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-   -   Dramatica - A Very Dramatic Game. Game on. (http://forum.shrapnelgames.com/showthread.php?t=44367)

Burnsaber November 21st, 2009 06:44 AM

Dramatica - A Very Dramatic Game. Game on.
 
NEWS:

I managed to figure out the llamaserver bug. The bug was because of the nation number, which made the server think that it was a different nation mod entirely. I tested it and was able to send out a pretender for Dwarfs fine.

However, I had to make a new .dm file in order to change the nation number. It's downloadable from here:

http://forum.shrapnelgames.com/showp...9&postcount=50

Also it is possible that someone made a pretender based on the Monolith and Alchemist pretenders made available by a bug in the dwarf mod. If someone has used a Master Alchemist or Monolith as a pretender, it's very recommendable to remake and resend the pretender using the current fixed 0.81 "llamadwarf" version



The game is up on the llamaserver



---Original post----

Alrighty, now that Tourmaline ended, I have time for one more game. My newest nation mod, Dwarfs, is also in need of a MP test.

Nation selection is quite free, but one player must play the Dwarf nation (it's the reason I made this game, after all). I'll play it if no one else wants to, but it'd bring a lot more objective opinion if someone else played it. Other mod nations can be selected as long as they are MP balanced and compactible with CBM and Dwarfs mod.

Rules

Era: MA
Players: 10
Settings: Renaming on, otherwise normal
Mods: CBM 1.6, Dwarfs 0.8, Skaven
Diplomacy:
1) Extremely Machieviellian and non-binding, spiced with the bitter taste of betrayal and agony
2) What happens in the name of the "Dramatica" does not spread to any other games in no shape or form.
3) However, feel free to whine about the "persecution" you are facing, as long as you do this in a very extrapolated/silly/"over the top" manner. It's just a game, after all.

Map: Random Map: Rising Sun (131 land + 9 sea)

Other rules
1) Ashdod banned
2) Roleplaying by characteristic posts (both in-game and in this thread) is heavily encouraged and appreciated. Drama creation (as long as it's done with humorous intent) is also encouraged in the game thread.
3) Fighting to the last breath is expected in this game. If you are too time strained or unmotivated to play, please at least try to find a sub.
4) In sign-up, you have to put the word "Awesome" (no context needed) in the post where you sign up. Consider it a sort of test for me to know that you have read the rules of the game and know for what you are singing up to.

Hosting:
26h for turns 1-25
36h for turns 26-40
48h for turns 41-60
72h after turn 60

Delays granted on request.

Victory Condition:

1) Ruling 4 capitals for 4 consecutive turns.
2) Concensus from other players

PLAYERS

Player -- Nation
1.Burnsaber(admin) -- C'tis
2.SciencePro -- Dwarfs
3.FAJ -- Abysia
4.Baalz -- Vanheim
5.qui -- Mictlan
6.Alpine Joe -- Skaven
7.Aethyr -- Shinyuama
8.Gregstrom -- Themiskyra
9.RadioGibbon -- Arcosephale
10.Ghoul31 -- Agartha


*Note that this game is not meant to take a verbal "stab" at any game and/or players. The theme is there to just get some laughs on the very silly thing that is the internet drama

FAJ November 21st, 2009 08:56 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
We will burn your villages!
We will burn your towns!
We will burn your castles and your people!
We probably won't burn your virgins though.

The awesome power of Abysia will be unleashed upon the world, and so it shall be written...

In the encyclopedia dramatica!

P.S. Oh yeah, and we gonna burn yo dwarfs.

SciencePro November 21st, 2009 10:03 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Well if its drama you want you will obviously need someone from Setsumi!

I think its awesome to try out new things so please give me the Dwarfs.

Baalz November 21st, 2009 10:30 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
The awesome reavers of Vanheim will take the field, and the countryside will burn in their wake. No corner of The Rising Sun shall be safe, all lesser beings will be brought to their proper place as thralls to the Vanir. Baalz rides again.

qui November 21st, 2009 10:59 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Would be awesome to play in this. I'd like Mictlan. Just must point out that I'm a newbie, and no hard feelings if you prefer not to let me in.

TwoBits November 21st, 2009 11:09 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
My wife's dislike of Dominions is awesome, and I should probably not take on a new game, but who can resist this set-up?

