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MBT Campaign: Race for Tehran
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Campaign intro here;
http://www.youtube.com/watch?v=9yGrXq9nNqA (The red text didn't work out all that great but y'all can just look at the pictures if you can't read it...) |
Re: MBT Campaign: Race for Tehran
Nive video, i'm going to start playing, btw Youtube is probably gonna remove it thinking you are making political speaks, not a cool intro for a cool campaign ;), i'll check this out
edit: woah, really big maps, very big forces, not my style but still seems good |
Re: MBT Campaign: Race for Tehran
hehe
The campaign will likely be a handful for the average player... :grenade: ...although the core is big, refitting points are minimal - take care of your assets..., lose an Abrams and it's gone...;) |
Re: MBT Campaign: Race for Tehran
Nearly finnished first battle & have lost a few men as out front scaning for mines followed by tanks the rest of my vehicles are trailing as vulnerable to ATGMs etc. Thing is amount of arty they only generaly fire the once as I call in 15+ tubes plus possibly air & smoke. After the first encounter switched dischargers & main guns off on tanks so dont waste HE & can move in to cover troops with smoke if need be, 1 tank per platoon has its gun on just in case. The barrage & MG fire is killing everything as lots of vehicles troops have only fired a couple of shots as no need to draw attention. Hit the heights between the 2 rough areas in front of compound for 3 turns then moved meeting little resitance, needed to wait anyway as troops are checking for mines. The compound was then hit with everything B-52s planes & every arty piece for 5 turns while the troops moved up. Entering round dragons teeth 1 scout & remains of a squad are only unit found plus destroyed guns MG pits & vehicles. Still plenty of ammo to see whats on our flanks as largely ignored to minimise mines. Its slight overkill still tis the Americans but big fist no finnesse needed.
Less arty & a few more repair points would make it more intresting as it is slowly slowly bombard the tar out of is the way. |
Re: MBT Campaign: Race for Tehran
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The campaign is about a month in length. Do not expect to be able to make any major changes to the core force. There will be a few refitting points to repair slightly damaged units but you will not be able to repair a total loss Abrams. However, it is possible for players to edit the campaign themselves - say increase the repair points if so desired. Or change tha campaign from FIX to OPEN and purchasing their own Core (it's also possible to change nation from US ARMY to whatever - your support will still be US but you might want to play the campaign as maybe Britain..., take the Bundeswehr or the Polish army for a spin in the desert etc...) :D |
Re: MBT Campaign: Race for Tehran
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Re: MBT Campaign: Race for Tehran
No worries Imp - kick butt and take names! I hope you enjoy the camp. :)
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Re: MBT Campaign: Race for Tehran
I've not been one for user generated campanigns in the past, but that intro was very interesting. May give this one a try if I get the time. Thanks.
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But be advised; you'll probably need to spend a lot of time on the campaign to finish it. Task Force 1-35 Armor! :usa |
Re: MBT Campaign: Race for Tehran
Its worth a try on the second mission & if the intros anything to go by I think we are in for a bit of variety difficulty is going up & keeping vehicles alive is vital as no replacements, watch them flanks.
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Re: MBT Campaign: Race for Tehran
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There will be some variation between desert, more fertile regions, urban areas - even a battle for a world heritage marked castle - tanks play a crucial role in the campaign but you will need to have some grasp of combinded armes to be successful...:cool: |
Re: MBT Campaign: Race for Tehran
If I do want to change the core force, how many points should the core be?
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Re: MBT Campaign: Race for Tehran
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Modern high tech stuff will be expensive. The fixed core for the camp is at around 31 500 Build Points IIRC. However there is a limit to the number of units in a core, so you will not be able to buy an unlimited number of leg infantry companies, even if you have the build points to do so in theory... Open the campaign in Edit Campaign. Switch FIXED CORE to OPEN CORE. Set build points to whatever you like by editing the numbers for the first node build points. Do not forget to save before exiting the campaing editor. Post here if you have any questions. ;) |
Re: MBT Campaign: Race for Tehran
Thank you!
I actually guessed 30,000 points, and made a start anyway. Cheers! |
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I suppose missions are going to get tougher all the way - in order to make it a bit more interesting + to try something new, I am playing this using a modded South Korean core force. Haven't suffered a total loss so far, and after 3 battles most of my troops have reached veteran level and have thus become similar to US Army quality. A couple of sugesttions: Enemy air strikes --- during battle #2 you had 2 J-7s on the Iranian side, which didn't show up. Maybe they had a reinforcement turn which was set a bit late - took me less than 10 turns to complete this battle. I suspect enemy air activity is going to increase anyways but in general, I'd suggest to add a bit more - the odd Helo here + strike there can make things more interesting. ATGMs: During battle #3, none were present - even though terrain + visibility would've been ideal for them. I took a lot of time looking for them by using scouts + helos,,, Mines: Could be used more. Enemy reinforcements: Maybe they arrive a bit late during battle #3 - I played rather carefully but had all my tanks positioned in the eastern part of the map for 2 turns already, waiting for the thing to end when they finally came. So it was a turkey shoot. If you wanted it to be like this, so be it - had they come 2 turns earlier, I might have had some losses... Also, in the street fights you could let some reinforcements spawn in the rear of the attacker, like if they'd been hiding in the sewer system, which can stir things up a bit... End-battle summaries: Could be written - a lot of work to do so tough... :up: Great job! :up: Should be included in the next patch! |
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Re: MBT Campaign: Race for Tehran
I'm by now well into battle #4, the assault on the airfield, and - as expected - more mines & ATGMs are making life a bit more difficult,,,
My remark was mostly concerning the 1st battle - it's a border where the enemy had time to lay out his defences and additionally, where almost 10 years of fighting had taken place earlier, so you can expect lots of minefields, old and new - and you got 2 mine clearing tanks as support units attached. I only came across 2 relatively small minefields in that battle though. Still, it's a great campaign, quite time-consuming but definitely worth trying for everyone! |
Re: MBT Campaign: Race for Tehran
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Lets bump this thread "a little".
After all those years campaign became unplayable with default core force, due to the changes in the OOB. All Abrams tanks don't have main guns, just like the screenshot shows. Of course you can walkaround this problem, by changing the core to open and choosing units by yourself. With 35000 points (default core is worth something around this number) player can construct any interesting battlegroup - I'm currently playing with a nice Bundeswehr kampfgruppe. |
Re: MBT Campaign: Race for Tehran
I'll have a look at it when time comes available
Don |
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