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Mooseknight: EA 12-nation game, Running
I'm starting a new game, Mooseknight:
Server: llamaserver Era: EA Mods: CBM 1.6, Streamers & Standards, Magic Site Mod Map: World of Symmetry v0.4 Provinces: 231 land + 34 sea Nations: 10 land, 2 sea Settings: Default (HoF 15, renaming on) Victory: 5 capitols (including your own, if you still hold it) held (not just sieged) for 3 consecutive months, or concession. Turns: start at 27h, go to 52h from there and if needed, longer. Special Rules: No trading or gifting of items, gems, gold, or blood slaves. You can make arrangements to gift/surrender/trade provinces. You can make arrangements to gift/surrender/trade units with enslave/charm. Don't abuse charm by using it to trade items. If you send a unit to be charmed, it cannot be wearing/wielding/holding ANY items. Can you wear a starshine cap to teleport somewhere and get charmed? No! NAPs etc are allowed, but are non-binding. Backstabbing is encouraged. Exploits: Anything goes, except for filling up the lab. But you can't do that anyway, since sending items is banned. Open to: Anyone, if you do not recklessly abandon the games you join. Players - Nations: vfb - Oceania Omnirizon@IRC - R'lyeh Frozen Lama - Fomoria Trumanator - Mictlan :rip: Squirrelloid - Marverni :medal: Quitti - Niefelheim Ossa - Sauromatia RadioGibbon - Ulm mscfish - TC Belac - Agartha Debaser8 - Kailasa FAJ - C'Tis |
Re: Mooseknight: EA 12-nation game, Recruiting, 6 / 12
I'd like to take the Sauros.
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Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
Nieflheim? Sauromatia? Does no one like to play the underdogs? I mean, you joined knowing Marveni was going to be in it - do you really need to beat them by lightyards rather than regular yards? =p
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Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
Respect to Squirrelloid for choosing an underdog! To be fair to Quitti, that was a random roll. I don't mind if anyone wants to change their picks, as long as no-one's already got it.
Oh, and please try out the map (v0.3) in case I've broken anything. |
Re: Mooseknight: EA 12-nation game, Recruiting, 7 / 12
I'll take Ulm please.
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
An opportunity to play Lanka I simply can't resist!
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Tc,please.
I don't want to use Streamers & Standards.Is it ok if i upload my pretender without this mod? Thanks! |
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Hi all!
Since this will be my first MP game and I expect to get handily squished anyway, I would like to make an odd choice: Agartha. I need to download the relevant mods and map, so I shouldn't be ready for a couple days, if that's OK. Thanks! |
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
I have never played a Multiplayer game before, so would likely get runover and be a gift to any of my neighbors, but I'm interested in Kailasa if my presence wouldn't unbalance your game too much.
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
stick Lanka, Mictlan, Nieflheim, and Sauromatia in the same area. By the time they finish deciding which of them is going to win, the remaining nations might actually offer them a challenge =P
(All in jest, of course, but it would be nice to see fewer games with so many power nations) |
Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Sign me up for C'tis.
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Re: Mooseknight: EA 12-nation game, Recruiting, 8 / 12
Wow, I didn't realize this already had a thread!
This is probably the game you were talking about on irc, I told you to put me down as playing... but I wasn't very clear and I hadn't chosen a nation... and 12people requested to play before me so I guess I'm sitting this one out? If someone else doesn't wanna play lemme know and then I'll pick a nation then I guess, otherwise have fun maybe I'll play in another game :) |
Re: Mooseknight: EA 12-nation game, Send Pretenders
Sorry namad! I forgot to leave a spot for you, and the game filled up really fast.
If someone decides to bow out, you get first dibs. @Everyone: Mooseknight is up, please email your gods to the llamaserver. |
Re: Mooseknight: EA 12-nation game, Send Pretenders
I will have a god up tonight or tomorrow night. I have the stats, just need to download the mods.
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Re: Mooseknight: EA 12-nation game, Send Pretenders
just a couple questions: exploits are ok. does that include copying bogus's orders? i don't care either way, but just clairifying.
and 2, this map has preplaced starts, but we will be randomizing who gets what right? |
Re: Mooseknight: EA 12-nation game, Send Pretenders
Someone had better take a forest lord. You can't have a game called mooseknight with no moose!
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Re: Mooseknight: EA 12-nation game, Send Pretenders
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Game winner is the person who assembles the largest army of mooseknights by turn 40 or 50? |
Re: Mooseknight: EA 12-nation game, Send Pretenders
deepwell and then troll kings court ftw!
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Re: Mooseknight: EA 12-nation game, Send Pretenders
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The only valid start locations are the 12 corner provinces. Nation placement is random. |
Re: Mooseknight: EA 12-nation game, Send Pretenders
Help! How do I install the CBM (and other mods) on a mac?
Also, the map crashes my Dominions game when I load it. |
Re: Mooseknight: EA 12-nation game, Send Pretenders
Belac, extract the mod files, including sub-folders, into your dom3 mods folder.
You probably only downloaded the .map file, you also need the .tga from the 1st post in the map thread. Please install that too. |
Re: Mooseknight: EA 12-nation game, Send Pretenders
I managed to fix that, now I just need to figure out where to find the pretenders file to upload.
