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Suggestion: human/merfolk hosts for immobile pretenders
Descriptions for all immobile pretenders say that they can possess willing targets for tasks such as forging and spellcasting; do these willing targets have to cut their hands off? :)
If not, why cant they use dwarven hammers? This is not a balance suggestion; in my book, immortal pretenders are just fine at the moment. More of a flavour one: I'd just love to see Tenar and the Nameless Ones theme in Dominions (Ursula Le Guin classics). Mechanically, it can be done by adding a special command to the immobile pretenders - possess. Afterwards, pretender loses all magical powers and Host is created: an immortal girl (blind in case of an Oracle) with the same magical paths, standard human slots and total inability to leave home province, not even by teleportation. I doubt it can be done by modding, though, but ... maybe in future patches? :) Or maybe not - just wanted to share an idea. |
Re: Suggestion: human/merfolk hosts for immobile pretenders
The nameless could be as an "eternal priestess". Immortal, immobile death/blood/holy with high dominion. Then you could put the nameless and maze etc. in the description. Name her "the eaten" and you´re set.
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Re: Suggestion: human/merfolk hosts for immobile pretenders
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Re: Suggestion: human/merfolk hosts for immobile pretenders
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We can just screw the immortal theme though... its will cause balance problems anyway, under astral corruption for example. Horrors? Who cares! Wish! If the girl is destroyed somehow - maybe it backfires on the Oracle who possessed her anyway, leaving a dead, uninhabited fountain, and calling a God more or less equals these searches for a new Nameless priestess in this case. Maybe. After all, its not a true immortality anyway; its being able to come back when called by your worshippers. Or found in the body of a newborn girl. :) P.S. If there was some way to make it impossible to change shape outside your capitol... The nameless priestess shouldnt be able to leave capitol, I think. By any means. |
Re: Suggestion: human/merfolk hosts for immobile pretenders
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But yes, immortality would certainly still cause problems. |
Re: Suggestion: human/merfolk hosts for immobile pretenders
You can make the second shape immortal.
What you suggest is easily modded. |
Re: Suggestion: human/merfolk hosts for immobile pretenders
Yeah, but not quite. Second immortal form is only good if it can never leave capitol, both thematically and balance-wise. If its a simple second form, you can teleport your pretender, then change shape.
Making all immobile pretenders immortal and able to travel the world in a human shape isnt good, in my opinion. Its not the same as just growing a pair of hands for forging. |
Re: Suggestion: human/merfolk hosts for immobile pretenders
But you're the one suggesting it,...?
You can make a second form that can't leave the cap anyway. |
Re: Suggestion: human/merfolk hosts for immobile pretenders
So just make both forms immobile. The human form can be immortal and have better slots while the monolith/fountain/whatever form would be mortal but tougher and able to teleport.
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Re: Suggestion: human/merfolk hosts for immobile pretenders
Thanks for the great post. I just finished reading _The Tombs of Atuan_ this weekend, and the entire book could have been flavor text for C'tis. Well, except for the fact that they are all boring humans rather than awesome lizards.
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Re: Suggestion: human/merfolk hosts for immobile pretenders
Maybe a special site in capitol that only a Pretender can enter? Is that even possible? Hell of a work, but then it allows an even better customization - enslaved merfolk host for Rlyeh, atlantean for Atlanis, blinded girl for Pythium etc. All immobile and really unable to leave capitol under any circumstances since they can only spawn there.
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