.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Warcry - new semi-rand game :) (http://forum.shrapnelgames.com/showthread.php?t=44228)

Zeldor October 28th, 2009 01:52 PM

Warcry - new semi-rand game :)
 
Here comes a game that I promised for some time. Rules are a combination of RAND ones and normal multiplayer games, so:

- nations are random [but you can name 3 you don't want to roll]
- players are known and you know who plays who
- diplomacy is allowed
- no trading is allowed [or donations]

Other settings:

Era: MA
Map: Dawn of Dominions [adapted for MA, details lower]
Settings: standard for MA, magic sites 50, HoF 15, Renaming ON
Mods: CBM 1.6, Zlefin's F&W thugs [http://forum.shrapnelgames.com/showthread.php?t=43378]
Victory conditions: 6/12 VPs
Players: 12




Players:
01 Caelum - Zeldor
02 Atlantis - FrozenLlama
03 Agartha - Pashadawg
04 Arco - Baalz
05 Vanheim - Ferrosol [Omnirizon as a sub now]
06 Ermor - Quitti
07 Jotunheim - Lolomo
08 CTis - Burnsaber
09 Eriu - Micah
10 Bandar Log - QM [Trumanator as a sub now]
11 Pangaea - Lingchih
12 Pythium - Graeme Dice

Other important reminder:
- no cheating [if you are not sure it's cheating, ask]
- no Sickle farming
- patrolling with immobile commanders allowed [minor bug]

Zeldor October 29th, 2009 11:38 AM

Re: Warcry - new semi-rand game :)
 
Ok, just waiting on 4 players, I guess that it should be easily to fill, probably till Sunday, especially with few people PMing with interest in that game.

So please, take a look at the map and see if you have any suggestions. Especially for Agartha, Caelum and Eriu. I was thinking about switching Pan for Machaka, but I don't think they'd be able to survive long enough.

I will also need names of provs that need changing, at least in Pan neighbourhood. Eriu's too.

Zeldor October 31st, 2009 05:59 PM

Re: Warcry - new semi-rand game :)
 
Ok, it looks like there will be just 1 spot for volunteers, unless someone from invite list decides to play after all tomorrow. Will let you all know tomorrow evening.

LoloMo October 31st, 2009 10:37 PM

Re: Warcry - new semi-rand game :)
 
What's sickle farming? If it's using the sickle artifact to get death gems, I think it would be pretty hard to determine what is "farming" and what is "normal" usage. Can we just mod it out?

Graeme Dice October 31st, 2009 11:00 PM

Re: Warcry - new semi-rand game :)
 
Sickle farming would be using the sickle with remote attack spells to harvest 30 death gems a turn. Either get somebody to attack one of your provinces with remote attack spells, or cast ghost riders on your own province.

LoloMo October 31st, 2009 11:45 PM

Re: Warcry - new semi-rand game :)
 
Oh! Crafty! Ok, I'm good with disallowing that.

Zeldor November 1st, 2009 04:27 AM

Re: Warcry - new semi-rand game :)
 
Well, not certainly remotes, but just Sickle + ally suiciding troops against it.

quantum_mechani November 1st, 2009 06:27 AM

Re: Warcry - new semi-rand game :)
 
Quote:

Originally Posted by Graeme Dice (Post 716670)
or cast ghost riders on your own province.

Actually, ghost riders doesn't work since they are lifeless.

Calahan November 1st, 2009 07:53 AM

Re: Warcry - new semi-rand game :)
 
Quote:

Originally Posted by quantum_mechani (Post 716701)
Actually, ghost riders doesn't work since they are lifeless.

Just because I'm a bit anal about these things sometimes, it's actually the Mindless tag that is the key when it comes to getting gems from the Sickle. Since killing a Lich for example (which is Lifeless), will net you a gem.

After having the Sickle in three games over the summer, I found no way of self abusing it. As all the remote attack spells you can cast with the 'independents' tag (thereby generating a battle) bring no returns gem wise. It definitely takes two to tango for Sickle farming. (hence why I'm guessing it's on the banned exploit list)

Or of course just take Misfortune 3 (or cast Baleful Star on yourself) and wait for the Barbs/Knights to turn up :) (or, now it's mentioned, is attacking barbarians with the Sickle an exploit as well?)