The Bakemono shall descend from the Mountain of Death, the rivers will run red with blood, and this world's so-called civilizations shall crumble. The goblins of Shinuyama shall feast on the marrow from the bones of your children. Hail Chaos!

Aethyr November 21st, 2009 11:11 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
When the Lord of Shinuyama at last reveals his awesome might all shall tremble.

...fickle Bakemono...The former Lord of Shinu is now the Lord of Pan!

Gregstrom November 21st, 2009 11:18 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
I probably shouldn't, but the concept is just... awesome.

Would Themiskyra be acceptable? I'd have to make a CBM-compatible version.

TwoBits November 21st, 2009 11:44 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Quote:

Originally Posted by Aethyr (Post 719028)
When the Lord of Shinuyama at last reveals his awesome might all shall tremble.

...fickle Bakemono...The former Lord of Shinu is now the Lord of Pan!

Dang, sorry Aethyr, beat you by two minutes. I would've posted earlier, but the wife was pestering me. If she had only pestered me for a few minutes more, Shinuyama could have been yours - but alas, such is fate :D

RadioGibbon November 21st, 2009 11:46 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
The astrologers have stared into the skies and the priestess have gazed into the deepest wells. All agree that the portents are awesome indeed and the ancient nation of Arcoscephale will soon be beset on all sides diverse and sinister enemies.

ghoul31 November 21st, 2009 12:11 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Agartha
Roleplaying is not awesome.

Alpine Joe November 21st, 2009 03:08 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Zaraf the runelord will lead the Dwarves from below to vengeance on the surface world! We will prove once and for all to the nations of the surface (and to our women) that size doesn't matter!!

(I would like to play the dwarves in this game, and I promise to provide helpful feedback, and even maybe write an awesome guide)

TwoBits November 21st, 2009 04:02 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Quote:

Originally Posted by ghoul31 (Post 719040)
Agartha
Roleplaying is not awesome.

I think for this game, role-playing is indeed awesome; that's something the creator of this game has specifically requested, and should certainly be honored.

Fighting to the death has also been requested by the game's creator, meaning you can't immediately go AI when things go wrong.

Anaconda November 21st, 2009 05:09 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
I would like to sign up for R'lyeh

Ossa November 21st, 2009 05:23 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
If I'm not mistaken I would be the 11th player:(

Should I be mistaken however I'd like to take the awesome nation of MA... Caelum!

Gregstrom November 21st, 2009 05:26 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
1 Attachment(s)
I've checked Themiskyra against Dwarfs and CBM (yay, Compatibility Index!), and all should be fine. Here's the mod, altered to MA.

I've made one other change to the mod - Express the Warrior Fate, a spell to turn 25 Blood Slaves into 25 Battle Vestals, was Thau 7. This looked uselessly high for a spell that's niche at best (Battle Vestals? C'mon...), so I thought Thau 4 might be more sensible. Thoughts?

ghoul31 November 21st, 2009 06:23 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Quote:

Originally Posted by TwoBits (Post 719065)
Quote:

Originally Posted by ghoul31 (Post 719040)
Agartha
Roleplaying is not awesome.

I think for this game, role-playing is indeed awesome; that's something the creator of this game has specifically requested, and should certainly be honored.

Fighting to the death has also been requested by the game's creator, meaning you can't immediately go AI when things go wrong.

You seem to be roleplaying a jerk. very nice.

Stretch November 21st, 2009 06:35 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
I don't have time for another game, but this thread has been awesome so far. Funny stuff.

Burnsaber November 21st, 2009 07:59 PM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Whoa! Never expected to see this thing fill up so fast. Thanks for the intrest, guys. For those who were left out, I'd like to remind that you are free start up your own games (that might or might not mimic this one).

My sunday scheducle is quie full and I have some MP turns I have to do + make sure that Themiskyra is okay. If things go well, this pile of flames will go up on the llamserver late in sunday evening.

Quote:

Originally Posted by qui (Post 719023)
Would be awesome to play in this. I'd like Mictlan. Just must point out that I'm a newbie, and no hard feelings if you prefer not to let me in.

Nwebies are welcome and you chose a pretty good nation (a'k'a a powerful one) for a newb. Just try to avoid the many pitfalls which are the peril of many ascending player. Try to avoid joining too many games at once (they start out easy, but it can get quite time consuming after a while) and don't go AI too quick, fighting to the last breath is a great learning experience.

