from the NvV concept. Many of the vets had asked for smaller teams and they won't be playing together on the same team or up against huge odds. The vets will have an opportunity to personally lead their group to victory. Let us hope they see the novelty and worth of this approach, if not yes, we could settle for some upper level intermediates like yourself instead. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I´ll play. I think I fall somewhere in between the noob and intermediate rank, so I could fill either spot depending on other signups.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I've played a couple dozen games, held out for half of them until someone was declared victor, and won one. Do I count as a vet?
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Yes, I'd like to join. :)
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Ok, i'm in the game!
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Welcome Algae and welcome back viccio. I'll update the main post accordingly. If anyone wishes to switch teams of anything feel free.
I usually use # of forum posts and join date to give me a general idea of how long a player has been around. This of course is an arbitrary measure and doesn't mean much by itself for a multitude of reasons. Who is a noob and who is a vet is a relative idea of course. For instance Algae may be a vet compared to me as I have only 4 MP and 1 or 2 SP games completed. Whereas Algae might be a noob compared to maybe Ironhawk or Zeldor. Some players may have hundreds of SP games under their belt and extensive modding experience and forum posts but only a few MP games and still be a vet due to excellent grasp of game mechanics. But generally in the context of the whole community I guess it refers to number of MP games played and generally implies numerous victories as a result of experience. If you've played in so many Dominions games that you can't count the number and/or your Shrapnel rank includes the word "General" and/or your in the Hall of Honor thread your likely a vet. Ultimately only you how much experience you have. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Hey Sept.
Kudos for continuing the thread, and for creating interesting games. I'd like to join, I think I qualify as a vet. I'd like to be considered for the Devas, if they'll have me; EA-Mictlan please. |
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
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Looking through the available Dom2 and Dom3 maps, the closest fit I could find to match my intended setup seems to be one of the WOG arena series. However those maps are too large and/or may not be AI friendly.
I have therefore created a simple non-wrapping waterless square random map and have proposed two alternate versions of starting locations. Map legend: Solid red circles are the AI team starts, hollow red cirles are optional or bonus AI starts (that is if it is possible to give the AI (and not the human teams) two starting locations. All other colors are the human team starts (whoever does the AI builds will be deciding which human team goes where). The purple x represents the approximate center of the map and may be a good location for a powerful magic site. The first option has the human teams arranged in sort of a square formation, the second has them lined up in straight lines. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Option 1 is much better, each player has more space.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Oh.:o
Yes, Option 1. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
It appears to me that the AI starts are a bit high relative to the map... closer to the Green team and farther from the Blue one than exactly equidistant.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Yeah, What Pyg said.. Like in one case the AI is only separated from green by 1 province where as it is separated from the opposing blue by 3 And the other green is separated by 2 spaces where the other blue is separated by 4 or 5.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Is there a .map file available?
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
You guys are right, the AI's are a bit high and a little to close to green I just noticed it. The imprecision of a random map (the provinces are smaller to the south) has caused this though it actually looks dead center if you were to count the pixels. I'll make quick fix to make things a bit more even, but do you guys generally prefer the squarish setup that Algae Nymph chose or the straight line one?
Thanks for the input. Chris, I'll include the unmodified .map file for those who wish to check province connections. I've made fairly certain that no starting position is directly neighboring another and that each starting locale has at least 4 neighbors. The map is 240 provinces large (15 per player). To keep the corners from being neglected, I'll also likely move the extra/optional AI starting provinces to the corners if OK with everyone. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
With regard to teams, apparently Executor has agreed to captain The Mysterios and I am moving Chris over to Noobheim. Ideally I would have liked to have the vet captains join first so they could assemble their team as they see fit within the guidelines, but I'd encourage everyone to be open minded as we finalize teams.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
As captain, Executor may choose a nation now.
Is everyone OK with standard research or would you prefer easy research? Thanks. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Hello everyone,
So Cris took Mictlan? Than I'll take... Lanka. I also prefer option 1 for starting position. May I also ask where people stand about gem generators and if you'd be willing to include the mod Valerius created for his game Momentum2, not the whole mod but the tartarian related part. Here's the link for Momentum2. http://forum.shrapnelgames.com/showthread.php?t=43775 |
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I'd prefer Easy research. Do we still need another captain? I'd be willing to captain team Deva.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Executor, Lanka is yours.
I personally would like to keep the game as plain as possible and limit the mods, bans, and all that other stuff that seem to be in vogue now. I've included BI to make the AI team a bit more competitive, but I'm generally conservative with changes to the stock game. However if the consensus is to propose a global agreement on gem gens and banned spells, or to use another mod that is fine by me. For us lesser experienced players and noobs it may not be an issue especially if the game doesn't run long. Looks like mixed opinions regarding research so far. Dr. P. if the Deva's are happy with you I don't see why you can't captain their team. If not, you can captain The Blessed Ones. We still need one more vet captain aside from yourself. What is your nation choice? Option 1 seems to be the choice regarding map. I'm uploading a revised version of both though just in case. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Hm... if I take EA Ermor, can I reserve Niefelheim for one of my lieutenants :)?
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
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Here are the revised versions of both placement options.
I've moves the optional/second AI starts to the corners of the map: 1. So that players don't neglect the corners of the map and forget about those provinces in their mad rush to gobble the AI in the center. 2. To give the AI team an additional edge (assuming we can place two starts for each AI nation using #specstart or #start). 3. To provide more action and challenge for the members of the human teams who are on the flanks/in the rear other than going straight for the other human teams. It's not perfect but neither is the map, hopefully though, one or the other will suffice. If someone can come up with a better placement suggestion feel free though. |
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But if we do the rest of nation selection via ordered list your team can rank Niefelheim high, otherwise if we end up first come, first serve be sure to communicate with your team beforehand what nations each should take. I'm guessing one of the other captains will grab it though. :D |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I don't think we really want a gem generator mod. If the game gets to that point, just let the gem horders win.
This game is not CBM? I'd prefer no-CBM, but if it *is* CBM I want EA Ermor, otherwise I want EA Niefelheim. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
This game should prove interesting:
1. The early advantage might go to the team who's members have more SP experience as they'd be able to expand faster and defeat the AI led nations sooner giving them an early province lead and so forth. 2. However, if that same team is weak in MP experience, they'd soon lose whatever early advantage they gained. Team captains must ensure that not only their team wins, but that the less experienced players on their team survive if possible. This will require great leadership skills and good communication and coordination. |
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Interesting. I quite enjoy EA-Ermor I haven't met others that do..
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Blue Please.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
I'm for normal research, but I wouldn't mind any setting.
Non CBM? Uuu, that changes things, I already had my pretender more or less finished with CBM. How 'bout CB pretenders? :D:p |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Hi Sept. I would like to play if there is a slot left. I imagine I am an intermediate.
But I am also happy to not play and do some AI Pretender designs. I am happy with most of the map commands so I am sure I can beef up the AIs a bit if that is your plan. |
Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Happy to have him on our team Sept.,
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Whoever the vet for The Blessed Ones is, I advise you to assign me a nation that's good with turtling, that's how I end up playing.
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
AHHHH, i so want to play, but i have two other games that are in their infancy...... :(
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Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Recruiting.
Frozen, would you like to be an alternate sub?
We'll keep you in the discussion, brain storm sessions. We'd love to have you! |
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