Graeme Dice November 1st, 2009 02:15 PM

Re: Warcry - new semi-rand game :)
 
Didn't realize that. I never managed to quite get to the point that I could try it out except in one game that crashed just before I managed to reach Con 9.

Zeldor November 1st, 2009 05:03 PM

Re: Warcry - new semi-rand game :)
 
Ok, game is oficially full. PM me or post here that 3 nations you'd prefer not to get. Ironhawk will roll nations then.

I will work on the map tomorrow, should have most of stuff on it done. Still waiting on suggestions about balance fixes. And some prov names would be cool too.

Folket November 2nd, 2009 11:48 AM

Re: Warcry - new semi-rand game :)
 
I would like to join in this game. I do not want to play Atlantis, R'leyh or Ulm.

Folket November 2nd, 2009 11:49 AM

Re: Warcry - new semi-rand game :)
 
... I did not expect there to be a second page with this few number of posts... =(

Lingchih November 3rd, 2009 12:30 AM

Re: Warcry - new semi-rand game :)
 
OK, I've been testing. F&W thugs seem a bit, um, weak? Not complaining really... I would rather have them than not have them.

quantum_mechani November 3rd, 2009 10:02 AM

Re: Warcry - new semi-rand game :)
 
I would like to request removing pyre vines from the mod. I have a number of problems with them:

1. On thematic grounds I dislike map move 2 'plants'.
2. They have such a bizarre heap of abilities, it looks weird and messy and it's hard to judge balance.
3. The graphics look a bit ugly.
4. They are not thugs or SCs.

Zeldor November 3rd, 2009 10:33 AM

Re: Warcry - new semi-rand game :)
 
1 Attachment(s)
Ok, MA Scenario map is ready, let me know if there are any problems with it.

QM suggests that no compensation is given to weaker nations, any other comments on that?

Lingchih November 3rd, 2009 09:32 PM

Re: Warcry - new semi-rand game :)
 
I am also fine with no compensation for the weak positions. Mainly because I'm not sure what to suggest you give them.

Ferrosol November 4th, 2009 06:02 AM

Re: Warcry - new semi-rand game :)
 
Quote:

Originally Posted by Lingchih (Post 717038)
I am also fine with no compensation for the weak positions. Mainly because I'm not sure what to suggest you give them.

Same here.Have only tested the map with MA Arco but one thing that did come up was that one of the provinces next door to their start has a guaranteed navigator recruitment. Is it really wise to give them access to A given that they can communion up pretty damn well without it?

Zeldor November 4th, 2009 08:27 AM

Re: Warcry - new semi-rand game :)
 
Wasn't it C'tis getting them? Hmm... There is also a connection N of Bandar cap that should not exist, I will remove it.

Anyway, I need 3 nation statements to get nations rolled. I need them from Baalz, Pashadawg and Zlefin.

zlefin November 4th, 2009 09:34 AM

Re: Warcry - new semi-rand game :)
 
due to my illness, i'm going to have to pass on this game.
I do look forward to hearing how FW thugs do, as this will be the first real game balance test of it. I know they're a little weak, that's by design; i meant them to be significantly weaker than death summons of the same cost. As to the vines, they were put in as compensation for the loss of fever fetishes (which was part of Zeldor's original request). I didn't put anything at the clam replacement since naiads already occupy that slot. And i didn't do any other path things since that was outside the original goal of the mod.
Zlefin :sick:
PS don't forget my lances and weapons mod zeldor! sometime i wanna see that get into a game too, but I may not be up to harassing you about it for awhile.

Zeldor November 4th, 2009 10:04 AM

Re: Warcry - new semi-rand game :)
 
I really hoped that you, as mod creator, would play. Are you sure? If yes, then FrozenLama was next on backup list.