Quote:

Originally Posted by Aethyr (Post 719028)
When the Lord of Shinuyama at last reveals his awesome might all shall tremble.

...fickle Bakemono...The former Lord of Shinu is now the Lord of Pan!

Unfortunately Shinuyama ninja'd by Twobits. Do you want to select some other nation or step down?

Quote:

Originally Posted by Alpine Joe (Post 719056)
Zaraf the runelord will lead the Dwarves from below to vengeance on the surface world! We will prove once and for all to the nations of the surface (and to our women) that size doesn't matter!!

(I would like to play the dwarves in this game, and I promise to provide helpful feedback, and even maybe write an awesome guide)

Sorry, but you were the 11th player to sign-up (besides, Dwarfs were already taken by SciencePro). However, your talk about a guide is intresting, very intresting. You should start up your own game to test that stuff out.

However, in the odd case that Aethyr doens't want play without getting Shinuyama, you are in.

Quote:

Originally Posted by Anaconda (Post 719082)
I would like to sign up for R'lyeh

Sorry, you were too late. Besides, your pos isn't even near awesome enough :P. But seriously, in case you are hungry for games, you should start up your own.

Quote:

Originally Posted by Ossa (Post 719088)
If I'm not mistaken I would be the 11th player:(

Should I be mistaken however I'd like to take the awesome nation of MA... Caelum!

You are not mistaken. What can I say? The fast beat the slow or something.

Quote:

Originally Posted by Gregstrom (Post 719089)
I've checked Themiskyra against Dwarfs and CBM (yay, Compatibility Index!), and all should be fine. Here's the mod, altered to MA.

I've made one other change to the mod - Express the Warrior Fate, a spell to turn 25 Blood Slaves into 25 Battle Vestals, was Thau 7. This looked uselessly high for a spell that's niche at best (Battle Vestals? C'mon...), so I thought Thau 4 might be more sensible. Thoughts?

Hopefully you compared te Themiskyra numbers against CBM v1.6 (not 1.5 which, IIRC is in the latest Compactibilty index). CBM 1.6 takes a *lot* more weapon slots.

Anyways, I'll take a look before giving my ultimatum on whenever to accept it. Althought I have to admit that the nations original creator's notorious reputation would make it a ideal fit for this game.

Aethyr November 21st, 2009 08:37 PM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
I'll take Pan.

Gregstrom November 22nd, 2009 03:28 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Quote:

Originally Posted by Burnsaber (Post 719113)
Hopefully you compared te Themiskyra numbers against CBM v1.6 (not 1.5 which, IIRC is in the latest Compactibilty index). CBM 1.6 takes a *lot* more weapon slots.

Themiskyra has no custom weapons or armours :D

I've also taken the CBM 1.6 and Dwarfs 0.8 and dropped them into my author's version of the Compatibility Index. I may soon have enough free time to do a proper update of it...

Balance-wise, I think Themiskyra is weak for LA and its magic is worse by comparison in the MA.

Burnsaber November 22nd, 2009 06:36 AM

Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)
 
Quote:

Originally Posted by Aethyr (Post 719119)
I'll take Pan.

Twobits decided to step down due to time constraits, so you can have Shinuyama.

I have conacted Alpine Joe about the tenth spot in the game.

Quote:

Originally Posted by Gregstrom (Post 719139)
Balance-wise, I think Themiskyra is weak for LA and its magic is worse by comparison in the MA.

I have taken a look at Themiskyra and some things really sttod out for me. I like the theme of the nation and the epic mish-mash of several mythoes. However:

1) Poison Bows on gold cost 12 archers: No no. Sauromatia has enough of those bug-abuse weapons for Dom3, IMHO. Replace with short bows (the Pegasus Riders could keep them, though, it's not as bad on a 50g sacred unit).

2) Alchemist summon (attract Alchemist): I don't really see how this guy/gal is really thematic in any way. Besides, he is majorly undercosted, he will pay himself back in forge savings in 3 turns. Besides, him being in construction is a bit too much of "having your cake and eating it too" synergy. I also think that he'll also be overpowered when combined with your many national thug/SC summons. I'd really just get away with him/her.

3) Caryatid summon. 20 astral gems for a mapmove 3 sacred golem-esque that cannot be mind dueled? I'd be a bit more comfortable with her at 25 gems.

4) Rite of Exposed Children: 36 blood slaves for a thuggable A4 mage. Seems.. really cheap. 72 (2x the cost) Would be more like it.