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Re: Mooseknight: EA 12-nation game, Send Pretenders
belac, it is in the newlords folder, which is stored with your other game folders
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Re: Mooseknight: EA 12-nation game, Send Pretenders
1 Attachment(s)
I'm almost certain that 155 and 172 are supposed to be connected (correct me if I'm wrong). I made the adjustment attached it to this post.
Also, do replace both the tga and map files with these I've attached. Minor misspellings and blemishes (symmetry spelled symetry, map still referencing a file called 'symetry2' from when it was v2, etc) bug the crap out of me. So now map references worldofsymmetry (since the tga version has never changed). |
Re: Mooseknight: EA 12-nation game, Send Pretenders
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Re: Mooseknight: EA 12-nation game, Send Pretenders
Thanks Omni. Sorry, can't see the map right now, but I will try to replace the map in the game with your fix tonight. I think I'll manage to get that done before everyone's god is in.
Edit: Frozen sent me a pic, and I see the missing connection. I've replaced the map in the game. Only diff is, I renamed the map "0.4" on the llamaserver, to make sure the new map got used. |
Re: Mooseknight: EA 12-nation game, Send Pretenders
I don't like the mod Streamers & Standards personaly.Is it ok if i upload my pretender without this mod?
Thanks! |
Re: Mooseknight: EA 12-nation game, Send Pretenders
So what map are we using exactly? The one that Omni posted? Do I need to delete/replace anything?
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Re: Mooseknight: EA 12-nation game, Send Pretenders
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Re: Mooseknight: EA 12-nation game, Send Pretenders
Ok, in all seriousness no game should include Streamers and Standards.
Here's the skinny - Streamers and Standards is merely cosmetic, so it doesn't matter if one person is using the *content* of the mod and another isn't. However, if the mod is included in the game, the game will look for the .dm file. So you can remove the effect of the mod by deleting most of the content (basically, all the actual commands that change flags - leave the heading stuff at top). However, at the same time, someone could *always* play with streamers and standards by appending the functional text at the end of another included mod. The reason why the second is preferable (people who want to use it include it at the end of another mod) is because occasionally Streamers and Standards is actually useful. Ie, if you end up playing a multi-era game. At which point you now have to overwrite your blank streamers and standards mod to use it, and if you're playing in that game and a single-age game with S+S you now have to use S+S for both of them, or delete/re-install *every turn*. So its much more convenient if the people who actively want to use S+S just append it to the end of CBM. Then they can always look at those ugly flag graphics, and those of us who don't want our graphics changed for regular games don't need to have a dummy copy of S+S lying around. |
Re: Mooseknight: EA 12-nation game, Send Pretenders
OK, I uploaded my god. Good luck to everyone, and especially me (I expect to need it)!
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Re: Mooseknight: EA 12-nation game, Send Pretenders
Hopefully mine will be in later tonight. Right now its essay time.
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Re: Mooseknight: EA 12-nation game, Send Pretenders
I'm in the same boat as Trumanator
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Re: Mooseknight: EA 12-nation game, Send Pretenders
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Re: Mooseknight: EA 12-nation game, Send Pretenders
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Omni didn't rename the map from v0.3 to v.04 when he added the missing province link. I did that on llamaserver to be sure I used the correct one, and that's the only additional change I made. You don't need to make that change locally. |
Re: Mooseknight: EA 12-nation game, Send Pretenders
Sent.
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Re: Mooseknight: EA 12-nation game, Send Pretenders
Great! We are just waiting for R'lyeh/Marverni/Sauromatia/TC.
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Re: Mooseknight: EA 12-nation game, Running
And we are off to the Moose race.
Have fun, everyone! |
Re: Mooseknight: EA 12-nation game, Running
What are the communication rules? Are we allowed to talk about the game in this thread? Send private messages/emails to other players? Only use in-game messages?
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Re: Mooseknight: EA 12-nation game, Running
vfb, I'm betting my astral moose runs faster than yours!
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Re: Mooseknight: EA 12-nation game, Running
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Re: Mooseknight: EA 12-nation game, Running
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But everymoose please just remember, no trading! (As in the OP). @Quitti: Octomoos takes a while to build up the momentum. Astral meese are known to have higher accelleration because of the low mass. |
Re: Mooseknight: EA 12-nation game, Running
Wi nøt trei a høliday in Niefelheim this yer?
See the løveli lakes The wonderful telepørt system And mani interesting furry animals Including the majestic møøseknight |
Re: Mooseknight: EA 12-nation game, Running
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Re: Mooseknight: EA 12-nation game, Running
Oh! How embarrassing. I seem to have let 13 nations into a 12-nation game. I noticed when Alpine Joe posted in another game thread, that he broke is PC, and needed an extension. I thought he needed one here too, but OMG NO LANKA!
I'm very sorry about that, Alpine Joe! I guess your PC broke while we were getting our gods in. I'll delete Lanka from the OP. |
Re: Mooseknight: EA 12-nation game, Running
[quote=vfb;721626]
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Re: Mooseknight: EA 12-nation game, Running
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Re: Mooseknight: EA 12-nation game, Running
Feed the octomoose!
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Re: Mooseknight: EA 12-nation game, Running
Us Tritons are just not very poetic, that's all. Thanks for the correction.
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