P.S. I can test lances and weapons mod in next game, assuming you play in it, otherwise I won't use any of your mods :P

Graeme Dice November 4th, 2009 01:38 PM

Re: Warcry - new semi-rand game :)
 
Do we know what nation we're going to be playing yet? I'd like to start testing things.

Zeldor November 4th, 2009 02:01 PM

Re: Warcry - new semi-rand game :)
 
Pasha said he will give his nations in the evening. So it leaves only Baalz to say his nation [FrozenLama sent me his picks when he volunteered to join]. I hope to have nations rolled tomorrow and game started at Saturday or Sunday.

Lingchih November 4th, 2009 07:29 PM

Re: Warcry - new semi-rand game :)
 
Quote:

Originally Posted by Zeldor (Post 717071)
Wasn't it C'tis getting them? Hmm... There is also a connection N of Bandar cap that should not exist, I will remove it.

Are you speaking of that connection into what used to be Helheim? It's always been there... I think it is meant to be. It gives that nation a bit more expansion room, and a back door around the mountains for either side.

Zeldor November 5th, 2009 12:25 PM

Re: Warcry - new semi-rand game :)
 
Lingchih:

I meant 137-141 connection, not Helheim cap. It's not in RAND version of the map, so I assume it's a bug that was fixed by Pasha there.


BTW, everyone got their picks, so I PMed them to Ironhawk. I will inform you when nations are rolled. I should create the game on llamaserver today too.

Ironhawk November 5th, 2009 06:21 PM

Re: Warcry - new semi-rand game :)
 
Ok, your nation picks are below. I obeyed everyones dislikes as they were described to me. Let me know if there are any problems:

01 Caelum - Zeldor
02 Atlantis - FrozenLlama
03 Agartha - Pashadawg
04 Arco - Baalz
05 Vanheim - Ferrosol
06 Ermor - Quitti
07 Jotunheim - Lolomo
08 CTis - Burnsaber
09 Eriu - Micah
10 Bandar Log - QM
11 Pangaea - Lingchih
12 Pythium - Graeme Dice

Frozen Lama November 5th, 2009 09:16 PM

Re: Warcry - new semi-rand game :)
 
haha that's ironic Zeldor. i get your nation now. and who knows, eriu might have a chance at winning with Micah in charge

PashaDawg November 5th, 2009 09:38 PM

Re: Warcry - new semi-rand game :)
 
Quote:

Originally Posted by Zeldor (Post 717186)
Lingchih:

I meant 137-141 connection, not Helheim cap. It's not in RAND version of the map, so I assume it's a bug that was fixed by Pasha there.


Yes. I think there was an error I discovered way back when when first hosting a game on the map. I forgot all about it. :)

Zeldor November 6th, 2009 07:03 PM

Re: Warcry - new semi-rand game :)
 
Ok, game is up on llamaserver. I don't have time to fix the F/W mod, I will do that before game starts and adjust game settings. You can upload pretenders meanwhile, you should need only CBM for pretender creation [at least making it with old F/W mod version won't cause any problems]. I hope I can get the game started on Monday.

Zeldor November 11th, 2009 07:51 AM

Re: Warcry - new semi-rand game :)
 
We are waiting just on QM and Micah, I really hope they submit today.

Micah November 11th, 2009 01:38 PM

Re: Warcry - new semi-rand game :)
 
We are just waiting on Zeldor, I really hope he submits today. =)

Zeldor November 11th, 2009 03:24 PM

Re: Warcry - new semi-rand game :)
 
1 Attachment(s)
Ok, problem got fixed. Use the new turn file and use it to generate new 2h file [in case unit IDs changed]. Here comes proper .dm file.

Zeldor November 15th, 2009 11:33 AM

Re: Warcry - new semi-rand game :)
 
Lingchich was writing about some internet problems and his turn is still not in 1h before hosting, so I added 6h to the timer. Will add more if he does not appear.

Anyway, please submit your turns on time [Baalz, qm! :)]

Baalz November 15th, 2009 03:33 PM

Re: Warcry - new semi-rand game :)
 
Ah thanks, I was out this weekend and planned on just taking a stale rather than holding up the game so early on, but got my turn in now.