5) Wishing Stars: 3 soul slays at A1S1 (much easier to spam and to get high penetration value). Sure it's not 100 prec, but I'd say it's way too good nevertheless. I'd just get rid of it, since I'm not really seeing how it is thematical in any way.

Do you agree with my proposed changes?

Gregstrom November 22nd, 2009 11:19 AM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
1) I agree the poison bows are a bit uber, but they are the only stand-out infantry unit Themiskyra has. Str 9 + spear is otherwise the limit of Themiskyra's infantry ability, and that's not exactly great. I'd like to reach some sort of compromise here.

2) S2W1 is sorta reachable for Themiskyra, and yeah - the forge bonus is a biggie. 15 pearls is pretty cheap for that, even with no clams. 20 pearls, no forge bonus?

3) The caryatid lacks the golem's biggest bonus, teleportation. It's lower on hits and just can't raid in the same way. I'll put it up to 25, and I guess I'll see if it's worth casting.

4) That's 36 slaves + 20 N gems for GoR - the Storm Children don't come out as commanders. Oh, and you need to do some empowering before you can cast it. Is that still underpriced?

5) Wishing Stars is pretty much the only spammable damage spell Themiskyra has, given their weak paths. And they get it later than other nations get the standard spammable unpleasantnesses Themiskyra just can't cast on the battlefield. As previously, I'd rather work out a compromise - increased fatigue? Reduced precision?

Alpine Joe November 22nd, 2009 04:58 PM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
If its all the same to you guys, I would like to give the dwarves a warhammer colleague by playing Skaven....

If someone has a problem with that, please let me know.

Burnsaber November 23rd, 2009 08:47 AM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
Sorry if I'm sounding a bit blunt here, but I really don't have the time now for dealing with extraordinary amounts of balancing stuff. I just want to get the game started.

Quote:

Originally Posted by Gregstrom (Post 719174)
1) I agree the poison bows are a bit uber, but they are the only stand-out infantry unit Themiskyra has. Str 9 + spear is otherwise the limit of Themiskyra's infantry ability, and that's not exactly great. I'd like to reach some sort of compromise here.

Erh.. If you need to have single absolutely overpowered unit in order to have "stand-out" infantry unit, the nation is broken. Poison Bows are just too uber. Even if they costed like 20/25 gold they'd be the only thing you'd recruit. IMHO, it's not like the nation really needs them, you have Shadow Vestals and other nice sacreds afterall.

My final offer is to give them short bows and perhaps -1 gold cost. It's not like 11gold per piece prec 12 archers would be "bad". Certainly above average.

Quote:

Originally Posted by Gregstrom (Post 719174)
2) S2W1 is sorta reachable for Themiskyra, and yeah - the forge bonus is a biggie. 15 pearls is pretty cheap for that, even with no clams. 20 pearls, no forge bonus?

Sounds good, I can accept thse terms. But I really can't understand why you'd want to keep them in. The summon just feels like absolute meta-game "unit", shoehorned in just so that the nation could have a unit with forge bonus. (at least when I summoned one, it was a total mood killer. It *might* fit as a summon for MA Ulm/ Bogarus, but not this nation).

Quote:

Originally Posted by Gregstrom (Post 719174)
The caryatid lacks the golem's biggest bonus, teleportation. It's lower on hits and just can't raid in the same way. I'll put it up to 25, and I guess I'll see if it's worth casting.

Mapmove 3 is a big fix for that, just give it flying boots and it should have 0% problems in the movement front. Besides, E+H is a *lot* better buffing paths than S (and removes the achilles heel of Mind Duel).


Quote:

Originally Posted by Gregstrom (Post 719174)
4) That's 36 slaves + 20 N gems for GoR - the Storm Children don't come out as commanders. Oh, and you need to do some empowering before you can cast it. Is that still underpriced?

Eh, when I casted it, I got one as a commander + four of them as troops. I'll try it again this evening to see if I just hit some bug or something.

Empowering or not, 20 nature gems is really cheap for A4 thugmage. That's really close to Air Queen level of awesome (especially considering that they have slots for both air boosters)

Quote:

Originally Posted by Gregstrom (Post 719174)
5) Wishing Stars is pretty much the only spammable damage spell Themiskyra has, given their weak paths. And they get it later than other nations get the standard spammable unpleasantnesses Themiskyra just can't cast on the battlefield. As previously, I'd rather work out a compromise - increased fatigue? Reduced precision?

