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LLamaserver is ignoring admin requests?
I think maybe the llamaserver web server is processing admin extend requests fine, but the extensions aren't getting pushed to the game server.
I'm pretty sure I saw a thread about another game that unexpectedly hosted early, and Beyond just hosted even though this morning the web page said it was not going to host until Sat or something: http://www.llamaserver.net/doAdminAc...n=showadminlog 21:20 GMT on Wednesday September 30th Hosting delayed by 72 hours. Code:
Beyond: Staling data |
Re: LLamaserver is ignoring admin requests
Hmm. Well, luckily tourmaline has not been affected by this mysterious issue thus far, or we'd be getting a lot of stales :D.
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Re: LLamaserver is ignoring admin requests
I think it's a new problem. Maybe it is just Beyond. I'll know better in about one hour, if Forge hosts.
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Re: LLamaserver is ignoring admin requests
Perhaps it is just affecting games made during a certain timeframe...
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Re: LLamaserver is ignoring admin requests?
Well, Forge didn't have any problems. So I've got no idea why Beyond unexpectedly hosted.
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Re: LLamaserver is ignoring admin requests?
forge had the problem earlier, and I emailed llama about the issue. This latest hosting extension seems to have been fine, though.
the extension that failed had had a couple extensions, and then a negative extension - was there anything similar w/ beyond? edit: i see there was not. I think the problem is as you have presented it - some extensions are not being recognized by the game server, even though they are registered by the web page. |
Re: LLamaserver is ignoring admin requests?
I can confirm this problem, I´ve had it both in Zebra and Aardwark.
At the same time the server didn´t seem to recognize revised turn files. Even though "revised turn" confirmation emails were sent, the turns processed still used the older orders that should have been changed. Since I issued the delays and sent revised turn files within a few minutes I guess those problems are caused by the same bug. Otherwise it has worked fine so it seems to be something that happens during short periods of time. |
Re: LLamaserver is ignoring admin requests?
Had the same issue in the Momentum2 game a couple of weeks ago. The admin log on the llamaserver indicated there was a 6 hour postponement in hosting but it didn't actually go through. I tried again a few hours later and hosting was postponed successfully.
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Re: LLamaserver is ignoring admin requests?
I either currently am admining, or have admined, several games over the past few months, and can also confirm the recent llamaserver disobedience.
My experience to date is that the game obeys the hosting time stated on the game's status page, but any deadline or hosting time you see referenced anywhere else is not to be trusted. As a prime example, anyone who has ever used the "Postpone Hosting" function can't fail to have noticed the message that comes up afterwards which says.... "Hosting postponed for (Name of Game) by X hours. The game will now host at Time : Day : Date. Please note that this information will not be updated on the game status page for a few minutes." The time stated in this message is not to be relied upon at all. Since as a matter of rule, whenever I postpone a game, I always make sure that the llamaserver has updated itself (usually every 5 minutes unless it is currently processing a game turn, when it updates after it), so that I can confidently say that the postponement I requested has actually taken affect. I'd say currently roughly 5% of all the admin jobs I do, and llamaserver functions I use, have to be re-done due to the first attempt not having been carried out by the llamaserver. To date, everything has gone through on the second attempt, and I have never seen a game host before the deadline (without negative delays featuring in some way). But I would advise that all admins make sure to check the status pages to ensure postponements are taking affect. And don't rely on either the admin logs or the post postponement message as any sort of guarantee that a postponement requested has actually happened. Since the only hosting time statad anywhere that means anything is the one on the game's status page, so an admin should always check the time on that page until he/she can see the postponement has been registered. Or re-do the postponement if it hasn't registered. Although always make sure the llamaserver has definitely updated itself since the request was made. Edit: All the above is just in my experince of course, and not how the llamaserver is designed to work (as it usually works very reliably indeed) |
Re: LLamaserver is ignoring admin requests?
I am pretty sure the hosting time had changed on the status page for that forge turn, since that is where I check and I remember checking and seeing the expected time; unhappily, I did not have the prescience to make a screenshot ;)
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Re: LLamaserver is ignoring admin requests?
Forge had a negative time postponement thrown in though. And that thing should come with a health warning IMO. Causes all kinds of badness :)
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Re: LLamaserver is ignoring admin requests?
Hmm, this sounds like it is definitely a real issue then. Sorry guys. Unfortunately I am powerless to do anything for a little while - the LlamaServer remains out of contact for me (long story). I should hopefully be picking it up and bringing it back here (and hence be able to log in again) fairly soonish.
In the meantime, Calahan's advice is good. IIRC, the next hosting time on a game's page is set by the LlamaServer itself, so it will always be accurate. The time stated when a postponement is requested, however, is merely calculated by the webserver and does not imply that a message has reached the llamaserver. Normally the llamaserver checks with the webserver every five minutes to see whether any admin requests have been submitted. Maybe that's gone wrong in some way. |
Re: LLamaserver is ignoring admin requests?
Oh no! We´re a ship without a captain!:p You ought to tell that long story some time...
Another problem that has arised in Aquamarine is the timer. We have changed it to 48h, and it displays as 48h, but it keeps hosting at 24h. Puts a bit a pressure on the players so to speak... |
Re: LLamaserver is ignoring admin requests?
try it yet again, I would suggest. maybe it will eventually take :)
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Re: LLamaserver is ignoring admin requests?
Llama, I know this thread is from before the server was moved but we just had another instance of this in the Momentum2 game. I postponed hosting by 12 hours and both Psycho and I confirmed that the site indicated hosting had been delayed (it also shows up in the admin log). But shortly before hosting Psycho noticed hosting had reverted to the original time. I'm not sure if anyone else has had these issues recently or if it is specific to our game.
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Re: LLamaserver is ignoring admin requests?
Do you mean that the hosting time actually changed to the desired time, and then reverted? Rather than simply failing to change?
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Re: LLamaserver is ignoring admin requests?
Yes, exactly. I postponed hosting about 3 hours before the scheduled time. I checked back 15 minutes later and the server indicated hosting had been postponed. Psycho was checking the site repeatedly and noticed about 10-15 minutes before the originally scheduled hosting time it had reverted to the original hosting time.
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Re: LLamaserver is ignoring admin requests?
Hi, llama. In case no one has mentioned it, the web site doesn't seem to be updating (currently a three hour discrepancy between current time and last updated time). Looks like people also aren't receiving confirmations that turns have been received. Thanks.
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