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Snake ring and touch attacks
A snake ring's effect stacks with life drain attacks?
If so, what other effects would it stack with? Also, what other items might stack like this? I. |
Re: Snake ring and touch attacks
The snake ring gives the wielder the item spell "poison touch", it doesn't actually give the wielder an extra attack.
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Re: Snake ring and touch attacks
There are some items that add extra attacks and stack, from what I recall that they (besides direct weapons) are the chi shoes, dancing trident, astral serpent, stone bird, and the horned helmet.
If you have the quickness buff/heroic quickness the additionl items will also strike another time. |
Re: Snake ring and touch attacks
Poison ring proc when you attack with lenght 0 weapon, iirc
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Re: Snake ring and touch attacks
What does that even mean?
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Stupid memes :doh: I guess he means that the ring becomes an extra attack when you attack with 0 length weapons, but I don't think that's true. |
Re: Snake ring and touch attacks
do the quickness buffs stack?
If you have water blessing + boots of quickness + heroic ability + quickness spell and all those items and gladiator's gloves or that one trident that attacks 3 times would you get a couple dozen attacks? |
Re: Snake ring and touch attacks
Bless and heroic quickness will stack with other forms, but only one instance of a spell will work, and jade armor and quickness boots both "cast" the spell on the user. Weapons with multiple attacks stack perfectly well, although you can only attack a single square per *action*, so if you have 12 attacks you can still only kill 3 militia with them. Quickness allows you to have more than one action per turn though, so you can clear out multiple squares at that point.
I have no idea if multiple quickness effects add or multiply though. Anyone care to test? =) |
Re: Snake ring and touch attacks
Heroic quickness, blessed quickness, and the quickness spell stacked in Dominions 2. I'm relatively certain that they still stack in Dominions 3. So, it was entirely possible to have 200% heroic quickness on an ice devil, cast quicken self, and then attack four or more times per turn. This is when life draining weapons are at their best of course.
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so the phrases means: the snake ring have an effect when you attack with a weapon which lenght is 0, if i recall correctly. |
Re: Snake ring and touch attacks
Attivate = second plural imperative of attivare, means something like ordered or planned in english.
Quite a ring. |
Re: Snake ring and touch attacks
ah crap, i don't know how to explain myself: proc is a word used in world of warcraft to indicate abilities that have a chance to happen when something else happens.
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Re: Snake ring and touch attacks
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It is a classic acronym for "programmed random occurence", it isn't a proper word to use if it always occurs, which is what you seem to suggest it does (that is, whenever you attack with a length 0 weapon). |
Re: Snake ring and touch attacks
Are you sure you aren't confusing it with the poisonous armour that some units wear? Those units poison other units that attack them with short weapons. I just tested the snake ring with a carrion dragon, and none of the enemies that were bitten or clawed were poisoned.
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Re: Snake ring and touch attacks
It's an item spell, so it doesn't stack with your usual attack, or at least, that's what I'm under the impression of. IT may be used as a substitute for your usual attack, however.
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Re: Snake ring and touch attacks
About the quickness question:
Tip 1: quickness do not works with normal spellcasting (it did in dominions 2), but it works with spells casts from items Tip 2: item spells only cost 5 fatigue per casting, ignoring enc.. Tip 3: partial quickness (such as the 50% from a W9 blessing, or a low level heroic quickness) allows multiple spellcasting of item spells each other turn. Tip 4: high level quickness (>100%) allows for more than 2 actions in a turn In a recent game, I had a high inquisitor with a high heroic quickness (almost 200%), and if I gave him some spell-casting item, some turns he got up to 3 spells. Tip 5: If you give to a quickened caster a order to cast a item spell, the additional action(s) can be another a non-item spell (or an attack if appropriate). My inquisitor with orders to cast "item spell: fireball" would often cast 2 fireball and then a smite|Fireshield or some other spell in the same turn. |
Re: Snake ring and touch attacks
Snake ring: pr100 and gives the commander ability (no matter about the magic skill) to cast spell "poison touch" which is a normal len0 attack that (not very surprisingly) does poison damage. Not sure about how much though. It does not add any attacks nor it doesn't add poison damage to any existing attacks, and it doesn't stack with quickness being a spell.
You can check the spell itself, it's alteration level 1 spell, and requires an attack roll from the caster to hit. Similar items are sceptre of authority (flame bolt), Herald Lance (solar rays), Skull standard (panic), Skullface (raise skeletons) and many others. |
Re: Snake ring and touch attacks
So in other words, it only allows your unit to cast a spell. That's not terribly useful, considering the spell in question.
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Re: Snake ring and touch attacks
Maybe with gloves of gladiator it would be some synergy, but usually you need your thug for killing your enemies, not for poisoning them one by one , especially without a shield :)
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Re: Snake ring and touch attacks
nice ninja militarist. next time add: "warning: thread necromancy" :D
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Re: Snake ring and touch attacks
That... would not work? You'd have better luck going with dual shields.
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Re: Snake ring and touch attacks
How dual shields are commulative with snake ring?
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Re: Snake ring and touch attacks
How are they not? They keep you alive and the snake ring lets you cast a touch spell.
Gloves and the ring aren't cumulative, since you'll either be casting or attacking. |
Re: Snake ring and touch attacks
using item spells doesn't use fatigue does it?
If not then the duel-shield + snake ring combo might be a niche way of killing the occasional SC that doesn't have poison-r. |
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