Eh, if it's really necessary to keep that spell, I'd say that +10 fatigue and -2 prec should make it a bit less offending (but, *shrug* it's not like you'd cast it without reverse communioning "Power of the Spheres" and "Aim").

Does this nation have a thread anywhere, btw? I'd like to give some feedback on the nation. For me, the nation seems thematically nice (excluding some misses), but the some of the graphics and gameplay element could really use improvement.

Quote:

Originally Posted by Alpine Joe (Post 719201)
If its all the same to you guys, I would like to give the dwarves a warhammer colleague by playing Skaven....

If someone has a problem with that, please let me know.

Depends on how does it fit. If it clashes with Themiskyra I won't allow it (it shouldn't clash with Dwarfs + CBM). I'll test it today/tomorrow.

Gregstrom November 23rd, 2009 10:53 AM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
1. Hokay, although I'd prefer 12 gold and a composite bow. My view on Themiskyra's melee infantry is that they're competent but just don't really hurt anything - you have to rely on sonething else to actually kill enemies.

2. The alchemist has useful paths... that's about it, though. I don't know if I'll ever get around to summoning one, but as this is the first time I've taken Themiskyra into MP I'd rather not suffer from not having the option. Oddly, there is a weak thematic link here. The Scythians (Amazons being in theory an offshoot of the Scythians/Sarmatians) were at one point in their history home to some pretty advanced metallurgists.

4. I could've sworn I only got non-commanders... it was a while ago, though. I'll take your word for it then, and double up the cost.

5. I'll put those in. Aim I can see, and I guess I can see casting PotS and LotNS for the +1 pen. I guess we'll see if it compares well to Soul Slay (I think it may be a bit better against thugs/SCs, but maybe not as good against armies).

Edit: maybe Gifts from Heaven is a better comparison? Same low acc. (with the changes, at least), 3 effects, but GfH has more AoE and doesn't give a save.

The only thread for Themiskyra is http://forum.shrapnelgames.com/showthread.php?t=43683 - it was originally Frank Trollman's mod.

Burnsaber November 23rd, 2009 01:44 PM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
In general news, Skaven seem to work with Themiskyra. I'll put the game up on llamaserver once I manage to decide my own nation.


Quote:

Originally Posted by Gregstrom (Post 719306)
1. Hokay, although I'd prefer 12 gold and a composite bow. My view on Themiskyra's melee infantry is that they're competent but just don't really hurt anything - you have to rely on sonething else to actually kill enemies.

Well, I guess it would be closer to original intent to give them very good archers. 12gcost 12 prec composites make me uneasy though, especially when combined with the cost-effective sacreds (Shadow Vestals are a must recruit even without a bless).

Absolute final offer (take it or leave it): 13gcost composites.

Quote:

Originally Posted by Gregstrom (Post 719306)
Oddly, there is a weak thematic link here. The Scythians (Amazons being in theory an offshoot of the Scythians/Sarmatians) were at one point in their history home to some pretty advanced metallurgists.

Oh, didn't know that. Makes a bit more sense now. The description could use work though to actually convey this connection.

Quote:

Originally Posted by Gregstrom (Post 719306)
4. I could've sworn I only got non-commanders... it was a while ago, though. I'll take your word for it then, and double up the cost.

I tested it again and figured out the problem. It likely has wrong effect number (to summon commanders instead of troops). If you quickfix it to actual intent (5 as troops), I could go with a cost of 50. Then the price of one A4 mage would be about 10 blood + 20 nature and about 1.3x "good" mage turns, which could be considered okay with the hassle of research and possible empowering. One option would be to reduce their magic to A3 and perhaps even reduce the cost for the summon to 32 (this would make a bit more like a troop summon instead of half-done thugmage summon).

Quote:

Originally Posted by Gregstrom (Post 719306)
5. I'll put those in. Aim I can see, and I guess I can see casting PotS and LotNS for the +1 pen. I guess we'll see if it compares well to Soul Slay (I think it may be a bit better against thugs/SCs, but maybe not as good against armies).

Edit: maybe Gifts from Heaven is a better comparison? Same low acc. (with the changes, at least), 3 effects, but GfH has more AoE and doesn't give a save.