Zeldor November 15th, 2009 08:18 PM

Re: Warcry - new semi-rand game :)
 
I don't like staling people. But I also won't let the hosting get too relaxed [and I simply cannot always be near hosting time], so don't try to abuse it :)

Lingchih November 20th, 2009 07:21 PM

Re: Warcry - new semi-rand game :)
 
I got a corrupted turn 10 file. I had the llamaserver re-send it, but it's still corrupted. I cannot do my turn.

Thanks,
Ling

Lingchih November 20th, 2009 09:10 PM

Re: Warcry - new semi-rand game :)
 
Thanks for the delay Zeldor. But with no resolution in sight, and me in such a precarious position, I think I will have to request a rollback. I cannot stale at this point.

Thanks

Zeldor November 21st, 2009 05:23 AM

Re: Warcry - new semi-rand game :)
 
I know. I have no time till evening to deal with it. Maybe someone can suggest a solution? I've heard it happen few times. If not, I will do the rollback in the evening.

Quitti November 21st, 2009 10:07 AM

Re: Warcry - new semi-rand game :)
 
Rollback or stale is the common consensus of dealing with it. I'd say rollback since it's so early in the game, with no one dealing in new turns to see if it corrupts the file again or not. (As in rollback+force hosting, since Llamaserver should have the turn files ready anyway).

Zeldor November 21st, 2009 01:58 PM

Re: Warcry - new semi-rand game :)
 
Ok, I rolled back the game. Will force host once it does the thing.

Ling: get on irc! :)

Zeldor November 21st, 2009 02:21 PM

Re: Warcry - new semi-rand game :)
 
Ok, it looks like llamaserver did not like the rollback and commited suicide...

Next turn due: 00:00 GMT on Thursday January 1st

Frozen Lama November 21st, 2009 04:18 PM

Re: Warcry - new semi-rand game :)
 
hmm. i request a turn resend and it sent me turn 9. the server page says we're on turn 10. i assume this is the whole committing suicide thing

Zeldor November 21st, 2009 04:23 PM

Re: Warcry - new semi-rand game :)
 
Yeah, I cotnacted llamabeast, we have to wait, I don't think I can do anything.

Zeldor November 22nd, 2009 06:29 AM

Re: Warcry - new semi-rand game :)
 
I will try to get us to turn10 :)

Zeldor November 22nd, 2009 11:35 AM

Re: Warcry - new semi-rand game :)
 
Game seems to be lost in time and space - it no longer appears on llamaserver. I hope llamabeast appears soon to fix it.

Lingchih November 22nd, 2009 05:36 PM

Re: Warcry - new semi-rand game :)
 
I'm getting a bit confused (as I think the llamaserver is as well). I got a turn 11, which I did and sent in, then I got a rollback to turn 10, which I have not touched yet, since the game still appears to be lost in time and space (it's not showing on the llamaserver status page).

The llamaserver appears to be acting up elsewhere as well (Overlords).

Zeldor November 22nd, 2009 05:38 PM

Re: Warcry - new semi-rand game :)
 
It hosted non-existent turn10, which was not supposed to happen [especially with timer like that], so I rolled back to turn10, just to see that it contains turn9. So I went for the remaining solution - tried to roll back to turn9 so I can force host to generate proper turn 10. And then game vanished [when using rollback to turn9].

Micah November 22nd, 2009 07:54 PM

Re: Warcry - new semi-rand game :)
 
I think the global stale to turn 11 was the best option to clear out Ling's bad .trn file instead of a rehost, especially given that it was actually working. =)

Zeldor November 22nd, 2009 08:31 PM

Re: Warcry - new semi-rand game :)
 
Like I'm a prophet! Now it looks like awesome solution indeed.

Micah November 22nd, 2009 09:24 PM

Re: Warcry - new semi-rand game :)
 
I know, just saying if you can get back there with some tinkering I think that would be a fine resolution...


All times are GMT -4. The time now is 03:04 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.