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-   -   Decay (http://forum.shrapnelgames.com/showthread.php?t=44136)

ghoul31 October 11th, 2009 09:02 PM

Decay
 
What does decay do exactly? It says you will die in a few minutes. So do you die after the battle?

NTJedi October 11th, 2009 10:19 PM

Re: Decay
 
Quote:

Originally Posted by ghoul31 (Post 714349)
What does decay do exactly? It says you will die in a few minutes. So do you die after the battle?

If the target is successfully hit with decay then the unit will age 5 years for each turn which lasts about 12 turns. I'm sure someone will know the exact number of turns. This aging will kill most recruitable units by the end of battle, yet undead and some other summons are usually not harmed since their lifespans are significantly longer.

Quitti October 12th, 2009 03:31 AM

Re: Decay
 
If the decay hits (as in penetrates the normal MR roll), the target ages 5years/turn like NTJedi said. The effect gives the unit 5% chance per combat round to do a MR roll vs 15 to end it (so your basic MR10-12 units are almost quaranteed to die to it unless they have many many decades until old age).

Agema October 13th, 2009 08:50 AM

Re: Decay
 
As a general rule, I'd consider decay a virtually useless spell.

thejeff October 13th, 2009 10:11 AM

Re: Decay
 
Decay is nowhere near as brutal as it was in Dom2, where it did hp damage.

It still has niche uses. It's low research and easy to cast. It's unlikely to win you that fight, but it might win you the next one. Foe example, ancient elephants are much less threatening.

happygeek October 13th, 2009 01:03 PM

Re: Decay
 
Sorry, why nearly useless? 12 turns to kill a nice unit sounds ok for an early game spell?

Illuminated One October 13th, 2009 01:12 PM

Re: Decay
 
The thing is it doesn't kill strong units because these always have 1000 of years to live...
Whatever happend to life fast die young...

happygeek October 13th, 2009 02:43 PM

Re: Decay
 
Really? I didnt know that. I could have sworn my elephants got pretty badly damaged by some decay. Actually, I think I hired Hannibal, is that the name of the Elephant Merc? I got him on turn 10 or something, and I was quite pleased, he is cheap, and 5 elephants plus the leader can often cause havoc. I think 3 of the 5 elephants had 3+ hearts at the end of the next turn, and they were dead shortly thereafter.
How long do units live? I notice a lot of my mages "spawned" with bad old age problems. I didnt know that 1000 of years is normal!!

thejeff October 13th, 2009 03:04 PM

Re: Decay
 
Long life (and high mr) is normal for most common SCs and thugs. That makes decay largely wasted on them.

It's largely wasted on normal troops. It doesn't kill quickly enough to win the battle and who really cares if a few more regular soldiers die afterwards. It won't usually target mages, unless they're closer or large. If they're large, they're non-human and probably long-lived.

Short lived, large important units are what it's good for. Preferably low mr. That means elephants. Hydras? Maybe some other niche units I'm not thinking of. It could be useful against some of the low end human thugs. Ulm's Black Lords maybe?

The great thing about using it on elephants is that it doesn't kill them. They just get afflictions, often limp or crippled. This slows them down so they often don't even reach your troops and do less damage when they do, but your enemy has to keep paying upkeep on them. Since they're slow it's even hard to get them up front to be killed off.

llamabeast October 13th, 2009 06:07 PM

Re: Decay
 
1000s of years aren't normal for mortal troops. The "old age" ages are kind of what you'd expect - 50 years IIRC for humans, longer for various magical things, thousands of years for banes and so on. Illuminated One just meant that lots of powerful things are magical beings or undead and so have long lifespans.

Tolkien October 13th, 2009 07:19 PM

Re: Decay
 
If decay was, say, AoE-1, it might have much more early-game use. Until then: not so much.

Sombre October 14th, 2009 07:43 AM

Re: Decay
 
Yep, pretty much useless.

Kuritza October 14th, 2009 08:27 AM

Re: Decay
 
Indie lich killed a whole troop of my skinshifters with Winds of death once, the mass-decay spell. He cast it twice, so nearly all my skinshifters started decaying, and by the time they broke through lich's skellies they started dying from old age.
Once WoD inflicted heavy casualties on my LA Man crossbowmen, too. Useless in small in fast combats, it gets quite dangerous in epic battles with 200+ units on each side.

Single-target decay is not useless enough though.

Fantomen October 14th, 2009 09:00 PM

Re: Decay
 
It´s pretty ok against Abysia with their short lifespans

Quitti October 15th, 2009 02:14 AM

Re: Decay
 
Well, like stated, the normal decay is somewhat useless. If it were aoe1 or even aoe1+ it'd probably see more use. Perhaps an idea someone should post to the CBM thread ;)?

happygeek October 15th, 2009 07:08 AM

Re: Decay
 
Sorry, is the Death-9 bless effect "Death Weapons" actually a decay effect? In the manual, it says that "many" of the bless effects are actually spells (Flaming Weapons, Air Shield), but I see no spell with the name Death Weapons, so I thought maybe it would be that. In the current game I am playing, Jotun AI has Death Weapons bless, but I still cant figure out what it means.

Fantomen October 15th, 2009 07:14 AM

Re: Decay
 
No, it is a special mechanic as far as I know. No decay. One that causes + X% afflictions and works with most attacks including archers and battle magic. The other is 2AN damage with mr resists that only works for melee attacks.

Sombre October 15th, 2009 08:06 AM

Re: Decay
 
Flaming weapons isn't a spell. Twist fate is though. So are shockres and regen I suppose.

happygeek October 15th, 2009 09:50 AM

Re: Decay
 
Sorry, I guess I was thinking of Flaming Arrows. I was merely refering to what Bruce Geryk wrote on the page in which he covered bless effects, perhaps he was confused too.
I cannot find any documentation about its function in the manual.

Are you saying that Death Weapons is a 2+ an mr effect on all ranged and melee weapons, or flaming weapons?

thejeff October 15th, 2009 10:16 AM

Re: Decay
 
Both Death Weapons and Flaming Weapons apply only to melee weapons.

The lesser Death bless, +x% chance of afflictions, also applies to ranged weapons and spells.

MaxWilson October 19th, 2009 04:26 PM

Re: Decay
 
Once units hit old age, they can start getting afflictions. Any Decayed units with the "Diseased" affliction will take 1 HP damage per year of aging, i.e. 5 HP per turn. This means that normal human units actually die pretty quickly under Decay, usually in 6-8 turns after they get Decayed, which sounds like a lot until you start thinking about large battles where the victors rack up 60-90 fatigue before winning (10-25 rounds of battle). Normal "Decay" spell is lame, but of course it's a Level-0 spell. Banefire and Winds of Death are pretty cool and result in lots of kills even if they enemy flees.

-Max

chrispedersen October 19th, 2009 09:13 PM

Re: Decay
 
decay as a remote assassination spell would probably work ok.


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