Eh, Gifts is a lot harder to cast and very fatiguing to boot. You do have a bit point though on the combat magic for the nation being suck. I'd reduce the spell to researchlevel 7 (but keep the other nerfs).

I also noticed some bugs that you might want to fix. The Valkyrie has two shields, but no armor. Likely the "kite shield" is meant to be chain cuirass or something. Also, the Strom Children have bugged slots (2 heads? I'd guess the intent was 1 head, 1 body + 4 misc slots) The Elemental Armors on Onyx Amazons are also odd, but intended I guess.

So yeah, if you do these tweaks, I'd be okay with the nation being in game.

FAJ November 23rd, 2009 02:42 PM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
I am gonna have to do some research just to figure out what the heck I am facing here!

Burnsaber November 23rd, 2009 04:29 PM

Re: Dramatica - A Very Dramatic Game. Full. Design Pretenders!
 
Game is up one the llamaserver. I chose C'tis as my nation.

I'll add the dwarf mod to the game tomorrow (I just want to make sure that there is no need for last-minute fixes). Themiskyra will be up when it is done.


Quote:

Originally Posted by FAJ (Post 719343)
I am gonna have to do some research just to figure out what the heck I am facing here!

That would be wise. The sudden inclusion of 3 mod nations in a 10 player game might be a bit overwhelming, so I've summed up the nations very briefly here.

Skaven


Skaven has been in many games and is pretty much guarantied balance. It has somewhat weak military and mages, but awesome mid & late game summons. Lots of stealth potential but units are quite fragile. If you face them, you should try to use troops that are expendable (elite troops are a poor choice, due to their poison weapons) but have a lot of attacks. Being also vary of steath attacks shoul also help.

Dwarfs

This is the nations first MP game, so there might be some balance issues. However, my feedback in the thread has mostly been about improving them somehow, so I'm quite confident that they are fine (if they are not, it is adviced to handle like the nation would be Ashdod) . Dwarf military is likely best in the game, but cost a lot of gold and resources. All of their castles also cost 1200gold and take 4 turns to build. It is in essence, a slow nation to get rolling and is likely to play defensively, especially considering the good PD.

They have mages with forgebonus (gee, what a shocker), but only medicore diversity and only really strong magic in earth. Also, their most powerful mages have casting encumberance of 13!, limiting the magic support they can give to their troops. This is not a nation that throws fireballs around in the battlefield. You should note though that they have very heavy artilley unit at enchantent 7, "Anvil of Doom" that can do all sorts of crazy stuff. Be prepared!

If you face dwarfs, you should use shielded chaff troops to negate the effectiveness of their excellent crossbow archers (and ranger throwing axes!) and kill the melee forces with appropiate selection of magic. Anything that does AN/AP damage will do fine (poison, combustion, star fire/stellar cascades, numbness, gifts from heaven, fireball, lightning spells), try to avoid mr-negates effects due to their high mr and drain dominion. Be careful when using thugs or big sized troops against them, since they excellent counter to those in the form of slayers (who are weak to archery, try fire largest to target them since they have some extra hp when compared to other infantry).

Themiskyra

Again, facing it's first MP game, so it is possible that balacne issues may arise. However, this nation has the "advantage" of mostly consisting of slightly altered vanilla troops, making it a lot easier to assess its balance.

Basically, Themiskyra has access to all of the independent amazon units (with some boosts) and some female warriors from several nations (like Valkyries and Shadow Vestals as cap-only troops). Their mages and priests basically consist of the amazon priestesse's and sorceresse's, giving them good magical diversity but laughable power in all of them. However, they have strong national summons for more magic power and SC/thug access.

They'll have good archers and quite solid infantry that trouble dealing damage likely supported by some sacred troops. The key to defeating them would likely lie with abusing their lack of battle magic to the fullest.

FAJ November 23rd, 2009 06:23 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Do the dwarfs have black powder weapons? I have played warhammer for many years, so I am familiar with the backstory and flavor of both those nations.

I hate the idea of needing chaff against them, though! Abysian chaff isnt really chaff, and independants tend to fatigue or catch on fire!

rdonj November 23rd, 2009 10:31 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Not really. Mostly it is just crossbows. However they do have a unit called thunderers who use magic lightning-flinging staves to take the place of black powder units. These do 10 armor negating damage, but I think they can be blocked by shields (this is not necessarily true).

Burnsaber November 24th, 2009 02:00 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Quote:

Originally Posted by FAJ (Post 719382)
Do the dwarfs have black powder weapons? I have played warhammer for many years, so I am familiar with the backstory and flavor of both those nations.

No, the dwarfs don't have any gunpowder since it doesn't really fit with the dom3 universe. However, they have thunderers and flamethrowers as summons to give a sort of *feel* of technological advatage (Thunderers shoot lighting like storm demons, expect that it is shield blockable and Flamethrowers throw flames like Fire Drakes).

Quote:

Originally Posted by FAJ (Post 719382)
I hate the idea of needing chaff against them, though! Abysian chaff isnt really chaff, and independants tend to fatigue or catch on fire!

Well, that's sort how this game works. You need to be ready to change tactics depending on the nation you are facing. One trick isn't effective versus all things. Shielded Abysian infantry could probably withstand the crossbow fire but why should you sacrife them when some random human could take the shot for them?

Gregstrom November 24th, 2009 07:48 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Err, if Thunderers use Storm Demon shot it *might* be completely unblockable. I'm not sure how much of the specialness of their lightning is due to the #stormflyer/#stormimmune tag.

Gregstrom November 24th, 2009 08:27 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
1 Attachment(s)
Hokay, here's the revised mod.

Crystals cost 13g and have composite bows.

Alchemist has no forge bonus, costs 20 pearls and has a revised description.

To avoid me screwing up Rite of Exposed Children through my own ignorance, it costs 72 slaves and is otherwise as is. The Storm Child should now have head, torso, 4 misc.

Gifts is modified as per requests.

Valkyrie and Shadow Vestal both had a typo in their #armour - this is fixed. Shadow Vestal with lightweight scale seems pretty tough to me - they show up as 35g, 25res cap only. Valk now has (as apparently intended) kite shield and lightweight scale.

Elemental armours on the Amazons are as intended I think - they live next to a dying dragon, and the scales presumably make good armour.

rdonj November 24th, 2009 09:45 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Thunderers use "dwarf lightning" which is an entirely new weapon made by burnsaber. The only property it has which could conceivably cause it to ignore shields is the part that causes it to do shock damage. However I am pretty sure it is only with secondary effects that weapons can ignore shields. Also, I have used thunderers and my personal observation is that they do not seem to ignore shields, as lightning bolts will appear to be hitting units and do no damage.

Gregstrom November 24th, 2009 10:54 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Cool. I mentioned it as IIRC Storm Demon shots ignore shields, armour and the Air Shield effect.

rdonj November 24th, 2009 11:38 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
They ignore air shield? I wasn't explicitly aware of that one. Anyway, there was some concern about that with the mod initially, iirc someone reported their thunderers penetrating shields. But that was probably just wishful thinking ;). I think the thunderer's ability though is very like a "normal" missile, and doesn't really have any of the strange properties that cause things to ignore shields like poison arrows and storm demons.

Burnsaber November 24th, 2009 01:27 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Quote:

Originally Posted by rdonj (Post 719443)
Thunderers use "dwarf lightning" which is an entirely new weapon made by burnsaber. The only property it has which could conceivably cause it to ignore shields is the part that causes it to do shock damage. However I am pretty sure it is only with secondary effects that weapons can ignore shields. Also, I have used thunderers and my personal observation is that they do not seem to ignore shields, as lightning bolts will appear to be hitting units and do no damage.

Just to get the thing clear: Thunderer shots get blocked by shields and it is intentional.

On other news, I've uploaded both Themiskyra and Dwarfs to the llamaserver and set up the game accordingly.

Get your pretenders in folks!

Aethyr November 25th, 2009 12:22 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
So, we should have all mod loaded when we design our pretenders?

Burnsaber November 25th, 2009 05:06 AM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Quote:

Originally Posted by Aethyr (Post 719547)
So, we should have all mod loaded when we design our pretenders?

CBM is very much reguired. But, I don't think that having the 3 nation mods enabled would make a difference one way or other. However, Ids recommended to have all of the mods enabled, just to avoid that miniscular chance of problems appearing.

SciencePro November 26th, 2009 01:59 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
So enabled dwarf mod 0.8 and the CBM 1.6 on my game and then made a pretender for the dwarf nation.

When I sent it in I got this:

I received a pretender file from you, but unfortunately your pretender file is for Invalid Age! Age Unexpected Nation, while the game 'Dramatica' is set in the Middle Age. Please try again with a pretender for the Middle Age.

Details of your e-mail:
Subject: Dramatica
Sent at: Thu, 26 Nov 2009 09:40:21 -0500
Attachment: nation_77_0.2h

ideas?

Burnsaber November 26th, 2009 04:56 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Quote:

Originally Posted by SciencePro (Post 719769)

Age Unexpected Nation, while the game 'Dramatica' is set in the Middle Age. Please try again with a pretender for the Middle Age.

Details of your e-mail:
Subject: Dramatica
Sent at: Thu, 26 Nov 2009 09:40:21 -0500
Attachment: nation_77_0.2h

ideas?

Not much. You sure you didn't have any extra mods enabled? Like singleage mod, for example. Did you use a national pretender (though it shouldn't matter, but still)?

If those two aren't the problem, I'll contact Llamabeast.

SciencePro November 26th, 2009 09:22 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
No I used only CBM 1.6 complete and Dwarfs 0.8

I used a regular pretender (not nation-specific)

When I create the pretender I select "middle age" but the file doesn't seem to understand that it is for MA

Gregstrom November 27th, 2009 12:32 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Themiskyra is in at last.

Burnsaber November 28th, 2009 12:17 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Alrighty, I'm doing some testing to figure this bug out. However, the current freeze-up of the llamaserver has proved.. annoying. However, after a lot of code studying, I'm quite convinced that problem is in llamaserver, not in the mod itself. I found absolutely 0 reasons on why Themiskyra and Skaven should work, but Dwarfs not.

Sorry for the delay everyone. I must be cursed or something, every game I start has some mysterious modding bug. *shrug* Well, live and learn.

SciencePro November 28th, 2009 12:34 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
i was trying to do some troubleshooting too but, like you said, llamaserver appears to be frozen. I sent a turn in another game 16 hours ago which worked fine but the turns i sent 2 hours ago have not been acknowledged. Nor has my request to start a test game to upload my dwarf pretender to.

FAJ November 29th, 2009 12:00 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Okay, so, I originally did not download the extra race mods thinking I could build my god with just the CB mod.

Today I downloaded the skaven,dwarfs and themiskrya mods and had them enabled. I went to go fiddle around with pretender builds to kill time.

When i have those 3 races enabled, my pretender choices change. Under just the cbm, I have less choices for chassis.

With all 4 mods enabled I gained the monolith and the alchemist. Is it possible other things have changed? Are these mod nations interfering with other nations? Should I re-make and re-send a pretender?

Burnsaber November 29th, 2009 12:02 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
So yeah, I was unable to solve the issue. The plan is to wait for llamabeast to respond to my PM. He's been quite busy lately, so I don't know if he's able to fix the issue.

Well, if we haven't heard of him by wednesday, Sciencepro can choose some other nation (preferrably vanilla) and we continue on with the game.

Burnsaber November 29th, 2009 12:12 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
Quote:

Originally Posted by FAJ (Post 720049)
Okay, so, I originally did not download the extra race mods thinking I could build my god with just the CB mod.

Today I downloaded the skaven,dwarfs and themiskrya mods and had them enabled. I went to go fiddle around with pretender builds to kill time.

When i have those 3 races enabled, my pretender choices change. Under just the cbm, I have less choices for chassis.

With all 4 mods enabled I gained the monolith and the alchemist. Is it possible other things have changed? Are these mod nations interfering with other nations? Should I re-make and re-send a pretender?

Oh, you apparently found a minor bug in the dwarf mod (The dwarfs get a Monolith and Alchemist as additional pretender choices, but apprently they have crept up to be available for all nations). I'll make a quick fix. However, this bug shouldn't be connected to our current bug with the llamaserver. *shrug*, but who knows. I'll fix the bug and upload the fixed version.

Burnsaber November 29th, 2009 12:53 PM

Re: Dramatica - A Very Dramatic Game. Send in Pretenders
 
1 Attachment(s)
Holy s'it! I figured it out. The bug was because of the nation number, which made the server think that it was a different nation mod entirely. I tested it and was able to send out a pretender for Dwarfs fine.

However, I had to make a new .dm file in order to change the nation number. It is downloadable in this post.

Also it is possible that someone made a pretender based on the accidentally available Monolith and Alchemist made available by the dwarf mod. If someone has used a Master Alchemist or Monolith as a pretender, it's very recommendable to remake and resend the pretender.


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